Pre-made Lvl 21 characters please?

Post/Author/DateTimePost
#1

Alter_Boy

Mar 15, 2009 21:25:01
When the P1 adventure was released, WotC released a series of Paragon level PC sheets that were grown-up versions of the free level 1 PCs they made for H1 back in May.

With E1 Death's Reach coming up, it would be a nice gesture to post some free lvl 21 characters for people without DDI subscriptions to use. They would be great aides for people planning to playtest the Epic level of play without going through the first 20 levels.
#2

morvannon

Mar 15, 2009 21:32:46
Page 143 in the DMG has a step-by-step guide for creating characters at higher levels.
#3

Alter_Boy

Mar 15, 2009 21:39:24
I know. I just spent 2 hours last night making one character. Hence my plea for pre-made ones. :P
#4

tiwaztyrsfist

Mar 15, 2009 22:52:09
Wow... 2 hours to make one character?

I'll make you a few tomorrow, I love character creation!
#5

tiwaztyrsfist

Mar 15, 2009 23:03:47
Steve 21 DB Fighter

Steve

Male Dragonborn Fighter / Kensei / Eternal Defender
Level 21
Good

Strength 26 (+8)
Constitution 16 (+3)
Dexterity 18 (+4)
Intelligence 12 (+1)
Wisdom 13 (+1)
Charisma 17 (+3)

Height: 6' 8"
Weight: 320 lb
Scales: Gold
Eyes: Amber
Hair: None

Maximum Hit Points: 151

Bloodied: 75
Surge Value: 40 [includes draconic heritage]
Surges / Day: 12 [includes constitution modifier]


Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

Initiative: 1d20 +14 = + 10 [half level] + 4 [dexterity]
Base Strength Attack: 1d20 +18 = + 10 [half level] + 8 [strength]
Base Dexterity Attack: 1d20 +14 = + 10 [half level] + 4 [dexterity]
Base Constitution Attack: 1d20 +13 = + 10 [half level] + 3 [constitution]
Base Intelligence Attack: 1d20 +11 = + 10 [half level] + 1 [intelligence]
Base Wisdom Attack: 1d20 +11 = + 10 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +13 = + 10 [half level] + 3 [charisma]

Armor Class: 29 = 10 + 10 [half level] + 9 [plate, specialized]
Fortitude Defense: 30 = 10 + 10 [half level] + 2 [fighter] + 8 [strength]
Reflex Defense: 24 = 10 + 10 [half level] + 4 [dexterity]
Will Defense: 23 = 10 + 10 [half level] + 3 [charisma]

Armor: Plate (50 lb)

Shield: None

Attacks:

Unarmed Melee: +18 [base strength attack] vs AC; damage 2[W]=2d4+8 [strength]
Bastard swordv: +21 vs AC [+18 strength] [+3 proficiency]; damage 1[W]=1d10+8 [strength] 6 lb (Heavy blade) versatile
Add +3 damage for Weapon Focus -- Heavy Blade
Dragon Breath +24 [base strength attack + 6] vs reflex; damage3d6+3 [constitution]
Cleave +18w [base strength attack] vs AC
Reaping Strike +18w [base strength attack] vs AC
Iron Bulwark +18w [base strength attack] vs AC
Thicket of Blades +18w [base strength attack] vs AC
Masterstroke +20w [base strength attack + 2] vs AC
Giant's Wake +18w [base strength attack] vs AC
Dragon's Fangs +18w [base strength attack] vs AC
Vorpal Tornado +18w [base strength attack] vs AC
Reaving Strike +18w [base strength attack] vs AC
Weaponsoul Dance +18w [base strength attack, more] vs AC
v Versatile weapon. Add +1 to damage if using two-handed.
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
260 lb.
520 lb.
1300 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
306 lb. or less
307-613 lb.
614-920 lb.
920 lb.
1840 lb.
4600 lb.

Languages: Common; Draconic;

Skills:

Acrobatics: +12 = 4 [dexterity] + 10 [half level]-2 [armor]
Arcana: +11 = 1 [intelligence] + 10 [half level]
Athletics: +21 = 8 [strength] + 10 [half level] + 5 [class training]-2 [armor]
Bluff: +13 = 3 [charisma] + 10 [half level]
Diplomacy: +13 = 3 [charisma] + 10 [half level]
Dungeoneering: +11 = 1 [wisdom] + 10 [half level]
Endurance: +16 = 3 [constitution] + 10 [half level] + 5 [class training]-2 [armor]
Heal: +11 = 1 [wisdom] + 10 [half level]
History: +13 = 1 [intelligence] + 10 [half level] + 2 [Dragonborn]
Insight: +11 = 1 [wisdom] + 10 [half level]
Intimidate: +20 = 3 [charisma] + 10 [half level] + 2 [Dragonborn] + 5 [class training]
Nature: +11 = 1 [wisdom] + 10 [half level]
Perception: +11 = 1 [wisdom] + 10 [half level]
Religion: +11 = 1 [intelligence] + 10 [half level]
Stealth: +12 = 4 [dexterity] + 10 [half level]-2 [armor]
Streetwise: +13 = 3 [charisma] + 10 [half level]
Thievery: +12 = 4 [dexterity] + 10 [half level]-2 [armor]

Feats:

Armor Proficiency -- Plate
Enlarged Dragonbreath
Bracing Breath [MP]
Martial Alacrity [MP]
Martial Freedom [MP]
Reaping Blade [MP]
Victor's Confidence [MP]
Dragonbreath Warrior [MP]
Weapon Focus -- Heavy Blade
Weapon Proficiency -- Bastard Sword
Armor Specialization -- Plate
Heavy Blade Opportunity
Heavy Blade Mastery

At-Will:

Basic Melee Attack: By weapon, damage 2[W]+8 [strength]
Basic Ranged Attack: By weapon, damage 2[W]+4 [dexterity]
Bull Rush: +18 [base strength attack] vs fortitude
Grab: +18 [base strength attack] vs reflex
Move grabbed target: +18 [base strength attack] vs fortitude
Escape: +12 [acrobatics] vs reflex / +21 [athletics] vs fortitude
Cleave [Level 1]
Reaping Strike [Level 1]

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Dragon Breath, Cold [Dragonborn][minor action]
Get Over Here [Level 2 Utility][move action]
Iron Bulwark [Level 7]
Masterstroke [Kensei Level 11]
Giant's Wake [Level 13]
Vorpal Tornado [Level 17]

Daily Powers:

Battle Awareness [Level 6 Utility][non-action]
Thicket of Blades [Level 9][reliable]
Last Ditch Evasion [Level 10 Utility][immediate interrupt]
Ultimate Parry [Kensei Level 12 Utility][immediate reaction]
Dragon's Fangs [Level 15]
Iron Warrior [Level 16 Utility][minor action]
Reaving Strike [Level 19][reliable]
Weaponsoul Dance [Kensei Level 20]

Dragonborn

* +2 Strength, +2 Charisma (already included)
* +2 History, +2 Intimidate
* Dragonborn Fury (when bloodied, +1 on attacks)
* Dragonborn Heritage (healing surge includes constitution bonus)
* Dragon Breath

Fighter

* Combat Challenge
* Combat Superiority
* This fighter chose the two-handed style [already included].

Kensei

* Kensei Control Action [Level 11]
* Kensei Focus [Level 11] Weapon choice:
* Kensei Mastery [Level 16]
* Masterstroke [paragon attack 11]
* Ultimate Parry [paragon utility 12]
* Weaponsoul Dance [paragon attack 20]

Eternal Defender:

* Unending Strength [Level 21]
* Godlike Stature [Level 24]
* Implacable Destruction [Level 26 Utility]
* Great Power [Level 30]



Steve's Equipment:

56 lb
2 lb
5 lb

4 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
_____
101 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items:

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:









Resistances:

Action Point Tally:

Daily Item Powers Per Day: Epic Tier Milestone / / /

Death Saving Throw Failures:

More about Steve:

#6

Alter_Boy

Mar 16, 2009 12:58:07
Thanks double T !
#7

mshea_dup

Mar 16, 2009 17:58:06
If you're a DDI subscriber, you can make quickplay characters quite easily. When you first load up the builder, look for the "quick character" button.

They may require some tweaking but they'll do the job for a one-shot adventure I think.
#8

morvannon

Mar 16, 2009 18:11:47
If you're a DDI subscriber, you can make quickplay characters quite easily. When you first load up the builder, look for the "quick character" button.

OP mentioned "people without DDI subscriptions".
#9

Lord_Ventnor

Mar 16, 2009 19:44:10
Check out my character compendium. There are quite a few builds in there, several with Level 21 Snapshots of them. The link's in my sig.
#10

tiwaztyrsfist

Mar 17, 2009 17:04:57
Here's a new one. All PHB2

Guer Longtooth Warden


Guer

Male Longtooth Shifter Warden / Bloodwrath Guardian / Primal Avatar
Level 21
Good

Strength 24 (+7)
Constitution 14 (+2)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 24 (+7)
Charisma 12 (+1)

Height: 6' 0"
Weight: 180 lb
Skin: Tan
Eyes: Amber
Hair: Black; Straight; Light Beard

Maximum Hit Points: 172

Bloodied: 86
Surge Value: 43
Surges / Day: 13 [includes constitution modifier] [includes durable]


Size: Medium
Speed: 6 squares
Vision: Low-light

Initiative: 1d20 +15 = + 10 [half level] + 1 [dexterity] + 4 [improved initiative]
Base Strength Attack: 1d20 +17 = + 10 [half level] + 7 [strength]
Base Dexterity Attack: 1d20 +11 = + 10 [half level] + 1 [dexterity]
Base Constitution Attack: 1d20 +12 = + 10 [half level] + 2 [constitution]
Base Intelligence Attack: 1d20 +10 = + 10 [half level] + 0 [intelligence]
Base Wisdom Attack: 1d20 +17 = + 10 [half level] + 7 [wisdom]
Base Charisma Attack: 1d20 +11 = + 10 [half level] + 1 [charisma]

Armor Class: 30 = 10 + 10 [half level] + 7 [wisdom] + 3 [hide]
Fortitude Defense: 28 = 10 + 10 [half level] + 1 [Warden] + 7 [strength]
Reflex Defense: 21 = 10 + 10 [half level] + 1 [dexterity]
Will Defense: 28 = 10 + 10 [half level] + 1 [Warden] + 7 [wisdom]

Armor: Hide (25 lb)

Shield: None

Attacks:

Unarmed Melee: +17 [base strength attack] vs AC; damage 2[W]=2d4+7 [strength]
Mordenkrad [AV]: +19 vs AC [+17 strength] [+2 proficiency]; damage 1[W]=2d6+7 [strength] 12 lb (Hammer) brutal 2
Add +3 damage for Weapon Focus -- Hammer
Earth Shield Strike:
Thorn Strike:
Stalker's Positioning:
Form of the Oak Sentinel:
Bloodwarth Guardian special attacks:

Icy Shards:
Form of the Rowan Sentinel:
Call Forth the Harvest:
Blizzard Strike:

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
240 lb.
480 lb.
1200 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
233 lb. or less
234-466 lb.
467-700 lb.
700 lb.
1400 lb.
3500 lb.

Languages: Common;

Rituals Known:

Skills:

Acrobatics: +10 = 1 [dexterity] + 10 [half level]-1 [armor]
Arcana: +10 = 0 [intelligence] + 10 [half level]
Athletics: +18 = 7 [strength] + 10 [half level] + 2 [Longtooth Shifter] -1 [armor]
Bluff: +11 = 1 [charisma] + 10 [half level]
Diplomacy: +11 = 1 [charisma] + 10 [half level]
Dungeoneering: +22 = 7 [wisdom] + 10 [half level] + 5 [class training]
Endurance: +18 = 2 [constitution] + 10 [half level] + 2 [Longtooth Shifter] + 5 [class training]-1 [armor]
Heal: +17 = 7 [wisdom] + 10 [half level]
History: +10 = 0 [intelligence] + 10 [half level]
Insight: +17 = 7 [wisdom] + 10 [half level]
Intimidate: +11 = 1 [charisma] + 10 [half level]
Nature: +22 = 7 [wisdom] + 10 [half level] + 5 [class training]
Perception: +24 = 7 [wisdom] + 10 [half level] + 2 [alertness] + 5 [class training]
Religion: +10 = 0 [intelligence] + 10 [half level]
Stealth: +10 = 1 [dexterity] + 10 [half level]-1 [armor]
Streetwise: +11 = 1 [charisma] + 10 [half level]
Thievery: +10 = 1 [dexterity] + 10 [half level]-1 [armor]

Feats:

Alertness
Defensive Mobility
Durable
Improved Initiative
Power Attack
Powerful Charge
Weapon Focus -- Hammer
Weapon Proficiency -- Other Superior Melee Weapons
Wintertouched
Improved Second Wind
Lasting Frost
Uncannydodge
Epic Resurgence

At-Will:

Basic Melee Attack: By weapon, damage 2[W]+7 [strength]
Basic Ranged Attack: By weapon, damage 2[W]+1 [dexterity]
Bull Rush: +17 [base strength attack] vs fortitude
Grab: +17 [base strength attack] vs reflex
Move grabbed target: +17 [base strength attack] vs fortitude
Escape: +10 [acrobatics] vs reflex / +18 [athletics] vs fortitude
Class Ability [Warden]
Earth Shield Strike [Level 1]:
Thorn Strike [Level 1]:

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers:

Second Wind [+5 feat bonus applies]
Spend an Action Point [free action, not in surprise round]
Longtooth Shifting [Longtooth Shifter]
Class Ability [Warden]
Stalker's Positioning [Level 7]:
Bloodwarth Guardian special ability [Level 11] (most are encounter attacks):
Bloodwarth Guardian special ability [Level 12 Utility] (if encounter):
Icy Shards [Level 13]:
Call Forth the Harvest [Level 17]:
Bloodwrath Strike [paragon 11]:

Daily Powers:

Triumphant Vigor [Level 2 Utility]:
Bear's Endurance [Level 6 Utility]:
Form of the Oak Sentinel [Level 9]:
Returning Strength [Level 10 Utility]:
Bloodwarth Guardian special ability [Level 12 Utility] (if daily):
Form of the Rowan Sentinel [Level 15]:
Verdant Life [Level 16 Utility]:
Blizzard Strike [Level 19]:
Warding Frenzy [Paragon 12 utility]:
Form of the Primal Beast [Paragon 20]:

Longtooth Shifter

* +2 Strength, +2 Wisdom (already included)
* +2 Athletics, +2 Endurance
* Longtooth Shifting (when bloodied; see Monster Manual)

Warden: Details here

Bloodwrath Guardian:

Primal Avatar:



Guer's Equipment:

37 lb
2 lb
5 lb

1 lb
10 lb
10 lb
2 lb
4 lb
_____
71 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items:

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:









Resistances:

Action Point Tally:

Daily Item Powers Per Day: Epic Tier Milestone / / /

Death Saving Throw Failures:

More about Guer: