| Post/Author/DateTime | Post |
|---|---|
| #1bugpogFeb 06, 2011 9:59:25 | Here's an idea. If Wotc wants player's to purchase power cards, why not create new classes built around them. For example, they could release 4 new classes which have a special rule : your encounter powers are randomly chosen from a deck of cards. To build your deck, you have to purchase boosters packs. The booster packs would contain power cards for one of the 4 new classes. The new classes should be built around a new power source (wild magic, elemental magic, etc.) . Example of new classes built around wild power source : the summoner(leader), the alchemist (controller), the wild druid (striker). What do you guys think ? Do you have any other ideas to introduce random booster packs to players ? |
| #2Janx_14Feb 06, 2011 11:10:57 | I'd rather they not introduce random booster packs to players. That said, I do have a companion charactr with my party currently who instead of encounter powers has a wide selection of random at-wills. The players have quite a bit of fun using him. |
| #3cdtalmasFeb 06, 2011 15:25:28 | Again reminds me of the 3.5 ToB Crusader. |
| #4strand0Feb 08, 2011 2:34:01 | Here's an idea. If Wotc wants player's to purchase power cards, why not create new classes built around them. For example, they could release 4 new classes which have a special rule : your encounter powers are randomly chosen from a deck of cards. To build your deck, you have to purchase boosters packs. The booster packs would contain power cards for one of the 4 new classes. I thinkit would work. I wouldn't use/buy it, but neat. IDEA: Why not create monsters with random cards? |
| #5thespaceinvaderFeb 10, 2011 8:45:34 | Hell no. I have no interest WHATSOEVER in randomly generated PCs. A large part of the fun of D&D for me is in carefully crafting an optimised character for a given concept. Randomness and forced payment for individual character element would kill that entirely. If that's the future, there are other games. |
| #6Tony_VargasFeb 11, 2011 18:44:36 | Here's an idea. If Wotc wants player's to purchase power cards, why not create new classes built around them. For example, they could release 4 new classes which have a special rule : your encounter powers are randomly chosen from a deck of cards. To build your deck, you have to purchase boosters packs. The booster packs would contain power cards for one of the 4 new classes. Yeah, I was thinking they might go that way with 5e, sell powers for each in booster packs, you draw each round to see what power you have available... It's a tad problematic, since everyone can't buy the same cards, and producing a set for each and every class might be a bit much, even for WotC - plus, you're only selling to fans of one class. The advantage of the CCG model is that /everyone/ has to buy the product to play. A group of 6 can play D&D even if they only have one copy of each book... or one DDI account... or, for that matter, a bunch of pirated pdfs. With cards, you sell to each and every player... and if there's counterfiet cards, everyone at the table is a potential 'policeman' for you, since calling a rival on an illegal card could be to your advantage (in a competative game). Though you wouldn't get that last benefit, so much, in a CCG version of D&D, you'd still stand a much better chance of selling to every player at the table. And, the content propposition for CCGs is also very attractive. The PH contained hundreds of powers, each 'power' cost pennies, if that. An 8 card booster pack for 4 bucks pulls in 50 cents per power - and, as it's blind/random 'collectible,' you can sell the same card to the same player multiple times. Less content for more money, and every player has to buy. You can see why WotC has been so hot to move D&D even a little towards such a profitable model. Anyway, the point was you wouldn't want to segregate cards by class, since that would limit who you sell to. If you put all the powers for all the classes into blind/random boosters, you sell to everyone, and you force anyone wanting to play a certain class to buy /lots/ of boosters to get a reasonable selection of powers. Of course, you spin that as encouraging everyone to try out a variety of classes instead of 'getting stuck in a rut,' and as being part of the 'trading' aspect of collecting. The fighter-player and wizard-player both buy a lot of cards, and trade with eachother to get more of the cards their favorite character can use. Trading is part of the fun of a CCG, afterall, right? I don't think powers-as-cards are going to be introduced into 4e, though. Resistance would be too great. If WotC can make it work in 5e, they'll be succeeding beyond any expectation they have a right to. However, I think the next CCG possibility for D&D after Fortune Cards might very well be magic items. Using the Gamma World model, you could sell magic item boosters to players to build a 'player deck.' When the DM says you find a magic item, you draw from /your deck/ (rather like your wish list), and get whatever item you pull. Sound improbable? Gamma World already does this for 'Omega Tech' - which correspond roughly to magic items - and Essentials has moved magic items to a common/uncommon/rare system. Sound familiar? And the MME - the book of magic items on the schedule - has been canceled... |
| #7strand0Feb 14, 2011 3:30:25 | Hell no. Well... I was thing interns of a FRPG in general. Whether is has the D&D logo on it was pretty much irrelevent to me. This topic is in the wrong section isn't it. Not a new product, but somebody's idea for a game system. |
| #8GarthanosFeb 25, 2011 7:41:40 | Critical hits with just more damage are boring a deck of critical hits would be interesting. It could and should be tailored to the powers of the character but still be flexible and varied (minimum deck size and minimum repeats) I like the randomized encounter powers if they are still only once per encounter they dont need to be at-will potency. I like the fortune decks in concept and think I will purchase some this coming payday. But I would like the better art like MTG cards. |