| Post/Author/DateTime | Post |
|---|---|
| #1calronmoonflowerNov 13, 2011 12:04:53 | It has been added to WotC product catalog, with a few details. www.wizards.com/dnd/Product.aspx?x=dnd/p... |
| #2incenjucarNov 13, 2011 13:44:44 | Thanks. That's a nice generic PHB wizard they have there. |
| #3Luis_CarlosNov 13, 2011 14:13:17 | I thought the sha´ir was the elemental arcane spellcaster. Shugenja is divine spellcaster, isn´t it? I wounder if shugenja is a cleric build...now do they use armour? |
| #4sallaNov 13, 2011 14:25:28 | I thought the sha´ir was the elemental arcane spellcaster. We won't know what either of those are, power-source-wise, until WotC drops an excerpt or releases the book. In previous Editions, Sha'ir were a build of wizard (and arcane), and Shugenjas were divine. Whether or not either of these will continue to be the case is unknown outside of WotC's staff. |
| #5EisenritterNov 13, 2011 14:33:00 | Monk (shugenja), Sorcerer (elementalist) and Wizard (sha'ir). |
| #6Jack_of_the_PeltNov 13, 2011 16:02:51 | Is it me, or is Wizards using the term "subclass" less and less, and favouring "build" more? And wasn't this book called Heroes of the Astral Sea, or am I confusing it with something else? Anyway, considering how fantastic HotF was, I'm hoping this book will be just as great. Finally feels as if they're moving the design forwards like they always promised. |
| #7sallaNov 13, 2011 16:10:00 | Is it me, or is Wizards using the term "subclass" less and less, and favouring "build" more? And wasn't this book called Heroes of the Astral Sea, or am I confusing it with something else? From the top down ... 1. I hadn't noticed, but then, I wasn't paying attention. 2. I think you're confusing it with something else. 3. Fantastic is in the eye of the beholder ... 4. Yeah ... see #3. |
| #8incenjucarNov 13, 2011 16:37:12 | "Subclass" is the term used in Heroes of the Feywild for character options with the ability to use some powers from an existing class, but with a markedly different set of basic options. "Build" retains the definition it had in the PHBs. This book has been called "Heroes of the Plane Below." "Heroes of the Astral Sea" is pure conjecture. |
| #9Jack_of_the_PeltNov 13, 2011 16:59:21 |
One man's hell is another man's heaven, as a wise man once said. "Subclass" is the term used in Heroes of the Feywild for character options with the ability to use some powers from an existing class, but with a markedly different set of basic options. Not to sound rude, but I do know what "subclass" and "build" mean; I meant that Wizards seems to be using them interchangeably lately, using the latter more often than than the former. The second part of your post answered my question though, thanks. ![]() |
| #10hattaNov 14, 2011 2:08:17 | As far as I have heard, the shugenja is a monk subclass, the elementalist is a sorcerer subclass, and as previously stated the sha'ir is a wizard. I'm looking forward to it. |
| #11FearOfTheDarkNov 14, 2011 16:09:24 | No new races right? I thought I read that after Heroes of the Feywild came out, but then then there was that DDI article that had the new race, so I don't know. I wish they would just give goblins PC support. |
| #12hattaNov 14, 2011 19:46:36 | No new races right? I thought I read that after Heroes of the Feywild came out, but then then there was that DDI article that had the new race, so I don't know. I wish they would just give goblins PC support. No, no new races. Hengeyokai came out before Heroes of the Feywild which is the last printed book that is slated to have new races. However that doesn't mean that the DDI won't have new races, as well as support for already published races. I heard rumour of Bladeling support. |
| #13incenjucarNov 14, 2011 21:13:47 | Bladeling support isn't a rumor, it was in one of the Rule of 3 articles. |
| #14hattaNov 14, 2011 21:48:04 | Bladeling support isn't a rumor, it was in one of the Rule of 3 articles. Couldn't remember the source so I just said rumour. Thanks for confirming. Anyway, I am curious about themes in this one. |
| #15srboyceboatNov 14, 2011 21:50:57 | As far as I have heard, the shugenja is a monk subclass, the elementalist is a sorcerer subclass, and as previously stated the sha'ir is a wizard. I'm looking forward to it. Man, if that's true...they love sub-classing wizards. Arcanist, Mage, Bladesinger, at minimum they added Witch with HotF (how "Witch" isn't related to Warlock, I can't figure...) Still no or very little love for: Bards, Ardents, Wardens, Warlords, Psions, Battleminds, Avengers, Invokers, Seekers... I guess Swordmages and Runepriests recently got a smidgen of affection. But man. Dudes hate Avengers and Bards. Hate 'em. But make sure that wizard gets a new sublcass. Because when you boil it right down to it, every magic user is a wizard? I dunno. |
| #16Lord_VentnorNov 14, 2011 21:53:34 | As far as I have heard, the shugenja is a monk subclass, the elementalist is a sorcerer subclass, and as previously stated the sha'ir is a wizard. I'm looking forward to it. Bards got some love in the Feywild book. The others... ah... Well, they're Wizards of the Coast, so what are you gonna do? |
| #17srboyceboatNov 14, 2011 21:55:42 | Ah. Haven't snagged Feywild yet. Thanks for clarifying. |
| #18hattaNov 14, 2011 22:14:27 | Man, there are so many character archetypes that fit under wizard that it makes total sense that there would be a buttload of wizard subclasses. The same goes for fighter, and really any class heavily represented in fiction. |
| #19incenjucarNov 14, 2011 23:37:39 | Most wizard subclasses are rather uneccessary. If you want to be X type of wizard you usually just need to pick spells that are appropriate for X. Pyromancy makes some sense strictly because you need to deal with everything having fire resist, but that could have been done through feats, as with poison. |
| #20Janx_14Nov 15, 2011 1:41:59 | Man, there are so many character archetypes that fit under wizard that it makes total sense that there would be a buttload of wizard subclasses. The same goes for fighter, and really any class heavily represented in fiction. The mage and the arcanist are practically the same. The bladesinger is just the swordmage with uh...more FR lore than the original swordmage. The witch seems like another minor wizard varient with that seems to be more warlock/invoker themed. Oddly enough, there isn't a buttload of fighter subclasses, heck, the current essentials ones lack builds for diff weapon types (despite how easy it'd be). Powers tend to define the difference between members of the same class more than some fiddly class features. You play the arcanist you've pretty much played all the others (well, except bladesinger). |
| #21dromaNov 17, 2011 13:46:40 | I was really hoping to play a Kamahl style character when this book releases. So much for that idea. |
| #22hattaNov 22, 2011 0:24:20 | I'm pretty sure they have, but they call it a Barbarian. |
| #23ZelkonNov 23, 2011 19:23:29 | Wait, no more races!?!?!?!? When did this happen. They had so much potential. |
| #24hyrsamNov 23, 2011 21:48:52 | Do they need it in case, with Genasi you can be just about any time of elemental, Wind, Fire, Earth, Water, Cinder, Void, Magma, Sand, etc... Maybe a Slaadi race, Purple Slaadi or Slaadling. |
| #25kalontasNov 24, 2011 8:23:47 | Do they need it in case, with Genasi you can be just about any time of elemental, Wind, Fire, Earth, Water, Cinder, Void, Magma, Sand, etc... Maybe a Slaadi race, Purple Slaadi or Slaadling. Or that chaotic plane-touched from that one 3e monster manual. Besides, Genasi do have the "elemental" thing to them, but you can still create unique races that are elemental in feel. Like, Efreeti or a race of earth elementals based on the ancient fertility idols (think Venus of Willendorf) with huge, strong females and small, subservient males. Or other similar races of "elemental mortals" that while made of an element, keep a body structure and psychology of a humanoid. |
| #26iltharanosDec 02, 2011 20:48:50 | Now this looks interesting. |
| #27IxidorRSDec 02, 2011 21:00:42 | That Half-Orc looks AMAZING Djinnling sounds like a theme to me, but perhaps one that gives something similar to a Familiar. |
| #28hyrsamDec 02, 2011 21:51:40 | Shi'ar Wizard subclass grants its. I feel so sorry for the witch right now, because Anise and her Djinnling look awesome. Scar looks cool, especially that sweeeet axe, I so want one, for real. The Elf Galafaer looked cool too, I expect him to be the monk build. Scar I'm not sure, sorcerors don't usually use big axes, so maybe Shujengi, a cleric or paladin build? |
| #29IxidorRSDec 02, 2011 22:00:41 | Shi'ar Wizard subclass grants its. I feel so sorry for the witch right now, because Anise and her Djinnling look awesome. Scar looks cool, especially that sweeeet axe, I so want one, for real. The Elf Galafaer looked cool too, I expect him to be the monk build. Scar I'm not sure, sorcerors don't usually use big axes, so maybe Shujengi, a cleric or paladin build? It screams Defender to me. A big brute that sets itself and its enemies on fire is right up my alley (that's what I play in DCUO after all). Wouldn't it be fun if it was actually a controller? |
| #30incenjucarDec 02, 2011 22:12:09 | He may also represent a character using an elemental theme. Some very, very gorgeous art there. |
| #31sythspawnDec 03, 2011 0:07:32 | Now this looks interesting. It does look interesting. How/where did you find it? |
| #32hattaDec 03, 2011 0:43:09 | My guess is they're a few of the new iconics for the new subclasses. It wouldn't surprise me if Scar was the elementalist sorcerer, Galafaer was the shugenja monk, and Anise is an obvious sha'ir wizard. |
| #33incenjucarDec 03, 2011 1:22:17 | If scar IS an elementalist, I hope it's not just a sorcerer variant of the bladesinger. |
| #34hattaDec 03, 2011 2:32:20 | If scar IS an elementalist, I hope it's not just a sorcerer variant of the bladesinger. Seconded. Though I won't be all that disappointed if it is similar since the bladesinger idea would be a much better fit for a striker anyway. |
| #35incenjucarDec 03, 2011 2:36:28 | I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers. |
| #36hattaDec 03, 2011 4:08:47 | I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers. A mechanic letting you use a ranged power at melee with a weapon using it's die instead of the die type specified in the power perhaps? |
| #37iltharanosDec 03, 2011 4:45:56 | Now this looks interesting. It's from Tyler Jacobson's blog. His art is superb and I randomly visit his site, plus some other artists' sites for pictures for D&D campaigns. I just lucked upon his site the same day (Dec. 2) he uploaded artwork from HotF and HotEC. |
| #38incenjucarDec 03, 2011 12:17:14 | I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers. Eh. It would have to be new powers only, or it would otherwise be extremely complex. I could see [w] replacing the sorcerer damage bonus maybe. |
| #39egg_thallid_sandwichDec 04, 2011 10:24:09 | I've always loved shugenja and I'm super excited to see them come to 4th ed. I hope these new builds are like the HoF ones where they give up old features for new ones. Making them feel much more like a new class than a new build. I'd like to see a shugenja who leans heavily toward a different role based on which element they chose. water = leader, fire = striker, air = controller and earth = defender (even if only slightly, not having a full fledged defender aura but powers that allow it to mark an enemy) and choosing one element restricts you from it's opposite. As for all this angst over more wizard stuff. To me the witch seems like an easier to pick up for beginners version of the wizard. She lacks a spell book so doesnt need to pick two of every spell which can be hard for newbies to grasp. I dunno how many times I've had to tell players at encounters they can't use both. So ya less complexity but still with some versatility. I've said this before I'll say it again, the wizard is the archetypal spellcaster. Many new players are attracted to spellcasters, they think melee classes are dull. The wizard is often the first class they consider. Now a new player can begin with a witch and graduate to mage or arcanist when the time is right and because all of those classes are wizards there will be plenty of options to expand upon no matter which build they choose. If any one class had to be overloaded with options it should be the wizard. It has always been that way in previous editions and I don't know why people are so upset to see this trend continue. The wizard couldn't be more iconic even if the game was called dungeons and wizards. Based on the trio of adventures picture from above, unless the djinnling is a feature from a theme, I'd say that the sha-ir gets a free familiar. Hope it doesn't turn out too much like the witch though. |
| #40incenjucarDec 04, 2011 15:07:54 | People get upset about wizards getting so much material because they found 4E's reduction in the importance of wizards liberating and refreshing. Wizards are cool and all, but for some people, they're old news. This is part of why shows like Avatar: The Last Airbender get so much interest around here; they're using magic, but in a very novel, fascinating way that brings in dynamic new possibilities, many of them very physical. Even modern "wizard" characters often end up using physical attacks at some point. Harry Potter and Harry Dresden both get their sword on, and Dresden also uses guns. |
| #41hyrsamDec 04, 2011 15:14:01 | I'm betting it will be more like the quasit, only less psycotic. |
| #42MarandahirDec 04, 2011 15:38:11 | First, I'd like to thank Tyler Jacobson for more fantastic artwork! He's one of the best up-and-rising D&D art-freelancers. Second, this early preview of what the characters in the book will be like has given me HUGE and HIGH hopes. It looks far better than I thought. And with Witch blending into previously Warlock-only territory, I'm less angry at Sha'ir being Wizard for the sake of nostalgia, as it also blends into that territory. |
| #43calronmoonflowerDec 04, 2011 23:05:50 | Some new info from the latest in the works article.
