| Post/Author/DateTime | Post |
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| #1NovacatJan 07, 2009 23:47:51 | To any DDI subscribers, could you give me an overview of the Warden based on the preview? What's its role? What are its iconic abilities? What is its primary appeal? What is your general impression of it? |
| #2doctorhookJan 08, 2009 0:11:06 | It's a Primal Defender. It gets a ton of HP, even more than other defenders IIRC. (17 + Con score, +7 HP each level) Light armor, military melee weapons, simple ranged weapons; definitely a melee-oriented character. Strength, Constitution, and Wisdom are their favorite abilities. They can mark, and all Wardens gain two (immediate action) At-Will Attacks, useable only against enemies they have marked. (They still get two At-Will attacks as normal.) They also have a feature which lets them make a save at the beginning of their turn, in addition to saving at the end of their turn. The basic idea behind them is that they channel the spirits of nature (animals, terrain, and weather) to destroy those who would defile nature. They're clearly big, tough characters who like to rough stuff up with a big weapon from only two inches away, but there's definitely spirituality to their powers too. For example, at least one of their powers uses "Spectral Vines" to slow an enemy. Their coolest powers are definitely their dailies, which are polymorph powers. Rather than totally shifting into a different form, however, they instead adopt several of the features of their form, and in the process gain access to a special encounter power (unique to each form). Four first-level dailies are listed: "Form of the Fearsome Ram", "Form of the Relentless Panther", "Form of the Willowy Sentinel", and "Form of Winter's Herald." (As an example, the Fearsome Ram gives you the horns and hooves of a ram, beefs up your charge attacks, and adds a push to your attacks; it also grants you a "2W + Strength, push + prone" Encounter attack.) |
| #3NovacatJan 08, 2009 0:48:41 | Thanks. That was exactly what I was looking for. |
| #4greymanJan 08, 2009 6:03:52 | Their coolest powers are definitely their dailies, which are polymorph powers. Rather than totally shifting into a different form, however, they instead adopt several of the features of their form, and in the process gain access to a special encounter power (unique to each form). Four first-level dailies are listed: "Form of the Fearsome Ram", "Form of the Relentless Panther", "Form of the Willowy Sentinel", and "Form of Winter's Herald." (As an example, the Fearsome Ram gives you the horns and hooves of a ram, beefs up your charge attacks, and adds a push to your attacks; it also grants you a "2W + Strength, push + prone" Encounter attack.) Wait... What? Their Daily Attack evocation grants an Encounter Attack evocation? Huh. I can kind of see how that might work; basically letting the Warden gain the polymporhic benefits of the power without needing to make an attack right away; by delaying the attack portion of the power till a better opportunity arises. Is something like this the mechanic? Contrast to the Barbarian's Rage evokations; which grant stance benefits but requires an attack to be made on activation. |
| #5ieattrollsforbreakfastJan 08, 2009 6:29:45 | Wait... What? Their Daily Attack evocation grants an Encounter Attack evocation? Yes, that's pretty much it. Another interesting point is that, unlike the barbarian who must change his stance, the warden can stack dailies on top of each other. |
| #6doctorhookJan 08, 2009 10:55:25 | Thanks. That was exactly what I was looking for. You're welcome! Actually, I'm glad you made sense of that rambling post.As far as my impression of the Warden: I like it! My biggest concern was that the Primal Defender would just be a "nature paladin", so my fears have been alleviated. Yes, that's pretty much it. Are you sure? I guess I just didn't realize that that was possible. We still haven't seen the full description of the Polymorph keyword yet, have we? It might have a clause similar to the one that the Stance keyword has, saying you can only have one such effect active at a time. |
| #7greymanJan 08, 2009 20:14:27 | We still haven't seen the full description of the Polymorph keyword yet, have we? It might have a clause similar to the one that the Stance keyword has, saying you can only have one such effect active at a time. I would not expect so. Polymorph is listed in the players' handbook. They are just: "(e)ffects that alter a creature's physical form." I see no reason for the keyword to be errataed. If a specific power needs to be more restricted, either adding a specific clause to the description, the Stance keyword, or a new keyword such as [Beast Form], will serve the purpose. Warlocks already have three spells (Shroud of Black Steel, Shadow Form, and Wings of the Fiend) that Polymorph them until the end of their encounter. They are are not mutually exclusive. You can currently use them in any combination you may wish. |
| #8MusicOfCreationJan 08, 2009 20:19:48 | What disadvantages do Wardens have over the other defenders atm? |
| #9beej_silverJan 08, 2009 20:39:32 | The main disadvantage I've seen so far is the Warden's abyssmally low Reflex defense. Even Paladins at least get a class bonus to it, at least. Both dex and int are dump stats. AC fares a little better, as depending on the build, you can add a secondary stat (con or wis) to AC instead of dex/int. Assuming Hide armor, a heavy shield and a 16 on your secondary stat, that's AC 18 at level 1. Good, but low for a sword and board defender. Otherwise, I see no other major disadvantage for the warden compared to Paladin/Fighter/Swordmage. But then again, better ask a CharOp regular to be sure. :D |
| #10anubis_reynardJan 08, 2009 22:16:55 | I've seen arguments that the Warden is less "sticky" than other defenders- Sure, he can mark a bunch of foes at once, but, he can't stop them from walking away from him, and his ranged Immidate Action vs-mark power slides 1 square without dealing damage AFTER the attack. |
