| Post/Author/DateTime | Post |
|---|---|
| #1kitsunefearnMay 07, 2009 9:00:28 | I would really like to see, rules that specifically cover situations in 3D combat, i think the PHB 3 would be a good source book to include this. For instance: 1. Burst/blast powers = cubes or just squares? 2. Falling = when does it occur exactly, and what is it, pull effect or not? 3. Swimming rules, more specifically how combat in a 3D enviroment such as air or space, as well as liquird would occur, heck even include burrowing... these are just a few rules i can think of that seem to be a thorn in major gameplay, that most DM's have to "homebrew". I think most people are content with 2D combat, but as flying and swimming enviroments become more commen I think a set standard for how these rules work should be included, what do you think? |
| #2generaldebonairMay 07, 2009 22:23:20 | I actually participated in a game in which our psyches were transported to the astral realm to do battle with a ghost/demon/thing. I believe it was in Rokugan, if anyone is familiar with it. We pretty much floated around everywhere in combat. Our DM made the 3D rule as such: The distance between any two objects is always a certain amount of squares, so regardless if you're moving up, down, down-left, backwards, or in a circle. So, if your speed is (this is when it was still feet) 30 feet, you can move 6 squares in any direction. Bursts worked in a cube, so a burst 3 would be a 3x3x3 block. |
| #3kitsunefearnMay 08, 2009 7:54:03 | sounds good, it just bothers me that there is no official ruling on these things like the burst cubed aspect, seems important to me... however it would be nice to see some thought put into subjectional gravity like in limbo with the gith or slaad, falling up from passing debris with its own gravity field.... and etc. would be horrible if gravity was not a forced movement like pull, because you could theoreticly be dragged horizontaly across a feild to some gravitational source, allowing attacks of opportunity from everyone in between you and there... for instance.... I know for know gravity is not a pull frced move effect, i do personaly vote that perhaps it should be though, for game balance purposes.... and before you say anyhting about dwarves falling slower, think of this resisting a pull of infinitie - 1 to 10 still equals infinite, thus you would still fall the same distance, and since the actual movement of a fall is instantaneous from point A to B, unless you use high altitude rules... you resist and still fall at the same time frame....so no, the cheese of a dwarf falling slower by resiting the pull, is well redundant... |
| #4jacksmithivMay 08, 2009 8:04:53 | The distance between any two objects is always a certain amount of squares, so regardless if you're moving up, down, down-left, backwards, or in a circle. So, if your speed is (this is when it was still feet) 30 feet, you can move 6 squares in any direction. Bursts worked in a cube, so a burst 3 would be a 3x3x3 block. These rules are kinda already in the DMG, under flying rules. If they expanded on these rules, it would in in a Dungeon Master's Guide, not a Player's Handbook. |
| #5MockMay 08, 2009 9:21:32 | The distance between any two objects is always a certain amount of squares, so regardless if you're moving up, down, down-left, backwards, or in a circle. So, if your speed is (this is when it was still feet) 30 feet, you can move 6 squares in any direction. Bursts worked in a cube, so a burst 3 would be a 3x3x3 block. Just being nitpicky, but wouldn't that be a 7x7x7 block? A burst 1 would be 3x3x3. On the other hand, if you meant blast 3, then forget I said anything. ![]() |
| #6anubis_reynardMay 08, 2009 13:32:53 | I'd say Bursts would be cubes, blasts would be squares. Walls... would be complicated. |
| #7SongSooGumbupMay 08, 2009 13:59:22 | The difficulty with 3-D is that we are tall cylinders. We can move around on 5'x5' squares with relative ease and comfort. If we were asked to function in a 5'x5'x5' cube, however . . . poor Goliaths. Perhaps, this would be another place were small and medium sized creatures are distinct. Small creatures occupy one cube while medium creatures are considered to be in two. |
| #8jacksmithivMay 08, 2009 15:18:44 | I'd say Bursts would be cubes, blasts would be squares. Walls always state their height in their description, so the work is already done. Blasts would also be cubes, because a dragons breath weapon, for example, is not only 5 feet tall. Like the regular 2-D understanding of a blast, you would be able to place this cub anywhere as long as you're still adjacent to it. |
| #9anubis_reynardMay 08, 2009 15:27:56 | I typically see the breath weapon as a narrow cylender that he sweeps from side to side (or up and down) This interpretation also works better with Burning Hands |
| #10Dragon9May 08, 2009 15:31:29 | A burst 1 would be 3x3x3. Unless you're standing on the ground then it would be 3x3x2. :D |
| #11MockMay 08, 2009 15:58:17 | Unless you're standing on the ground then it would be 3x3x2. :D My nitpick was nitpicked! I am undone. |
| #12generaldebonairMay 08, 2009 20:16:52 | Just being nitpicky, but wouldn't that be a 7x7x7 block? A burst 1 would be 3x3x3. On the other hand, if you meant blast 3, then forget I said anything. Ah, you're correct. Geometry was not my thing. |