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| #44hattaDec 05, 2011 0:20:52 | That's fluffy, but I'd have liked to see something a little crunchier even if it were something as small as names/descriptions of themes. |
| #45incenjucarDec 05, 2011 1:48:27 | It would be rather nice, I agree. Fluff is very often the weakest point of a 4E book anyways, so the crunch is what I'd really be buying it for. |
| #46egg_thallid_sandwichDec 05, 2011 5:19:01 | I'm hoping to see all four elemental builds for the shugenja. I don't see how they can avoid it unless they don't bother with the being restricted from your opposite element part. I guess they could just have two elements that are opposite in the book and forget the other two for the time being. I'd like to see the monk give up full discipline and flurry of blows for something along the lines of a new elemental discipline keyword that modifies the powers they use based on which element they choose and perhaps an elemental at-will or encounter power unique to their elemental build. Really looking forward to this, woowhoo!!! can't wait! |
| #47kalontasDec 05, 2011 7:28:09 | I so wish there were official rules for playing the four types of genies (djinn, efreet, dao and marids). The former two are especially cool, and so can the latter two be made. |
| #48alien270Dec 05, 2011 10:46:17 | I'm on the fence about this book, but I must say that I am intrigued. With no new races and only 3 new subclasses I have to wonder where they're going to make up that content. Maybe they'll have more themes and PPs than HotF (for example), and perhaps there will be support for other classes outside of the new subclasses. Wizards are one of my favorite classes, but even I'm sick of constantly seeing new builds for them. It seems like the Wizard's pretty much "maxed out" in terms of potential, as they already have a top-notch spell (if not several) at pretty much every level. Publishing things that are better only increases power creep and widens the gulf between Wizards and the other controllers, and going with more balanced new choices (i.e. most of the Witch powers) leaves players feeling underwhelmed with the new content. This is why Wizards got less out of HotF than Barbarians, Druids, and Bards. I'd prefer if the same were true of HotEC, because Wizards don't need the mechanical boost. Support for the Monk and Sorcerer, OTOH, is great news. It's funny how the 2 strikers being supported in this book are the 2 most AoE-centric of the bunch. Here's hoping that Sorcs will be given a novel new class feature that allows them to play a little differently, but that new powers will also help the old Sorc out. I'm not sure what I want from a new Monk build, mostly because it's one of those classes that I've wanted to try out for a while now but haven't gotten around to it yet. EDIT: One thing I'm hoping is included is another "Build Your Story" chapter like HotF had. |
| #49nb_nmareDec 05, 2011 11:07:59 | I'm really hoping hoping the Elemental-Touched Races section offers something along the lines of Neverwinter's sub-races, rather than just being fluff. |
| #50alitainDec 05, 2011 11:59:03 | Well that pic showed the girl with Djinnling...so maybe we'll get more familiars. That'd be fun. Honestly I have to use a familiar in game, just haven't had the right character but I still think the quirks are some of the best material WoTC has done for D&D. So I'm game for the potential for more familiars especially a Djinnling. Overall I'm curious about the book, especially seeing an Essentialized Sorcerer. My friend's fav D&D character is a sorcerer so he's fond of the class and he's had that character from 3.5 and transitioned into 4th. And I'm playing a Wild Sorcerer right now in a game and loving it, so I definitely am curious about how the class will turn out. |
| #51hattaDec 05, 2011 15:13:34 | I'm really hoping hoping the Elemental-Touched Races section offers something along the lines of Neverwinter's sub-races, rather than just being fluff. Heck yeah! I want more of those. |
| #52egg_thallid_sandwichDec 06, 2011 2:46:14 | the elementalist will not be an essentialized sorcerer. No more anyway than the berserker is an E-ized barbarian, gaining defender aura really the only thing essential-like about them. I think people may have forgotten that the four existing builds for sorcerers had str and dex as secondary stats allowing them to have decent basic attacks. perhaps the elementalist in the illustration is simply a caster with an axe for MBAs or perhaps our hopes are true and using a weapon is more tightly knit into its play style. I know I'll be happy no mater what. They did say they were planning to do something new and different with the sorcerer so ya maybe it's a defender, he certainly looks the part. Another cross-role class maybe? Hoping the shugenja transcends its parent class' role too. |
| #53melloredDec 06, 2011 10:10:07 | the elementalist will not be an essentialized sorcerer. No more anyway than the berserker is an E-ized barbarian, gaining defender aura really the only thing essential-like about them. I really do expect them to be ranged versions of slayers. They do RBA's with "elemental blast". (2d6+Cha+Dex+2/4/6). They get 2-5 "stance" to change the damage type and small control effect (cold and slow, thunder and push, fire and ongoing). Options for impliments, that change "power attack" (staffs = AOE, wand = half on a miss, orb's = daze). Or something along those lines. |
| #54egg_thallid_sandwichDec 06, 2011 11:18:26 | an interesting idea, but they'll still have encounters, utilities and dailies. |
| #55melloredDec 06, 2011 12:38:42 | an interesting idea, but they'll still have encounters, utilities and dailies. Why? There should be an option for "i hit it with my sword spells" people. And this seems like the perfect oppertunity to make one. |
| #56egg_thallid_sandwichDec 06, 2011 12:55:20 | because it's been confirmed the new sorcerer and monk will be AEUD. That doesn't mean you're wrong unless you are actually proposing a caster that does nothing but RBAs. It does mean that in addition to at-wills of some kind it will have encounters, utilities and dailies. |
| #57melloredDec 06, 2011 13:44:58 | because it's been confirmed the new sorcerer and monk will be AEUD. That doesn't mean you're wrong unless you are actually proposing a caster that does nothing but RBAs. It does mean that in addition to at-wills of some kind it will have encounters, utilities and dailies. Didn't know that. Well... there SHOULD be an RBA spamming magic class. |
| #58IxidorRSDec 06, 2011 14:45:41 | Take a look at the Skald. Just because it's AUED does not mean it won't be just that. |
| #59HaldrikDec 06, 2011 20:53:33 | I think people may have forgotten that the four existing builds for sorcerers had str and dex as secondary stats. I wonder: The fire-earth Elementalist will be a Cha-Str build. The air-water Elementalist will be a Cha-Dex build. |
| #60calronmoonflowerDec 07, 2011 1:21:21 | the elementalist will not be an essentialized sorcerer. We have no info on this one way or the other. |
| #61melloredDec 07, 2011 12:54:56 | Take a look at the Skald. True enough. |
| #62Chiba_MonkeyDec 07, 2011 13:12:48 |
Someone did a really good 4e adaptation of Avatar: the Last Airbender which was exactly that. community.wizards.com/go/thread/view/758...(MACH_2) There's a link to the pdf file the guy created. I only looked it over and have not used it, but it seems neat. |
| #63egg_thallid_sandwichDec 08, 2011 7:27:30 | the elementalist will not be an essentialized sorcerer. No, we know that they will not essentialize the sorcerer because they said they wouldn't in a Q+A column a long while back. Now they could still do something crazy like give them a defender aura and I would not consider that essentialization. IMO gaining one feature from essentials doesn't equal essentialized. If you feel otherwise then we can agree to disagree. What makes a new class or build essentials to me is being oversimplified and not able to share options with your parent class (knight, slayer, hunter, scout, thief) or having most or all of your powers chosen for you (hexblade, warpriest, cavalier) |
| #64DuskweaverDec 08, 2011 8:53:32 | because they said they wouldn't in a Q+A column a long while back. [citation needed] What makes a new class or build essentials to me is being oversimplified and not able to share options with your parent class (knight, slayer, hunter, scout, thief) or having most or all of your powers chosen for you (hexblade, warpriest, cavalier) I think what most of those suggesting the Elementalist might be an 'Essentialised' Sorcerer mean is that it might use basic attacks modified by at-will and encounter powers, like the Skald does. So you and they are using very different definitions of 'Essentialised'. |
| #65egg_thallid_sandwichDec 08, 2011 10:16:53 | I never said it wouldn't or couldn't be like the skald. I had a feeling that this was becoming a clash of differing ideas which is why I clarified by saying what the term "essentialized" means to me. That I would also have to agree to disagree. |
| #66hattaDec 13, 2011 22:25:17 | Well the Elementalist will be an Essentials-style subclass, at least according to Rich Baker. He says, and I quote "I’m particularly proud of the elementalist, which is an Essentials-style spellcaster sort of analogous to the slayer." That's pretty much all the relevant information on that, but the rest of what he said about the book is here community.wizards.com/wotc_richbaker/blo... |
| #67egg_thallid_sandwichDec 15, 2011 10:26:38 | Then my best guess would be that the elementalist could be an arcane melee striker (cha primary) who uses stances similar to the slayer's and gets an elemental typed (fire, cold, etc.) bonus to damage equal to secondary stat mod. str or dex I'm guessing. If it then had a group of melee arcane encounter and daily powers the sorcerer could poach that would be ideal. I think the most appealing part about the content from HoF was that it was very backwards compatible and I do hope they continue this trend. With old sorcerer builds having str/dex secondary, weapon attacks feel appropriate to me. But without more encounters and dailies, without backwards compatibility you'd just get a clone of the slayer under the arcane power source. |
| #68incenjucarDec 15, 2011 10:59:38 | The cleanest way to do it would be to give them an at-will ranged basic attack, and then make their powers work off of basic attack, with stances that turn their attacks into bursts and blasts. |
| #69egg_thallid_sandwichDec 15, 2011 11:11:40 | Between the elementalist in the art we've seen and Baker comparing it to the slayer, sorta strengthen the idea to me that melee is important to this class if not that then maybe weapon basic attacks. |
| #70hattaDec 15, 2011 18:18:46 | Between the elementalist in the art we've seen and Baker comparing it to the slayer, sorta strengthen the idea to me that melee is important to this class if not that then maybe weapon basic attacks. You are assuming that was an Elementalist, admittedly I did say it might be but it also may not be. |
| #71incenjucarDec 15, 2011 21:17:41 | If it functions off of "Basic Attacks" and not "Melee Basic Attacks" or "Ranged Basic Attacks" then it can do whatever it very well pleases. Want to fling magical bolts of fire (Think Eldritch Blast)? Charisma primary. Want to throw flaming daggers? Dex primary. Want to use a flaming axe? Strength primary. |
| #72melloredDec 16, 2011 10:42:47 | If it functions off of "Basic Attacks" and not "Melee Basic Attacks" or "Ranged Basic Attacks" then it can do whatever it very well pleases. Want to fling magical bolts of fire (Think Eldritch Blast)? Charisma primary. Want to throw flaming daggers? Dex primary. Want to use a flaming axe? Strength primary. Or... One stance could make it an MBA. One could make it a wall 3 in 10. One could make it a close blast 3. One could make it a burst 1 within 10. ect... |
| #73hattaDec 16, 2011 11:36:41 | If it functions off of "Basic Attacks" and not "Melee Basic Attacks" or "Ranged Basic Attacks" then it can do whatever it very well pleases. Want to fling magical bolts of fire (Think Eldritch Blast)? Charisma primary. Want to throw flaming daggers? Dex primary. Want to use a flaming axe? Strength primary. Sounds like Magicka, I'm for it. |
| #74DoctorBadWolfDec 16, 2011 16:05:26 | I like the idea of a blaster sorc that is straightforward and direct, no complication, just pure magical energy channeled as a weapon. Sounds awesome. Hopefully something along those lines is what "along the lines of a slayer" means. |
| #75IxidorRSDec 16, 2011 20:25:32 | If it functions off of "Basic Attacks" and not "Melee Basic Attacks" or "Ranged Basic Attacks" then it can do whatever it very well pleases. Want to fling magical bolts of fire (Think Eldritch Blast)? Charisma primary. Want to throw flaming daggers? Dex primary. Want to use a flaming axe? Strength primary. This is the sort of thing I was thinking, but instead I was thinking an extra effect on an a basic attack (of either type) and maybe a class feature allowing you to use any weapon as a thrown weapon (how to determine which weapons are heavy or light is harder for me to figure ... or it could be Dex / Cha and all thrown weapon basic attacks use Dex. Then, based on your stance, an effect happens after / as part of the attack (as opposed to modifiying it, though that might be a better idea). Better effects on a hit, some effects still on a miss. So maybe a stance that does Cha damage to all adjacent enemies when you hit or a stance that pushes foes away from you. I'd be very happy if it was a mix of the two concepts. |
| #76egg_thallid_sandwichDec 17, 2011 5:54:20 | If you can change the range of your spell to a blast or burst what role would that make you? If the elementalist is analogous to the slayer then it must have a similar striker mechanic. Which is also the same mechanic the original sorcerer had. Secondary stat mod bonus to damage. So it's not a stretch for the elementalist to keep that feature. I don't think the elementalist will have to choose an element for its build like the shugenja probably will. I'm picturing a class that gains a bonus to spell damage like the old sorcerer but when he casts a spell his weapon becomes wreathed in that element giving him an elemental damage bonus to melee basic attacks. His at-wills are melee stances and don't involve elements. So he gets a chargy stance, a shifty stance, a pushy stance, etc. I wouldn't be surprised if the list of stances are the same as the slayer's. Just speculation... |
| #77Omnirahk_half-RahkshiDec 18, 2011 7:25:19 | The cleanest way to do it would be to give them an at-will ranged basic attack, and then make their powers work off of basic attack, with stances that turn their attacks into bursts and blasts. So a lot like the 3.5 warlock with its invocations that modify eldritch blast? Cool! |
| #78hattaDec 18, 2011 8:52:26 | The cleanest way to do it would be to give them an at-will ranged basic attack, and then make their powers work off of basic attack, with stances that turn their attacks into bursts and blasts. I wouldn't get my hopes up. Nothing definite has been said so far. |
| #79Omnirahk_half-RahkshiDec 18, 2011 13:29:16 | The cleanest way to do it would be to give them an at-will ranged basic attack, and then make their powers work off of basic attack, with stances that turn their attacks into bursts and blasts. I know. But out of the ideas I've heard thrown out so far, this is the one that I'd bet is closest to what the truth turns out to be. |
| #80incenjucarDec 18, 2011 17:26:23 | The elemental power source, more than any source other than psionic, is actually absolutely perfect for modifiable powers, since you're not using arcane formulas, blessings from on high, or the abilities of spirit creatures. Shadow COULD also fall into this, if they designed it to work something like The Darkness/Spawn/Spider-Man Symbiotes. |
| #81GheshetDec 20, 2011 18:14:58 | Is it me, or is Wizards using the term "subclass" less and less, and favouring "build" more? And wasn't this book called Heroes of the Astral Sea, or am I confusing it with something else? for number 3, thats alot of eyes. or is it just the big eye? |
| #82egg_thallid_sandwichDec 20, 2011 23:57:49 | The cover of the book has been revealed on the product catalog. We see two of the characters from the previous illustration on it. |
| #83MarandahirDec 21, 2011 10:29:49 | So, what sort of themes do people expect? |
| #84hattaDec 21, 2011 13:21:23 | So, what sort of themes do people expect? Why, elementary of course. |
| #85incenjucarDec 21, 2011 15:28:52 | I expect new wizard, warlock, and priest themes. |
| #86IxidorRSDec 21, 2011 16:30:26 | So, what sort of themes do people expect? Good show, ol' chap. |
| #87hattaDec 22, 2011 6:34:47 | So, what sort of themes do people expect? Quite. But honestly, I'm having a hard time imagining anything specific. |
