| Post/Author/DateTime | Post |
|---|---|
| #1jsaintOct 28, 2009 3:16:02 | as the new books are released, they often introduce desirable options for existing characters. this is obviously a good thing, and in case i forget, thank-you. i really wish you could give us a heads up on some of the important (or at least important in my eyes) changes that are coming, even a heads up that was light on details and simply pointed characters in the right direction would be tremendously appreciated. the example that currently comes to mind for me are the two new hide armor feats in primal power. these feats are cool, they open new options for character builds, and imo the heroic tier one should be a class feature. the only problem is that i cant make use of either of them effectively. i play in lfr with my barbarian, and when i made the character a couple months ago i poured over every document i could get my hands on to make a well oil, optimized, axe wielding terminator that would be a desirable addition to most parties. included in that was a design to overcome the principle weakness of barbarians, poor ac, by spending feats on heavy armor proficiencies. The build was solid, and in fact it still is, but the addition of those two feats heavily invalidate it from any kind of optimization perspective. i know that even uttering the word optimization makes many peoples blood boil, but it is important to me that i help my party members as effectively as i can, and that means being the best axe wielding frothing lunatic i can be. it may not matter to many, but it does to me. normally i could simply retrain out the relevant feats, but unfortunately my stat placement and race reflect the old build. retraining the feats would do me little good. i am not a con heavy goliath. ;-( if i knew then what i know now, obviously i could have made a better character, but if i even had an inkling that you were going to change the armor situation i would not be stuck debating whether i should retire my poor barbarian to make room (and time) for the new and demonstrably superior version. is it true that an event organizer at gen con can cast wish on me and let me change my character into what i want? |
| #2sallaOct 28, 2009 12:14:53 |
No, but if you talk to your DM, he might let you. |
| #3TheLoneClericOct 29, 2009 14:49:05 | Seriously? Retraining? Asking the GM? Anything else but demanding that WoTC vet things past you? |
| #4thescalesoffateOct 29, 2009 20:32:48 |
Lulz |
| #5jsaintOct 29, 2009 23:45:02 | the options you have presented are not available to me in a lfr campaign. a gm can not change my characters race or stats. feat retraining will not help me because the characters stats do not support the new feats. however, i do not mean to imply anyone anywhere has to vet something past me, far from it. i only asked that some measure of notification of significant planned changes be made. |
| #6xiiNov 05, 2009 6:46:05 |
This is what it comes down to... When new books come out - espacially power source books for Player X's class, they're going to find things in them that they like / want. Some players make characters for the character and let the stats and powers and stuff follow suit and some players want to make ruthlessly efficient and well coordinated combat characters and let the 'character' side follow suit. Its all about how everyone has fun with this game, and when a DM has a player whose fun is made by stats and feats, they need to be prepaired to let them change stuff and RETCON it in when it comes. Otherwise we get one of two options... Player X no longer enjoys their character who is not what they thought they could be as they longing look across the table at Primal Power. OR, Player X waits for (or seeks out) character death so they can roll up what they want. One hurts the story, one hurts Player X's fun and both hurt your table and everyone enjoying it. As it was said above - talk to your DM - they're there to make sure you can have fun and they should be aware that everyone enjoys different sides of D&D and they should work with you to facilitate whichever side you want. At worst the two of you can work together to come up with reasonable compromises... |
| #7kletian999Nov 05, 2009 10:47:00 | This post just proves that game changing elements like Hide Expertise should not be feats. |
| #8acanthaNov 05, 2009 11:34:48 |
i would have said that it just proves that the entitlement D&D players feel knows no logical bounds. |
| #9phoenixuggNov 05, 2009 13:23:34 | The two hide armor feats are on par with other feats; especially other armor proficiency and specialization feats. There is nothing "important" or "significant" or "game changing" about them. Without getting into the mechanics, I find it odd that someone could qualify for other armor feats, but not these. I agree with acantha about the entitlement of some people in the community. I understand the LFR issue. RPGA has a different play style than a home game does. I have run into similar disappointments with my invoker. But I just accept it and go back to playing. |
| #10Neutronium_DragonNov 05, 2009 17:01:34 | > Some players make characters for the character and let the > stats and powers and stuff follow suit and some players > want to make ruthlessly efficient and well coordinated > combat characters and let the 'character' side follow suit. And some (most) players want both rather than to set up a false dilemma (aka the Stormwind Fallacy). |
| #11thescalesoffateNov 06, 2009 13:00:37 |
It extends beyond D&D players. Sense of entitlement is a common side-effect of internet disease. |
| #12joydyheeNov 13, 2009 6:52:56 |
LOL! Well put. @ OP: Outside the game, you can see the new options and can't use them. However, in-game, your character does not know that there are new options available, or he/she has trained in one path for so long that when they see something else, they are intrigued but ultimately move on. As for optimization, I am sure you had a path before Primal Power was published. My advice would be to continue to follow that, throwing in the bits from PP that you can use. |