Request: MTG worlds

Post/Author/DateTimePost
#1

wotansman_dup

Jul 03, 2008 0:04:20
Ok, so I'm stealing this from the DM advice thread; merging Magic w/D&D, by TDCHeath (give credit where credit is due, yah know?).

I have always wanted to play a harluun Minotaur, and I think that it would be a cool world book or campaign setting to have MTG converted for D&D.
#2

fauxgami

Jul 03, 2008 0:21:25
i'll second that.

the colours of magic in MTG, i felt were always very compelling.
but the spells in MTG were always cast by practicioners of magic that exceeded level 30 casters of Dnd.
some of the 3.5 epic was on the verge of getting the scale of magic in MTG.
hard to convert maybe
#3

Belorin

Jul 03, 2008 0:59:54
I don't understand the fascination with settings based on other games, especially Final Fantasy, Magic: the Gathering, Pokemon, etc.

Bel
#4

wotansman_dup

Jul 03, 2008 1:58:44
For me it's flavor.

Sure I can create most of it myself, but as I have less time as an adult, it's easier to just use what's out there.

I like a lot of the races and creatures that were in MTG. I'd like to see some of them as PC races, others as monsters. I'd probably just end up transposing them into my campaign, rather than using theirs, but you never know. I was so impressed with the level of detail of the Forgotten Realms Campaign Guide that I played a lot of that in 3.x. I don't know, depending on how well they do the setting.

I'd like to see what the guys who write the books do with the materials, also.

They would have to do the "Warring Mages" above most of even the player levels (like some gods). Or do some serious reconstructing of the system, a much higher bar at 15+ levels.

I think Good races would be:
Aven
Cat Warriors
The Leonin
Centaurs
Flamekin
Giants
Lupul
Merfolk
The Nim
Orochi
Soratami
Vedalken
Viashino
My favorite: Hurloon Minotaur
IMAGE(http://magic.tcgplayer.com/db/cards/9089.jpg)
etc.

Monsters:
There are tons
Slivers
Goblins
Specific dragons
Undead out the wazoo
Seriously, there could be 3 different Monstrous Manuals based on the shear beasts of MTG.
#5

beej_silver

Jul 03, 2008 2:16:37
Have a Planeswalker Epic Destiny and I'm in.

It might need it's own artificer class distinct from Eberron, though. MtG Artificers, in general, don't practice the arcane in any way. (They could multiclass, of course)
#6

wotansman_dup

Jul 03, 2008 3:23:08
I stopped playing in '95, so I don't remember much, mostly pictures. I just like a lot of that scenery.
I'd still be pretty excited about something like this.
#7

doppelganger

Jul 06, 2008 22:19:25
I don't understand the fascination with settings based on other games, especially Final Fantasy, Magic: the Gathering, Pokemon, etc.

To a large degree, it is the 'player buy-in'. If you run a published setting, you will get a fair number of players who know about the setting and how parts of it (government, attitudes, history, etc) work. If you run a homebrewed setting, you have to tell the players all the information that they will need to function in the gameworld. If you run a setting from a very popular work (movie, literature, etc) you get a couple of advantages, 1 - more people will be familiar with the work and 2 - you will probably be able to find some very high quality props (cards showing cook monsters, art books containing maps and paintings, etc). There is also the downside that you may be one or more players who have a rigid view of the setting and will argue constantly about interpretation, but hey, there is one of those people in every group anyway
#8

Nekoazu

Jul 07, 2008 8:53:02
If this setting would be created then I demand that Slivers are available as a player race.