How about Adventure Modules?

Post/Author/DateTimePost
#1

Throvin

Feb 08, 2015 5:42:07

Hey

 

I was thinking that a good strategy in order to increase the amount of stuff published in 5E would be some sort of comeback to the old Adventure Modules.

 

- 25-32 pages, so quite short, don't have to be super-quality paper or whatsoever.

- Periodicity: could it be possible like 1 module a month or per 2 months?

- Price: very important issue. Like comics, you buy one and does not seem expensive at all, but the thing is that you will buy more. An adjusted price keeps the addiction even if you are not going to play all the modules.

- Collection: of course, with present art style and new adventures, this can be another candy for collectors.

- Simplicity: they don't need to be as complicated as for example, Elemental Evil storyline may be. Just an adventure or dungeon that can fill a session or several.

- Variety: it will be a new level in D&D collections. On the one hand, the basic books and adventures, on the other, this little modules.

- Retro taste: from the 80s taste straight to the present times for all that did not live that *era*

 

What do you think?

 

At an affordable price I would make a collection of the modules. Cheaper than PF modules will make a big competence with them, even if this ones would be smaller in page count.

#2

TheNovaLord

Feb 08, 2015 5:45:23

I'm sure if licence allows 3pp will fill this void

#3

AaronOfBarbaria

Feb 08, 2015 7:13:40

I think this might be something to look at.

#4

TheNovaLord

Feb 08, 2015 7:41:34

AaronOfBarbaria wrote:
(Reply to #4)

AaronOfBarbaria

TheNovaLord wrote:
(Reply to #5)

bob_goes_up

AaronOfBarbaria wrote:
#7

Slit518

Feb 08, 2015 9:17:18

Throvin wrote:
#8

Throvin

Feb 08, 2015 15:04:46

Yes but still... I think it would not have the same reach those modules being done by third parties than the official Wizards.

 

Would buy 100% :D

 

#9

HobbitFan

Feb 08, 2015 18:56:34

Adventure modules are definately something WOTC needs to do or license out.  

 

Doing one hardback adventure a year doesn't cut it....

#10

Slit518

Feb 08, 2015 20:17:10

HobbitFan wrote:
#11

AaronOfBarbaria

Feb 09, 2015 2:04:05
What about two hardback campaigns every year, since that is their actual plan?
#12

Core-Earth-Stormer

Feb 09, 2015 10:32:53

I would rather convert old modules myself its not exactly hard anymore just takes a little work 

#13

Throvin

Feb 09, 2015 14:20:08

AaronOfBarbaria wrote:
#14

TheNovaLord

Feb 10, 2015 3:30:27

Rather like an AP, sometimes you don't feel like a module from 1st to 13th or more.

Sometimes you desire less epic lvl 1st  to 6th

Hardback will not satisfy this.

Some of the classic modules aren't the correct feel either, IMO.

#15

moonbeast

Feb 17, 2015 23:27:23

I definitely support the idea of WoTC publishing some adventure modules for 5e.  I'm not really a big fan of these HUGE published campaigns like Tyranny of Dragons. They basically take the entire PC group from level 1 to 15.  And then after that what?  The PCs are already coming close to their Epic Levels and the end-game is soon over.  

 

Instead, I would like to involve my Players with several distinct adventure modules/scenarios.  Each one is relatively short, and can be finished in maybe 2 or 3 sessions. And each one could possibly raise them up maybe 1 to 3 levels.  That way, when they finish one adventure module, their Characters can travel to another destination, another region of the continent or world, to start a brand new adventure.  They get to see new sights, explore a new region or new cities, and get exposed to a totally new flavor of local monsters and NPCs.  Variety.  And hopefully, these modules can be sold inexpensively, maybe $10-12 each.  Or sell them as a bundle of 3-packs of interconnected modules for about $25.   A good example is the classic Against the Giants G1 to G3.  Each module is distinct flavor and can be finished in a few sessions.  But the 3 modules could be sold as an affordable bundle. 

#16

Skie

Mar 29, 2015 9:16:15

Hi, since I haven't been in the loop and playing different RPGs, can someone tell me what happened to "Dragon" and especially "Dungeon" magazines? I loved the latter, plenty of scenarios to choose from, varied themes for my players etc... I know that in 4ed they appeared in digital format, but what about the 5th edition?

(Reply to #16)

AaronOfBarbaria

Skie wrote:
#18

Drizzt73

Apr 02, 2015 13:25:15

I agree 100%. As a AD&D player from 27 years ago getting back into D&D I really like 5th ed but miss the old TSR modules. The funny thing was back then I couldn't buy many but used to love looking over them all. I have Hoard and Rise which look nice in my bookshel alongside my core books but I woud really love if the old module style came back with varied settings and lvl's etc. That way you can mix and match and as others have said it allows more flexibility rather than just taking players from 1-15 and then what....

 

 

#19

joshinminn

Jun 23, 2015 5:53:22

Honestly, i'd get a kick out of just flipping through and reading all those old modules from when i was a kid in the 80s. Make it so!

#20

Ralif_Redhammer

Jun 23, 2015 7:38:51

I vastly prefer the old slim module format to the new hardback adventure paths. I don’t need a whole campaign planned out for me. Granted, I do buy the new APs for the content, but I can’t see myself ever running them.

#21

moonbeast

Jun 28, 2015 1:28:32

Drizzt73 wrote:
(Reply to #10)

EthanSental

Slit518 wrote:
#23

gmanjkd

Jun 30, 2015 22:18:51

Perhaps a happy medium?   While I like the large AP's and am looking forward to Out of the Abyss, I doubt I will ever get to finish running PotA let along OoTA.   I know other systems have done It andI would expect that D&D has done it at some poiont in its history.   I would like to see the next AP as a collection of linked adventures each with a distinct ending.  Im sure this is not as easy as I am making it out to be, but it might kill two birds with one stone.  Similar to the 3e Sunless Citeadel campagn.  I never played or read those books so i cant testify to their quality, but if those 6 or was it 9 adventures were contained within one book it would provide DMs who need smaller bite sized adventures of specific levels options as well as those who are seeking long term campaigns.  I think an AP cut into 9 linked yet distinct adventures would be perfect.  This would be easy to achieve in the page count provided by PotA.   I propose the following as an example.  

 

Adventure

1    Levels 1-2

2      3-4

3      5-6

4       7-8

5      9-10

6     11-12

7     13

8     14

9      15

 

If I want to run an adventure for characters level 9  I run adventure 5 and so on.

 

What do you think?  Would anyone find this a useful happy medium?

 

(Reply to #23)

AaronOfBarbaria

gmanjkd wrote:
#25

gmanjkd

Jul 01, 2015 16:02:00
I guess i didnt explain myself ad well as I had hoped. My suggestion was for a campaign to be split into 9 parts but contained in one book. For example. I own the WFRP 2E book Thousand Thrones. It is a campaign contained in one book right around 250 pages. Within are 9 adventures, all of them linked but all of them also stand alone. I was not suggesting that a campaign be broken down into 9 separate books. Yes that would cost much more.
#26

moonbeast

Jul 02, 2015 20:18:19

 

AaronOfBarbaria wrote: