| Post/Author/DateTime | Post |
|---|---|
| #1shadowcraftJul 21, 2009 13:22:19 | I would serious like to know why one of the most beloved schools of magic has not been reintroduced back into the game? We have animate dead as a 9th level spell from an online module, necromancers as villians in the P2 adventure, but nothing that allows people to play necromancers??? As far as the wizard class is concerned, some people say it's fine. Some people say it's a joke. Me personally, I think if you are going to introduce some of the "schools" as wizard builds, then you should do them all - it would have made sense to do that in a book that is dedicated to arcane magic - oh wait, they made that. Why wasn't it part of Arcane Power??? It would have been the perfect place for necromancers. There are signs all over the forums about how much the developers love necromancy. Hell, it was even stated in one of their podcasts - yet we have nothing. Are you seriously going to make us wait 2 MORE YEARS for Player's Handbook 4???? ARE YOU SERIOUS???!!!! I would sincerely hope that this is not the case. I understand that people after reading this post are going to sit back and probably flame me for stating my opinion. Fine, I don't care - I'm just sick and tired of playing characters that are not what I want to play - please release the necromancer. |
| #2EnclaveJul 21, 2009 13:23:23 | It'll probably be in the Shadow Power source which my guess will be in 2011. It definitely won't be next year since since the Psionic power source is 2010. edit: Also as I recall there are some necromancy options in Dragon. Though probably nothing like what you are wanting. |
| #3EnclaveJul 21, 2009 13:27:10 | Sure, if you want it to be DDi exclusive. I personally wouldn't have a problem with that, but I'm sure many people would have a problem with that. |
| #4MatthiasKaiserJul 21, 2009 13:38:01 | They've got to come up with a way to make it feel like necromancy, and yet still be balanced and fun. I'd rather not have necromancy as a player option than have to wait while one player plays out the turns of his two dozen minions, like I did in 3.5. |
| #5EnclaveJul 21, 2009 13:56:37 | They've got to come up with a way to make it feel like necromancy, and yet still be balanced and fun. I don't think you have to worry about that. I suspect it'll be handled much like the Rangers animal companion. Basically, you'll get 1 powerful undead servant and that's all. No more army of skeletons. |
| #6sallaJul 21, 2009 13:59:07 | They also need to figure out what else necromancers do, since a class's power list can't be all summons, and how they do it in differently from everybody else. |
| #7MatthiasKaiserJul 21, 2009 14:02:12 | I don't think you have to worry about that. I suspect it'll be handled much like the Rangers animal companion. I doubt that this is going to satisfy many people. |
| #8EnclaveJul 21, 2009 14:05:43 | I doubt that this is going to satisfy many people. Well they can be disappointed. Balance is rather important in 4th ed unlike in previous editions. If they do get more than 1 pet you can bet they'll only be able to command 1 pet per turn. |
| #9chanter_houndJul 21, 2009 14:13:28 | For a necromancer, It could certainly be a paragon path for wizard. Heroic necromancer like spells would be mostly things like Fear or Drains like ray of enfeeblement. A Daily power "Disrupt" could be a simple ray attack that is highly effective only against undead, but does almost nothing to the living. (Or even absolutely nothing) There could be a few all or AoE attacks, such as Grasping Hands, a spell that causes a bunch of zombie hands to burst from the ground grabbing anyone in the AoE as long as it lasts. The necromancer paragon, gives you the Undead Minion. An incredibly powerful minion that could take the role of a striker or defender. Rather than dieing, it becomes disabled and can be resurrected by the necromancer. Like a Grafting in 3.5's book of the dead, you can switch out pieces of it for different powers. (Feats are needed here.) |
| #10burningroseJul 21, 2009 14:24:14 | Heroic necromancer like spells would be mostly things like Fear or Drains like ray of enfeeblement. A Daily power "Disrupt" could be a simple ray attack that is highly effective only against undead, but does almost nothing to the living. (Or even absolutely nothing) No one would ever take that power. |
| #11MatthiasKaiserJul 21, 2009 14:25:04 | Well they can be disappointed. Balance is rather important in 4th ed unlike in previous editions. If this is the only viable route for necromancy - which I agree it probably is - then I think the better move would be to not release it as a PC option. It's a particularly weak, watered-down interpretation of the theme. |
| #12the8bitdeityJul 21, 2009 14:33:17 | Well, if we turn to Diablo 2 as a possible concept. You've got 2 concepts basically 1) Summoner 2) Direct Damage Both could be interesting interpretations of a striker. |
| #13Zorae42Jul 21, 2009 15:40:59 | Well, if we turn to Diablo 2 as a possible concept. You've got 2 concepts basically You could also go with drains, making them a faux-healer. So you could drain the enemy's health and give it to you/an ally, give up some of your own hp in order to get bonus to damage/attack rolls, take one ally's health and give it to another, or for a feat you could get a bonus to damage/attack for every undead/dead creature on the field. There are tons of cool concepts you could explore. In fact, there's probably enough to make multiple classes based on 'shadow power'... Maybe a Necromancer for uber summoning and direct damage, a Shadow Knight for a tank or healer? (like a paladin but evil), and a Defiler for drains/enfeeblement to be a healer or controller? |
| #14MaoiNekoJul 21, 2009 15:48:14 | I want armies of skeletons or zombies. You could make the "pet" actually a mob that does aura attacks. That wouldn't give a whole bunch of extra actions and still fit with the theme that I'm sure most would want. Of course, I see this as just one possible build and would like other options available. |
| #15EnclaveJul 21, 2009 15:52:54 | That wouldn't realyl make sense. How can you have a swarm of medium size creatures? Just doesn't work with 4th ed mechanics. |
| #16sallaJul 21, 2009 15:59:16 | That wouldn't realyl make sense. How can you have a swarm of medium size creatures? Just doesn't work with 4th ed mechanics. Yes and no. Open Grave has a swarm for Medium or Large creatures, called a 'throng'. It's zombies in that book, but it could be easily adapted. WotC also needs to remember that undead creation is only a small part of what necromancy can entail; if there is an undead sidekick, it needs to be one possible build, not an automatic presence. |
| #17TzepishJul 21, 2009 16:49:12 | There was a web supplement (maybe it was in dragon) that had an "angry mob" monster, a gargantuan swarm of humanoids. |
| #18burningroseJul 21, 2009 16:50:41 | Yeah, Death magic means:
There's a lot more than just, "Look, Zombies!" |
| #19sallaJul 21, 2009 16:52:06 | Yeah, Death magic means: Exactly. The Necromancer could be the Shadow Leader, since necromancy is life *and* death stuff ... which means healing powers. |
| #20NautilusJul 21, 2009 17:04:10 | I would've liked to have seen a necromancer in the PHB3, but it's not to be. Unless they release it as a DDI exclusive, we'll probably have to wait for PHB4. It'd only show up in a setting handbook if they released Ravenloft. I'm expecting them to come up with some new twists on the old pet mechanic, and as for minion swarms, that could be handled by damaging zones or something. Probably something. |
| #21stogoeJul 21, 2009 17:47:35 | I can imagine that the summoning rules would work well for raising the undead. |
| #22NautilusJul 21, 2009 18:34:57 | I can imagine that the summoning rules would work well for raising the undead. Yes, with a few possible differences. There might be a way to disguise undead pets, or summon & dismiss them. While townsfolk may be able to tolerate a ranger's wolf or giant spider, having a skeleton or rotting ghoul trotting round is something else. Of course it could be ignored, and left to the DM to decide whether it actually matters. There might not be a raise ritual - if the necromancer's pet is destroyed, he has to get another one. In-combat summoning powers would probably work much the same as others, but might make use of existing corpses. Another avenue I see necromancers possibly exploring is possession. Not domination, but fully possessing an enemy, like in the old magic jar spell. The foe could, while the possession lasts, be treated as their summoned pet. |
| #23marius4Jul 21, 2009 22:18:52 | In-combat summoning powers would probably work much the same as others, but might make use of existing corpses. This. Though it could be problematic when fighting one BBEG (though maybe that'd just be a strengths/weaknesses issue). However, what about C.O.U.S.'s......Corpses of Unusual Size??There are lots of really good ideas on this thread! ![]() In addition or as an alternative to the horde thing, maybe the necromancer could have multiple creatures but still be restricted by using personal actions. That might be a good way to spread out control, i.e., a good parallel for "Target: One, two, or three creatures." Ex. The necromancer has four zombies around the battlefield. S/he can use a standard action to make one zombie attack, a move action to make another zombie restrain/grab a target, and a minor action to reposition a third zombie while the fourth just chills (perhaps able to threaten and flank?). (I don't know if there are already summons-type spells that let you do this with multiple creatures.) |
| #24chanter_houndJul 21, 2009 23:50:21 | No one would ever take that power. I doubt it. There is always a need to disrupt undead at times. Esspecially if the necromancer is released with a whole slew of undead things.. like a ravenloft expansion... Or is it ravenholm? Either way its not an every day sort of power like magic missile, sure. |
| #25Alex_Jul 22, 2009 0:13:01 | It should be worth noting that the Cleric gets a whole slew of conjurations that call forth on spirits, ghosts, and other beings to fight for them. The Wizard also has many classic necromancy spells and the Dark pact Warlock has a very "steal your life to strengthen my own" vibe. There's also a DDI article that gives half a dozen or so new Necromancy themed spells to many of the Arcane and Divine classes, including ones that create undead. |
| #26undraveJul 22, 2009 0:15:36 | Disrupt Undead would make a nice class feature if you ask me. Its like Turn Undead, its not useful all the time but its pretty kickin' when you have it. Maybe the Necromancer would be more like the Shaman than the Beastmaster, with the basic pet being a class feature and the conduit for attacks. Throw in dailies that modify the basic undead or even summon other helpers with instinctual actions. I could also see some conjuration similar to those the Cleric got. Like a daily power that summons 3 or 4 Skeletons that can only make opportunity attacks and flank, they can be destroyed by inflicting a set ammount of damage and can all be moved by spending a single move action. |
| #27darth_azalinJul 22, 2009 0:16:19 | It'll probably be in the Shadow Power source which my guess will be in 2011. He could be in the Arcane Power 2 book. They probably will release 4+ power books a year. Since we have Martial Power 2 in March. |
| #28haplo81Jul 22, 2009 0:28:12 | I'd personally like to see it give you a companion similar to beastmaster Rangers and spells that summon monster throngs. |
| #29sallaJul 22, 2009 0:45:27 | I doubt it. Why would you take a power that only hurts undead when you have access to powers that hurt everything? Unless your DM is throwing a themed, undead-heavy game at you, the power is going to be useless over 95 percent of the time. |
| #30EnclaveJul 22, 2009 1:59:02 | He could be in the Arcane Power 2 book. The only way it would be in Arcane Power 2 is if it's an alternate Wizard build. However since Necromancer will most likely be a Shadow class then no, it wouldn't be in AP2 since there's no way any XP book would be use to introduce a power source. |
| #31chanter_houndJul 22, 2009 6:57:20 | Why would you take a power that only hurts undead when you have access to powers that hurt everything? Unless your DM is throwing a themed, undead-heavy game at you, the power is going to be useless over 95 percent of the time. because i suspect if there is a release of the necromancer, there is also a release of some heavy undead themed campaigns. And i suspect that it will hurt other things, unless you know, its like a cantrip? |
| #32EnclaveJul 22, 2009 12:26:06 | We were specifically told why the Monk was changed to Psionic and that's because they didn't have enough to really support the Ki power source. They've also stated that Shadow and Elemental are on track. Basically, they aren't being changed up. Additionally since the Assassin is Shadow power source that flat out confirms that the Shadow power source isn't going to be eaten up by another power source. So basically, no, you aren't going to get a Shadow power source class in Arcane Power 2, it'll come along with likely the PHB4, the PHB that most likely will introduce the Shadow power source. Now yes, Assassin comes before it. However since that's a DDi exclusive it doesn't really count as the introduction to the Shadow power source. Also, it wouldn't make a lick of sense to include Necromancer in Arcane power if it's a Shadow class since Arcane power is a book for Arcane classes, not Shadow classes. Also, look in Martial Power and Arcane Power, neither of those books added new classes but rather new builds to existing classes. Basically, unless Necromancer becomes a new build to the Wizard then it's definitely not going to be in Arcane Power 2. Also, while the idea that Necromancer is in the Shadow power source is just a theory, it's a theory that makes a whole lot of sense. |
