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| #1Corvino_BGMar 20, 2014 7:22:50 | Looking back at my teenage years I was very lucky. There was a Golden Age of D&D computer games from 1998 to 2003, encompassing Baldur's Gate 1 & 2, Planescape: Torment, Icewind Dale 1 & 2, Neverwinter Nights and Temple of Elemental Evil. These games were based fairly directly on the rulesets of the time and tried to recreate the "Pen & Paper" feel using either Co-operative Multiplayer, well written and opinionated party NPCs to simulate other players and the necessity of a party using the strengths and weaknesses of several characters.
These were great games, and still many feature in the Top Ten lists of reviewers and in sales on sites like GoG.com (7/10 of the top sellers are old D&D RPGs). I'm a regular player of the Baldur's Gate games and poster on the baldursgate.com forums, which is a lively community. In short there is a demand for this type of game that is not being filled. Kickstarter projects like Pillars of Eternity and Torment: Tides of Numenera have gathered significant support (and money) because they promise to fill this hole, Dragon Age: Origins fits into a similar niche.
I don't think it's unrealistic to say that MMOs do not appeal to everyone, and that mobile, browser or action RPGs do not fully capture the intricacies of D&D systems. And so we come to the request: Please, would you consider licencing a party-based, isometric single player or co-op multiplayer game based around a D&D ruleset & setting, with strong story, roleplay, dialogue and non-combat elements.
Planescape: Torment and Baldur's Gate 2 raised the bar for roleplaying, dialogue and intra-party interaction in RPGs. Neverwinter Nights involved player-created content and the community in new ways through the Aurora engine editor and DM options. These games innovated and are still loved for it. Please give us more. |
| #2EldradWolfsbaneSep 27, 2014 17:55:17 | YES! I Agree!
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| #3Torg_SmithSep 28, 2014 6:46:16 | I actually believe we will see many more games like these. The cost of doing first person games is extreme. These games are much cheaper to make. Wasteland 2 is a post-apocalypse game with the team aspect isometric view. Obsidian Entertainment is working on Pillars of Eternity and I think they are licensing out their engine as I think Wasteland 2 is using it. I expect to see many more of these over the next few years. |
| #4FaerieGodfatherSep 30, 2014 15:48:08 | I'm hoping we'll get more Gold Box and/or Baldur's Gate style D&D RPGs-- I'm still waiting on my Spelljammer CRPG series-- and I think the new D&D is better suited for that style of play than either of the previous WotC editions. |