| #88MarandahirDec 22, 2011 10:56:17 | You see, Hatta, that's my issue too. I keep thinking Arabian Nights and Oriental Adventures type themes, maybe because that's the main influence for two of the classes that we can pigeon-hole the sources for. Wu Jen would be a fun theme, and I think it would be better as a theme than ANOTHER Wizard subclass. |
| #89incenjucarDec 22, 2011 17:04:51 | I could suggest dozens of things, but it all depends on how broad a concept they want to make elemental. Various sorts of elemental cultist or chaos controller (the whole shaping the Elemental Chaos into the desired form thing), daoist-like users of elements, Full Metal Alchemist-like alchemy-users, genie or demon vassals, etc etc etc. |
| #90IxidorRSDec 22, 2011 22:36:46 | I could suggest dozens of things, but it all depends on how broad a concept they want to make elemental. Various sorts of elemental cultist or chaos controller (the whole shaping the Elemental Chaos into the desired form thing), daoist-like users of elements, Full Metal Alchemist-like alchemy-users, genie or demon vassals, etc etc etc. I just want to make sure I can make a Kossuth wosrhipping Elemantalist and be happy. |
| #91Steely_DanDec 23, 2011 11:54:06 | The elemental power source I do not believe we will see an Elemental power source, I think it's been ditch, like the Ki power source. I'm pretty sure the Elementalist will be Arcane, the Sha'ir Arcane, and the Shugenja Psionic (Yama Bushi etc) Arcane certainly gets the most love. |
| #92hattaDec 23, 2011 12:16:52 | The elemental power source The elemental powersource has already been used twice. Once in the player content for Manual of the Planes and once for the Hierophant Druid article. So no it hasn't been slagged. |
| #93egg_thallid_sandwichDec 24, 2011 6:32:49 | Indeed. Elemental though it may be the root of many magics looks to be additive as far as the power source's keyword is concerned. Sorta like shadow but reverse fluff wise. So sorry there will be no more lone ranger power sources. I've always felt a power source was just a word anyway so I'm less disappointed by this. p.s. Ya a know there are a few feats, PP and ED with power source requirements. More than a few probably. |
| #94Steely_DanDec 26, 2011 5:46:15 |
I think you're mistaking Power Source for Keyword, the Elemental Keyword has ben used, but as a Power Source, Elemental does not exist. |
| #95MarandahirDec 26, 2011 7:09:55 | Egg_thallid, glad to know we agree. I tried to say the same thing in possibly less eloquent words back on page 1, but people didn't quite get what I as saying. Steely_Dan. *facepalm* Elemental has been used as a Power Source Keyword. Power Source is simply a type of keyword, mechanics wise. No, there hasn't been a class or subclass yet that says, "Elemental Striker" or something. But that doesn't mean that the Power Source doesn't exist. It has only been tapped into by extremely powerful Hierophant Druids up until the publication of this book next year. But in this book, we'll see things like "Arcane and Elemental Striker." "Psionic and Elemental Controller." Probably. |
| #96Steely_DanDec 26, 2011 7:19:55 |
Ooh, the Shugenja being an Elemental and Psionic Controller Monk subclass would be nifty. But this does bring up a question of Powers Sources impact, mechanically, aside from Feats, doesn't seem to be much (do we really need a Power to have the Arcane, Fire, and Elemental keywords?) |
| #97troll-garDec 26, 2011 22:00:45 | if the elemental monk becomes a controller...wouldn'y that make it kinda like the benders from the last airbender? because if it is then D&D just became 100% cooler |
| #98MarandahirDec 27, 2011 7:37:38 | if the elemental monk becomes a controller...wouldn'y that make it kinda like the benders from the last airbender? because if it is then D&D just became 100% cooler That's what I'm expecting/hoping for. >_> |
| #99hattaDec 27, 2011 7:44:26 | Even if it's still a striker it'll still be pretty bendery. |
| #100DuskweaverDec 27, 2011 8:01:50 | As long as it doesn't end up being bindery, I'll be happy... |
| #101hattaDec 28, 2011 18:17:46 | Fair enough. |
| #102troll-garDec 28, 2011 19:11:50 | you know now that I think of it, all of the classes seem to be pretty bendery, the sorcerer could be a bender that uses a weapon, the monk could be a bender that knows martial arts and the wizard could be a bender that focuses almost entirely on bending. It's just a wild guess, but from the few powers that I can see from the very little art that I've seen, maybe the elemental power source, theme wise, involves creating and controling their respective elements, and since the main characters we can see focus only on one element, maybe the mechanics of the power source is that you start off by picking an element that focuses on a specific thing as a secondary role. Maybe there will even be a feat you can take that let's you take up another element along side the one you already have. Just a thought. |
| #103Omnirahk_half-RahkshiDec 28, 2011 20:10:15 | you know now that I think of it, all of the classes seem to be pretty bendery, the sorcerer could be a bender that uses a weapon, the monk could be a bender that knows martial arts and the wizard could be a bender that focuses almost entirely on bending. It's just a wild guess, but from the few powers that I can see from the very little art that I've seen, maybe the elemental power source, theme wise, involves creating and controling their respective elements, and since the main characters we can see focus only on one element, maybe the mechanics of the power source is that you start off by picking an element that focuses on a specific thing as a secondary role. Maybe there will even be a feat you can take that let's you take up another element along side the one you already have. Just a thought. Why do people keep thinking the sorcerer is going to be a weapon-based subclass? Near as I can tell, the one quote comparing the sorcerer to the slayer in how it functions doesn't even hint at melee or weapons. Seems far more plausible to me that it means a non-AEDU setup to modify how an at-will attack works. Sure, with the slayer that was melee basic attack. But for sorcerer, it seems more plausible to me that "iconic" sorcerer, tossing around blasts of elemental energy, would work with at-will "stances" (or analogs) that modify how a single at-will spell works. Not dissimilar to how the 3.5 warlock had invocations that modified eldritch blast - adding energy types and effects or changing the attack shape. Not saying your idea is necessarily wrong, but based on what I've heard, both ideas remain possible while mine seems more plausible. All speculation of course. But it seems strange to me that all the speculation about the sorcerer seems to focus on what sounds like a long shot. Especially since post Essentials subclasses all seem to be working to get back to iconic classes - reinvisioning very familiar concepts with more unique mechanics. |
| #104IxidorRSDec 28, 2011 21:05:24 | you know now that I think of it, all of the classes seem to be pretty bendery, the sorcerer could be a bender that uses a weapon, the monk could be a bender that knows martial arts and the wizard could be a bender that focuses almost entirely on bending. It's just a wild guess, but from the few powers that I can see from the very little art that I've seen, maybe the elemental power source, theme wise, involves creating and controling their respective elements, and since the main characters we can see focus only on one element, maybe the mechanics of the power source is that you start off by picking an element that focuses on a specific thing as a secondary role. Maybe there will even be a feat you can take that let's you take up another element along side the one you already have. Just a thought. Because of the image with the guy with a huge battleaxe in one hand and a spout of flame in the other hand. |
