| Post/Author/DateTime | Post |
|---|---|
| #1haplo81Apr 06, 2009 0:25:46 | Article is up. http://wizards.com/default.asp?x=dnd/drfe/20090406 Very interesting stuff. |
| #2serphetApr 06, 2009 1:51:08 | already started a thread in DDI forum http://forums.gleemax.com/showthread.php?t=1172415 |
| #3casual-observerApr 06, 2009 9:53:43 | My knee-jerk reaction was that this would be overpowered. After reading the entire article, however, I think it's got real possibilities. Multi-classing, as it presently stands, is not very satisfying. |
| #4Joseph_SilverApr 06, 2009 10:24:46 | NOT LEGAL FOR RPGA PLAY WTF? ![]() Other than that, it looks very good. There's still a reason to go for multiclassing, which is nice (hybrid warlords don't get Commanding Presence). |
| #5krownhunter07Apr 06, 2009 10:46:41 | NOT LEGAL FOR RPGA PLAY WTF? Not legal yet, and for good reason, IMO. It's a play test that is in serious need of feedback to get any kinks out. |
| #6ArtifactApr 06, 2009 19:43:42 | I normally subsribe to Insider on a monthly basis although I did skip last month. Never have been entirely satisfied with 4e multiclassing. So, I found myself intensely curious after catching some of the hub-bub about hybrid characters. Since I was on my way to breaking down and buying the single issue anyway, I decided to go all out and buy a year's subscription. I'm such a hypocrite :P --said I wasn't gonna do that. Glad I did though (and now I don't have to hassle with auto-renewal every month ;)). This may be a rough playtest (with kinks to work out) but it's got potential I think. I'm happy. I actually feel less intimidated by hybrid classes than I do multiclassing. It's too easy to 'hamstring' yourself when multiclassing if you're not careful (i.e. don't know exactly what you're aiming for ;)). Hybrids seem a bit more straight-forward than multiclassing, easier for me to see (ahead of time) what I'm getting into. I've been hoping something like 'dual-classing' was gonna be possible in 4e. This definitely has me anticipating PH 3 (already). One more D&D book to add to my ever-growing collection ;). When's it due out? |
| #7tuszApr 06, 2009 22:41:46 | I'll admit, when I saw the article name, I thought it was going to be about classes with more than one role. Bad precedent, I thought. Then I actually looked at it. I believe my first thought was "oh hey, 2e-style multiclassing easier!" Seriously, you get to be two classes equally, and don't have to deal with the pair of XP tracks. Plus you get higher-level abilities when you should. Summary: This is what I was hoping for with 4e multiclassing all along. |
| #8zaeshirApr 07, 2009 10:37:57 | Looks like I was fairly close to what I guessed it would be. They did say that they planned on two multiclassing systems back when they were working on the intial Core books: 1.) Where you can dabble in another class (the initial multi-classing system in PHB) and 2.) A more true multi-classing system (which appears to be this hybrid class system). I'm happy with it. I can finally make the ranger/cleric I wanted to make since 4e came out. ![]() |
| #9MarandahirApr 07, 2009 18:50:01 | Exactly. The Multiclass system gives up your feat slots, and you trade some of your powers if you continue on up, to the point that you can go totally Multiclass instead of Paragon Paths... the Bard and the Half-Elf are really good combinations for this system. As Wizards discussed on Design & Development, the Bard isn't about being a Jack-of-Trades. S/he's about always having another trick up his/her sleeve. S/he can give up more feat selections in order to have more tricks... but still excels in his/her Bard class powers, and for Half-Elves, the Versatile Master feat not only makes them better at having that trick, but also grants them the ability to excel in the more multiclasses as well (and normal Paragon Multiclassing allows excelling in the multiclass along with the normal class). In short, Multiclass gives you more options, and lets you do them well too, but sacrifices feat selections that would otherwise give you extra umphs and boosts here and there. That's the difference between being good at Multiclassing and being good at Hybrid Classing. Hybrid Classes are the real Jack-of-All-Trades, Master-of-None. They sacrifice power on both ends, but end up with more of the classes than the Multiclass would give for the secondary class. Multiclassers are specialists who have dabbled elsewhere; Hybrid Classers can't get into expert territory with either of their classes, and thus suffer. However, that's not to say that Hybrid Classing is bad; Hybrid Classes really create a character who is caught between two different paths in life; and thus, Hybrid Classers are better at having both, and can still run their feats the normal way. I assume that while Half-Elves are really good at being Multiclassers, Illumians, who used to occupy that position, will be really good at Hybridclassing. Illumians always really did focus on two different classes, each working with a sigil, and balanced them, rather than one class with dabbling into another. I wouldn't be surprised if the Illumians join the cast of classes in PH3; but they're going to have to explain how some Illumians survived the death of their culture as talked about in the Manual of the Planes. All in all, I like it. Gives more ways of having options. My first impression was that it could break the game, but it looks like it will actually be underpowered if anything; only by using well-compatible classes and race will they be able to play on level with the other characters. It reminds me of the difference between Multiclassing and Gestalt Classing in 3e. Only that Multiclassing in 3e was evil because you had to balance them or suffer; and Gestalt Classing in 3e, which sounding cool, suffered in the skills department and was too spread out. But Hybrid Classing looks like it'll be a great upgrade to the Gestalt Classing, and it looks like it'll fun too. I already know a friend whose character may go into Hybrid Classing, rather than the Multiclass Longtooth Fighter/Ranger (focus on Str/Wis) he's been doing so far. |
| #10BelorinApr 08, 2009 3:54:59 |
But having just one race that is good at hybrid-classing kind of defeats the purpose, so I think that Doppelganger/Changeling will also be good at hybridizing. Bel |
| #11ignizApr 14, 2009 14:56:26 | Total spooge for me, I can Hybrid and MC and then go Helf PMC and Eternal Seeker. Its great, i'm not actually a Class, can't wait to see the full roster of Hybrid classes, Bard Hybrid MCs could be insane (and pretty much everything i've ever dreamed of). |
| #12MarandahirApr 14, 2009 22:19:44 | And this is why the Bard Hybrid Class has not been released yet - it'll make things too damn complicated. I assume they won't get to keep their Multiclass Versatility in the Hybrid Version; it would make them too crazy. Yes, some Illumians are still alive. I guess when I posted that, I'd forgotten that fact. Works well too: Devas, Gnomes, Shifters, Goliaths, and Half-Orcs are rarer to see than the eight races of PH1; therefore the races of future PHs should be more rare than those (at least in the natural world). Illumians would make a good race for PH3. |
| #13minatoman38Apr 15, 2009 1:12:38 | Our DM has allowed me to build a sorcerer/bard multiclass that I'm pretty happy with. I think it makes a powerful but balanced character. Hybrid Sorcerer/Bard Role: leader/controller Power Source: Arcane Key Attribute: Charisma, Dexterity, Strength, Constitution Armor: Cloth Weapons: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged Defenses: +1 reflex +1 will Hit Points: 12 +constitution Hit Points per Level: 4 Healing Surges: 6+ Constitution modifier Class Skills: Arcane, plus three skills from the following list Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha), Class Features: Majestic Word (Hybrid) as bard’s ability but only once per encounter Song of Rest Spell Source (hybrid) only gains damage bonus to sorcerer based powers and the resistance related ability |