| Post/Author/DateTime | Post |
|---|---|
| #1Crimson_ConcertoJul 26, 2010 0:43:55 | We all knew about the Sorcerer-King Pact for the Warlock, and after the Darkness Pact in the FRPG, I didn't really very much of it, but what I totally didn't expect at all was this: "New Builds: The wild battlemind, the arena fighter, the animist shaman, and the sorcerer-king pact warlock are new class builds suited to the Dark Sun setting." Wild Battle-Mind? Arena Fighter? Animist Shaman? Have I just been totally out of the loop or is this the first that we've heard of these builds? I honestly don't know what to expect at all here, and I'm not totally sure how I feel about these builds being present in a campaign setting book. What do you think that these builds will be like? I suspect that the Arena Fighter will be DEX-based or CHA-based, proably with light armor, but I'm stumped on the Wild Battlemind and the Animist Shaman. |
| #2EisenritterJul 26, 2010 1:11:40 | Not too sure about wild battlemind or arena fighter, but animist shaman looks like... well, you ever watch/read Shaman King? Kinda like that. Gets a new at-will what makes your buddies melee attack, but pops your SC in the process. |
| #3greatfritoJul 26, 2010 1:49:28 | I haven't heard of the Wild Battlemind or Arena Fighter before, either. (Like, at all.) I had heard of the Gladiator theme, which is described as "Warrior forged in the arena." Other than being for multiple different classes, I'm curious how Arena Fighter will differ from it. |
| #4BeraJul 26, 2010 2:23:32 | We've actually seen three of those build names appear on the preview characters, though how they differ from other builds isn't particularly clear. Kindrok is an Arena Fighter (Gladiator). Pak'cha is an Animist Shaman (Elemental Priest). Vinara is a Sorcerer-King pact Warlock (Templar). So the new battlemind option is really the only new one. I'm guessing that the Arena Fighter is to the gladiator theme like the Sorcerer-King pact is to the Templar. Animist shaman seems to give options for the spirit companion to "possess" allies, helping their attacks and perhaps making the shaman a bit less complicated for new players. Perhaps the wild battlemind is a bit like the wilder? |
| #5DuskweaverJul 26, 2010 2:36:56 | We've seen a power from the animist shaman build here. The actual companion spirit class feature name is 'Elemental Spirit' (which is going to feel a bit odd outside of Athas, IMO) and it's a Wis/Int build. I strongly suspect all or most of these new DS builds will use either Int or Dex in some way, to make them light armour builds (since clanking about in heavy armour on Athas is conceptually a bit wierd). In particular, I'd be willing to bet that the 'wild' battlemind is explicitly a light armour version of the class (though whether that's done by making it an Int/Dex-secondary build or by allowing it to add some other stat to AC I can't guess). |
| #6celticmuttJul 26, 2010 3:09:29 |
Yes. ![]() |
| #7Crimson_ConcertoJul 26, 2010 3:11:35 | Oh. Well, now I feel bad. ![]() |
| #8MarandahirJul 26, 2010 7:02:58 | Yeah, Wild Battlemind is the only as-of-yesterday unheard new build in Dark Sun. Animist Shaman confuses me, though: some of the powers we've seen of it use Int-riders, but the only Animist Shaman we've seen nearly dumped Int (11 at 1st level) in favour of Con (14 at first – Wis was at 16). Also, Animists seem to take advantage of more of those Ancestral Warrior and Howling Spirit powers that didn't seem to fit any particular pact. |
| #9KoboldAvengerJul 26, 2010 9:36:01 | I don't think the example battlemind they had was of the new build, but was instead a resilient battlemind. So we're getting something completely new. As for Wild Talents, I wonder if that will be just like the abilities from the introducing psionics article, where they were effectively boons. |
| #10efutchJul 26, 2010 9:54:45 | Awesome stuff. Battleminds need new options. Fighters. . . not so much, but hey, since everyone was whining about Essentials making all the other fighter builds obsolete, now you have 6 builds. If you haven't gotten the support for fighters you're looking for yet . . . try another class? That daily utility power for the warlock is bananas. An sustain minor insubstantial at level 6? I'm totally going to get that for my assassins. Take that Shade form! This is some awesome stuff. |
| #11Janx_14Jul 26, 2010 10:45:24 | I don't think the example battlemind they had was of the new build, but was instead a resilient battlemind. So we're getting something completely new. Actually it was Quick Battlemind that was somehow using Wisdom for all its riders, unless they fixed it. |