| #105troll-garDec 28, 2011 23:02:46 | you know now that I think of it, all of the classes seem to be pretty bendery, the sorcerer could be a bender that uses a weapon, the monk could be a bender that knows martial arts and the wizard could be a bender that focuses almost entirely on bending. It's just a wild guess, but from the few powers that I can see from the very little art that I've seen, maybe the elemental power source, theme wise, involves creating and controling their respective elements, and since the main characters we can see focus only on one element, maybe the mechanics of the power source is that you start off by picking an element that focuses on a specific thing as a secondary role. Maybe there will even be a feat you can take that let's you take up another element along side the one you already have. Just a thought. It's not because it's comparison to the slayer, it's because the only iconic character that we've seen that could possibly represent is a half-orc in scale mail with a greataxe and the ability to summon and control fire, and since iconic characters represent the basic idea of a class rather than some wacky build you can use around them, we can only assume that it's going to be closer to the slayer than we originally thought. |
| #106incenjucarDec 29, 2011 3:22:16 | The "bender" aspect is certainly one of the most easily iconic expressions of the elemental power source, in that it differentiates it from formulaic spellcasting, and more like active elemental kinesis. That said, there are a huge number of potential iconic representations of elemental power - which is why it's worth its own power source. For the four classes I'm working on, for example, I have an elemental shapeshifter that composes themselves of an element, a slightly-bender-like shaper of a chunk of elemental matter, a living gate to the elemental chaos that slightly twists the area and allies around them, and more standard spontaneous conjurer of elemental energy that basically comes off like Magneto. You could easily build elemental themes around summoned creatures, psionic-like expansion of at-will abilities, expressing elemental energy through items (or powered armor, mounts, or golems), simple generic classes that just add elemental power to beef up martial abilities (acid assassins, fire archers, water shield guards), or something more indirect that takes into account the mythological associations of an element, and not just the raw substance. And, of course, there are the creation/destruction cycles, elemental cultist, genie, primordial, and abyssal angles. Soooooo much to work with, and so few sacred cows in the way of creativity. |
| #107troll-garDec 29, 2011 17:45:00 | well, however they do it, I just hope that scar is the elementalist, cause the game really needs a warrior mage that doesn't use a sword. I mean really, If I want to make a dwarven warmage, he can't just go around swinging around a longsword like some sort of pansy eladrin! |
| #108IxidorRSDec 29, 2011 22:02:59 | well, however they do it, I just hope that scar is the elementalist, cause the game really needs a warrior mage that doesn't use a sword. I mean really, If I want to make a dwarven warmage, he can't just go around swinging around a longsword like some sort of pansy eladrin! You can make a magey Dwarf Artificer with a warhammer. Sort of magey, and very Dwarfey. |
| #109troll-garDec 29, 2011 23:28:52 | well, however they do it, I just hope that scar is the elementalist, cause the game really needs a warrior mage that doesn't use a sword. I mean really, If I want to make a dwarven warmage, he can't just go around swinging around a longsword like some sort of pansy eladrin! Well yah, but since the artificier doesn't have that much melee potential it wouldn't exactly feel the same. I'm talking about a dwarven warrior that can control earth and/or fire while doing alot of damage with a giant maul or craghammer. Something along the lines of a swordmage who doesn't have a sword, not some guy who blasts at people from the backline and occasionally hits people with a hammer that he most likely doesn't have the strenght to weild properly. You can't make a warrior mage with a weapon other than some kind of sword without hybriding or multiclassing. If you want a ranged magic user, you can already make that with a single class. You can't however make an arcane warrior who has a battle axe without delving into more complicated rule systems. Sure, I'll buy the book even if the elementalist comes as a ranged class. But even if they do I would still like to make a greataxe wielding mage without having to hybrid something, and hopefully when HOTEC comes out I won't have to. |
| #110IxidorRSDec 30, 2011 1:17:05 | well, however they do it, I just hope that scar is the elementalist, cause the game really needs a warrior mage that doesn't use a sword. I mean really, If I want to make a dwarven warmage, he can't just go around swinging around a longsword like some sort of pansy eladrin! That sounds pretty freaking awesome. |
| #111egg_thallid_sandwichDec 31, 2011 2:25:36 | you know now that I think of it, all of the classes seem to be pretty bendery, the sorcerer could be a bender that uses a weapon, the monk could be a bender that knows martial arts and the wizard could be a bender that focuses almost entirely on bending. It's just a wild guess, but from the few powers that I can see from the very little art that I've seen, maybe the elemental power source, theme wise, involves creating and controling their respective elements, and since the main characters we can see focus only on one element, maybe the mechanics of the power source is that you start off by picking an element that focuses on a specific thing as a secondary role. Maybe there will even be a feat you can take that let's you take up another element along side the one you already have. Just a thought. I think what was said was that the elementalist would be something "along the lines" of the slayer. Now ok to some that could mean how it works mechanically but to others it could mean how the class feels conceptually. "along the lines" is not strictly defined one way or the other. We only know that the elementalist will be similar to the slayer in some way. The art is what pushes some of us toward thinking that it might be the later. About bending: I also intend to use the last air bender as an inspiration for my shugenja. What I'm really hoping is that the shugenja, like the berserker, has multiple roles or roles based on elemental specialty. Actually I think I said this already in the begining. I'm just so excited about this book I can't help but repeat myself. I really would like to be a water bender leader. |
| #112egg_thallid_sandwichDec 31, 2011 3:46:46 | What if... The Shugenja kept the monk's unarmored agility and unarmed strike. Lost flurry of blows in exchange for one of four "similar" elemental options. water: gained a healing power it could use twice per encounter (secondary stat mod bonus to health gained) fire: gained a power that would allow it to direct a small bit of fire damage (secondary stat mod worth) at an adjacent enemy (or even an enemy at range) on a successful hit with any other monk power. Air: gained a power that does very little or no damage but allows the shugenja the slide some enemies around on a hit with a monk power. Slide distance based on secondary stat mod. earth: gained a power that let it mark one or more enemies when succeeding to hit using any monk power. Plus a power that lets it punish an enemy who ignores the mark as an OA. (secondary stat mod + 2 auto damage to the enemy if he's within range) You raise a large boulder from the ground and fling it at him. Additionally some incentive for each of the four builds to select powers with their elemental keyword should be included to give them that specialist feel. I also think restricting them from selecting powers with the opposite element would enhance that. The problem with that is earth, air and water (except cold) lack a damage type. I see no reason there should be a "rock damage" or "water damage" etc. Many existing powers have used untyped damage. Maybe an air, earth and water keyword not linked to damage type could be used. Though cluttering a power with keywords could end up being a problem I already have a rough time explaining to some that there's no such thing as "arcane damage" due to arcane keyword and so forth. Secondly if the shugenja is intended to be backwards compatible like the skald, berserker, protector and witch. Meaning that they can share powers with their parent class. Then I think the powers will have to have the full discipline keyword. So we may be seeing some bender like ways of getting around the battlefield. If not then I hope they come up with something better but it seems to me making a new monk and not allowing the old monk to gain some nifty new powers from it would not be how they should do it. A new monk build should also lend support to the old monk. p.s. Oh yeah, ki focuses! er I mean foci... My key focus is going to be a tea set. Hopefully we'll see some nice new ki foci in this book |
