RACES: D&D 5E Races That Should Be Core Races

Post/Author/DateTimePost
#1

SamVDW

Oct 31, 2014 15:27:10

D&D 5E currently has nine core races: Dwarf, Elf, Halfling, Human, Dragonborn, Gnome, Half-Elf, Half-Orc, and Tiefling.

 

They will surely add more and more over time. Which races would you like to see added to the nine core races that already exist?

 

Bladeling, Changling, Deva, Genasi, Githzerai, Goliath, Hamadryad, Kalashtar, Minotaur, Mul, Pixie, Revenant, Satyr, Shade, Shardmind, Shifter, Thri-Kreen, Vryloka, Warforged, Wilden... or something else? Some of these may not justify their own specific race and could be rolled into another as an optional, while others would definitely need their own 'category'.

 

Which are you looking forward to?

#2

Lexal

Nov 01, 2014 1:43:39

I know I might be a special case, but I'm finding that in my home games, we play a lot of Merfolk. Currently using the 1d4chan's version of the Merfolk for my Paladin. I think it's core for my games.

#3

Torg_Smith

Nov 01, 2014 6:51:28

Vegepygmy all the way.

#4

SamVDW

Nov 01, 2014 14:54:28

Other forums seem to prefer Warforged.  But also Orcs, Goblins, Gnolls, Hobgoblins, Kobolds, Lizardmen, That brings up a good question with "monster" races.  Do you want monster races available as a core race?  What even classifies as a monster race? 

#5

BRJN

Nov 01, 2014 18:48:50

SamVDW wrote:
#6

h347h50

Nov 01, 2014 20:42:37

For me "core" means generic PHB races. No more core races should be added. Just specific races for each setting detailed by that settings source book. No warforged in my FR please.

#7

dafrca

Nov 02, 2014 21:35:39

h347h50 wrote:
#8

SamVDW

Nov 03, 2014 18:09:37

All this talk makes me wonder that if races were more fleshed out, instead of a half-page or page description, would that lead to better roleplaying?  If we had a fully fleshed out "goblin civilization" guide, would that make goblins more than just a level 1 or 2 stepping stone for players?  A lot of the information regarding races seems to be left up to the game master.

#9

aurionshidhe

Nov 05, 2014 14:21:23

I agree with others here that there should not be any other core races.  What I would like to see are races that have been playable in past editions that some of us would like to include in current campaigns.  For example, I love my Eberron campaign but have had to homebrew Shifters, Changelings, Kalashtar, and so forth. 

 

A races book would be nice that just adds back the races that have been playable in previously published worlds.  I don't need all the world info immediately, I have a library full of books to fall back on.  But playing with homebrew races just isn't as satisfying as published.

 

Cheers

#10

IxidorRS

Nov 07, 2014 7:16:11

To further the idea that classes, races, backgrounds, etc will be tied to settings, check out ENWorld's post today:

 

http://www.enworld.org/forum/content.php?2032-Two-D-D-Stories-A-Year

 

Looks even further to be tied to specific adventures. Looking forward to that Elemental Evil as well.

(Reply to #4)

Magistus71

SamVDW wrote:
#12

Tashiro

Nov 14, 2014 19:49:46

I'm surprised nobody mentioned Aasimar.  You'd think that would be the no-brainer for the PHB, considering Tieflings were there.

#13

Amaniliztecuhtli

Nov 16, 2014 7:50:07

h347h50 wrote:
#14

LuisCarlos17f

Nov 26, 2014 8:58:41

PC races are one of my favorites parts of D&D. For psionic powers I would like the blues (goblin subrace) and fraals (classic little gray men from d20 Future).

 

All humanoids monster should be designed like future PCs, like the orcs, goblins and hobgoblins, kobolds, centaurs, drow of course!...but I don´t like the gnolls because they are too wild and crazy to be interesting antagonists and not only cannon fodder for heroes.

 

I wish the return of the half-ogre, why not a Savage Species 5th ed?

 

I would like the idea of "celadrin", a planetouched elf subrace with eladrin outsider outcasts. 

 

There was a class acts article from Dragon Magazone about "classes subraces" to be rangers or barbarians. I like that concept, gnome or halfling subraces to be a no steatlh or spellcaster class. 