| #12MarandahirJul 26, 2010 13:20:21 | Actually, not. It was a Resilient Battlemind: it has Battle Resilience and high Wis in both versions of Ulieth, the Elf Resilient Battlemind for Dark Sun Free RPG Day. That said, what interests me is the way they did the Sorcerer-King pact: choose your ability score. If they errata ALL Warlock powers to be like this, I'll be VERY happy, and it'll solve the Vestige Pact problem moving forward. |
| #13Janx_14Jul 26, 2010 17:18:00 | I must be thinking of the encounter program. There was some WoTC endorced D&D thing that had a Thri-Kreen 'quick' battlemind that was using Wis instead of charisma somehow, and for its ranged basic attack said to "see Mindthrust" even though it didnt have mindthrust, a psion power. |
| #14malcolm_northwinterJul 26, 2010 18:17:36 | I've found it very difficult to rely on WotC's "hey you, intern, heard of D&D? Make a character out of this book" pregens. As already stated, their battlemind was using an off-ability score and referred to a power on the psion character card; amongst other problems. That said, wasn't the arena fighter what they previewed in dragon magazine when they first introduced the idea of arena combat? |
| #15celticmuttJul 26, 2010 19:49:40 | I've found it very difficult to rely on WotC's "hey you, intern, heard of D&D? Make a character out of this book" pregens. No, that was a Gladiator set of multi-class feats. The first time the Arena Fighter was ever mentioned was in one of the Dark Sun pregen characters, where it revealed the sweet (if potentially underpowered) At-Will that allows you to use makeshift weapons. |
| #16ValienJul 27, 2010 6:22:21 | We've seen a power from the animist shaman build here. The actual companion spirit class feature name is 'Elemental Spirit' (which is going to feel a bit odd outside of Athas, IMO) and it's a Wis/Int build. That'll be odd?? Try Sorcerer-King Pact Warlock ![]() Although I am already reflufing this new pact as ''You make a pact with a creature of imense arcane power, such as an archmage, demilich, or a god of magic''. Should work wonderfully. |
| #17Kaviyd3Jul 27, 2010 10:49:22 | We've seen a power from the animist shaman build here. The actual companion spirit class feature name is 'Elemental Spirit' (which is going to feel a bit odd outside of Athas, IMO) and it's a Wis/Int build. That is a good point. In my Mystara campaign files I was all set to remove that pact -- then I realized that the Sorcerer King pact (assuming it doesn't have too nasty an overall flavor) might be used for a pact with Rad, Rafiel, or some other Immortal of Energy. Still, I will have to wait until I get the book in hand to see what I can do with it. |
| #18melloredJul 27, 2010 11:31:02 | We've seen a power from the animist shaman build here. The actual companion spirit class feature name is 'Elemental Spirit' (which is going to feel a bit odd outside of Athas, IMO) and it's a Wis/Int build. Well flavor is mutable, take that away and it's like any other pact, except more leadery. |
| #19TectuktitlayJul 27, 2010 14:10:39 | We've seen the Arena Fighter and the Animist Shaman. They are both on Dark Sun pregens. The Animist Shaman gives +2 to saves for allies adjacent to its spirit, and comes with an at-will that lets you dismiss your spirit to give an ally a basic attack (either ranged or melee) at +2 to hit (NOT combat advantage, just a bonus). The Arena Fighter was a bit less obvious. From what I can tell, an Arena Fighter deals extra damage with improvised weapons (I believe it's d8 for a one-handed, d10 for a two-handed improvised weapon. It might also come automatically with a metal weapon. That is to say, it automatically comes with a masterwork weapon (and if those require proficiencies, that comes with as well). That pregen character had no real obvious abilities, until we noticed what the improvised damage was ("Hey, why is this so high?!?"), and no resources spent for the iron bastard sword that we could see. Otherwise it came with combat superiority and challenge, from what I remember. We have also seen the Sorcerer-King Pact Warlock, who appears to be the most dpr-centric warlock yet introduced. |
| #20lizardmageJul 27, 2010 17:53:30 | Did the pregens get posted somewhere? I haven't been able to find them. |
| #21EnclaveJul 27, 2010 17:54:30 | they're around, in fact I remember finding them a month ago or so doing a google image search. To make it easier, one of the pregens names is Castri, anothers is Barcan. Searching should be easier with the names. |
| #22ValienJul 27, 2010 19:10:16 |
These ones? |
| #23lizardmageJul 28, 2010 8:09:09 | Ah, ok intersting to say the least. Thanks for the help. |
| #24DuskweaverJul 28, 2010 8:17:54 | That'll be odd?? Try Sorcerer-King Pact Warlock A powerful arcanist in any setting could refer to himself as a "sorcerer-king" and hand out power to those who make pacts with him. But, in most settings, 'elemental' implies something associated with the Elemental Chaos and the primordials, who are seen by the primal spirits as enemies to be kept out of the mortal world. 'Elemental shaman' in most settings makes about as much sense as 'paladin of Ogremoch' or 'Moradin-worshipping demon'. like any other pact, except more leadery. Also more gishy. ![]() |
| #25MarandahirJul 29, 2010 13:04:07 | That'll be odd?? Try Sorcerer-King Pact Warlock Hence why it's called Animist Shaman, not Elemental Shaman. Animism is quite a bit different, and more largely applicable. I quote from Wikipedia:
And if the power choices of the pregen character (who, notably, dumped Int despite it being the secondary for Con) are any indication, it'll have a bit to do with Ancestor Worship as well. Regardless, I can see ways to refluff all three builds revealled thus far for my more Eberron-level technology homebrew world. And I don't doubt that I could do the same for the Wild Battlemind. For example, I'm thinking of making the Templlock a pact with Efreet / Djinn, depending on how many fire or wind sort of powers fit in amongst the sand and blight ones. |
| #26DuskweaverJul 30, 2010 2:44:13 | Hence why it's called Animist Shaman, not Elemental Shaman. The build name is 'Animist Shaman', but the actual class feature name is 'Elemental Spirit'. Just like the 'Eagle Shaman' has a 'Watcher Spirit' and the 'Panther Shaman' has a 'Stalker Spirit'. It's not actually a big deal, since the class feature name is essentially just a metagame concept, but it still feels a bit odd. At least, to me, it sounds more specific to DarkSun (and more out of place outside that setting) than the Sorcerer-King Pact does. Animism is quite a bit different, and more largely applicable. Yes, I do actually know what animism is. By the default primal/Spirit Way fluff, all shamans (in fact, all primal characters) are animists.Regardless, I can see ways to refluff all three builds revealled thus far for my more Eberron-level technology homebrew world. And I don't doubt that I could do the same for the Wild Battlemind. Oh, sure. I'm likely to do the same thing with the Sorcerer-King Pact, since djinni and efreeti are powerful forces in my homebrew setting. The greatest of them are the closest thing my world has to the primordials of the default setting (i.e. ranking alongside the gods in terms of pure power), plus they live in a vast desert in the mortal world rather than on another plane, so their power should be quite easily accessible to anyone willing to trek into the deep desert and make a deal with them. I can easily insert some fluff to say that these pact-granting djinn and efreet lords are known as 'sorcerer-kings' by the mortals that deal with them. It's nice to finally have the sha'ir back again, isn't it? ![]() ('TempLock' sounds a bit iffy to me, BTW, but I guess it's better than 'SoKingLock'...) |
| #27GreenWarlockJul 30, 2010 5:46:16 | I've noticed a few people on this thread making a big mistake about the Animist Shaman. Elemental spirit isn't a shaman ability Pak'cha has, it is her theme power for having the Elemental Priest theme. So for those complaining it doesn't fit the flavor outside of Dark Sun you are absolutely correct... It just doesn't need to. |
| #28EisenritterJul 30, 2010 13:53:50 | Look at the FAQ, there's a Shaman power there. See the rider? It says "Elemental Spirit." |
| #29DuskweaverJul 30, 2010 15:46:53 | I've noticed a few people on this thread making a big mistake about the Animist Shaman. Oh, the irony. ![]() Go read post #5 and follow the link. Then we can talk about who made a big mistake. |
| #30GreenWarlockJul 30, 2010 18:08:58 | Ok, I've looked back and seen the link and the rider on the power. I've also seen this critical-hits.com/wp-content/uploads/201... (sorry, on my iPad so I can't hyperlink), it is Pak'chas character sheet and the bar on the top of the power clearly calls it the Elemental Priest theme attack. So I'd say it was more indicative that the new builds have synergy with comparable themes than the animist shaman has an ability that isn't listed on the character sheet. For full disclosure the main article the picture comes from is here: critical-hits.com/2010/01/29/dd-xp-2010-... |