| #33vebrandssonJul 22, 2009 23:03:01 | Sure they made summoning/conjuration and illusion wizard builds, but I'd be surprised to see a number of the old schools back. Also given the Martial Power 2 playtest it may not contain new builds, but instead new options for all characters. Furthermore go look at the old schools, divination has been eaten by rituals, abjuration has been set back to a handful of utilities, the war wizard has eaten invocation/evocation, and don't even get me started on schools of effect. We will NOT see all the old schools back. To top this all off the swordmage is the result of taking one 2e character kit (maybe it was a 3e PrC as well I know not) called the bladesinger and turning it into a whole class, if they are willing to do that then taking an entire school of magic and making it a class is far from far-fetched |
| #34princemerciaJul 22, 2009 23:06:58 | Here's something to chew on. If Ravenloft IS the new campaign announced next month, Necromancer being introduced would fit nicely in that book. |
| #35wilwarinandamarJul 23, 2009 0:02:25 | I've been dying to play my Halfling Necromancer for a long time. It would be really nice to see some kind of official release for it. I could homebrew it, but I don't trust my own skills well enough to create a good balance. |
| #36Duke5150Jul 23, 2009 3:43:49 | DDI material is pointless as more than half the people who play D&D4th probably don't even participate on this site let alone pay for something that should come with the books they buy. DDI is the single thing I hate most about 4th edition and plenty of people share my feelings on this. That being said, I don't think 4th edition is very "bad guy" friendly. It seems to push people towards playing heroes with the option of playing a neutral hero. But there are not many options to play the villain. So we may never get a necromancer build. If any classes/races are DDI only, its going to upset a lot of people. Might give "ragequitting" a new name. Thankfully my focus is 3.5 and I only dabble in 4e.;) If we do get a necromancer set up, I could see raising weak little minions, buffing them up and sending them off to kill, then turning them into walking bombs. "Go ahead and hurt my minion, I dare you." (explodes on contact) Poison bombs or negative energy bombs would be fun. I could also see necromancers using curses to steal life or add negative status affects to opponents. For every hp I steal from you, I gain 1 hp in return. Everytime you move, you take X damage. Everytime you deal damage, I gain X life. 4th edition is already MTG+wow rpg, might as well stick with it.:P |
| #37princemerciaJul 23, 2009 8:53:30 | DDI material is pointless as more than half the people who play D&D4th probably don't even participate on this site let alone pay for something that should come with the books they buy. DDI is the single thing I hate most about 4th edition and plenty of people share my feelings on this. IF MTG+wow is the 4e trend, then all is still not lost. Black Magic is fairly 'evil' in MTG and wow has the Forsaken you can play. I still see necromancer fitting into this game nicely. |
| #38EnclaveJul 23, 2009 12:56:09 | Necromancers ARE arcane spellcasters. Just because its rumored that they have the shadow power source, i.e. their powers derive from something in the shadowfell, doesn't stop them from being ARCANE. You need to stop thinking that this is one of the previous editions. Shadow has it's own power source now. So if the Necromancer is a Shadow power source class then no, it is NOT an Arcane class, it's a Shadow class. |
| #39undraveJul 23, 2009 23:54:02 | DDI ALREADY has exclusive content: Revenant and the upcoming Assasin. And if DDI didn't exist you wouldn't find it in the same book as the rest of the stuff, be sure they would sell it to you in one way or another. |
| #40burningroseJul 23, 2009 23:59:19 | Necromancers ARE arcane spellcasters. Just because its rumored that they have the shadow power source, i.e. their powers derive from something in the shadowfell, doesn't stop them from being ARCANE. If you go to the unofficial compilation of all confirmed future releases thread, you'll find that WotC has been quoted that they will cut down on Necromancy spells for wizards in order to make room for a necromancer class. Granted, it was a while ago, but that barely changes anything, since they've only released like 4 necromantic wizard spells. And if DDI didn't exist you wouldn't find it in the same book as the rest of the stuff, be sure they would sell it to you in one way or another. This. WotC is a company. When they make content, you pay for it to use it. If it was in a book, you'd pay for it. DDI is no different. The only valid complaint I can really see is if you would have been pirating PDFs of the books anyways, and saying "*Blank* is a stupid business tactic because it keeps me from stealing from them" is hardly a valid complaint. |
| #41zillahJul 24, 2009 0:01:40 | i would just like to add my 2 cents and say that i loved playing a dread necro in 3.5 and would love to do it in 4.0 |
| #42ragecage79Jul 24, 2009 1:45:51 | Why would you take a power that only hurts undead when you have access to powers that hurt everything? Unless your DM is throwing a themed, undead-heavy game at you, the power is going to be useless over 95 percent of the time. It's possible that it would be something akin to the channel divinity powers of clerics. Perhaps just a built-in extra class power that scales to level or tier. |
| #43Chameleon-XJul 24, 2009 14:47:10 | A few things: 1) I think that the Necromancer will definitely be a Shadow class, and not an Arcane one. Most likely it will be a Controller with Leader-like qualities (i.e. "Lifetap" powers that drain HP from enemies and give it to allies), with plenty of powers which summon undead, or dominate enemies who are unconscious, and things of that nature. Hell, they might even have a "level drain" effect, if WotC can find a way to balance it. 2) I think that most likely the Necromancer will be in PHB4, as that's the most likely book to include Shadow classes. However, one very obvious possibility which I'm shocked that no one seems to have pointed out (though I may be wrong, since I only skimmed this) is that the Necromancer may very well be released as a Playtest long before the PHB4 is released in 2011. It's likely the Developers have been working on the Necromancer for quite a while, so maybe if we put some pressure on them they'll give us a playtest. :D 3) I think the undead "pet" is a viable idea, but really doesn't capture the flavor of the class. "I'm a beastmaster ranger, except with a Zombie Dog as my pet" doesn't really scream "Necromancer" to me. My personal take on it is this; You should have a power that lets you resurrect a number of medium humanoids who have been killed that encounter equal to the relevant ability modifier (probably either CHA or INT), and they become a certain type of undead (zombie, skeleton, etc) who follow your commands like Summon Creatures. I think that you should be able to command one Zombie to move with a Minor Action, or all zombies to move with a Move Action, but only one Zombie should be able to attack per turn unless you spend an action point. Also, the summoner build should have special attacks that utilize your zombies as the origin of the power. This could either be a Class Feature that works something like Channel Divinity, or it could be worked into the effect of various Daily Powers for the summoner build. 4) I agree that no one in their right mind would chose, as their only power of a particular level, a power that only works on Undead. If that kind of power is included at all, the only logical course of action would be to provide it either as a free class feature, and/or simply to allow the power to do meager damage to living creatures and more significant damage to Undead. Perhaps a power that scales up its damage according to how little HP the enemy has remaining (with Undead being considered "negative HP")? |
| #44felldrawJul 25, 2009 16:50:28 | What if they made Necromancy a pact? It may be unconventional but in 4e it seems to make more sense for this to be part of the warlock class. It could be Pact to the Damned or something. ![]() ![]() ![]() |
| #45Kaviyd3Jul 26, 2009 12:37:03 | I don't think you have to worry about that. I suspect it'll be handled much like the Rangers animal companion. For an example of how to handle multiple undead servants, see the 25th level daily wizard power Summon Abyssal Horde in Arcane Power. This power gets a wizard three of a monster that he can summon one of at 5th level. He can make all of them act with one action, but they all have to take the same action. I could easily see that Animate Dead spell at 9th level being scaled up to 29th level the same way. Also, I think Open Grave has a ritual that creates an undead servant (mainly for hauling stuff, not fighting). I remember our party's cleric of the Raven Queen threatening dire consequences if any of our party's other ritual casters ever made use of that ritual. |
| #46sallaJul 26, 2009 20:07:23 | It's possible that it would be something akin to the channel divinity powers of clerics. Perhaps just a built-in extra class power that scales to level or tier. True, if you make it a freebie, I suppose it's palatable. |