| Post/Author/DateTime | Post |
|---|---|
| #1nostromoJun 12, 2008 19:33:05 | Anybody know if they are going to produce mass combat rules to run quick mass battles? Or something more along the lines of Tome of Battle (which i thought was a great book BTW). Anyone? |
| #2DreamstryderJun 13, 2008 0:02:53 | Dunno about mass combat. 4e's exploits are akin to ToB's maneuvers and Legacy weapons I thought are covered in the 4e DMG. ToB was a good idea, but I found some maneuvers too similar (Setting Sun for example; probably because one could only use each 1/encounter), and at higher levels I sometimes felt I had too many of them for smooth playing (that and those awesome Crusader abilities, such thorns...) Anyway, I thought 4e already has a smoother version of ToB built-in, but I haven't read thru the PHB enough to know certainly yet. |
| #3nostromoJun 13, 2008 0:32:35 | I'm a jack ass. I meant Heroes of Battle. I thought HoB did a good job of 'changing up' the environment. I am so tired of the "ok let's enter this keep and walk through 15 encounters and 5 traps". Throwing some other elements into the campaign is always nice so I was hoping for a 4e rendition of HoB. But it looks like we will get the typical splat books for the next 12-18 months. Thanks. |
| #4jerichoalarJun 13, 2008 10:33:11 | mass combat comes down to two possible methods basically: 1) the players are part of the army and not the leaders; or 2) the players are commanding the army and not really in the thick of the fighting. in the first case, just describe the battle flowing around them - run the specific fights and encounters (or one long string of reinforcements in a single encounter) that the characters are actually involved in, and let the needs of the story dictate the flow of the larger battle. in the second case, I'd use the monster creation rules to create 'monsters' that represent each discrete military unit (based on scale of conflict, this could be squads, or brigades, or phalanxes, etc.) basically the minion system writ large. - in this situation, because the players are directing these units as 'single' allies, defeating one is the same experience as any normal encounter of the same level. etc. like: |
| #5theordus_donnerschlagJun 14, 2008 12:00:55 | Are there any rules for making such an army. Can I calculete an army of mabye 100 level 10? THX |
| #6jerichoalarJun 16, 2008 14:59:26 | sure. figure out what a level 10 minion would be, give it some army like abilities in addition to whatever normal moves still make sense and give it 100hp (and similar special abilities to reflect the 1hp = 1 body idea) this is homebrew territory obv. I appreciate the compliment that it seems credible enough to maybe have real rules behind it. ![]() |