| Post/Author/DateTime | Post |
|---|---|
| #1hattaOct 24, 2011 2:16:19 | So we have a name for the new Druid subclass appearing in Heroes of the Feywild, the Protector. Could be a defender druid? |
| #2tiamatdragonwingOct 24, 2011 2:25:22 | maybe, though would like an update of the caster (guardian) druid instead of another melee druid that a defender role will more than likely bring |
| #3hattaOct 24, 2011 2:38:13 | I'm kind of doubtful it will be the update. |
| #4sallaOct 24, 2011 7:57:34 | I'm hoping for a no-wild-shape no-animal-tagalong pure-caster sort of druid, personally. I don't actually expect to get it, though. |
| #5hattaOct 24, 2011 8:08:06 | See, I think it'll probably be melee heavy. |
| #6MaximumHavocOct 24, 2011 9:01:27 | I'm hoping for a no-wild-shape no-animal-tagalong pure-caster sort of druid, personally. that should have been the witch EDIT: with a lot of transmutation powers that would have both the arcane and primal keywords, and somehow accessible by druids, wizards, and perhaps shamans and warlocks, with controller, striker and leader riders attached. of course, the witch would have to be given some sort of feature that would make him slightly better at transmutation than the random wizard or druid who decides to poach the transmutation powers. a witch's curse could have been hardwired to the witch as a class feature (or a series of progressing class features); thus, making witch curses inaccessible to other classes/builds/subclasses. |
| #7sallaOct 24, 2011 9:33:32 |
Eh. I can't imagine the witch as anything other than a type of wizard. |
| #8MaximumHavocOct 24, 2011 9:43:32 |
fair enough. you say po-TAY-to. i say po-TAH-to. tra la la. |
| #9alien270Oct 24, 2011 10:04:13 | I'm hoping for a no-wild-shape no-animal-tagalong pure-caster sort of druid, personally. +1 Personally, I have a hunch that the Protector Druid will be a new take on a Wild Shape Druid, that will probably switch roles much like the Berserker is a defender that becomes a striker while raging. Given the name, I think defender while in beast form makes the most sense, but the question becomes will it be a controller or a leader while in humanoid form? Personally I'm hoping leader, since the Sentinel has only the bare minimum of features to call itself a leader (though it does do other stuff really well). Having a leader Druid with actual leader encounter powers would be pretty sweet. Besides, the original Druid already switched roles (from controller to striker or defender) based on power selection, so I'm not sure whether the Protector will necessarily offer anything new, aside from being officially labeled as a multi-role class (though what you call it is meaningless in play). Case in point, a Guardian with Grasping Claws and Ruthless Killer already makes a fine defender while in beast form. Of course given the role flexibility of 4e Druids, regardless of what the Protector does there will certainly be overlap with an existing build or builds. |
| #10The_JesterOct 25, 2011 20:29:53 | While I'd also like to see a caster druid (if only for support for other non-wild shaping caster druids) it will probably be a defender build focusing on changing into big tanky animals. The Warcraft bear-form druid. Now, that's a neat idea and a worthy build, but I'd personally just prefer a caster druid... |
| #11GloriousDemonOct 26, 2011 3:11:39 | Wild idea. Given the Heroes of the Feywild gimmick of doing weird and unusual things, perhaps the Protector is a ranged defender. You know, like one that absorbs damage meant for allies by some spiritual or plant-based spells. |
| #12ah_stormbringerOct 26, 2011 3:56:05 | I doubt we will ever see a ranged defender. Its like a martial controller prob never happen. |
| #13hattaOct 26, 2011 5:21:06 | I doubt we will ever see a ranged defender. Its like a martial controller prob never happen. Purely martial controller you mean. But yes, I somewhat doubt that it will be a ranged defender. |
| #14Steely_DanOct 26, 2011 11:41:05 | Its like a martial controller prob never happen. Well the Hunter is Martial and Primal. |
| #15IxidorRSOct 26, 2011 14:24:10 | I think a ranged defender is possible, but they would probably limit the range of it. This would either mean limiting to thrown weapons or putting it as Ranged X instead of Ranged weapon. This way it doesn't allow the defender to be so far out of range that the marked enemy can still attack it. It would be a hard class to balance, for sure. |
| #16SamrinOct 26, 2011 14:38:46 | I'd like to see a pure striker Druid, myself. The Predator is a decent pseudo-striker, but can't keep up after a few levels with the real strikers. |
| #17Janx_14Oct 26, 2011 18:33:49 | Protector kind of screams defender class, but then again, so does Sentinel. |
| #18IxidorRSOct 26, 2011 19:24:25 | Protector kind of screams defender class, but then again, so does Sentinel. Hmm, could be another leader not that you mention it. |
