| Post/Author/DateTime | Post |
|---|---|
| #1EndarireMar 12, 2015 17:55:14 | Greetings, all! |
| #2AaronOfBarbariaMar 12, 2015 18:41:12 | The things that I think of when I hear "Roguelike" are the things which I feel are not conducive to D&D-styled tales, or really any kind of story at all that isn't "there is this place - a lot of people die there, so let's just focus on that for a while." |
| #3EndarireMar 14, 2015 13:55:56 | D&D can do many things. It's already an MMORPG. I mentioned a Roguelike D&D game due to wanting to try the D&D rules in that style of game. |
| #4AaronOfBarbariaMar 14, 2015 17:30:37 | I don't see how saying that it can do many things, and is currently an MMO (one with a story, by the way), actually counters my statement regarding what is good about D&D and what is good about Roguelikes not really matching up in any way.
like, 5e rules encourage you to craft a personality for each character and a background that makes them a part of the larger world around them and makes them more involved in the story emerging from the events that transpire (i.e. that was your village that burned down, not just some village that maybe the character was from but no one ever addressed) - meanwhile a roguelike game basically necessitates not concerning yourself with such details because you are going to be trading this character for another after their likely imminent demise.
The character customization of D&D, with deliberate choices, also seems at odds with Roguelike play to me, since the most enjoyable of those are the ones where you select one or two basic options to build the character - to facilitate quick return to the action after each death - and most progress of the character is done through randomly found things, rather than deliberately chosen traits earned periodically.
I'd like to see a dungeon-centric D&D video game, even one that is particularly difficult (I'd lean toward it being based in Undermountain, or Castle Greyhawk) - but having "Roguelike" actually be an accurate descriptive term for it would, I believe, spoil most of the potential for fun. |
| #5fepriestMar 15, 2015 10:00:59 | I think a Roguelike would work--but it wouldn't be a game where the player character=a "PHB" character. I think this would be a game where the Roguelike would be to play one of the "villain" races/characters. Orcs, Goblins, Necromancers, Giants, Dragons, Mindflayers, etc.The longer you survive, the greater likelihood a "hero" would take it on him- or her-self to kill you ("heroes" would be the randomly generated bosses, using the core mechanics of DnD Next). As you survive, you expand your influence--but you also attract more powerful heroes or bands of more effective heroes. Eventually, you die--but then your next character shows up in the world your last helped create, and you try to expand into the changed territory while avoiding the newly levelled heroes who made a name against yourself. |
| #6EndarireMar 16, 2015 16:26:30 | Part of the appeal of many Roguelikes is that players make their own story by what they do in the game. Not all choices are violent. |
| #7fepriestMar 17, 2015 17:59:13 | I've never played a roguelike where violence didn't have some central element of the game--what games are you thinking about? |
| #8BrimleydowerMar 18, 2015 21:27:31 | I'll be happy if they continue spitting out Infinity Engine influenced games. Happy is probably not a strong enough word. Nor is overjoyed. |
| #9EndarireMar 20, 2015 11:13:43 | Perhaps add in Walking Dead-like decisions where a PC must favor one faction, or must reconcile his party members or (would-be) allies. |
| #10ProphetSwordApr 17, 2015 5:33:04 |
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| #11EndarireApr 18, 2015 0:10:37 | ProphetSword: Thankee! |
| #12ProphetSwordApr 18, 2015 5:43:52 | Pretty doubtful, considering it was released 22 years ago for DOS-based systems when TSR owned the AD&D games and SSI and Westwood Studios were big players in video games (SSI is gone, and I'm not sure what happened to Westwood Studios). That being said, it can be found pretty cheaply if you look around and runs great in DOSBox on modern systems. |