| Post/Author/DateTime | Post |
|---|---|
| #1chris81Jun 10, 2008 10:42:15 | ok, i understand that most combat/action-oriented players don't want to spend their skill points on professions and crafts. in a way, i don't either. however, i still miss it, so this is what i suggest: in one of the later editions of Shadowrun (a dif rpg) they gave you two separate sets of skill points. some were for combat/action stuff; the others were for non-combat/non-action stuff, like chess, foreign film, psychology, etc. so anyway, there needs to be an option in the next dmg (or maybe even the next phb) where players (for no cost at all) get a few extra skill points that they have to spend on backround type skills. these skills then need to be described in full detail and restricted to certain classes. any thoughts? |
| #2VerysArkonJun 10, 2008 18:44:07 | This is what I am planning for my upcoming campaign. It is basically the Craft and Profession skills from 3.5, with some other skills that don't seem to really fit the 4.0 skills. It also makes Intelligence more useful as an ability score. I'll also be adding some background or regional feats (ala Forgotten Realms 3.5 and Savage Tide Adventure Path), and perhaps the astrological signs from "The Stars are Right", Dragon 340. Non-weapon Proficiencies |
| #3snarky_monkeyJun 10, 2008 20:33:32 | I was just planning on using the Skill Challenge system for profession and craft skills. I ran a test with a player who was traveling in a wagon had one of the wheel spokes shatter. I had them do a level 1 skill challenge to collect the wood and carve the replacement piece. I allowed the following skills: Nature checks - Finding the appropriate wood as well as the act of carving the spoke Perception - To notice any defects or issues that could arise as they were carving History - To remember anything they may have read or seen that would help, such as historic techniques and such (Limit : 1 attempt) I also allowed any skill checks that they could logically convince me would be appropriate, but use of that skill only once. (Limit : 1 attempt per skill) Worked out pretty well for me. |
| #4basotlJun 11, 2008 15:11:46 | For my craft trap checks I'm going to use thievery and for my alchemy checks I'm going to use arcana and for my Apothecary (craft poison) I'm going to use medicine. The only thing that sucks is that with a large group of a dozen players we had a lot of specialization going on and we have to house rule it ALOT to get that same level of customization. |