Official Kobold race coming!

Post/Author/DateTimePost
#1

Style75

Jan 28, 2012 12:56:12
Just announced at D&D XP... a full Kobold playable race writeup in the upcoming Dungeoneer book. Perhaps support for other orc/goblinoid races.

Discuss!

edit: full goblin writeup as well. The theme is underdark. No word on gnolls or orcs.
#2

FearOfTheDark

Jan 28, 2012 15:31:12
Finally!  I've been waiting for this!  The goblin especially.
#3

Janx_14

Jan 28, 2012 15:33:47
Woot!


Now we just need to push them to put kobolds in 5e PHB.  
#4

troll-gar

Jan 28, 2012 18:06:49
*gasps* KOBOLDS!!!! *dances in the street like a maniac*
#5

troll-gar

Jan 28, 2012 21:16:22
sorry for double posting here, but I'm wondering what else may be in that book, and have come up with some suggestions just incase the wizard team may be reading this thread, but mostly for my own amusement. I could see subclasses based on the tactics that goblinoids and kobolds would, maybe in the form of a rogue controller subclass that focuses on throwing alchemical items and medieval bombs, aswell as making traps that follow the "summoned creatures" rules so that we can have dex/con based class to go along with the dex/con race. Maybe they could even put a trapsmith theme, or maybe a race specific "wyrmepriest" theme for kobolds.
#6

salla

Jan 28, 2012 21:46:53
People in my group will be pleased.

I, personally, have never been interested in kobolds, but am happy for those of you who are.
#7

Fallen_Star_02

Jan 28, 2012 23:33:05
I hate kobolds.

...pleased about the goblins though.
#8

GloriousDemon

Jan 29, 2012 2:05:24
The old saying holds true:  Better late than never.

Welcome to the party, my short and nasty friends. 
#9

Omnirahk_half-Rahkshi

Jan 29, 2012 11:34:48
Huzzah!
#10

Janx_14

Jan 29, 2012 17:31:36
Wonder if we'll get a drow wizard subclass....
#11

sythspawn

Jan 29, 2012 19:03:10
Now I can't wait to make a kobold PC for LFR!
#12

Scottevil912

Jan 29, 2012 20:30:56
All I can say is meh, I would have been excited before - but just that feeling that it's not going to be supported (with 5e on the way), meh. 
#13

_Mithreinmaethor_

Jan 29, 2012 21:50:23
Now I can't wait to make a kobold PC for LFR!



The funny thing is is that when they brought out all of the Kobold stuff in 3rd edition and allowed it in the Living Campaign there it was at the death knell of that edition. So it is kind of aprapos that they come out at the death of this edition.

Kobolds are officially the "jump the shark" moments for WotC
#14

Duskweaver

Jan 30, 2012 1:51:09
Kobolds are officially the "jump the shark" moments for WotC


Semi-Serious Prediction: Kobolds will be playable from day 1 of 5e...
#15

mellored

Jan 30, 2012 11:00:19
Awww... 

Shifty won't survive.   
#16

GloriousDemon

Jan 30, 2012 13:44:32
So what stats do you think they'll decide on for Kobolds?  For Goblins?

I wouldn't be surprised if Dex was the base stat for both, but I never saw Goblins as terribly charismatic.  Or Kobolds being very durable for that matter. 
#17

Style75

Jan 30, 2012 14:11:25
So what stats do you think they'll decide on for Kobolds?  For Goblins?

I wouldn't be surprised if Dex was the base stat for both, but I never saw Goblins as terribly charismatic.  Or Kobolds being very durable for that matter. 



Kobold: Str and Dex or Wis

Goblin: Dex and Str or Char

Both races will need strength to fulfill their archetypal warrior role. Both need Dex to bring out their speed and shifty-ness. Wis for kobolds so they can do their Wyrmpriest thing and Char for goblins so they can be little rogues and archers, another goblin archetype.

You know it's not going to be Int and Con seems really out of place for something so small. The trick is which is the main stat and what are the flex stats.
#18

salla

Jan 30, 2012 15:22:21
So what stats do you think they'll decide on for Kobolds?  For Goblins?

I wouldn't be surprised if Dex was the base stat for both, but I never saw Goblins as terribly charismatic.  Or Kobolds being very durable for that matter. 



My guess:
Kobolds: +DEX, +CON or CHA
--Makes them good Sorcerers (their traditional preferred class), Rogues (esp artful dodgers), and Assassins
#19

IxidorRS

Jan 30, 2012 17:56:15
So what stats do you think they'll decide on for Kobolds?  For Goblins?

I wouldn't be surprised if Dex was the base stat for both, but I never saw Goblins as terribly charismatic.  Or Kobolds being very durable for that matter. 



My guess:
Kobolds: +DEX, +CON or CHA
--Makes them good Sorcerers (their traditional preferred class), Rogues (esp artful dodgers), and Assassins



Yes, please! Could also maybe play a Paladin, which is hillarious to me.
#20

troll-gar

Jan 30, 2012 21:20:30
also vampires...KOBOLDS!!!
#21

ShinQuickMan

Jan 31, 2012 10:02:30
So what stats do you think they'll decide on for Kobolds?  For Goblins?

I wouldn't be surprised if Dex was the base stat for both, but I never saw Goblins as terribly charismatic.  Or Kobolds being very durable for that matter. 


Kobolds: Dex, Con/Cha. Shifty changed to 1/encounter minor action shift equal to half speed.

Goblins: Dex, Wis/Cha. Goblin Tactics changed to a free action.



#22

Berenmir

Jan 31, 2012 12:15:33
Bringing Goblins as playable characters is great news for people playing in Eberron.
#23

Chiba_Monkey

Jan 31, 2012 20:09:15
I'd like to see more on gnolls, if that could be done as well.

And I agree with Salla, those are the stats I allow for kobolds in my home game.
#24

incenjucar

Feb 01, 2012 9:49:01
Yes, please! Could also maybe play a Paladin, which is hillarious to me.



Kobold paladin of bahamut would be fantastic.
#25

ZanderKreegan

Feb 02, 2012 8:20:19
I'd assume that if they're including Goblins, they're also includign Hobgoblins and Bugbears. Which means we'd finally get Bugbears without oversized and with a better racial power!

My guess for flex stats:
Kobold: +2 Con; +2 Dex/Cha. I made Con the primary the primary because somehow they always struck me as hardy. Either way (Con or Dex primary) they make poor Dragon sorcerers, but with a Con primary make good Elementalists at least (fits better than Storm or Wild). They're ok at being Fighters but good as Rogues and Assassins, and also Warlocks (which kind of fits as well). I could also see an Int or Wis bonus for being crafty. shifty has to be changed unless it's still their only real defining mechanics. I think ShinQuickMan has it pretty accurate, though I could see it essentially becoming tumble.
Goblin: +2 Dex; +2 Wis/Cha. Same as some other people's guess here. It makes them good as Rogues, Assassins, Rangers ... things I picture the little hit-and-runners as being good at. goblin tactics is awful, and agreeing again with ShinQuickMan, it should be a free action.

If you put in other "monter" races, I see the following easily:
Hobgoblin: +2 Cha; +2 Str/Con. I see these guys as archetypal Warlords, and the Str helps with that. It's weird seeing everything get a Cha bonus, but every race introduced post-Essentials has had a Cha bonus in some way so it's not too out there. I can also see them with an Int bonus in there somewhere. hobgoblin resilience becomes a free action.
Bugbear: +2 Str; +2 Con/Dex. Brings back the ability to make them more of the "brute enforcers." predatory eye becomes a free action that triggers when you hit and have CA.
Gnolls: +2 Dex; +2 Str/Con OR +2 Con; +2 Dex/Cha. The first fits them more as a martial race, but the last opens up some of their more "warlocky" things they do. Pretty much everything else stays the same.
Orcs: +2 Str; +2 Con/Wis. I HATE THIS STAT LAYOUT but it's the only one I can really picture. It's boring and generically applied to "big brute races" like Goliath and Minotaurs but I couldn't think of something better. That said, they need serious mechanical love. They have terrible passives and their power needs to not be a Standard Action itself and require a weapon.
Duergar: +2 Con; +2 Wis/Cha. This differentiates them from Dwarves more and gives them Warlock goodness. Make their power scale better bonus-wise (+6/+9/+12)

Notably Blandelings, Githyanki and Bullywugs were not included because I really cannot see them fitting. Also Bladelings are supposedly getting a DDI write-up at somepoint. and Bullywugs are ... Bullywugs (ew).
#26

furious_kender

Feb 02, 2012 12:46:16
Awww... 

Shifty won't survive.   



I'm glad my question was of interest to people.  Mearls himself was eager to see the writeup, and "ordered" the responsible dev (whoever has that fauxhawk thingy) to tell him/us if Shifty made it into the final writeup.  Unfortunately, no further info was provided. 
#27

EnglishLanguage

Feb 02, 2012 14:00:15
Yes, please! Could also maybe play a Paladin, which is hillarious to me.



Kobold paladin of bahamut would be fantastic.



On it!
#28

Hippolyte

Feb 04, 2012 20:01:58
There is NO way one of these underground races should be charismatic. However they could have Intelligence or Wisdom to represent their shifty cunning and tricksy ways. Likewise Strength should be for the Orcs and Hobgoblins, but Constitution could be for Goblins in the sense that they are tough little survivors: the same way a husky is just a dog, but what a tough dog!

Orcs: S + C/W (for shamanic stuff)
Hobgoblins: S + C/D
Goblins: D + I/C
Kobolds: D + I/W


#29

ZanderKreegan

Feb 04, 2012 23:19:41
There is NO way one of these underground races should be charismatic. However they could have Intelligence or Wisdom to represent their shifty cunning and tricksy ways. Likewise Strength should be for the Orcs and Hobgoblins, but Constitution could be for Goblins in the sense that they are tough little survivors: the same way a husky is just a dog, but what a tough dog!

Orcs: S + C/W (for shamanic stuff)
Hobgoblins: S + C/D
Goblins: D + I/C
Kobolds: D + I/W




OK, a few flaws here.
1. Charisma is force of personality as well as "prettyness" and "social skills," so plenty could have it.
2. Some of these races, already have Cha bonuses, like the goblin and hobgoblin. And it makes sense for them too. Keep in mind, in your world they might all be brutes, but in worlds like Eberron they have a whole society.
3. Did you completely ignore the stat bonuses these races already have? Read the MM. 
#30

tbok1992

Feb 05, 2012 13:03:49
I don't get why nobody has wanted Kobolds to be Con, Int/Dex, because they should probably be good as artificers to show off their propensity for traps, and an Int stat would also be good for Tuckers Kobolds-y tacticians
#31

Omnirahk_half-Rahkshi

Feb 05, 2012 13:45:25
I don't get why nobody has wanted Kobolds to be Con, Int/Dex, because they should probably be good as artificers to show off their propensity for traps, and an Int stat would also be good for Tuckers Kobolds-y tacticians



Agreed.  Kobolds really need to do well as artificers, rogues, and dragon sorcerers.  That's why to this day I maintain that it was a mistake to make dragon sorcerers Str secondary.  Really, that was just to get the stats to match up with dragonborn.  (And now that they can be a Cha/Con race, that's not a problem).  Of course, ability scores alone don't determine best classes - there's also racial support.  But do we really think this article will include a lot of racial feats, especially of the class-specific variety?  Anyway, Int for Tucker's kobolds is so right.
#32

Crimson_Concerto

Feb 05, 2012 18:24:52
I hate any abilty score reasoning that includes "it should be good at x class or build". I just think that's bad reasoning, mechanics as opposed to flavor.

Warforged shouldn't have a CON bonus because it makes them better Warlocks. Warforged should have a CON bonus because their flavor indicates that they're tougher than most other races. If their flavor didn't indicate that they be tougher than most other races, then they shouldn't have a CON bonus. Goliaths shouldn't have a STR bonus because it makes them better Barbarians. Goliaths should have a STR bonus because their flavor indicates that they're stronger than most other races. If their flavor didn't indicate that they be stronger than most other races, then they shouldn't have a STR bonus.

Likewise, Kobolds shouldn't have an INT bonus because it makes them better Artificers. Kobolds should have an INT bonus because their flavor indicates that they're smarter than most other races. If their flavor doesn't indicate that they be smarter than most other races, then they shouldn't have an INT bonus.
#33

salla

Feb 05, 2012 18:26:38
I hate any abilty score reasoning that includes "it should be good at x class or build".



Isn't 'the classes a race is good at' part of their flavor?
#34

Crimson_Concerto

Feb 05, 2012 18:33:14
Isn't 'the classes a race is good at' part of their flavor?

No, at least not always or not necessarily. Dwarves were always classic Fighters despite (until very recently) not getting a STR bonus. At the same time, they never had any particular flavor indicating they be great Druids or Shamans despite having a WIS bonus (and secondary CON) and meshing very mechanically well with those classes. The classes that a race excels at mechanically and the classes that a race stereotypically selects as dictated by flavor are not connected except by what essentially boils down to coincidence. Let's not forget about how horrible Halflings were at being Barbarians back in 3.5 Eberron or how Tieflings still aren't the optimal Infernal Warlock. If we want races to excel as members of specific classes or builds, then the much better way to do that is through racial feats and the like.
#35

salla

Feb 05, 2012 18:48:05
Eh, I disagree.  I think starting with what classes a race is supposed to be good at is the correct way to go about it.  Having only six ability scores means there will be some classes a race is accidentally good at (such as the aforementioned Warforged Warlock), but I don't perceive that as a particular problem.

F'rex, I still think elves should be +DEX, +STR/WIS ... because they're supposed to be good Rangers, and good with primal classes, that covers pretty much all of them.
#36

incenjucar

Feb 09, 2012 14:34:22
I really think the "monster" races are an opportunity to give "flex" abilities that aren't stats. The pre-flex dwarf fighter and the human are a perfect examples of how other racial features can make a race fantastic at a class. Maybe kobolds could, instead of a flex stat, get access to a flex option that gives them some nice dragony elemental bonuses or defenses, or some sort of trap expertise ability.  
#37

hyrsam

Feb 10, 2012 10:47:39
A pureblood Yaun-ti could be a cool race as well. I'm trying to think of what other races could be in it as well.
#38

Matt_James

Feb 10, 2012 15:59:20
As best as I can recall, we designed three new playable races for this book. Two have been mentioned in this thread but I don't remember if the third was talked about at DDXP.
#39

GloriousDemon

Feb 10, 2012 16:16:11
Well, I hope #3 isn't the Bladeling, which was confirmed for the future.  It's flavor has nothing at all to do with the dungeon environment.
But now I'm curious as to what that third race is.  It's the final days of 4e, so maybe something bizarre like the Mindflayer? 
#40

troll-gar

Feb 10, 2012 21:46:09
oh...my...GOD!!! A developer!!! I'm not worthy!!!!!....also can we have a form of warlord subclass? Or a fighter or rouge controller build based on alchemy and archery? Come on man, Kobolds and goblins already have classes like that!!!
#41

Kalnaur

Feb 10, 2012 23:55:26
Eh, I disagree.  I think starting with what classes a race is supposed to be good at is the correct way to go about it.  Having only six ability scores means there will be some classes a race is accidentally good at (such as the aforementioned Warforged Warlock), but I don't perceive that as a particular problem.

F'rex, I still think elves should be +DEX, +STR/WIS ... because they're supposed to be good Rangers, and good with primal classes, that covers pretty much all of them.



I have to agree with the "classes a race is good at being" as being part of their flavour.  Then again, I also prefer cultural flavour attached to races, which I know ticks off those not interested in the base culture of D&D.

Also, new monster races, hells yesssssss.

When's the book coming out?
#42

FearOfTheDark

Feb 11, 2012 14:12:36
I wish we would've gotten some sort of preview for this in the "February: In the Works" column.  I felt like there wasn't much they talked about DnD game play wise.  It was more with chapter books.
#43

sythspawn

Feb 11, 2012 18:28:36
As best as I can recall, we designed three new playable races for this book. Two have been mentioned in this thread but I don't remember if the third was talked about at DDXP.


Only 3?! Cry There goes my hopes for bugbear write-ups. I'm definitely happy about kobolds, though.

What else is Underdark-y? Duergar? Svirfneblin? Derro? Kuo-toa? 
#44

troll-gar

Feb 11, 2012 23:46:23
Illithid? Half-drow? Underfolk?
#45

qorvus

Feb 12, 2012 0:37:52
Ever since playing a kobold monk and a gnoll battlemind, I've been hoping these races got proper writeups.

Just a shame it has come so late in the 4E development.
#46

IxidorRS

Feb 12, 2012 12:48:11
I think Shifty should remain on Kobolds.

We did just get a race that has at-will flight at level 1.

It's really not a stretch anymore.
#47

Crimson_Concerto

Feb 12, 2012 13:36:59
I think Shifty should remain on Kobolds.
We did just get a race that has at-will flight at level 1.
It's really not a stretch anymore.

Bad design does not excuse further bad design.
#48

Chiba_Monkey

Feb 13, 2012 1:50:36
Yes, please! Could also maybe play a Paladin, which is hillarious to me.



Kobold paladin of bahamut would be fantastic.



Did it in 3e for a pick-up game.

Had a Celestial Dire Weasel for a mount.
#49

Style75

Feb 13, 2012 8:29:22
The third playable race will almost certainly be a typical underdark creature. Probably Duergar or Svirfneblin (deep gnome). That way they can make them able to pick up dwarf or gnome feats and not have to worry about future racial support.

My money is svirfneblin. We havn't seen much gnome support since essentials was released and I think that they were saving their thunder for this book. Gnome support was shockingly absent from Heroes of the Feywild (especially considering the pictures of gnomes throughout the book) and I've thought that they were saving it for something else. Now that 5e has been announced, my guess is that they need to save some good stuff for the final few 4e books to ensure the fans keep buying.

The bladeling was announced as a Dragon magazine release so I doubt we'll see it in this book.
#50

Vestras

Feb 17, 2012 13:38:17
Well, With Kobold and Goblin covered, personally I want to see Hobgoblin's get the 3rd slot, primarily because they have such an active pressence in Eberron, not being a straight up player race seems very amiss to me. 

These are for the new Dungeon Survival Guide yes?  
#51

Samrin

Feb 19, 2012 17:13:23
Begged for years, but too little too late now with 5e on the horizon. Noone does LFR anymore, and that is my only means of playing.
#52

IxidorRS

Feb 20, 2012 15:01:10
I think Shifty should remain on Kobolds.
We did just get a race that has at-will flight at level 1.
It's really not a stretch anymore.

Bad design does not excuse further bad design.



True, but my point is still valid. If they decided that this was not against the design philosophy, why should Shifty be against it?
#53

Fox_Reeveheart

Feb 20, 2012 19:19:56
THIS THREAD WAS MADE FOR ME =D

I'M SO EFFIN HAPPY, FINALLY!  THE KOBOLD DAY WILL SOON BE UPON US! 
#54

joobles

Feb 20, 2012 19:45:21
I'm so excited!
I've been waiting a long time for this!
Watch out there, gnomes, there's a new spunky race of engineering marvels in town!
#55

Crimson_Concerto

Feb 20, 2012 23:26:46
Bad design does not excuse further bad design.

True, but my point is still valid.

What? No, that was exactly why your point was not valid.

If they decided that this was not against the design philosophy...

What are you talking about? Them deciding that they want to do something overpowered doesn't make that thing not overpowered. Mistakes exist to be learned from, not repeated.
#56

essel

Feb 20, 2012 23:33:27
YES! HUZZAH! Finally Kobolds! Papito will live once more! Xyeesephin shall reign terror down upon all mortals and they shall fear him! 

As you can tell i'm rather excited about this development. Now all I need is Kenku, Bullywug. 
#57

IxidorRS

Feb 21, 2012 13:34:47
YES! HUZZAH! Finally Kobolds! Papito will live once more! Xyeesephin shall reign terror down upon all mortals and they shall fear him! 

As you can tell i'm rather excited about this development. Now all I need is Kenku, Bullywug. 



AFAIK Kenku are already PC-allowed. They just don't have a flex-stat (like Gnolls). I am used to LFR rules so that might just be there.

I'm curious, if you do get Shifty, how do you break it? It doesn't seem that overpowered to me. There are certain situations where it would be very very good but not busted.
#58

Crimson_Concerto

Feb 22, 2012 14:59:33
I'm curious, if you do get Shifty, how do you break it? It doesn't seem that overpowered to me. There are certain situations where it would be very very good but not busted.

It doesn't matter how powerful it seems to be when inserted into the system as a whole. What matters is how powerful it seems when compared to other racial features, because that's what it's supposed to be balanced against. Shifty is too powerful to be a racial feature. If you want an example of what it's ridiculously awesome for, though, look no further than charging builds. With Shifty, a character can repeatedly charge a creature that its adjacent to without fear of opportunity attacks. Does that sound ridiculous? Probably not that much, no, but compare even that with the utility of other racial features.
#59

gadren

Feb 25, 2012 2:43:52

Mig says:
"Guess they saved the best for last..."
#60

Omnirahk_half-Rahkshi

Feb 25, 2012 20:02:39

Mig says:
"Guess they saved the best for last..."



Like.  So much.
#61

gadren

Feb 26, 2012 0:32:55

Mig says:
"Guess they saved the best for last..."



Like.  So much.


Do you read the comic?
#62

Omnirahk_half-Rahkshi

Feb 26, 2012 7:04:17

Mig says:
"Guess they saved the best for last..."



Like.  So much.


Do you read the comic?



Yes I do.  So far Mig is my favorite character.
#63

Kaganfindel

Mar 02, 2012 16:30:13
I hate any abilty score reasoning that includes "it should be good at x class or build". I just think that's bad reasoning, mechanics as opposed to flavor.

Warforged shouldn't have a CON bonus because it makes them better Warlocks. Warforged should have a CON bonus because their flavor indicates that they're tougher than most other races. If their flavor didn't indicate that they be tougher than most other races, then they shouldn't have a CON bonus. Goliaths shouldn't have a STR bonus because it makes them better Barbarians. Goliaths should have a STR bonus because their flavor indicates that they're stronger than most other races. If their flavor didn't indicate that they be stronger than most other races, then they shouldn't have a STR bonus.

Likewise, Kobolds shouldn't have an INT bonus because it makes them better Artificers. Kobolds should have an INT bonus because their flavor indicates that they're smarter than most other races. If their flavor doesn't indicate that they be smarter than most other races, then they shouldn't have an INT bonus.



Ability scores are mechanical units.  Here, have some scrambled chicken.
#64

Andrelai

Mar 03, 2012 9:30:49
It doesn't matter how powerful it seems to be when inserted into the system as a whole. What matters is how powerful it seems when compared to other racial features, because that's what it's supposed to be balanced against. Shifty is too powerful to be a racial feature. If you want an example of what it's ridiculously awesome for, though, look no further than charging builds. With Shifty, a character can repeatedly charge a creature that its adjacent to without fear of opportunity attacks. Does that sound ridiculous? Probably not that much, no, but compare even that with the utility of other racial features.

I'm of the opinion that most of the other racial abilities are underpowered, and things like pixie flight and shifty are finally getting it right.  The designers were far too cautious in the past.  Instead of complaining about new things that people like, it would be better to ask them to fix races like Shifter and Minotaur, which kinda suck.
#65

Crimson_Concerto

Mar 05, 2012 0:02:12
Ability scores are mechanical units.

That are supposed to represent a thematic description.

Here, have some scrambled chicken.

I don't get it.
#66

Fox_Reeveheart

Mar 06, 2012 23:39:56
oh whats that?  Confirmation on kobolds and even a picture?  SURE THING, CHIEF!

www.wizards.com/dnd/Article.aspx?x=dnd/4...

OH GOD YES I CAN'T EFFING WAIT 
#67

Plaguescarred1

Mar 07, 2012 0:01:41
The svirfneblin is the real confirmation here Wink
#68

bengilmer

Mar 07, 2012 6:34:50
Hopefully with all three races being small, WoTC will actually make some feats or weapons that actually REWARD you for being small instead of just penalizing you.

I seriously am freaking out about another gnome race. SO. HAPPY! 
#69

Omnirahk_half-Rahkshi

Mar 07, 2012 6:54:07
oh whats that?  Confirmation on kobolds and even a picture?  SURE THING, CHIEF!

www.wizards.com/dnd/Article.aspx?x=dnd/4...

OH GOD YES I CAN'T EFFING WAIT 



OMG, this is gonna be awesome!
#70

Style75

Mar 07, 2012 7:15:34
The third playable race will almost certainly be a typical underdark creature. Probably Duergar or Svirfneblin (deep gnome). That way they can make them able to pick up dwarf or gnome feats and not have to worry about future racial support.

My money is svirfneblin. We havn't seen much gnome support since essentials was released and I think that they were saving their thunder for this book. Gnome support was shockingly absent from Heroes of the Feywild (especially considering the pictures of gnomes throughout the book) and I've thought that they were saving it for something else. Now that 5e has been announced, my guess is that they need to save some good stuff for the final few 4e books to ensure the fans keep buying.



DING!  I told you so   I found it so wierd that gnome support was totally absent post-essentials. The announcement that svirfneblin are the third race in this book explains why. My guess is that the svirfneblin will be able to use all of the existing gnome feats and will probably include a few more.

I'm very excited about this book. Coming together with the "Halls of Undermountain", I'd be very tempted to start up a delver style campaign.

I just hope that the softening market for 4e books doesn't doom these two items to a "straight to DDI" release.
#71

sythspawn

Mar 07, 2012 8:43:08
I can't wait 'til we start getting excerpts from the book.
#72

kayone

May 23, 2012 13:30:42
They completely ruined Shifty. 
Encounter AND Move Action? Complete garbage.
I'd much rather lose the burst 2 to get the old Shifty back, or at the very least make it a move OR an encounter but not both.