| Post/Author/DateTime | Post |
|---|---|
| #1doppelgangerJun 26, 2008 10:19:16 | if they were offered for sale and printed on cards similar to the stock used for MtG cards or playing cards. It would be a simple easy way to keep track of powers and abilities and would look good at the table. Would anyone else be interested in something like that? It seems like they would be easy to produce and most groups would need at least one set. It would be a great accessory. |
| #2marklJun 26, 2008 11:49:29 | I'd definitely like that Idea. In my group we only have 2 PHBs between 5 of us, so we have had to resort to writing out most of the powers long hand. Plus, even when you do have the PHB to hand you don't want to keep having to look through it to get to power descriptions. I seem to remember seeing an article where they had play tested this concept and it seemed to work (and look) well. Does anyone have any idea if a product is in the pipeline? Here is the aforementioned article; http://www.wizards.com/default.asp?x=dnd/4ex/20080425a In the character record sheets package there are blank cards for you to write powers on. In all honesty I'd prefer a lovely neat set of pre-printed powers, with some extra blank cards to write on should the need arise. |
| #3lugnut71Jun 26, 2008 11:54:33 | I would consider it, dependent on the price and quality. If it is expensive (I don't know what I would consider expensive though) or ended up being low quality, I'll just make my own on index cards. |
| #4doppelgangerJun 26, 2008 11:59:54 | Thank you for the link. It does look similar to what I am proposing Wizard develop. The difference is that I would like them to make preprinted class power cards, with the actual text from the Player's Handbook on the cards, not simply blank cards one could use to write in their powers. I would like to be able to go to the FLGS and buy a 'warlord pack' and get all the exploits of the warlord class printed on cards. Or maybe a complete pack that contained the powers of all the classes, but that would be a lot of cards and the individual classes would be more useful to individual players. I suppose there is a danger that they would cut into PH sales, so the individual class packs would probably be the better idea. If they were priced right, I think they could be very profitable to WotC and they would certainly enhance my (and probably others) play experience. |
| #5KaganfindelJun 26, 2008 12:59:20 | I think a smart move for them would be to release the ones in the PHB as a starter box, and include the racials, and then release individual packs for each class and one for all of the races combined. That'd keep the cost bearable for the DM (and give her the opportunity to pass the cost onto her players,) and the replacement cost for individual cards that happened to be destroyed or lost wouldn't be too high, as you could just buy that class pack. They could have the name of the ability reversed out over a strip of the appropriate color according to the ability's frequency (red BG for encounter powers, green for at will, et cetera,) and lay out the rest of the information below that title exactly as they have in the PHB. If they wanted to get all fancy they could even illustrate them like M:tG cards. The backs of the cards could have a color and illustration indicative of the ability's class or race for ease of sorting. A set of cards like these would speed up gameplay by reducing the amount of time players and DMs spent thumbing through the rulebook - your abilities are all sorted into a pile for you to play out, and players could keep track of which encounter and daily powers they'd used during the game by tossing them into a separate discard pile. It would also represent another point of profit with every publication added to the core, as every new class or set of spells could be released simultaneously with decks of cards for the new powers in the book, and would add a component of renewable income without additional publications, as players would have to occasionally replace their cards as they were lost or destroyed. So how about it, Wizards? We know you've got the resources to do it. |
| #6GrazelJun 26, 2008 13:34:41 | Well there's the blanks and I think per class bundles and a race bundle would work best for in store sales. Also they could have a template on the DDI D&D Compendium that lets you select powers and it formats them for the cards, could fit 4-8 per page depending on size and layout then that could be given as a PDF and you could print it on regular paper or cardstock. |
| #7narukagamiJun 26, 2008 13:40:58 | As long as they don't make it into TCG style "random cards in packs" bull, I'd say why not. However, knowing Wizards, they will. |
| #8doppelgangerJun 26, 2008 13:49:29 | As long as they don't make it into TCG style "random cards in packs" bull, I'd say why not. No, it would be useless to try to collect the powers your character had. It would have to be the all the powers available to the class/race in one package or it wouldn't be practical. I suppose it would be hard to keep up with 'expansion' powers, so you would still have to have blanks to allow for powers that din't exist when the class sets were published. It might turn into an inventory nightmare trying to keep up with new class releases. Errata might be difficult, too. I would be so stoked to see all my character's abilities laid out on a set of cards that I could tap as I used them. And if I were the DM, I could readily see what powers my players had used. If they were slipping a few extra uses into the mix, I could visually verify that when they tried to use a card that was either already tapped or was not on the table when the battle started. |
| #9GrazelJun 26, 2008 14:57:40 | That's why I think the ability to make printable sheets via some part of DDI would work best. Then you could pick jus the powers you need and it could include class, race, feat, path, destiny, and monster powers. Since the sneak peak at the D&D compendium already shows things like this laid out already having a printable format for cards would be handy. Too bad WotC hasn't mentioned any plans about them yet beyond the blank ones in the character sheet package. |
| #10og_ninjaJun 26, 2008 15:03:51 | I could be wrong, but I thought the character creator part of DDI was going to include print outs of the powers your character possesed? |
| #11doppelgangerJun 26, 2008 15:18:47 | I could be wrong, but I thought the character creator part of DDI was going to include print outs of the powers your character possesed? I am not interested in printouts. I'm proposing professionally printed well designed power cards. I realize that I can print something out on my home printer or handwrite things on index cards. I would be willing to pay WotC for a product that would let me not have to do either. |
| #12starchildren3317Jun 26, 2008 15:25:35 | 2nd Edition D&D had these and I thought they were great. They created Wizard spell cards, Priest Spell Cards, and Magic Item Cards. I had all three sets and they all got a lot of use. Really made organization easier. Of course, like what was pointed out DDI will have printable cards. |
| #13ArtifactJun 26, 2008 16:52:16 | I'd say power cards are at least as essential to 4e games as minis. I'd buy 'em, depending on price, quality, and as long as they didn't come randomly packed. I don't see ever collecting minis or power cards, but having a handful on hand to enhance the game would be a definite plus. |
| #14cdeanwJun 26, 2008 17:08:41 | With pictures of the powers in action? Awesome. |
| #15GrazelJun 27, 2008 11:43:43 | I am not interested in printouts. I'm proposing professionally printed well designed power cards. I realize that I can print something out on my home printer or handwrite things on index cards. I would be willing to pay WotC for a product that would let me not have to do either. Well if you live near a Kinkos you could get them printed on cardstock and cut for relatively cheap (especially in color) and it's an option for those who don't want to buy a big pack of cards just for their handful of powers. And monster ones for the DM would be a huge pack to cover all the monsters in the MM and their powers (since other than things like the kobold's 'shifty' or similar abilities even a power with the same name does different damage for different subtypes of the monster). Plus online ones that can be printed makes it easier to deal with powers introduced in Dragon and Dungeon magazines. |
| #16alex_car763Jun 28, 2008 2:57:51 | Being a long time D&D player i would really appreciate having the cards there for easy reference especially when there is a new player at the table or i am trying out a new class. What i would love to see is to have the cards printed CCG card size exacly as written in their respective book whether it is the PHB or another book. If they were sold in packages they should do it either by book released containing all the new powers OR sell a pack with all the racials and packs for each individual class. I would much prefere the first though because you would get all of the cards for the book(s) you choose to purchase and would not have cards for book(s) you don't buy. An even better idea would be to put them on tear out sheeets like they do with maps in adventures and have them included in books released in the future. |
| #17Arawn76Jun 28, 2008 7:51:10 | They created Wizard spell cards, Priest Spell Cards, and Magic Item Cards. These were great! I remember handing my wizard and priest players their memorised spells the first time..... Really speeded up play and was strangely fun for them. |
| #18AzhmodaiJun 28, 2008 8:08:14 | I use Avery inkjet business cards and they work great. 10 per page, and not expensive at all. Most powers fit on one side, but a few of the longer ones need to be double sided. |
| #19kurdtzJun 28, 2008 8:26:06 | I would have to agree. Last night, I had my first 4th edition game kick off. We are a group of working adults ranging in age from 24-38. Some of the players were just returning to D&D from an absence. Some were long time gamers from 3.5. Having the power cards would definitely simplify play as there were many delays and misconceptions about calculating attack rolls. I had the opportunity to attend World Wide D&D game day this year. During D&D game day, the character sheet was written in such a way that I would have no problems understanding the power from the brief descriptions provided there. The sheet also had listed the specific attack number and damage for the character. This information facilitated my decision-making and reduced delays in combat encounters. Having the cards available as an electronic resource for D&D insider would greatly increase my chances of signing up and retaining membership. A purchased physical set would not as readily allow for character specific attack information, nor would it be able to account for each new published power. Power cards are exactly the game enhancing utility that I would expect from D&D insider. The insider should be a DM's or Player's greatest resource to aid plan on or offline. I hope that Wizard's and Gleemax consider incorporating a tool like this that will incorporate all powers from books you have purchased. |
| #20cptmachineJun 29, 2008 19:23:03 | If you watch the guys on the D&D video podcast when they play, they use a form of power cards and turn over the encounter/daily powers when used, very effective. But TSR got burnt by that card system with their spell cards so not sure if WoTC will do it. But if they did I would buy it. My idea would be a pack for each of the PHBs as they come out (I suspect more than 2 over the years) and a blank deck for dragon articles and modules. |
| #21doppelgangerJul 06, 2008 22:22:12 | My idea would be a pack for each of the PHBs as they come out (I suspect more than 2 over the years) and a blank deck for dragon articles and modules. That is kind of what I would like too. Either a big pack containing all of the powers for a particular published work (Player's Handbook, Forgotten Realms, etc) or all of the powers of a particular class. I would rather have just the class, but I can see what an inventory headache that could be and I would settle for a nicely made set containing all the powers in the PH. I would be will be preorder it (hey Wizards, hint hint hint). |
| #22aerahonJul 06, 2008 23:16:17 | Totally agree. I would buy power cards in a heart-beat. My whole group talks about how they would buy them. Even my mom wants them. The only purchase I would make faster would be for trading card style monster stat cards (business card size so they would fit in my DMing folio). Need to build an encounter? Grab the four or five mob-cards you need, put em' in a stack, label it 'encounter 1' and you are good to go. If you could pick the cards you wanted online and buy them like that, I'm afraid I'd need another job. So would my dad. For now, we'll print them ourselves... |
| #23StevemanJul 06, 2008 23:55:19 | In all honesty I'd prefer a lovely neat set of pre-printed powers, with some extra blank cards to write on should the need arise. I would love those! :D |
| #24shamurai7Jul 07, 2008 0:15:22 | i do not think it would be that great an idea to release prefilled power cards..... the digital initiative will allow you to select your characters powers and print them on a sheet.....and that is actually easier than having a handful of cards. also online they will be able to keep the database updated for all the powers from additional books. if they release cards for the phb then everyone will whine and cry that they dont release them from dragon magazine, and then cry they dont release them from every other book...... once you can type in the name of your power then compile them onto 1 sheet then the cards idea will be dated in the stoneage.. cards are not a good idea for an ever-evolving game that gets errata and supplements. and i personally would not buy them... so there it is....my opinion...deal with it. |
| #25kaiterraJul 07, 2008 2:32:32 | I like this idea and think it would also be a cool vehicle for releasing new class content, but doubt you'd ever see it used that way. I'd definitely buy a set, though. You really need a PHB for each player or to spend more time than I'd prefer writing it out otherwise. I don't care for printouts, though it is a viable option as well; the cards just seem handier. More portable. |
| #26dnd4thcomJul 07, 2008 7:12:08 | If you want to print power car by level, by class and more go http://dnd4th.com/download.htm and click on the new Ema portal. Them click Dynamic Sheet, click the 4th books and select the power sheet. Play a bit with it, you'll see how nice it is ! |
| #27NekoazuJul 07, 2008 8:05:58 | Personally: I wouldn't buy power cards. Especially since they're fairly easy to make with existing programs such as Magic Set Editor. (which also works for MTG, yu-gi-oh, L5R, etc.) And since you can preview the card onscreen, you don't really need to print them out. (provided you have a computer/laptop nearby) You can even write new flavour text or create new powers with it. Downside: unless you find a file with all the powers online, you'll end up adding them to the program yourself. (warlocks have 81 powers btw, that's including paragon paths) |
| #28jpatykowskiJul 07, 2008 14:09:01 | I think a smart move for them would be to release the ones in the PHB as a starter box, and include the racials, and then release individual packs for each class and one for all of the races combined. Personally, I would rather see a boxed set from the PHB containing only the 1st level powers, or maybe levels 1-3. That would keep the cost down and enable a dm to buy them and have some powers for all possible classes their players might try out. THEN also have class sets that players could purchase themselves. To me the separate class sets are better overall, because each player can get his own set, so even if your group has 2 fighters, they would still be able to get cards without buying 2 complete box sets. I doubt we will see it though, as the D&D character builder will enable you to do the same thing at home. The D&D Character Builder allows you to fill out a character record sheet as well as select and create power reference cards for your D&D character. You can print them out for home game use and update them online. |
| #29ElendurJul 07, 2008 20:17:46 | I too would buy them but I do forsee some dificulties. First there the multiple SKU issues. This is one of the reasons randomized products are so popular with companies to begin with. You'd have at least 8 decks, one for each class, plus the miscellaneous powers from races and feats. Then there is the cost. The nearest non-random rpg card product I can compare it to would be Paizo's item cards. Those run $10 for a 54 card set or $20 for a 110 set. There appear to be about 80 powers per class, so maybe $15 would be a reasonable price. I'm not sure they would be a big seller at that price point. And sure the D&D insider promises printable power cards, but it promises a lot. It needs to fulfill it's promise of, you know, existing, first. |
| #30SoulCatcher78Jul 07, 2008 20:55:15 | If you want to print power car by level, by class and more go That's what I was hoping for! Now it just needs some colors. |
| #31doppelgangerJul 07, 2008 22:49:41 | I too would buy them but I do forsee some dificulties. First there the multiple SKU issues. This is one of the reasons randomized products are so popular with companies to begin with. You'd have at least 8 decks, one for each class, plus the miscellaneous powers from races and feats. Then there is the cost. The nearest non-random rpg card product I can compare it to would be Paizo's item cards. Those run $10 for a 54 card set or $20 for a 110 set. There appear to be about 80 powers per class, so maybe $15 would be a reasonable price. I'm not sure they would be a big seller at that price point. True. I about the $15 tag. I would eventually buy them all if they were $9.95 per class, but probably not if they were $14.95. |
| #32daddicusJul 08, 2008 11:31:43 | Perhaps they should release them by class and tier. I would pay $10 for heroic tier power cards for clerics (for example). I almost would RATHER see them in smaller chunks, simply to save space. |
| #33longbottom_leafmanJul 08, 2008 12:04:59 | Every time someone makes an attack in the game I run, they go through all the ropes of what goes into the numbers of said attack. "Ok, my Wisdom modifier is +3, then I get to add half my level and blah blah blah" about sums it up. Fortunately, it seems that the main D&D site is going to have a free character generator. Simply input all your stats into the database, and you'll be able to print a character sheet AND power cards at no cost. It'll speed play greatly, trust me. Until then, the back of the DMG has monster and power cards you can photocopy and use. Before my session this week, I plan on copying a lot of these cards, gluing them to cardboard, and passing them out to my players to fill out. Then all someone needs to do is flip through their cards to see what at-will, encounter, and daily powers they have access to, as well as what the attack and damage totals are. Of course, in some situations these stats might change. For instance, any one of a rogue's powers get a +2 bonus to attack and some sort of sneak attack bonus to damage whenever said rogue has combat advantage. Still, it's a heckuva lot easier than doing all the math every time. Power cards are the future of character sheets. |
| #34chris81Jul 08, 2008 13:37:52 | I'd say power cards are at least as essential to 4e games as minis. I'd buy 'em, depending on price, quality, and as long as they didn't come randomly packed. I don't see ever collecting minis or power cards, but having a handful on hand to enhance the game would be a definite plus. the fact that we have to even consider that they might be randomly packed says something about what has gone terribly wrong in d&d |
| #35NekoazuJul 08, 2008 14:06:49 | You mean capitalism? We could've seen that one comming since 3.x. (how many books where it again?) |
| #36rikijiJul 08, 2008 16:36:03 | It's an obvious enough idea that I made a power database that prints out 3x5 cards. I haven't had much of a chance to playtest them, but they worked very well in the first session we played with them. I'd definately invest in a set of professionally printed cards on playing-card stock. |
| #37DreamstryderJul 09, 2008 19:46:58 | the fact that we have to even consider that they might be randomly packed says something about what has gone terribly wrong in d&d Nay, the minis were part of a collectible trading minis game that they marketed as useful for the D&D RPG (meh). They'd need to come up with a game to play with them alone to release power cards randomly. Personally, I'm fine with grayscale print-outs by class so my group might calculate their modifiers and damage on them. I assume the published ones are blank to allow compatibility with future PHB classes. If they go fancy, tho', what should they put on the card backs? Art? Class info? |
| #38alldevourerJul 10, 2008 14:09:13 | Assuming a deck for each class, they could later release a deck for Martial Power, a few more decks for PH2, a deck for Arcane Power, etc. Depending on costs, it would turn into a handy supplement. Just look at the deluxe character sheets. They give you one to copy in the book, a free pdf download to print, and umpteen million home brew sheets out there for free . . . and people go spend $10 bucks for the pretty one with colors. |
| #39knarfyJul 10, 2008 14:11:25 | if they were offered for sale and printed on cards similar to the stock used for MtG cards or playing cards. It would be a simple easy way to keep track of powers and abilities and would look good at the table. Would anyone else be interested in something like that? Two words... Hell Yes |
| #40phbJul 16, 2008 10:07:09 | We play with printed power cards (have a look around ENWorld) and they are a real asset. We have them colour coded (you could put them in different MtG 'sleeves') and hand them to the DM as we use each encounter or daily power. At the end of each encounter or extended rest he just hands back the appropriate cards to the appropriate player. Simple Makes organising the table better too as there isn't five permanently open PHBs around. |
| #41The_Rooster_02Jul 16, 2008 14:11:49 | if they were offered for sale and printed on cards similar to the stock used for MtG cards or playing cards. It would be a simple easy way to keep track of powers and abilities and would look good at the table. Would anyone else be interested in something like that? I think printable power cards are one of the D&DI features. That's one of the useful sounding benefits to me. rooster |
| #42legdiwenaJul 16, 2008 14:24:39 | A set of cards for racial powers would be nice too. |
| #43penhallJul 16, 2008 15:06:15 | I am not interested in printouts. I'm proposing professionally printed well designed power cards. I realize that I can print something out on my home printer or handwrite things on index cards. I would be willing to pay WotC for a product that would let me not have to do either. ^^^ QFT M:tG quality cards. Have a Core set from the PHB. "Booster packs" from splat books, Dragon articles, etc. No "collectible" aspect. Just the tools to play the game. Honestly, I can't imagine why they didn't have this ready to roll with the 4e release. Big miss by their marketing team. I'd be willing to pay around $20 dollars for a "Core set" of preprinted power cards. You could also break it down and have "Class" decks, allowing players to buy them individually, as they play different classes. Have a "Monster Manual" deck for the DM. Seriously, please tell me somebody at WotC is working on this. I'm hoping that there was some sort of financial reason (risk vs reward, prohibitive manufacturing cost) that kept this from launching at release vs oversight by the marketing/R&D team. If not, then somebody needs to get slapped around. This is a no-brainer. |
| #44ElendurJul 16, 2008 18:21:28 | By the way, the new character sheets come with some pretty nice blank power and magic item cards, enough for one or two characters. They are color, on cardstock and have nice back graphics. Not as nice as magic cards or anything, and you have to fill them in yourself, but not bad. Comes with two each of the standard and landscape character sheets. And a folder with Wayne Reynolds art on the cover (which is worth the $10 for me right there). |
| #45master-of-puppetsJul 16, 2008 18:41:38 | ok you ask and the DM says as you wish, but... youll have to fill them, print them and make them, and I will let you chose how... main page http://magicseteditor.sourceforge.net/download power cards http://mtg.pifro.com/viewtopic.php?f=20&t=365 Monster stats cards http://mtg.pifro.com/viewtopic.php?f=20&t=371 |
| #46shakedown47Jul 17, 2008 14:20:59 | Photocopying the pages the powers are on and then cutting them out into squares to take along works just fine for me. Cheaper than a new product, too. |
| #47gonzomike64Jul 19, 2008 20:34:28 | I scanned the powers,copied and pasted the powers for my character on a sheet and printed it out. Works quite well.. |
| #48suin_lightbowJul 20, 2008 10:52:19 | "Merchandising!were the real money is made"....no-just kidding. I would also by these cards, it was one of the first things that occured to me as I read the phb. I'm (also) getting a little concerned about DDI, hope they haven't stretched them selves too thin! |
| #49PsikerlordJul 21, 2008 3:51:44 | As long as the cards are not random, I would almost certainly buy them. If they also had a cool picture related to the power, it would become a MUST HAVE. Great for enhancing tactics mid game, and just plain fun - whipping out the right interrupt power, or slapping down that daily power in the middle of the table when you need it. Bring it on WOTC! I would pay say $20 for a power card pack for PHB wizard powers, for example. Each player would just have to buy their own pack, depending on what class they choose. Fine with me. |
| #50kaiusJul 21, 2008 6:53:46 | No, it would be useless to try to collect the powers your character had. It would have to be the all the powers available to the class/race in one package or it wouldn't be practical. Its not really practical to have monsters as random collect-a-pack either but WoTC gets away with it. Cards would be nice though, but I prefer to have MY characters attack and damage already calculated into the power. When I make NPC's I copy the format from the MM, where all the powers are laid out and attack bonuses and damage are already calculated so its fool-proof during the game. |
| #51GrazelJul 21, 2008 11:56:28 | Its not really practical to have monsters as random collect-a-pack either but WoTC gets away with it. Well they get away with it on the mini's because they are a seperate game from D&D just related and the pieces can be used in D&D (any edition). I don't see them doing any power card packs as random unless they can find a way to turn them into a game of their own as well. |
| #52jprostovichJul 21, 2008 12:26:42 | I found some great power cards online for all the classes and racial abilities, in full color (sorry, I don't have the link anymore). Each card has a field you can hand write in your bonus it hit and damage. I ran my first game without them, then handed them out to my players for the second game. They worked amazingly. When an encounter or daily power was expended, the player handed the card to me. Everything was all right there on the cards. The only problem was printing and cutting them out. I don't have a pinter that prints on cardstock, so I had to print pages, and use spray adhesive to fit about 6 sheets (8 cards per sheet) to a large piece of poster board. Then cut them out. I definitely don't want to be doing that for all 95 pages of cards. I would totally pay $10 a pack for class specific cards. As long as they had blank fields you could write in your attack bonuses and damage. |
| #53mechascorpioJul 21, 2008 12:35:23 | Originally, I thought this was a great idea, and I would certainly be one of those happy to pay for decks of professionally printed cards. But over the weekend, I spent hours on the paper cutter slicing my way through sheet after sheet of homemade cards; pretty much everything for Levels 1-6 of each of the classes (Encounter, Daily, At Will, Racial, etc.), plus magic items and artifacts. They look great, but I realized that over time, this is just going to keep going on with new cards possibly introduced with nearly every issue of Dragon or Dungeon, every new splat book, the next PHB, and so on. There's no doubt that cards can be a real boon for the game, but it will probably be impossible to ever retail sets of cards for such a living and breathing game. Especially when it's hard to mass market such a series of publications (that is, it may only make financial sense if the publisher can convince everyone to buy everything, and to keep on buying). We're already into hundreds of cards, and that doesn't even include the possibility of monster cards. Perhaps the best approach really is some sort of official electronic-based "print your own, just what you need" system. Something that was always up-to-date, form-based and created PDFs on the fly to download and print, perhaps tied into the character generator. Again, I'd buy nice cards at the store if they were available. But something tells me that if I bought "The Warlock Pack", it would be out of date in a few months, and I'd still be stuck printing my own. |
| #54The_Rooster_02Jul 21, 2008 12:53:46 | I believe printable power cards are supposed to be part of the D&DI subscription. rooster |
| #55narukagamiJul 21, 2008 13:19:23 | Well they get away with it on the mini's because they are a seperate game from D&D just related and the pieces can be used in D&D (any edition). I don't see them doing any power card packs as random unless they can find a way to turn them into a game of their own as well. I can see them turning the power cards into a card game all its own for this purpose. Something like UFS but with D&D characters and monsters. You and I better get credit for this idea if they do it.:P |
| #56horus_xciiiJul 21, 2008 13:57:05 | I wouldn't buy them for the same reason I won't buy miniatures: I don't need 'em. With 20 minutes of work, a pencil, and a pack of index cards I can do the exact same thing without spending money. |
| #57ElendurJul 21, 2008 15:41:42 | Blank cards also have the benefit of being able to write in your exact modifiers, and any bonuses from feats and such. |