| #19Janx_14Oct 26, 2011 20:08:10 | Protector kind of screams defender class, but then again, so does Sentinel. 2 leader druid subclasses would be a we bit redundant. But then again, the Wizard now has 3 controller sub classes. |
| #20hattaOct 26, 2011 20:13:58 | Protector kind of screams defender class, but then again, so does Sentinel. 4 actually. The wizard has 4 controller subclasses. |
| #21Janx_14Oct 26, 2011 20:28:04 | Protector kind of screams defender class, but then again, so does Sentinel. Sorry, I forgot to count the Wizard itself. |
| #22hattaOct 26, 2011 20:36:41 | No big, I was just clarifying in case of newcomers. I could see it being a leader class though. |
| #23Janx_14Oct 26, 2011 20:39:06 | Odds are the Sha'Ir or whichever one the wizard is in the elemental book will also be a controller. Essentials+ has really killed what I liked about the 4e wizard, and that is that it had a focused niche, like just about every other class. |
| #24Steely_DanOct 27, 2011 11:37:09 | Odds are the Sha'Ir or whichever one the wizard is in the elemental book will also be a controller. Yep, I think it's been confirmed that the Sha'ir is a Wizard subclass, but talk about screaming to be a Warlock subclass (Genie Pact). And for the other 2 classses, I think the current speculation is: -Elementalist a Sorcerer subclass -Shugenja a Monk subclass |
| #25MarandahirNov 01, 2011 20:20:36 | Odds are the Sha'Ir or whichever one the wizard is in the elemental book will also be a controller. That would be my call since they said it would provide new subclasses for Monk and Sorcerer as well, and Shugenjas were divine elemental monks in the past. |
| #26hattaNov 01, 2011 20:40:47 | Anyone else foresee an Avatar: the last airbender style campaign after the Shugenja is published? I could totally see that happening. |
| #27hyrsamNov 01, 2011 20:48:57 | Shugenjas were divine spell casters tied to the elements. I don't remember them having anything in common with monks accept maybe an Asia theme. They were closer to clerics or favoured souls. |
| #28VestrasNov 02, 2011 7:50:23 | Well, that answers that! Protector Druid is a caster based druid with area spells and a new summoning gimmick. Built on the PHB2 model. So, lose wild shape, get a new more robust summon perhaps and aoe control. Sign me up! Article also confirmed Skald will be mba with an aura instead of majestic word and reaffirmed what we knew about Berserker and Witch. |
| #29MarandahirNov 02, 2011 8:53:46 | Shugenjas were divine spell casters tied to the elements. I don't remember them having anything in common with monks accept maybe an Asia theme. They were closer to clerics or favoured souls. Yeah, but the real-world Shugenjas were mountain monks in Japan. Monks already have this weird split between martial-artistry and meditation/almost religiousness – wheareabouts their psionic power derives from. There are ways to turn them more divine, like the Sacred Fist PPath, but this would be a way to make them elemental, with the Shugenja. We're not going to see Divine/Elemental classes because they're essentially at complete odds. Monk makes the most sense, because it's got the religious thing going for it (the main reason Shugenjas were divine in the previous edition) and, as Avatar inspires, you can mix elemental magic with martial art forms. It's a cool concept. Back on topic, I'm really excited that the Protector is more based on the Guardian Druid than the Predator. We've now got three essential Druid builds: One that splits its time between Humanoid caster and Wildshaped animal melee combatant forms, one that fights in melee, heals, and has an animal companion, and one that spends all its time casting and summoning. These are the three main Druid archetypes (Animal Companion, Summon Nature's Ally, and Wildshaping) as we've seen in the previous editions. And allow you to play a warrior leader druid, a more castery druid, or a animorphing druid, all which are really fun. |
| #30MaximumHavocNov 02, 2011 14:58:29 | if only . . . "The result is the protector witch druid. This druid focuses on the "nature spellcaster" aspect of the druid, emphasizing area control spells, transmutation and summoning. Like the bard, almost all of the druid powers in the book are compatible with the class' incarnation from Player's Handbook 2." |
| #31MarandahirNov 02, 2011 16:42:56 |
