Paladin Mount?

Post/Author/DateTimePost
#1

jacksmithiv

May 07, 2009 0:04:59
In Martial Power, we saw the ranger pet.

In Arcane Power, we saw the familiar.

With Divine Power on the horizon, are we due for another critter? Are we going to see the return of the Paladin Mount? How would such a mechanic operate?

I'm sorry if this has been mentioned before, but I haven't heard talk.

Discuss!
#2

stormonu

May 07, 2009 0:12:10
The various mounts in the MM already have rules/benefit for their use, I don't think its likely we'll see the return of the likes of the mount in complete Divine. Though I wouldn't rule out some feats or perhaps a paragon path that lets a mounted paladin get some special bang out of existing mounts.

Mounts aren't quite as versatile as familiars or most pets. They have to be big enough to ride, and that usually means their worthless in the heavily recommended dungeon adventures of 4E.

I'd actually much rather see the paladin and the like being able to call on Angelic defenders and the like than see the return of the paladin's mount. I mean, what mount can compare to calling down the Angel of Death to wipe away your enemies? Maybe a dragon - but is he going to fit into the area you're going to be facing the bad guy?
#3

jacksmithiv

May 07, 2009 0:14:18
... but is he going to fit into the area you're going to be facing the bad guy?

Yeah, fitting in the dungeon is the biggest thing for me. It's the big reason I don't necessarily see it happening. I would be excited for the possibility, though.
#4

mrbutler

May 08, 2009 0:14:05
I remember something about talks about the Paladin mount in early 4th Ed design articles. I think we might see something for it in the form of feats, but probably not a whole new build focusing on it.
--

Thanks and always good gaming,
~Matt Butler
Champions of the Realms Event Organizer

Champions of the Realms Yahoo Group- Indianapolis, IN
http://games.groups.yahoo.com/group/championsoftherealms/

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#5

Litigation

May 08, 2009 0:36:03
I, too, doubt we'll see whole new class features for the mounted Paladin, and I don't want to see that anyway. I'd rather see new marking mechanics that don't suck like Divine Challenge (which could stand some errata as well).

Handling it a la familiars in Arcane Power is definitely the way to go. That way it's optional, and it's there if the campaign is suited for it.
#6

mnm_toad

May 08, 2009 3:54:25
I still remember my Halfling Paladin with a Riding Dog mount... Dungeons never bothered him or his mount. Maybe you big people need to downsize! :P

On a more serious note, I think it would be interesting if a Paladin had the ability to call down a ghost-like horse that allowed him to move great distances for charging but then disappear after the attack. Of course the familiar system would be good as well.
#7

sfdragon

May 08, 2009 4:09:32
I'd rather summon Celestial creatures and or angels instead of mounts.

besides, Give me an animated armored wagon with crossbow slits, a balista turret on top and room for 8 inside.

and enchant the inside with mordenkainen's magnificent mansion and have room for an army... or merchant supplies. no more mounts
#8

mnm_toad

May 08, 2009 4:34:08
besides, Give me an animated armored wagon with crossbow slits, a balista turret on top and room for 8 inside.

and enchant the inside with mordenkainen's magnificent mansion and have room for an army... or merchant supplies. no more mounts

Isn't that what Wizards are for... :P
#9

Kalnaur

May 08, 2009 4:37:37
I'd like to see a Paladin build in Divine Power related to the old Cavalier class.

Perhaps something similar yet different from the Shaman Spirit Companion.
#10

sfdragon

May 08, 2009 4:40:37
Isn't that what Wizards are for... :P

yes, yes they are, they are needed for the rituals to make animated war wagon.....


but if no wizard is available for any war campaign..... this works just as good.
#11

jacksmithiv

May 08, 2009 8:30:47
I'd rather summon Celestial creatures and or angels instead of mounts.

I think this would be moving in too much of a controller-like direction. Summoned creatures need your actions, and the defender can't afford to give them to summoned angels.

Handling it a la familiars in Arcane Power is definitely the way to go. That way it's optional, and it's there if the campaign is suited for it.

Absolutely I agree.
#12

mrbutler

May 08, 2009 9:06:14
I, too, doubt we'll see whole new class features for the mounted Paladin, and I don't want to see that anyway. I'd rather see new marking mechanics that don't suck like Divine Challenge (which could stand some errata as well).

I agree the Paladin Mark is....well could stand to be alot more solid when compared to other defenders. Frankly unless your undead or a Charisma build Paladin (most I see are STR/WIS oriented) it' easy for creatures to ignore and take small damage with just the -2 penalty. I'd like to see a way for Paladins to be less stat heavy defenders as well in Complete Divine.

--
Thanks and always good gaming,
~Matt Butler
Champions of the Realms Event Organizer

Champions of the Realms Yahoo Group- Indianapolis, IN
http://games.groups.yahoo.com/group/championsoftherealms/

Champions of the Realms Warhorn Site
http://www.warhorn.org/ChampionsOfTheRealms/