| #113egg_thallid_sandwichDec 31, 2011 4:21:55 | There should definitely be a power that allows a shugenja to raise a wall of rock! that'd be sweet. Ooh ok here's an idea for an earth shugenja defender. You trigger this at-will power when you hit with a monk attack power. (or maybe not on a hit but by simply attacking a target) It allows you to then mark an enemy within range. you can mark additional enemies as you level up. You use your elemental mastery to lift a large bolder up from the ground and suspend it in air near you giving you a +2 shield bonus to AC and allowing the earth shugenja to have defenses on par with other defenders. Then if a marked enemy shifts or makes an attack that does not include you as a target you use an OA to fling the boulder, close blast so as not to incur opportunity attacks, but then you loose your shield bonus because you no longer have a giant rock floating in your space. How long should the mark last I wonder? do you drop the rock or crumble it if you do not use it by the beginning of your next turn. That would mean the mark only lasts one round. Or can your mark last allowing you to mark another enemy the next turn but not summon another rock, you would already have one and shield bonuses don't stack anyway. You would be able to keep the shield bonus as long as an enemy was marked or until you activated your OA. Maybe the mark could be (save ends)? |
| #114ZanderKreeganDec 31, 2011 7:30:40 | Unless they're done in actual powers (in which case you would likely be limited to one or maybe two roles), I doubt you'll see four separate builds for the same class in one book. Even if there were--and that's highly unlikely considering most E-classes have either two builds or no builds--they'd probably still limit you to one role. I know the berserker was a new and in my opinion great idea, but that was in their most recently published player book (I don't count the BoVD because it's mostly a DM book and the player content is horrid). It's unlikely that just a few months later they would have embraced a concept they tried with just one class. If you're looking for multiple subclasses with different roles, that could happen eventually, but it's probably not going to happen now. Even if the shugenja got builds, it's far more likely to get something like "air" and "water" builds, so they can later expand on it if they want to do so. The same might go for the elementalist, only with "fire" and "earth." Only speculation, though. The unfortunate thing with WotC's business model is that since they cut down on DDI content, they stopped trying to "throw good money after bad." This is why you have seen one article for the runepriest, zero for the seeker, just a few for the wilden, and virtually none for the shardmind or githzerai (at least after their release)--because they simply aren't popular. From their standpoint, it makes less sense to try and flesh out the sentinel with winter or autumn builds because it's not often played. Their was a binder article but the class (and all the content in the article) was nearly universally panned so I doubt we'll see much support for them. Whether or not we see more elemental builds later on likely depends on both the strength and the popularity of the class itself. Also, it should be noted that we probably won't see "Elemental" added as a power source to the classes, but probably only as a keyword on powers. Looking through both of the Heroes of _____ books so far, a majority of the classes didn't get an added power source, and 100% of those that did got the Martial power source. The only (somewhat) exception is the vampire, which is completely Shadow, but it was a whole new class. And we all know how popular and good it turned out to be ... So I understand being optimistic, but most likely these classes will be similar to E-classes, with the Sha'ir probably following the witch's or mage's path being very AEDU, the elementalist being similar to the slayer, and the shugenja an unknown at this point (though with the populairty of HotF classes I'd say it's probably closer to AEDU style). Let's just hope they're well-thought out, well-designed, and popular. |
| #115troll-garDec 31, 2011 15:53:17 | what does AEDU stand for? |
| #116ShroomyDec 31, 2011 16:44:46 | what does AEDU stand for? At-Will/Encounter/Daily/Utility |
| #117troll-garDec 31, 2011 16:46:51 | what does AEDU stand for? thanks |
| #118troll-garDec 31, 2011 17:45:42 | hopefully nobody minds me double posting but I just looks at the book cover, and the Sha'ir is chucking lightning at the thing grappling her. So maybe elemental power isn't as bendery as we originally thought. We can still reflavour, but the starting fluff may be more "I summon a rock golum" rather than "I create a giant stone puppet with my bending". |
| #119egg_thallid_sandwichJan 01, 2012 2:44:08 | oh i understand I'm hoping for a bit much looking for four builds and I could see them doing it as you say infact it's highly likely. What I'm feeling however is blind hopeless optimism. The berserker had sorta three builds with the geographical options and is very compatible with its parent class. |
| #120ZanderKreeganJan 01, 2012 8:14:29 | hopefully nobody minds me double posting but I just looks at the book cover, and the Sha'ir is chucking lightning at the thing grappling her. So maybe elemental power isn't as bendery as we originally thought. We can still reflavour, but the starting fluff may be more "I summon a rock golum" rather than "I create a giant stone puppet with my bending". Well, Incenjucar had a good point when he mentioned that "elemental power" isn't just bending. That's one way of representing it, and a very fundamental way at that. Most likely, the Sha'ir will have some sort of connection either via genies (unfortunately similar to the witch) or just in arcane power that happens to be elemental as well. If you're looking for a "bender" class, then the elementalist or possibly shugenja is where you'll find that. Honestly, it would be damn foolish for WotC not to cash in on how popular "bending" is with at least one class, and my guess is that the "innate elemental user" elementalist will be that class. It's also possible the shugenja will fill that from a more studied and disciplined side. But like I said, WotC would just be dumb not to make something resembling a "bender." |
| #121ZelkonJan 01, 2012 12:18:37 | Because bending is based off of marital arts, seeing a monk build with it would make a lot of sense. On a side note, I can't wait for Legend of Kora to come out |
| #122DuskweaverJan 01, 2012 12:25:51 | I would just like to point out that all this discussion of "bender" classes is completely hilarious to me and my fellow Brits. The word means... something quite different over here. |
| #123incenjucarJan 01, 2012 14:56:07 | In the US, a "bender" is also a term for getting drunk. Also, the name of everyone's favorite chaotic neutral Mexican robot. |
| #124the_ubbergeekJan 01, 2012 15:00:10 | In the US, a "bender" is also a term for getting drunk. Also, the name of everyone's favorite chaotic neutral Mexican robot. The Avatar cartoon is very well made and highly popular in the anglosphere... Cartoons can be art, ya know. Deep at least. |
| #125incenjucarJan 01, 2012 15:06:12 | In the US, a "bender" is also a term for getting drunk. Also, the name of everyone's favorite chaotic neutral Mexican robot. Certainly. When I first saw the Avatar: The Last Air-Bender series I threw my fist in the air and cheered, because they were introducing my beloved elementalism to the whole country, in a way that I am still in no position to do myself. Animation and comics are the best place to find new flashy ideas for fantasy, since they tend to have a lot of one-shot characters who can be experimented with in a single episode or magazine, while a novel or a game usually has to devote significant resources to anything it includes. |
| #126troll-garJan 01, 2012 18:23:35 | Oh my god, I LOVE the last airbender, i'm still watching the whole series, on a marathon they do every new years. As for the actual classes, I personally think that it's going to work like the pact system for the warlock. Have the main class features change with each element you pick, and while you can take powers from any element you want, some powers gain bonuses depending on what element you pick. |
| #127Sea-EnvyJan 01, 2012 18:57:03 | As the realm is called the elemental chaos I feel it should be in some part chaotic, unfocused, and random. I hope that you do not have to pick one element to focus on or that each class role is only conected to one element. |
| #128DuskweaverJan 02, 2012 3:01:12 | As the realm is called the elemental chaos I feel it should be in some part chaotic, unfocused, and random. Just because the Elemental Chaos itself is chaotic and random, that doesn't mean all those who tap into its power have to be chaotic and random. But I do agree that tying each class or role to a single element would be boring (as well as being hard to balance - if all your attacks do fire damage and nothing but fire damage, you either need to be able to bypass resistance/immunity or you'll be completely useless in some encounters). |
| #129egg_thallid_sandwichJan 02, 2012 4:13:32 | We only have two weeks before we get some previews! They occur on monday/wednesday too instead of monday/friday. I'm beside myself with excitement! |
| #130egg_thallid_sandwichJan 02, 2012 4:24:49 | As the realm is called the elemental chaos I feel it should be in some part chaotic, unfocused, and random. I don't think these classes will be tied to a single element. Just guessing but... I see the elementalist as a fighter/caster who's attacks chaotically fluctuate from element to element. I see the sha-ir as a wizard who's genie companion allows him to cast more potent spells. limited wish anyone? I do however think that the shugenja will have to choose a specialty. I don't know how it was for the original D&D shugenja but the L5R version had to pick a specialty and was restricted from spells of the opposite element. It could still learn spells of the other two neutral elements. The shugenja has little to fear from resistances/immunities because water, earth and air lack a damage type and I'm willing to bet that if there is a fire build it'll have dmg resistance avoidance. |
| #131DuskweaverJan 02, 2012 7:31:34 | I think the sha'ir will be the one subclass/build in HotEC that does have to pick an element and focus on it. I expect it to have a similar 'familiar as living spellbook' feature to the witch, except that you'll choose an elemental type for your familiar and that choice will give you a small set of keywords. Rather than swapping any wizard spell you want, but only one per extended rest, like the witch, you'd be able to swap several spells (maybe even more than the mage or arcanist), but you'd be limited to choosing among spells with the keywords appropriate to your chosen familiar. So for example, I might choose a fire mephit familiar. Each extended rest, I could then swap some of my usual known spells for spells with the 'fire' or 'radiant' keywords. Or I instead I might choose a storm marid familiar and could swap for spells with the 'lightning' or 'thunder' keywords. There could then be a sha'ir-only paragon path that gives access to a second familiar's set of keywords. |
| #132incenjucarJan 02, 2012 14:19:52 | I expect a mix of mixture options. That is, some builds will have access to one element, some will have access to multiple elements, and some will have access to random elements. There's no reason for it to just be one of the three when it can be all three, as with the sorcerer. |
| #133troll-garJan 02, 2012 17:11:44 | Well, each of the iconic characters have looks based solely on a single element. However considering that the Sha'ir is summoning a lightning bolt on the cover which in past editions was based on air rather than water. My guess is that like the mage and the warlock it may be better for the class to focus almost primarily on an element, you can still choose powers from other elements. |
| #134IxidorRSJan 03, 2012 22:13:16 | As the realm is called the elemental chaos I feel it should be in some part chaotic, unfocused, and random. Wind could be force damage. Water could be cold damage. Earth could be ... uhm ... yeah ... I got nothing there. |
| #135MarandahirJan 04, 2012 0:13:58 | Earth can be force as well. Or just nontyped. |
| #136egg_thallid_sandwichJan 04, 2012 0:16:09 | Water typically only does cold damage when it's freezing. It could also be scalding, i'd say thats fire damage. The earth warpriest's powers are untyped damage so my bet is they go that way with earth type attacks. There are also some windy sorcerer powers that use untyped damage as well. |
| #137ZanderKreeganJan 04, 2012 0:49:07 | If I had to guess, if there were indeed elemental builds, that powers would be typed as such: Fire: fire Air: thunder, lightning, force and untyped Water: cold, acid and untyped Earth: untyped, and maybe force and acid (because aicd has always been with earth for some reason) Most likely though only one class will have true sympathies to just one/two elements. the others will likely be more generalistic. |
| #138IxidorRSJan 04, 2012 19:25:11 | If I had to guess, if there were indeed elemental builds, that powers would be typed as such: Those look pretty good, but I can actually see a few fire attacks doing cold damge. Perhaps something flavored in such a way that you draw the heat from a target with a magical inferno. It would be strange to have one set have only one damage type, but if it's any of them, it will be fire. |
| #139EisenritterJan 04, 2012 23:45:03 | If I had to guess, if there were indeed elemental builds, that powers would be typed as such: Lightning can also go under fire, y'know... |
| #140hattaJan 05, 2012 17:53:05 | Earth can also do poison damage, and radiant can fit under fire. |
| #141IxidorRSJan 05, 2012 22:33:23 | Excellent points! The only damage types I can't see fitting in anywhere ar Necrotic and Pyschic, but I'm sure even those could be flavored into a 'pyschic fire' or a 'deathly cold' or something like this. |
| #142DuskweaverJan 06, 2012 3:30:08 | IMO, elemental magic should not be capable of dealing necrotic or psychic damage. The Elemental Chaos is the realm of the purely physical, as distinct from the realm of thoughts, emotions and souls that is the Astral Sea. Damage types that represent purely mental or spiritual trauma have no place in elemental powers. |
| #143sythspawnJan 06, 2012 7:08:10 | When do you think we'll start seeing previews/excerpts? The book comes out next month, right? |
| #144IxidorRSJan 06, 2012 16:40:34 | IMO, elemental magic should not be capable of dealing necrotic or psychic damage. The Elemental Chaos is the realm of the purely physical, as distinct from the realm of thoughts, emotions and souls that is the Astral Sea. Damage types that represent purely mental or spiritual trauma have no place in elemental powers. Fair enough. If they did come up, they'd need to be quite rare. |
| #145hattaJan 07, 2012 1:40:23 | I have to disagree about Necrotic damage. If you think about it as distilled entropy, eating away at body and soul, it does fit Elemental Chaos. |
| #146egg_thallid_sandwichJan 07, 2012 4:20:27 | When do you think we'll start seeing previews/excerpts? The book comes out next month, right? mondays and wednessdays starting jan 16 |
| #147ZanderKreeganJan 07, 2012 10:44:43 | I just hope they preview the better parts of the book, and don't do what HotF did. It was a great book, but they previewed the witch, satyr, background-things and pixie mainly. Of those, the pixie was the real star while the witch was just ... bad. I hope they show us the parts that shine. |
| #148egg_thallid_sandwichJan 08, 2012 7:44:47 | ya i hope that they don't preview the sha-ir. With the witch preview I feel like previewing a wizard build again for a new release would get some groans from people. |
| #149GarthanosJan 08, 2012 22:22:40 | Man, there are so many character archetypes that fit under wizard that it makes total sense that there would be a buttload of wizard subclasses. Bah, Warlock / Sorcerors no less so Wizard isnt any more generic. And technically Historically the distinction between arcane/divine is minimal. One mans sainted miracle worker is his adversaries witch or sorceror. A wizard with positive connotations is a priest. |
| #162GarthanosJan 09, 2012 22:37:40 | I think there is actually some interesting dichotemies that can be explored because there is a distinction between Arcane and Divine (in some ways its a reflection of the adversarialism of science vs faith for instance). I just think lumping all of arcane under a wizard banner is not useful as it undermines the other possiblities. Which was my original response. |