| #31DuskweaverJul 31, 2010 3:40:21 | So I'd say it was more indicative that the new builds have synergy with comparable themes than the animist shaman has an ability that isn't listed on the character sheet. And why the hell would that previewed shaman power reference the name of a power given by the theme, and not the name of the theme itself? You're just grasping at straws now. |
| #32KrikaJul 31, 2010 6:18:37 | Because the shaman power is unrelated to the theme. I don't mean to sound rude, but read that sentance a few times. That is the answer. Most classes have build names, and then a diferent name for the class feature that goes with it. Build Name -> Class feature Pusuing Avenger -> Censure of Pursuit War Wizard -> Wand of Accuracy or Staff of Defense Deceptive/Scourge Warlock -> Any pact you want Protecting Seeker -> Spiritbond Quick Battlemind -> Speed of Thought power Warrior Forge Artificer -> Sheilding Elixir power Bear Shaman -> Protector Spirit Eagle Shaman -> Watcher Spirit Panther Shaman -> Stalker Spirit Animist Shaman -> Elemental Spirit It is coincidince that the class feature and theme power both have the same names. They are not the same thing, and I really doubt that they will make class powers that improve if you take a theme, because then that theme will be the only theme that the class will take. Even if they are thematically similar. Now I doubt that this will end the debate, but for the sake of the board's reputation and keeping people from getting overly annoyed, or even preventing a flame war, can we please end this debate? |
| #33HaldrikJul 31, 2010 13:24:21 | Krika: 'Most classes have build names, and then a diferent name for the class feature that goes with it' I wish that wasnt true. It is so annoying when the build name differs from the defining feature. For example, I wish the Wand Implement Mastery build was officially called the 'Wand Wizard'. In the new case, I wish the 'Elemental Spirit' Shaman was officially called the 'Elemental Shaman'. (Likewise the Stalker Spirit called the Panther Spirit or visaversa the Stalker Shaman.) |
| #34ValienJul 31, 2010 13:30:33 | A powerful arcanist in any setting could refer to himself as a "sorcerer-king" and hand out power to those who make pacts with him. But, in most settings, 'elemental' implies something associated with the Elemental Chaos and the primordials, who are seen by the primal spirits as enemies to be kept out of the mortal world. 'Elemental shaman' in most settings makes about as much sense as 'paladin of Ogremoch' or 'Moradin-worshipping demon'. Although you do make a point, I must state that I have just decided to swap all my characters, in all my games, ever, for Paladins of Ogremoch, and will never play another class again! ![]() |
| #35MarandahirJul 31, 2010 15:51:16 | Not really. Elemental Spirit means something different than Elemental in other settings. These are the elements of nature, not the elements of chaos. Just as Primal classes can use fire, cold, and lightning powers, those are elements. It's fluff, really. |
| #36GreenWarlockJul 31, 2010 17:26:48 | Wow... Um sorry an observation made about the name of an ability caused that response. That being said, I am big enough to admit I was wrong. The review copies are being handed out and people on the rpgnet and enwolrd forums are answering questions about the books. I asked for clarification on this issue. Elemental spirit is the animist shaman feature. The power I showed in my last post, the elemental priest theme power, has been renamed Spirit of Athas, most likely to avoid the very confusion I exhibited. |
| #37DuskweaverAug 01, 2010 5:26:46 | Wow... Um sorry an observation made about the name of an ability caused that response. Yes. Sorry about that. Reading my own post, it comes across as way more aggressive than I intended it to be. I was just puzzled (and a little bit exasperated) that you seemed to be clinging to something that seemed very unlikely in the face of the available evidence. Now that I'm less tired and grouchy, I can understand how the confusion arose. |
| #38HaldrikAug 01, 2010 8:14:46 | Dusk: 'A little bit exasperated' Yeah, that word exactly for me too. When I try to convey 'exasperation' in email text, its easy to come across wrongly as hostile. |