Leery about Gamma Wolrd

Post/Author/DateTimePost
#1

ultimate_cap

Mar 02, 2010 9:20:06

So, who all is actually excited about Gamma World?  I admit I "want" to be excited, but I find myself cautiously optomistic.  I read several different opinions on these cards, but I have to admit that I'm not liking the thought of them, however, i think i will have to see how they play out "in game".  And how mandatory they are, or not.

I'm really curious to see how gunfire is going to work, and how powerful/deadly different types of guns are going to be.

Curious to see what future technology they put in there as well and how it works.  One thing I really liked about the D20 Apocolypse expansion was the inclusion of different "settings" insofar as how far after the catalysmic event does the post apoc setting take place?  They also gave different scenarios for what actually cuased the end of the world.  I really hope they put this much effort into the GW settings.

I have several ideas for that type of setting, I just remained very low with my expectations.  I don't mind that they game only seems to go to 10th level (heck, you can slow down the progression to make the tier last longer), but if it's good, I can't help but think I'd like to see continued support in the way of modules/adventures, at the very least...and not just booster packs for cards (I really hope there are rules included for either playing without the cards, or combining the cards into one deck that everyone draws from, so players don't feel pressured to have to go out an purchase cards to keep thier characters competative.

Thoughts on GW in general?  Excited?  Not so much?

#2

mouthymerc

Mar 02, 2010 9:53:20
I'm liking everything I've seen so far.  Especially the character creation.  The cards are gimmicky, but that works for my table.  My players love stuff like that.
#3

GhostStepper

Mar 02, 2010 10:12:44
I'm probably more excited for Gamma World than anything else i've seen for 4e so far. Dark Sun is/was my favorite traditional setting, but getting Gamme World in the same year is ridiculously amazing.

The only thing i don't like is the random boosters. The format forces you to spend many times the money that you would otherwise to get the same amount of options that you would in 4E. I plan on buying the boxed set, Far-go and Legion of Gold, but will have a stack of index cards as a proxy for the complete booster set. I want to use the extra options and i'd really like to pay WotC for some nice cards, but forcing me to ultimately spend a ridiculous amount of money in order to get all the options is unreasonable, IMO.
#4

Janx_14

Mar 02, 2010 10:15:01
I'm not really a fan, but I won't ruin others fun. However, I'm interested if the weapons are balanced enough to work in normal 4e.
#5

ultimate_cap

Mar 02, 2010 13:04:54
I'm probably more excited for Gamma World than anything else i've seen for 4e so far. Dark Sun is/was my favorite traditional setting, but getting Gamme World in the same year is ridiculously amazing.

The only thing i don't like is the random boosters. The format forces you to spend many times the money that you would otherwise to get the same amount of options that you would in 4E. I plan on buying the boxed set, Far-go and Legion of Gold, but will have a stack of index cards as a proxy for the complete booster set. I want to use the extra options and i'd really like to pay WotC for some nice cards, but forcing me to ultimately spend a ridiculous amount of money in order to get all the options is unreasonable, IMO.



I agree with you 100% ghost.  I will likely do the same thing.  If everyone in my group wants to buy a deck or two, fine, but then let's combine what we have and use index cards to make multiple copies/more cards.  I really hate that they did this.  I love the setting, but good grief do I hope they pull it off well. 

Also, beyond the cost, I really need to see the cards in play.  Just don't get good vibes from the cards mechanic.
#6

grehnhewe

Mar 06, 2010 12:27:02
  I have decided to remain optimistic toward what the configuration of this product will be (as I can't change it), and the way in which I will be using it.

  My players an I will probably utilize GW as a side game.  A game to play if we find we have another day during the week to get together for gaming or if one of our regular players is out of town.

  Since we all know 4e, I am sure we will all find the game easy to learn and play.  While the inclusion of "cards" is different and perhaps a little odd compared to what we are used to, I think we all enjoy the random potential it will create.  I am sure we will all find them to be an interesting element. 

  Now that I know a little bit more about the game from reading the forums, I will design adventures that will mesh well with the game as it is intended.  I figure we can all chip in for the game itself and some of the boosters, and it will still be less than the cost of us all to go see a movie for example.  While a movie supplies a couple hours of entertainment, a new game has the potential to provide many hours of enjoyment.

  I hope this product is the tip of the iceberg in regards to non-fantasy rpgs from WotC.  I look forward to future releases that can be enjoyed as side games, but I would also like to express my desire for completely compatible non-fantasy games as well.  It would be great to have fantasy, sci-fi, contemporary and steam-punk rules that are intended to mesh with each other.