| #11cadfanJan 08, 2009 23:55:03 | Wait... What? Their Daily Attack evocation grants an Encounter Attack evocation? Yes. Imagine if the barbarian could activate his rage as a minor action, and delay using the actual attack from his daily attack rage power until later in the fight. That's how this works. The daily grants you an attack and a suite of abilities that last for the whole encounter, just like a rage. But you enter the polymorph as a minor action, and then make the attack whenever you get around to it. |
| #12MockJan 10, 2009 12:58:37 | Yes, that's pretty much it. That's interesting. I did not interpret the powers that way - I figured that "assuming the form of" meant that you changed entirely to that form (dropping any existing form). Indeed, it doesn't say that, I just inferred that from the way it's worded. |
| #13Crimson_ConcertoJan 11, 2009 3:52:49 | I've seen arguments that the Warden is less "sticky" than other defenders- Sure, he can mark a bunch of foes at once, but, he can't stop them from walking away from him, and his ranged Immidate Action vs-mark power slides 1 square without dealing damage AFTER the attack. This is definitely true. While the Warden can mark multiple enemies, they must all be adjacent to him, and once they're not adjacent to him anymore, he really can't do much of anything to punish them for attacking one of his allies. Sliding it one square AFTER it's hit your ally is pretty pathetic. |
| #14brotherjgizmoJan 11, 2009 19:25:26 | It slides, slows and prohibits shifting. A monster would need to think about where the hell it's going to attack from if he doesn't want the cost to be greater than the benefit of attacking. Also if you use this power on a monster that you marked a couple of rounds ago and has moved on to attack another ally it can be particularly useful. |
| #15anubis_reynardJan 11, 2009 20:48:08 | It slides, slows and prohibits shifting. A monster would need to think about where the hell it's going to attack from if he doesn't want the cost to be greater than the benefit of attacking. you're mising the durations. the interrupt debuffs until the end of the creatures turn, (read, since they moved first, right after they finish the attack) and the mark lasts until the end of your next turn. |
| #16brotherjgizmoJan 12, 2009 10:30:04 | True, but still, it can have it's use, specially against monsters that use an OA. The monster would have attacked outside of it's turn so when it finally comes he will be slowed and can't shift and if you slide him quite possibly flanked or in an unfortunate position to feel the pain. It isn't as useless as some believe, in another thread several uses for it were listed. Granted if the effect lasted until the end of the creature's next turn more people could see it's usefulness, but as it stands it gives monsters something to think about before they do OA, or merely attack as sometimes monsters attack and then move, depending on the situation. |
| #17anubis_reynardJan 12, 2009 10:51:30 | True, but still, it can have it's use, specially against monsters that use an OA. The monster would have attacked outside of it's turn so when it finally comes he will be slowed and can't shift and if you slide him quite possibly flanked or in an unfortunate position to feel the pain. It isn't as useless as some believe, in another thread several uses for it were listed. Granted if the effect lasted until the end of the creature's next turn more people could see it's usefulness, but as it stands it gives monsters something to think about before they do OA, or merely attack as sometimes monsters attack and then move, depending on the situation. but if they attack them move, they they are still next to you,, because of the mark duration. |
| #18TheLoneClericJan 12, 2009 11:54:17 | I saw a Paladin style 'snag and pull' attack in there. Notice that the 'vine' attack has a range of 2! |
| #19brotherjgizmoJan 12, 2009 12:33:06 | It's a mark mechanic that requires a lot of thinking. You will mark several opponents but can only affect one of them with your immediate actions. You have to choose who to punish and how out of all those you have marked. It requires the Warden to think a lot more as a defender than the Fighter Paladin and Swordmage. Yet when used correctly it can be potentially deadly for an opponent. |
| #20TheLoneClericJan 12, 2009 12:59:27 | I think I've got the Warden figured out. He's a 'Pusher' style Defender. You see most Defenders fall into 3 types. A "Sticky' Defender who is very much the classical Fighter and less so the Paladin, a master of movement canceling. The "Denial" Defender who either punishes or interrupts his foes for not attacking him; basically the Paladin and Sword Mage to a T. Finally the "Pusher" who is great a breaking up trash mobs, getting foes off of a friend, and can take the responce. The Figher and Sword Mage are decend pushers in their own right, but the Warden is the master of this talent. Especially when he steps into a group of mobs and makes them seriously consider wasting a move to get away. What makes the Warden so nice is the Forms he can change into that stack extra delicous side effects when he desides to 'push'. Knock prone, slowed, etc, etc. Very Defenderish. |
| #21jhanzurJan 13, 2009 16:06:35 | Wait... What? Their Daily Attack evocation grants an Encounter Attack evocation? Last time I checked, they haven't released more than a playtest of the Barbarian, so it could be that we'll see something similar for them. As opposed to having to use rage strike and another daily to do extra damage. |
| #22doctorhookJan 13, 2009 17:12:09 | I think I've got the Warden figured out. He's a 'Pusher' style Defender. I think this is actually a quite astute assessment, Cleric. I thought so when I first read this comment, but I realized that I hadn't told you so. Anyway, I think you're on to something here. |
| #23Cyber-DaveJan 13, 2009 18:57:28 | The warden is like a cross between the bear warrior PrC (3e Oriental Adventures), a (3e) barbarian who never uses his rage, and a 3e ranger who makes heavy use of his magic abilities. |