They look very arcane to me. ![]() Why don't you call your Protector Druid a Witch? Or even MC? Arcane Power Source, in my personal opinion, has a lot to do with the fundamentals of how magic works in the world, the study of it, and the channeling of raw magical energy. Witches study magic just like other Wizards, Bards, Artificers, Swordmages, Warlocks, and Sorcerers do. Well, Sorcerers don't really study, but that's because they're the natural A-students who didn't have to study because they can just feel the pulse of the magic. And the Warlocks cheated on the test. Witches play the wizard game a little differently from Arcanists, Mages, and Bladesingers (and presumably Sha'ir, but the way they GET their spells is quite similar, apparently). Witches carry out an ancient study of magic that is very much ritualistic; their work is like alchemy for magic (rather than for mundane items to create volatile, curative, and other effects). They have an endless knowledge of spell formulae that they prepare each day in consultion with their familiar, able to draw on a different selection of spells every day and be fine with it. Spells like foe to frog and savage transformation do not scream primal here to me because they require knowledge of the fundamentals of manipulating shape and form – of transmutation. Being able to turn into a beast is very different from being able to turn someone else's blood to iron, or their entire form into a tiny animal. Witches also rarely use powers in stories similar to what the Druid and Sentinel have (though I don't know about the Protector, though he summons and I don't see a lot of Summoning witches unless summoning is a core concept of the setting, and witch is just another name for a summoner magic-user sort of thing vs mundane warrior-type characters). No, witches enchant, they beguile, they sling globs of acid and poison, they reanimate the dead and make shadows come to life (Now I'm thinking Shadowman from The Princess and the Frog, remember Witch-Doctors are easily classifiable as another term for witches, especially with that movie and it's Shadow and Light disciplines for voodoo witch-doctors), and yes, of course, they turn you into a frog. These are very much arcane effects, and effects that more discipline mages and arcanists grasp onto with their intensive studies. It only makes sense that the Witch is the most primitive, and yet powerful (because she doesn't need to spend years of schooling) form of Wizard. That said, she falls into a similar category as Sorcerers do, but she doesn't have the magic inherent pulsating in her blood – she was drawn to that path, but she chose it, it didn't choose her. Well, some witch stories do have witches have magic in their blood – and for that, Sorcerers work great too! Especially the Cosmic Sorcerer. In fact, I think I might put together a PARTY of Witches (a Feylock, a Cosmic Sorcerer, a Witch, an Artificer or maybe Prescient Bard…) and it would be a very fun game. The point is, the flavour is ultimately mutable, but WotC's decision makes perfect sense for me in this case. It doesn't for you, so you can refluff. And eventually you may get your cake too. But this month, I get mine. Have a ![]() |
| #32MaximumHavocNov 02, 2011 17:14:53 |
wotc faces a tricky challenge in 4e: in earlier editions, wizards did pretty much everything, magic-wise. however, in 4e, magic has been segmented (which i enjoy). you still have the division of divine versus arcane magic (and psionics), but now you also have primal, shadow, and elemental magics. this, i think, compels the wizard to give up its hold on everything magical, which is how 4e began. unfortunately, lately, a new school of thought appears to be prevailing at wotc, wherein wizards, once again, can do everything magical. one problem with this renewed approach is that the wonderful new sources of magic power become diluted and unspecial. regarding reflavoring, although i know that i am free to reflavor everything and anything in d&D, i enjoy canon that gets it "right". |
| #33MarandahirNov 03, 2011 11:29:38 | I do too. In this case, I have a really hard time imagining a witch that is not at least part arcane, even if she is part primal. It really comes down to the chance on who got what they wanted. I think this is canon that gets it right and you don't, so I lucked out this time and you didn't. Unfortunate for you, but if it was an all-primal witch, like a druid subclass, I would be pretty upset, actually. That's all I'm saying. It's a matter of viewpoint, and that's definitely rather subjective. Now imagine the hundreds of other viewpoints that WotC has to navigate before deciding "What's right" when they establish canon. It's actually a pretty delicate job. |
| #34Neutronium_DragonNov 03, 2011 11:56:05 | Having picked up HotF from the store yesterday... I haven't had time to go through it in detail, but the protector druid IS a caster without wildshape and without an animal companion. It does, on the other hand, trade away access to standard daily powers for a fixed suite of daily summons. There is some flexibility in this suite though: First, the druid chooses from two different circles (Renewal and Shelter), each of which grant a couple of features (Primal Guardian or Primal Predator being one; the other affects a feature power), and also determines which summons are available. Each circle grants access to two different summons each at 1st, 15th, and 29th level, and you can choose which one you want at the time you use the daily summoning power. They follow the typical summoned/instinctive pattern. The druid also gets an area burst 1 encounter power that creates difficult terrain (although the druid can ignore it) and that is also modified by your choice of circle. (Renewal = allies in the zone regain more hit points when they spend a surge; Shelter = allies can also ignore the difficult terrain effect). They also get to choose three Primal Attunements, which are equivalent to cantrips. There are five of those available, four of which are at-will and one of which is an encounter power. All have relatively minor utility effects, although some of them have the potential to be very useful in the right circumstances. Otherwise, they appear to follow the usual power progression, and the book has a few new powers at each level. There are also some daily attack powers, which the protector can access by spending a feat to acquire Wild Shape and the ability to take a daily attack power in place of a daily summon (though this would still leave them with only three daily attack powers if they make the exchange each time, so it doesn't completely obsolete the original wild shape druid), and a second feat that allows other druids to exchange a druid daily attack power for one use of the protector's summoning. Of course, other types of druids are free to take these new powers as well. |
| #35MarandahirNov 03, 2011 15:34:39 | Interesting, very interesting. Neutronium_Dragon, I'd like to ask, is it another Wis-Con subclass, or does it have multiple secondary favoured ability scores? Also, how are daily summonings different from the daily attack summons that Druids got in Primal Power? Finally, I wonder if there's another thread where people are spoiling stuff… I feel bad asking about things other than the Protector Druid here… EDIT: There one is. |
| #36Neutronium_DragonNov 03, 2011 18:39:47 | Wis Con/Dex, although if you're going with the Dex route then you could probably choose Int without any major difficulties. The daily summons don't seem to be all that different individually (although I have the first-glance impression that they're a little stronger overall), but they do have much more flexibility: you can choose whichever creature you want from among those available to you at the time you use the power rather than choosing one specific daily summoning power. Oh, one other thing compared to the standard druid: you only get two at-wills at 1st level, although you won't be using (or needing) beast form powers by default, so there's no reason for you to get an extra one (and the Primal Attunement and Nature's Growth powers more than compensate for the loss anyway). |
| #37sallaNov 03, 2011 19:48:23 | Wis Con/Dex, although if you're going with the Dex route then you could probably choose Int without any major difficulties. The daily summons don't seem to be all that different individually (although I have the first-glance impression that they're a little stronger overall), but they do have much more flexibility: you can choose whichever creature you want from among those available to you at the time you use the power rather than choosing one specific daily summoning power. Oh, one other thing compared to the standard druid: you only get two at-wills at 1st level, although you won't be using (or needing) beast form powers by default, so there's no reason for you to get an extra one (and the Primal Attunement and Nature's Growth powers more than compensate for the loss anyway). I asked this in the Spoiler thread, but it seems to have gotten overlooked. I was informed there was a feat that let you swap in regular Druid dailies when you got an additional use of the Summon. Am I interpretting correctly, then, that you are stuck with one Summon and cannot swap them all out for regular Druid Dailies? |
| #38Neutronium_DragonNov 03, 2011 20:03:08 | It's "where you would normally gain an additional use of the summon natural ally power" so by the looks of it the 1st level summon can't be swapped out. This isn't as hindering as it sounds because the ability to access the higher level summons is unchanged: that 1st level use can call up the 15th or 29th level creatures once you reach the appropriate level. |
| #39sallaNov 03, 2011 20:04:10 | It's "where you would normally gain an additional use of the summon natural ally power" so by the looks of it the 1st level summon can't be swapped out. This isn't as hindering as it sounds because the ability to access the higher level summons is unchanged: that 1st level use can call up the 15th or 29th level creatures once you reach the appropriate level. Yeah, but I hate Summons. I was hoping this would be a druid I could finally play without having to go 'okay, here's some element of it I do not want to use and never will'. But ... disappointed again. |
| #40MarandahirNov 03, 2011 20:28:13 | It's "where you would normally gain an additional use of the summon natural ally power" so by the looks of it the 1st level summon can't be swapped out. This isn't as hindering as it sounds because the ability to access the higher level summons is unchanged: that 1st level use can call up the 15th or 29th level creatures once you reach the appropriate level. So take the replacement feat. Wildshapers have wildshape, Sentinels have animal companion, Protectors have summon nature's ally. Each subclass is grounded in the history of Druids in D&D. Wait, you wanted to play a historical/mythological druid? But there's Shamans, and Seekers, and Bards, and Skalds, and Wizards of all varieties, especially Witches, all for that. @_@ |
| #41Neutronium_DragonNov 03, 2011 21:20:39 | I suppose that, if you're DETERMINED to get rid of the summon, you could multiclass and power-swap it out. |
| #42Janx_14Nov 03, 2011 21:55:25 | I'm happy that we atleast got a blastery druid, I'll have to see the summons myself before I pass judgement on the class though. I got all hyped about the binder...than I tried building a character for it =/ I wish the druid subclasses didnt sound so defendery though. |
| #43MaximumHavocNov 04, 2011 7:06:31 | I do too. In this case, I have a really hard time imagining a witch that is not at least part arcane, even if she is part primal. the funny thing is that, although i generally am not a fan of dual source classes, the witch seems ideal for arcane/primal; perhaps, even with powers poachable by both wizards and druids. |
| #44sallaNov 04, 2011 13:17:58 | I suppose that, if you're DETERMINED to get rid of the summon, you could multiclass and power-swap it out. Or perhaps Hybriding would work ... |
| #45MarandahirNov 04, 2011 15:29:34 | I suppose that, if you're DETERMINED to get rid of the summon, you could multiclass and power-swap it out. Can't hybrid within a class, but you could hybrid to get the dailies of, say, a Seeker or a Shaman or something. |
| #46hattaNov 04, 2011 17:04:28 | I rather like what I've heard of it. Other than the Daily summons there is quite a lot of variety to choose from. Though I would love to know more about the cantrip-like powers. |
| #47Neutronium_DragonNov 04, 2011 19:26:23 | Air Spirit (At-Will): This functions as a combined Mage Hand and Light effect, requiring a sustain minor to keep it going. Call the Spirits (At-Will): Similar to prestedigitation, although it can cause some actual minor environmental effects (increasing the radius of a light source or opening/closing a door). Senses of the Wild (At-Will): This allows the character to detect several things within a close burst 5: diseases, a type of plant or animal, and corpses; it can also provide a skill bonus to detect poisons and poison-using hazards. Verdant Touch (Encounter): This has two possible effects as a close burst 1: negate difficult terrain caused by natural plants or cause plants in the area to bloom or grow, even in barren terrain. Vine Rope (At-Will): This effectively lets you conjure and use a vine as a rope (equivalent to a silk rope) when you need it. |
| #48hattaNov 04, 2011 20:26:17 | I'm thinking a primal version of Hedge Wizard Gloves is in order. |
| #49MarandahirNov 04, 2011 21:32:32 | Air Spirit (At-Will): This functions as a combined Mage Hand and Light effect, requiring a sustain minor to keep it going. Call the Spirits (At-Will): Similar to prestedigitation, although it can cause some actual minor environmental effects (increasing the radius of a light source or opening/closing a door). Senses of the Wild (At-Will): This allows the character to detect several things within a close burst 5: diseases, a type of plant or animal, and corpses; it can also provide a skill bonus to detect poisons and poison-using hazards. Verdant Touch (Encounter): This has two possible effects as a close burst 1: negate difficult terrain caused by natural plants or cause plants in the area to bloom or grow, even in barren terrain. Vine Rope (At-Will): This effectively lets you conjure and use a vine as a rope (equivalent to a silk rope) when you need it. Verdant touch sounds overpowered for Dark Sun. That's like at least Paragon tier effect for primal heroes in that setting. May need some adjustments for the setting. |
| #50sfdragonNov 06, 2011 23:20:57 | the protector druid is up on the november works. I dis the proterctor druid. no wildshape |
| #51malisteenNov 07, 2011 6:06:30 | Judged on its own, it looks pretty interesting. A minor action difficult terrain w/ minor bonuses is a neat class feature for a controller, especially since the size scales with level. If it has a couple feats to enhance it, or if a couple of the summons or encounter and at will powers key off it, then it could be very cool indeed; exactly the kind of controllerish class feature power that controllers as a role lack. Otherwise, without seeing the power selection or (especially) summon list, it's really hard to say how good the subclass is or isn't, and I certainly wouldn't get my hopes up sight unseen, especially after Heroes of Shadow. On a more general note, I'm glad to see a class more focused on summoning as a thing, though I'm not exactly happy to have it be a druid subclass. I would have rather seen another look at wild shape, which is pretty clunky in the original druid. But I have a hard time being bitter at this subclass for not meshing with the parent class, when that's just the state of the game right now. |
| #52alitainNov 07, 2011 9:33:45 | Kinda interesting, though part of me was wondering if they'd ever finish with the class features for the Protector, haha! But looked kinda neat. They get a couple cantrips that are similar to the Wizard's, are able to create their own rope with the vine, make plants grow or fade, and while it takes up their later level dailies, can summon a creature to help them. Kinda neat, I'll be curious to see the rest of the class with the book is out but I enjoy the class features. |
| #53IxidorRSNov 07, 2011 12:04:20 | If I take the healing version of the druid, should I be able to drop it during a short rest to allow better healing there? |
| #54Lord_VentnorNov 07, 2011 19:35:10 | the protector druid is up on the november works. It can get wildshape with a feat from what I hear, so there's really no need to dis it on that front. |
| #55MaximumHavocNov 08, 2011 7:26:06 | nature's growth is a solid controller class feature/required power. me likes. |
| #56Janx_14Nov 08, 2011 8:51:20 | People have been asking for a non-wildshaping caster druid, and this seems to be on a good start for it. Now if its good is an entirely different matter. But as long as its at-wills/encounters aren't restricted its off to atleast a decent start via the original druid choices. |
| #57Neutronium_DragonNov 08, 2011 11:09:54 | No restrictions on at-wills or encounters. (You won't be able to make use of Beast Form keyword powers if you don't take the Wild Shape swap feat, but that's not really a restriction in my book.) |
| #58Janx_14Nov 08, 2011 14:02:23 | No restrictions on at-wills or encounters. (You won't be able to make use of Beast Form keyword powers if you don't take the Wild Shape swap feat, but that's not really a restriction in my book.) Yeah I sort of expected, and am fine with that. |
| #59sfdragonNov 08, 2011 14:33:30 | beastwalker feat or something?? or is that not the name of the feat. |
| #60IxidorRSNov 08, 2011 15:00:01 | beastwalker feat or something?? I don't have the book, I think it is Beastwalker Circle. |
| #61sfdragonNov 08, 2011 15:29:40 | ah so its in the feywild book then. I kind of wonder if the sentinal can take it..... |
| #62IxidorRSNov 08, 2011 15:39:22 | ah so its in the feywild book then. The Sentinel's can take their at-wills as they wish. They can also take the same feat other druids can to take Summon Natural Ally as their dailies. |
| #63hyrsamNov 08, 2011 21:08:53 | With a feat and a theme you can pretty much get the old druid trifeca of Summon Nature's Allies, Wildshape, and a beast companion(Fey Beast Tamer). Heck in a sense you even get the druid's Orisons back, abiet under a different name. A little thread drift but this reminded me of something I've noticed Actually I've noticed that some of the themes take key feature or thematic quality of some builds, adds a twist and offers them as unofficial multiclasses. Think about it. Unseelie Agent=Hexblade, Fey Beast Tamer=Sentenial, Upcoming Wild Hunt Rider=most likely Cavalier, Spellscarred Harbringer=Spellscarred Class, Pack cast aka Werewolf=Vampire(in a general monster sense). The Turithel or what ever its called took Hengeyokia stuff, I mean why be a Hengeyokai now, what with this theme you could just take this theme and pick a race that has more support. Still I like themes, they've given 4e new life. Back on topic I like what I'm hearing about the protector. I would like more info on how various build interact. I mean Cavaliers and Blackguards hate each other and Witch's don't get along with other Wizard subclasses because of essentially comes down to classism on the other subclasses. How does the protector view the Sentenial and Odruid? (which needs a proper name like they gave the Ocleric aka templar). Are they rivals, allies, different primal domains, different roles of the same Druidic society? Do they get along with other primal classes? For example neither the blackguard, Warlocks, Vampires, and Witch's don't get along with most Divine classes, with exceptions. |
| #64hattaNov 08, 2011 21:54:49 | I'd say it depends on the goals of their individual Circles. Some may be nature supremacists that don't care about those horrible humanoids spoiling all the wilderness, while others may want to reunite humanoids with nature. Though even then they'd probably work together against something they all hate, like undead or aberrant things. |
| #65GarthanosNov 09, 2011 7:06:25 | Actually I've noticed that some of the themes take key feature or thematic quality of some builds, adds a twist and offers them as unofficial multiclasses. I noticed when I first seen Paragon Paths that they were potentially and feel wise very character defining... and that I sometimes had big issues with the oops now I am an X... which many seemed to present. I wanted them (bloodmage for instance) to start at level one... ie I wanted them to be what themes now are.... so yes I agree. |