| Post/Author/DateTime | Post |
|---|---|
| #1ultimate_capMar 02, 2010 9:20:06 | So, who all is actually excited about Gamma World? I admit I "want" to be excited, but I find myself cautiously optomistic. I read several different opinions on these cards, but I have to admit that I'm not liking the thought of them, however, i think i will have to see how they play out "in game". And how mandatory they are, or not. |
| #2mouthymercMar 02, 2010 9:53:20 | I'm liking everything I've seen so far. Especially the character creation. The cards are gimmicky, but that works for my table. My players love stuff like that. |
| #3GhostStepperMar 02, 2010 10:12:44 | I'm probably more excited for Gamma World than anything else i've seen for 4e so far. Dark Sun is/was my favorite traditional setting, but getting Gamme World in the same year is ridiculously amazing. The only thing i don't like is the random boosters. The format forces you to spend many times the money that you would otherwise to get the same amount of options that you would in 4E. I plan on buying the boxed set, Far-go and Legion of Gold, but will have a stack of index cards as a proxy for the complete booster set. I want to use the extra options and i'd really like to pay WotC for some nice cards, but forcing me to ultimately spend a ridiculous amount of money in order to get all the options is unreasonable, IMO. |
| #4Janx_14Mar 02, 2010 10:15:01 | I'm not really a fan, but I won't ruin others fun. However, I'm interested if the weapons are balanced enough to work in normal 4e. |
| #5ultimate_capMar 02, 2010 13:04:54 | I'm probably more excited for Gamma World than anything else i've seen for 4e so far. Dark Sun is/was my favorite traditional setting, but getting Gamme World in the same year is ridiculously amazing. I agree with you 100% ghost. I will likely do the same thing. If everyone in my group wants to buy a deck or two, fine, but then let's combine what we have and use index cards to make multiple copies/more cards. I really hate that they did this. I love the setting, but good grief do I hope they pull it off well. Also, beyond the cost, I really need to see the cards in play. Just don't get good vibes from the cards mechanic. |
| #6grehnheweMar 06, 2010 12:27:02 | I have decided to remain optimistic toward what the configuration of this product will be (as I can't change it), and the way in which I will be using it. My players an I will probably utilize GW as a side game. A game to play if we find we have another day during the week to get together for gaming or if one of our regular players is out of town. Since we all know 4e, I am sure we will all find the game easy to learn and play. While the inclusion of "cards" is different and perhaps a little odd compared to what we are used to, I think we all enjoy the random potential it will create. I am sure we will all find them to be an interesting element. Now that I know a little bit more about the game from reading the forums, I will design adventures that will mesh well with the game as it is intended. I figure we can all chip in for the game itself and some of the boosters, and it will still be less than the cost of us all to go see a movie for example. While a movie supplies a couple hours of entertainment, a new game has the potential to provide many hours of enjoyment. I hope this product is the tip of the iceberg in regards to non-fantasy rpgs from WotC. I look forward to future releases that can be enjoyed as side games, but I would also like to express my desire for completely compatible non-fantasy games as well. It would be great to have fantasy, sci-fi, contemporary and steam-punk rules that are intended to mesh with each other. |