#15

ellivaa

Dec 03, 2014 14:09:43

I think the core should be smaller than it currently is, thus the term "core". In keeping with the goal of keeping the game streamlined and modular, the current list is already quite robust. Having everything else as options is a great idea but shouldn't be considered core. 

#16

Hebitsuikaza

Dec 14, 2014 6:27:20

Hobgoblins are #1 on my prioriety list with Orcs and Goblin coming in shortly behind them.

 

They are peoples that are very well established as living in virtually every single D&D campaign world ever made. They are no less human than any of the other standard races, they just tend to be a bit uglier and come from less technologically advanced civilizations... and to, as a society, tend towards evil... but then we already have Drow and Tieflings, so apparently that isn't an issue.

 

They are not only established in every D&D world, but a number of them work side-by-side with the other core races in every world. Hobgoblins mercenaries and Orcs from conquered tribes tend to be fixtures in every single tavern across the realms. While the main bulk of them may be enemies, its not like anyone would really even blink an eye at the odd one being an ally. We certainly get the impression that, though understandably looked on with suspicion, they are free to just walk into any city and purchase supplies like anyone else so long as they behave themselves. A Hobgoblin or Orc would certainly have an easier time of it than a Drow.

 

 

Why exactly are things like that not core player races? Why is it instead if one even considers adding a race they insist it has to be something biologicaly considerably more alien with powers and abilities beyond what most 1st level characters would have but somehow mechanically tuned down who have no history of ever having presence in any D&D realm, but now are to suddenly appear in massive numbers in every single world from the point of conception onwards?

 

Maybe you could get away with that, but why skip over the step of giving players control of the peoples and the potential heroes among them who already exist and are well established in your worlds? It is bad enough whem MMORPGs do this, but then I suppose I can kind of see why -- are enough people going to pay top dollar for an expansion that gives you access to the mundane and is the work you need to do in order to allow that going to justify it? But in a pen & paper RPG, when the amount of work needed to properly give players access to everything in the world they should isn't going to require paying computer CG artists to rerender new models and animations and a new version of every model of evey item in your game, but instead just a writer to write up a page or two and a set of stats and maybe a single piece of artwork or two....? It just doesn't feel justified to me.

#17

Torg_Smith

Dec 14, 2014 7:18:29

how about a Half-Troglodyte?

#18

LuisCarlos17f

Dec 14, 2014 10:30:48

What about subraces for classes? There was a class arts article from Dragon Magazine #341 pag 92-93 to play barbarian and rangers PCs with variations of racial traits. It could be useful for sourcebooks with new classes. 

#19

BRJN

Dec 15, 2014 10:53:30

Torg_Smith wrote:
#20

NomGarrett

Dec 21, 2014 14:11:08

My vote for a core or core-ish race would be Goliath.  Beyond that, I'd be fine leaving races to setting material.

(Reply to #6)

xzzion

h347h50 wrote:
#22

Lemurion

Dec 23, 2014 9:03:43

Yeah, I think adding core races is the wrong way to go. In fact I might even cut the core down to humans, elves, dwarves, and halflings.

 

Then I'd add a large number of optional races, because some of the existing ones make assumptions about setting sthat may or may not be true.

 

Gnomes, Half-Orcs, Half-Elves, Half-Ogres, Dragonborn, Tieflings, Lizardfolk, Centaurs, Warforged, and many others would be in the next tier. These would be the races that really make a world unique. They belong in the game, but not in every game.

 

 

#23

BRJN

Dec 25, 2014 13:29:33

All the Half-XYZ races assume a human and an XYZ had a baby.  How about combinations like Orc / Elf?  In this case, plug-in bits (like sub-races) to an existing Core Race.

 

Upon further review, I retract my earlier comment and agree with the statement above: it's not Core Races that are needed, but rules for Optional or World-Specific races.

#24

LuisCarlos17f

Dec 25, 2014 22:11:14

An orc and an elf would be a mongrefolk or a hobgoblin.

#25

Torg_Smith

Dec 27, 2014 17:35:37

The Basic game is the core set. Everything else is optional.

#26

NomGarrett

Dec 28, 2014 16:41:46

Lemurion wrote: