| Post/Author/DateTime | Post |
|---|---|
| #1MaximumHavocApr 07, 2011 8:51:24 | Review: Heroes of Shadow 2011 April 6 by Bartoneus My first impression of this book is that it is a perfect combination of the production level of the original 4th Edition books with the quality of content that we have come to expect as 4th Edition and Essentials have progressed. Talk about this review here. |
| #2thaxApr 07, 2011 11:13:31 | He keeps calling the Kit Builds "Classes," but other than that it seems like a very well written review. The fact that he acknowledges that the book is an extension of the Essentials design and the breakdown of the material within shows that the current change in direction in design philosiphy very much has a bearing on if one would like this product or not. I am glad he takes that into account, but reviews the contents on their own merrits. I may end up getting this book, even with the Essentials slant. I still hate that there is only one new class in the whole book. |
| #3MarandahirApr 07, 2011 15:04:46 | @__@ The reviewer fails to appreciate that there is material in the book made specifically for pre-Essentials classes and builds. For example, the Implement-based Cleric powers. Or the PPath that caters to Monks. |
| #4malisteenApr 07, 2011 15:58:54 | To be fair, both are pretty easy to miss, while the post-essentials design philosophy that guides the vast bulk of this product is not. Are pro-e posters so vehement in their orthodoxy that even a highly favorable review (it gives the overall product a rating of what, A-? B+?) must be seen and derided as woefully biased simply for acknowledging the post-e focus, and calling it out as something that might prevent some from enjoying the book? I'm not overly impressed with the review myself, since it seems to consist only of two things: 1) a summary of the table of contents and 2) a statement that the production quality is good There doesn't seem to be significant or critical analysis of the mechanics the book presents, which is really what I'd want to see out of a review for this book. Can the new strikers do their jobs, or do they join their ossassin predecessor on the short bus? Is enough done to mitigate the inherent weakness of necrotic damage given its heavy use by the power source? Do the utility power options of the new races bring enough to the table to make up for their complete lack of racial feats, let alone the arbitrary penalties they've been saddled with? etc. |
| #5MarandahirApr 07, 2011 16:45:35 | No, I was wrong. This (Critical Hits Review) is a different review than the Enworld review. This is a good review, just like that one is as well. think both the Critical Hits review and the Enworld review are good. I was just commenting on that the Enworld Review fails to mention those, and thus misconstrues facts. The person writing it is very strongly anti-essentials, as evident in his blog, and I think that allows him to be biased in the content of his review. He gave it an A- – and I applaud him for leaving out bias when grading it. But content is more important to me than grades, and I found the review to be biased on that front. That said, I much prefer this review, but I think both are adequate analyses of the contents of the book, if lacking in the mechanical discussion department. |
| #6MalakLightfootApr 07, 2011 17:05:08 |
I am surprised that the reviewer gave the book such a high rating despite his bias. This does not change the fact that the reviewer wasted a significant amount of time and space complaining about Essentials design and that felt it was more important to complain about Essentials than it was to talk about significant or critical analysis of the mechanics the book presents, which is really what I'd want to see out of a review for this book. Can the new strikers do their jobs, or do they join their ossassin predecessor on the short bus? Is enough done to mitigate the inherent weakness of necrotic damage given its heavy use by the power source? Do the utility power options of the new races bring enough to the table to make up for their complete lack of racial feats, let alone the arbitrary penalties they've been saddled with? etc. these things. The reviewer got so hung up on his own bias that his feelings about Essentials became more important in his review than the book he was supposed to be reviewing. |
| #7bartoneusApr 07, 2011 17:13:45 | Thanks for the thread just about my review, and for the generally kind words, but especially for the critical but very helpful comments because that lets me know exactly how you guys percieve the review and what I need to work on or improve in the future! Malisteen: It was only after I finished the review, which a decent chunk of was admittedly a reaction to Neuroglyph's ENworld review, that I noticed it was missing my usual account of the mechanics presented and more detailed analysis of them. I'm going to be doing a more in-depth mechanical review of the book very soon, so thanks for the advice on what to discuss! |
| #8celticmuttApr 07, 2011 18:33:39 | He keeps calling the Kit Builds "Classes," but other than that it seems like a very well written review. Probably because they are classes, and because "kit builds" don't exist. |
| #9thaxApr 07, 2011 19:39:27 | He keeps calling the Kit Builds "Classes," but other than that it seems like a very well written review. Why do you insist on sticking your fingers in your ears and going "La la... not happening!" Sub Classes/Kit Builds/E-Builds or whatever. They are not new classes. The only new class is the Vampire, and that seems to be a railed class. (No choices for a majoriaty of levels). |
| #10sallaApr 07, 2011 19:42:51 |
Good question. Why do you do that, thaX? CelticMutt has proven, repeatedly, that he is right on this matter, but your brain won't absorb the information. |
| #11thaxApr 07, 2011 20:01:25 | He has? So Essentials never happened... no, wait... what? So you saying there are no base classes anymore? Or roles? Power Sources? Is Wizards gonna recall the PHB? Or are you saying that Builds and Classes are the same thing? That because the new builds are self sustaining that they no longer take the Base Class into account at all? What exactly are you saying? |
| #12Damon_TorApr 07, 2011 20:18:49 | Debates about terminology are pointless because words are subjective. Using the word"Class" to describe the slayer or executioner is not incorrect, "class" has simply taken on a different meaning. On the same token, "kit-builds" in not incorrect either, as it's the most accurate describer of what we're seeing from the perspective of 4E 1 year ago. WotC uses "Class" and "Sub-Class" to describe them, so that's the terminology which is official; whether it's adequately descriptive is another matter entirely, but neither is incorrect. In this case ThaX is in the wrong to correct the "mistake", but on the other hand, everyone else compounds the problem by insisting "there's no such thing as a kit build" when it's clear he's using the word to distinguish a "sub-class" from a "parent class" while also attempting to disparage the linear choiceless nature of most of those options. The same problem exists with many of the debates here, ie "Essentials is/is not 4.5" or "HoS is/is not an Essentials book" In the end, both sides are arguing different things, both imagining the other is actually using the same terminology that they are. One side is generally arguing "X is equivalent to Y" while the other is arguing "X is not literally Y" not realizing their arguments are not mutually exclusive, and come down to what the definition of "is" is. There's plenty wrong with HoS without arguing over semantics and terminology. Instead, why don't we discuss why it's okay/not okay for the Vampire to have two attack stats and how this limits their racial choices unnecessarily, or what thematic justification they have for using king-fu meditation aids and pagan equivalents of crucifixes to use their supernatural abilities. |
| #13omegaphallicApr 07, 2011 20:36:08 | I think the idea is is that it is a unholy symbol whose blasmphous existince reinforces the the unholy undead nature of the vampire while the ki focus helps the vampire to draw deeper from the shadow parts of his soul. Still this makes the vampire the only class in the lfr that can be a holy symbol using athesist as vampires are not a divine class at all. With I think it is a symbol of vengence a vampire can add 1d10 radiant damage to implement attacks against creatures that have attacked him or his allies. Beyond Ironic;) |
| #14Omnirahk_half-RahkshiApr 07, 2011 20:44:11 | Well put, Damon Tor. My one thought on the matter: ThaX, please, just start using the term subclass. That's the accepted norm, subclass literally means below class, and hence it's an equivalent term to kit-build, except it's the term generally accepted for use. They refer to the same thing, they both specify that this is less than a class, it's different from typical pre-Essentials builds but fills a similar purpose, but it doesn't set off rants for anybody, and it doesn't sound and look ridiculous. Whether or not kit-build is a more accurate term for the same concept, it is aesthetically unappealing, and it grates my nerves every time I read it. Honestly, I don't give a damn about the semantics, I just find the word in and of itself annoying. It sounds clunky, that's my only complaint. On topic: regarding vampires and ki foci, if I may repost something I've read: I've got a jar of dirt! I've got a jar of dirt! And guess what? It's dirt from my grave! That's the sort of thing that makes sense as a vampire ki focus. Anything that either helps them meditate on their inner darkness or helps them fight it off. But really, it's just a result of 4e assuming that you need some sort of magic item to hit at higher levels. That's one thing I disagree with - it's the default. To me, that's a sacred cow 4e could have gotten rid of. Not necessarily getting rid of the +1 to +5 magic weapons, but changing what that +1 means. I could go into my approach, but that's further off topic. As for holy symbols, that really only makes sense for gods with a death theme. When I think vampire and religion, I think of vampires as foresaken by the gods. Well, except for dark gods, of course. But I guess that goes back to version of Count Dracula as Vlad Dracul, making a pact with the devil when things go awry. Like in the 90s Dracula movie with Keanu Reaves. Or the webcomic Dracula vs King Arthur. That's actually hard to justify to me, but I'm willing to read the fluff. But multiple attack stats?! Really? Bah! |
| #15SamrinApr 07, 2011 20:46:05 | Well put, Damon Tor. My one thought on the matter: ThaX, please, just start using the term subclass. That's the accepted norm, subclass literally means below class, and hence it's an equivalent term to kit-build, except it's the term generally accepted for use. They refer to the same thing, they both specify that this is less than a class, it's different from typical pre-Essentials builds but fills a similar purpose, but it doesn't set off rants for anybody, and it doesn't sound and look ridiculous. Whether or not kit-build is a more accurate term for the same concept, it is aesthetically unappealing, and it grates my nerves every time I read it. Honestly, I don't give a damn about the semantics, I just find the word in and of itself annoying. It sounds clunky, that's my only complaint. They never learned their lesson. They did quite the opposite, actually. The previous classes with multiple attack stats could just pick one and ignore the other. The vampire is forced to use both. Basically forcing you to take a dex/cha class, or fail. |
| #16Omnirahk_half-RahkshiApr 07, 2011 20:51:36 | Well put, Damon Tor. My one thought on the matter: ThaX, please, just start using the term subclass. That's the accepted norm, subclass literally means below class, and hence it's an equivalent term to kit-build, except it's the term generally accepted for use. They refer to the same thing, they both specify that this is less than a class, it's different from typical pre-Essentials builds but fills a similar purpose, but it doesn't set off rants for anybody, and it doesn't sound and look ridiculous. Whether or not kit-build is a more accurate term for the same concept, it is aesthetically unappealing, and it grates my nerves every time I read it. Honestly, I don't give a damn about the semantics, I just find the word in and of itself annoying. It sounds clunky, that's my only complaint. Or just not use some of your attack powers. ![]() |
| #17calronmoonflowerApr 07, 2011 21:19:49 |
Does the vampire need to dress like a pirate when he says the first two lines? ![]() Seriously though Your ki focus can actually be a jar of dirt or rather a box of dirt. I think the original idea of what the ki focus would work better. It was supposed to be an internal well of magical energy that you could draw on to enhance your attacks. But people didn't like that because it made it hard to upgrade so they changed it to a physical object. But really, it's just a result of 4e assuming that you need some sort of magic item to hit at higher levels. That's one thing I disagree with - it's the default. To me, that's a sacred cow 4e could have gotten rid of. Not necessarily getting rid of the +1 to +5 magic weapons, but changing what that +1 means. You could try the inherent bonus system. While it is not the default, it is RAW. |
| #18MarandahirApr 07, 2011 21:27:41 | And you can set it with a single checkbox in the Character Builder. :–) That said, my Revenant Vampire will have a Ki Focus which is a memento from her dead Human Cavalier boyfriend from her past life, when she was a Vryloka Cosmic Sorcerer. I like it how I can use that memento idea as a mechanical bonus for her attacks. |
| #19MalakLightfootApr 07, 2011 21:42:56 |
In case it has been missed, and given some of these comments, it has, most, if not all, of the secondary attack stat powers assume that the secondary stat is going to be between two and four points lower than the primary stat. All of the CHA attack powers I have seen are listed as "CHA +2 vs. Will" If you actually make Charisma your secondary stat, then, depending on your Race, your CHA attacks should be on par or one better than your DEX attacks. |
| #20celticmuttApr 07, 2011 21:48:06 |
If you choose a Dex/Cha race then your Cha attacks should be 2 better than Dex attacks. Unless you do something crazy like 20 Dex 16 Cha like some of the Cha Opers insist on. |
| #21MalakLightfootApr 07, 2011 21:57:56 |
I would probably Dex 18, Cha 14 or 16, and drop the extra points in Con to increase my base Hit Points and possibly up my surge value by one. The way I see it, Vampires need to play a delicate game in order to survive with only 2 Healing Surges. Since I can attack any NAD At-Will, and almost no monster has universally good NADs, I think it is acceptable to not have a 20 in Dex. |
| #22Damon_TorApr 07, 2011 22:21:46 | In case it has been missed, and given some of these comments, it has, most, if not all, of the secondary attack stat powers assume that the secondary stat is going to be between two and four points lower than the primary stat. All of the CHA attack powers I have seen are listed as "CHA +2 vs. Will" Didn't miss that at all. The system assumes 18 in primary stat, 14 in secondary stat, 11 in tertiary stat before racials. With +2 to all the cha attacks, this means a dex/cha race will hit as well on cha attacks as dex attacks. A dex/other class will be -1 to hit on their cha attacks in this scenario, while a cha/other will be -1 to hit with all the other attacks. No other class has this problem: even the "V" classes are designed assuming any given character will ignore one of the two primary stats. The Vampire is a "~" class with two primary stats and no secondaries, and no ability to chose a path that relies on neither. The choice to sacrifice dex for higher cha is a trap. Your daily powers will be more accurate, but at the cost of most of your at-wills, including both the at-wills that your encounter power can trigger off of. Effectively, you do so in some attempt to become a sub-par controller. (as opposed to the sub-par striker you were intended to be.) ...I think it is acceptable to not have a 20 in Dex. No. To even begin to fulfil his role as a striker, the vampire cannot spare the ~10% damage decrease that comes with having 18 in the primary stat. It's a trap. |
| #23undraveApr 07, 2011 22:45:21 | Yeah... not buying this book. No way. |
| #24celticmuttApr 07, 2011 22:58:28 | ...I think it is acceptable to not have a 20 in Dex. I will never understand this so called logic. No striker needs a 20 starting prime stat, including the Vampire. It's a bonus, not a necessity. |
| #25MalakLightfootApr 07, 2011 23:03:11 | In case it has been missed, and given some of these comments, it has, most, if not all, of the secondary attack stat powers assume that the secondary stat is going to be between two and four points lower than the primary stat. All of the CHA attack powers I have seen are listed as "CHA +2 vs. Will" Actually, Char Op assumes 18 in Primary, 14 in Secondary and 11 in Tertiary before Racial. The system assumes 16 in Primary, 14 in Secondary and 12 in Tertiary before Racial, and the "Feat Taxes" are meant to compensate for this assumption. The CHA +2 assumes that the Secondary stat will be 4 lower than the Primary stat and that all attacks will remain even as a result. Because of this, there should be no "trap" of sacrificing Dex for Cha by which to be tempted. Optimal performance requires that the Striker hit that extra 5% of the time that having a 20 requires, acceptable performance can afford an 18 after Racial (provided the appropriate Expertise Feat is taken by level 8 or so). |
| #26Damon_TorApr 08, 2011 0:05:38 | ...I think it is acceptable to not have a 20 in Dex. It's an issue of what you get for the sacrifice. For vampires, it appears to be a near certainty that it isn't worth the trade-off, nearly as bad for them as it is for scouts. This cost benefit of 18-14 vs 16-16 or 16-14 is mostly a problem for dex-primary strikers, because dexterity is such a critical stat. For strikers with other primary scores, the tradeoff is less severe. Rogues can get away with lower dex scores because they have unusual accuraccy, easy combat advanatage, and deal a large amount of damage. The vampire has none of these traits, as he deals remarkably low damage and does not appear to come with any sort of accuraccy boost. (please correct me if I'm incorrect) |
| #27thaxApr 08, 2011 0:10:46 | Sub Class, to my mind, quanifies these builds as something more than what they are. It actually has the term "class" in them. But I do get you points, so I shall ammend my sig and start using the PC term. |
| #28thaxApr 08, 2011 0:15:40 | sorry for the double post... Stats for a character should be a do or die kind of situation. I beleive that a part of the intrigue of rolled stats is lost on the new generation, and all the stats kinda get lumped into a puzzle of what to do with an array to suit a class, and the choice of race is no longer an astetic, but depends on what the class chosen would benefit from. All this plus 2 here and to low stats there seems nit picking to me, a munchkin tirade of nudging this and that for the PERFECT character. with that said, can we talk about the vamp instead of the stats of perfection. |
| #29Damon_TorApr 08, 2011 0:18:52 | We are discussing a key weakness of the Vampire class, the fact that it's stat requirements make a dex/cha race effectively mandatory (and even that will not save it from being sub-par as a striker) |
| #30celticmuttApr 08, 2011 0:26:31 | From my understanding, all Vampire Encounter powers (not just Blood Drinker) are No Actions that get added after you hit with an at-will. That means your Encounters are effectively guranteed. The level 3 encounter is an extra 2d12 on top of the 1d10 or 1d8 of the melee attacks. Plus Striker damage, plus possible surge boosts. While they're not Rogue or Ranger level DPSers, they look to be better than Ossassins, Warlocks, and possibly non-Fey Hexblades. I'd say they're right in the middle, not sub-par. Edit: Grrr. The person on ENWorld that said all their encoutners were No Actions was apparently wrong. Oh well, a 2d12 encounter + and extra 2d8 if you spend a surge isn't bad. They're still mid-line, not abysmal. |
| #31Damon_TorApr 08, 2011 2:02:14 | While they're not Rogue or Ranger level DPSers, they look to be better than Ossassins... They're still mid-line, not abysmal. Just to be through, I'll just note here that this has been thoroughly refuted. They are, in fact, worse than O-ssassins. Just wanted to make sure nobody read this thread and actually tried to play one, thinking they were actually playable. Want to save them and their party the heartache. |
| #32celticmuttApr 08, 2011 2:58:36 | While they're not Rogue or Ranger level DPSers, they look to be better than Ossassins... They're still mid-line, not abysmal. Unfortunate but true. |
| #33Omnirahk_half-RahkshiApr 08, 2011 6:50:07 | Sub Class, to my mind, quanifies these builds as something more than what they are. It actually has the term "class" in them. Thank you. And while I think you'll disagree, subclass seems appropriate because sub indicates less than class, and while a subclass may be a type of build, it changes just about all of the class features. From that light, subclass makes sense as a term - it even specifies where it differs from traditional builds. Back on topic: I just read the analysis of vampire weakness, and well, damn.... Please at least tell me that the vampire's powers have a strong control element. While it may not work in optimization-oriented parties, I've never seen a problem with the Ossassin or warlock. The drop in damage potential was compensated for by the stronger control element and party dynamics. Which I'll admit, is an argument of "it's not broke if you can fix it." Flawed, I'll admit, but it's less broken if it's easy to fix. Or if it only appears broken next to high performance strikers. |
| #34robertread3Apr 08, 2011 7:56:22 | the last couple of strikers they put out have been humanoid shaped tactical nukes (theif, scout, slayer and say what you want, but i like the hexblade) why ease it up on the vampire? and they even will be begging for other players to give them a surge to bite after encounters, and if you dont have a defender with battlemind, fighter or warden surges your going to be SOL, this would be ok if they were as hard hitting as the rest of the new kids on the block perhaps we need to see what happens, maybe an article fixes this, but taxing other party members surges without any BIG boom for your buck is just a waste. |
| #35malisteenApr 08, 2011 9:46:16 | Just to be through, I'll just note here that this has been thoroughly refuted. They are, in fact, worse than O-ssassins. I'm grasping at straws here, but the ossassin problem isn't so much poor first level damage as it is poor scaling. If the Vampire's offensive output scales noticeably better then the ossassins, then it could still prove to be a functional striker where the ossassin fails. |
| #36majesticmooseApr 08, 2011 10:49:10 | ...I think it is acceptable to not have a 20 in Dex. Can't correct you since I don't have the book... where did you get yours? |
| #37majesticmooseApr 08, 2011 10:53:58 | Thanks for the thread just about my review, and for the generally kind words, but especially for the critical but very helpful comments because that lets me know exactly how you guys percieve the review and what I need to work on or improve in the future! If you don't mind, what's your impression of the mechanics. specifically: How do necrotic heavy classes overcome the proliferation of necro resist? While the books is very arcane/divine heavy, how effective is the non-arcane/divine material (feats, etc)? |
| #38malisteenApr 08, 2011 11:12:39 | Malisteen: It was only after I finished the review, which a decent chunk of was admittedly a reaction to Neuroglyph's ENworld review, that I noticed it was missing my usual account of the mechanics presented and more detailed analysis of them. I'm going to be doing a more in-depth mechanical review of the book very soon, so thanks for the advice on what to discuss! sorry for the late reply. Cool to hear that there's a more detialed review coming. I look forward to reading it. |
| #39Cyber-DaveApr 08, 2011 12:20:34 | He keeps calling the Kit Builds "Classes," but other than that it seems like a very well written review. Oh the irony. This is just... precious. |
| #40thaxApr 08, 2011 12:54:12 | That doesn't answar the question, Cyber. Classes are classes, this product only has one. A very limited one. Really, why do you think that Sub Classes are the same as Classes? Just because they are written differently than before? (When in X power books) That they have 3rd edition mechanics crowbared in them? Is it that the concept you want in a game consists of the Four Classes (Fighter, Thief, Wizard, Healer) and that would be it? I suggest you play Guantlet, sir, and leave the real game to actual players. |
| #41melloredApr 08, 2011 14:48:35 | Sub-Class: In object-oriented programming, an object class derived from another class (its superclass) from which it inherits a base set of properties and methods. Kit: any collection of items needed for a specific purpose, especially for use by a workman, or personal effects packed for travelling I don't see how something restrictive, and lacking options can in any way be a "kit", or a "build", since you have nothing to build, and no collection to use. Inheriting properties from the parent class however, fit's the slayer nicely. |
| #42celticmuttApr 08, 2011 15:08:48 | That doesn't answar the question, Cyber. Classes are classes, this product only has one. A very limited one. I suggest you stop insulting other posters. And yes, they are actual classes because they are written up as actual classes. |
| #43robertread3Apr 09, 2011 23:07:40 | i felt that this book kicks a** blackgaurd was bada**, the new wizard powers are great and the cleric options are awsome moreover they are all usable by their parent class the vampire is weak, but who cares it is still unique and interesting |
| #44SamrinApr 10, 2011 0:01:17 | i felt that this book kicks a** Unique and interesting don't make for a well designed class, though. The Avenger is unique and interesting, and very functional within its role. The warlord is unique and interesting, etc. I like the concept behind the vampire, but the execution on it is just horrible. Sits with the Ossassin in that regard. |
| #45melloredApr 10, 2011 12:36:05 | i felt that this book kicks a** Dunno, it seems fine to me. Perhaps alot more swingy then other classes, but fine. |
| #46robertread3Apr 11, 2011 3:32:06 | i felt that this book kicks a** sorry it isent as tough as you want it to be, but not everything will put up numbers like theives, slayers, rangers, avengers or all the other psycho classes out there. however, it dosent do enough to offset its obvious and glaring weaknesses, namly the healing surge stuff and the vunrability to radiant. if your DM is a metagamer then he will probably keep throwing this stuff in your face, and you dont do enough damage or dibilitation to make it a fair trade. but that is the only downspot of the book, i mean from the way people talk you would think that vampire was the only thing in the book. |
| #47majesticmooseApr 11, 2011 9:00:24 | Here is my review of the product if anyone was interested. I'd like feedback from you on the review, if you thought it was helpful or not. |
| #48Omnirahk_half-RahkshiApr 17, 2011 22:35:12 | I just got it today. Still digesting everything, but I'm more than a little disappointed by the necromancer. It fails to deliver as master of an undead horde. You get two powers that create/summon undead. And technically, it's the same power that can summon one of two different things, depending on level. Not entirely clear to me if you can actually use both, or if the later one replaces the first. I'm sure some people will defend it saying the necromancer doesn't just summon undead: it does the other necromancy stuff: blights, curses, and fear. I'll admit that's got quite a history in D&D. But classic necromancer stuff is an army of undead. This class can't deliver on that sub-archetype of necromancer, which if you ask me, is the more classical one. That has me really pissed. |
| #49Janx_14Apr 17, 2011 22:39:21 | I just got it today. Still digesting everything, but I'm more than a little disappointed by the necromancer. It fails to deliver as master of an undead horde. You get two powers that create/summon undead. And technically, it's the same power that can summon one of two different things, depending on level. Not entirely clear to me if you can actually use both, or if the later one replaces the first. I'm sure some people will defend it saying the necromancer doesn't just summon undead: it does the other necromancy stuff: blights, curses, and fear. I'll admit that's got quite a history in D&D. But classic necromancer stuff is an army of undead. This class can't deliver on that sub-archetype of necromancer, which if you ask me, is the more classical one. That has me really pissed. Thats actually pretty fail compared to normal 'summoner' class builds even. Usually the summoner build has a number of dailies at every daily level that summon something. I know this is Essentials style, and limited options are apparently "in" right now, but you'd think there'd atleast be a summon at every level. I wasn't expecting an army or horde, but Im surprised there's only 2. |
| #50lokiareApr 18, 2011 6:33:12 | I just got it today. Still digesting everything, but I'm more than a little disappointed by the necromancer. It fails to deliver as master of an undead horde. You get two powers that create/summon undead. And technically, it's the same power that can summon one of two different things, depending on level. Not entirely clear to me if you can actually use both, or if the later one replaces the first. I'm sure some people will defend it saying the necromancer doesn't just summon undead: it does the other necromancy stuff: blights, curses, and fear. I'll admit that's got quite a history in D&D. But classic necromancer stuff is an army of undead. This class can't deliver on that sub-archetype of necromancer, which if you ask me, is the more classical one. That has me really pissed. They should have thrown this in there as a bonus at-will class feature: Spawn Undead - Necromancer utility 1 Shadow, Implement - close blast 2 - Standard Action You call out using your shadowy essence and an undead being claws its way through the ground from a long forgotten battle or graveyard. Effect: You create an undead minion of half your level or lower (minimum 1) in an unoccupied square in range. Upon creation the minion can make a single basic attack or move action. The undead minion persists until the end of the encounter or until killed as per minion rules in PHB (pg X). You may expend a move action to make the minion attack with a basic attack. You may expend a minor action to make the minion move. If you make a minion attack you may not make an attack yourself in the same round. You may not control more undead minions than your level. They could make a few encounter powers to enhance this allowing your entire group of undead to move or attack in a single round. Maybe throw a daily out there that does the same thing but allows you to create your maximum number of undead minions and make them all attack or move in the same round. Wow see what I can do in five minutes WotC... Try to keep up... |
| #51Omnirahk_half-RahkshiApr 18, 2011 8:01:35 | To be fair, I did leave out the fact that the necromancer version of the enigmatic mage paragon path gets you one more summons, and this one summons five undead minions that last until your next extended rest. I mean, it is an awesome spell, and it does what a necromancer should do. There's just something wrong that you can't be a necromancer in charge of a hoarde until level 20. |
| #52majesticmooseApr 18, 2011 10:48:09 | To be fair, I did leave out the fact that the necromancer version of the enigmatic mage paragon path gets you one more summons, and this one summons five undead minions that last until your next extended rest. I mean, it is an awesome spell, and it does what a necromancer should do. There's just something wrong that you can't be a necromancer in charge of a hoarde until level 20. Is there a reason you can't make a ritual to do this? I mean they have henchman rules (sorta) so could you not make an undead "template" for henchmen and say that there you go. GP for army. simple. |
| #53DuskweaverApr 18, 2011 11:03:30 | To be fair, I did leave out the fact that the necromancer version of the enigmatic mage paragon path gets you one more summons, and this one summons five undead minions that last until your next extended rest. It's a shame the rest of the necromancer's version of Enigmatic Mage is so horrifically bad. But Nulathoe's Undead Army isn't all that great a power anyway. "Lasts until your next extended rest" sounds good until you remember they are minions, with only 1 hp each. Good luck actually keeping them around for more than a single encounter. It's also very difficult to get them from one encounter to another even if they do somehow survive, since you need to spend a minor action each to get them to move anywhere. There's nothing in that power worth losing a healing surge (and taking an otherwise utterly pants PP) for. |
| #54Omnirahk_half-RahkshiApr 18, 2011 12:16:18 | To be fair, I did leave out the fact that the necromancer version of the enigmatic mage paragon path gets you one more summons, and this one summons five undead minions that last until your next extended rest. Rule 0: Out of combat movement, you can order them like an army and not have to worry about it. But yeah, it's not an amazing power, and the rest of the paragon path sucks. I mean really? You spend an action point, and adjacent enemies gain necrotic vulnerability? Um, hello? Mage! What you doin' in melee?! |
| #55Janx_14Apr 18, 2011 12:19:30 | I guess to use a necrotic close burst power he saves for his action points. On a kinda related topic. I find close burst powers on controllers, especially only like close burst 1 or 2, rather pointess. |
| #56incenjucarApr 18, 2011 13:55:58 | I guess to use a necrotic close burst power he saves for his action points. Sometimes things get past your range-keeping defenses, and then you want to make them explode. |
| #57Omnirahk_half-RahkshiApr 18, 2011 14:13:45 | I guess to use a necrotic close burst power he saves for his action points. True enough, but when choosing powers, do you want one that can save your rear if things are going horribly but is otherwise useless, or would rather choose a power that's useful all the time? I'd probably go for the latter. |
| #58rampantApr 18, 2011 15:00:57 | Well personally I like to keep a good "back the [expletive deleted] off" power handy, but that's not enough to justify such a crappy ability for a wiz path, especially since the best "back the [expletive deleted] off" powers tend to be fire or thunder based. |
| #59SamrinApr 18, 2011 18:21:43 | i felt that this book kicks a** Old post, but the vampire isn't the worst thing in the book. I think that goes to the Shade. The vampire does utterly fail as a striker, though. |
| #60ToeSamaApr 21, 2011 17:23:04 | Taking a look at the vampire, it seems as though its presentation would have made a better Shadow theme than a class in and of itself. |
| #61robertread3Apr 21, 2011 21:36:56 | well now that i have seen discussions and read the entire book ill give a full in depth review the executioner: 7/10, its a decent striker in its own right, the poisions are a awsome concept and fun to play with id moss is my favorite one, however it is a reprint of a reprint in dragon magazine, but im not a member of DDI and wouldent have access to it if kept DDI exclusive so WOO HOO the vampire: 2/10, ugh and.... ugh and....ugh starting with the 2 healing surges and moving on to find it has no class feats and crunching the numbers to reveal at best i can only make it barly passable as a striker. then i look at the mediocre things i can do with it and realize that it is pointless because its a drain on other peoples surges while contributing so little i just said, "eh no" however the concept is cool but it suffers even more because the vampire has no options to customize the blackgaurd 11/10 it turns awsome to a new level, and my new favorite class, it hits like a truck and does so in a unique intresting way, the concept is bad*** and the access to the paladins seemingly endless bucket of tricks and support make this one class you really want to look at not to mention it has all the HP, defense bonuses and armor/weapon proficencies of the paladin the binder 7.5/10 while i like its concept and it has some awsome artwork, i dont really see myself messing with this class too much, most of the warlock feats are tied to the curse, so it has a small pool of feats (like 5) to play with within its class, however it is a pretty cool concept and i find you have some decent control with it, not bad but not great either. cleric options 8/10 this is great if your a cleric who worships a dark god and gives you powers that are really cool although "servitude in death" should of been in the necromancer section mage options 2/10 only 4 things i see myself ever using, the summons, ebony razers, unraveling dart and soul harvest. the schools are meh and the necromancer dosent get his undead army until level 20 and even then, they suck to be frank, they follow normal summon rules and there is 5 of them, there is really no use for them but to eat up space since they only do a paltry non scaling amount of damage, you can pull off 11 damage at level 1 with no sweat and this is right before EPIC. if i designed this book, this would be a level 1 power, you would have 5 minions a day to summon and they would take a move, minor and standard at the end of your turn and they would a scaling amount of damage (probably like int modifier+1/2 level) not game breaking or in many peoples eyes optomal but it would satisfy your ability to be a necromancer, and the servatude in death power would allow you to gather another undead minion, it sucks that your stuck with this crappy excuse of a wizard while the pyromancer gets to blow up the universe. shade 0/10 the worst thing in the book a compleatly unplayable race, you take a penelty for one of the more important things in the game and get a useless at will standard action hide that has almost no use whatsoever. gloom pact hexblade 8/10 a reach weapon on a hexblade? and one nifty slide 1 and -2 to attack rolls at will power, and a multi use encounter power that dazes! neat! the emoblade is born! but no flail expertise and they need to errata the attacks to have the implement keyword.... no way that was intentional death warpriest 5/10 sun domain is better, alot better. but this is pretty cool concept wise vryloka 9/10 now were talking, 7 speed, low light, cha and dex/str, a encounter power that gives you 3 options of what it can do including a shift your speed or grant temps, hell yeah. this is like the son that gets stright As and goes to hartvard while the shade is like his brother who dropped out of high school and went to work at a gas station. the only thing stopping a 10 is no racial feats revnent, nothing new already knew of this race and already have it in my old offline CB feats 7/10 i like feats as a general rule, you can never have enough in my book, but apparently in this book you can, only 2 pages worth and no racial feats or class feats ki focus expertise and holy symbol expertise are much needed in the post essentials expertise era, they just need to put the special feats in for the rest of the weapon/implement groups other then that pretty solid group here. art 10/10 most of you dont look at D&D books for art but i found the art to be really cool so bravo to the artists overall i like this book, the blackgaurd, binder, executioner, gloom pact, vryloka and the art are for me what make the book a really good product the shade, vampire and necromancer are those pages that will get stuck together because you never flip to them the necromancer is pretty much so bad its beyond errata |
| #62malisteenApr 21, 2011 22:17:09 | Your mage score's a bit low. Nethermancy is pretty decent. Your binder score's way high. A binder is a warlock who gives up their striker bonus damage for, as near as I can tell, absolutely nothing. |
| #63celticmuttApr 22, 2011 2:11:00 | Class feats and racial feats are likely a thing of the past. I doubt we will see any more being made. Though I think race feats may be replaced by racial utilities. |
| #64malisteenApr 22, 2011 7:15:50 | Class feats and racial feats are likely a thing of the past. And that's a dire shame because there are some terrible races and classes out there, and in particular some terrible races and classes within the pages of Heroes of Shadow, that are really dying at the moment, and patch feats, while lame, might be the only thing that could salvage them. Further, race and class feats, especially for races and classes that currently don't have any, really don't contribute to the overall feat glut the way general feats do. A bunch of vampire or vryloka feats wouldn't show up on the list when someone's trying to sift through the pile of garbage for something worthwhile for their rogue or druid, but the dozen or so terrible general feats they did print in Heroes of Shadow will. |
| #65robertread3Apr 22, 2011 8:21:59 | Your mage score's a bit low. Nethermancy is pretty decent. you make a good point, but i think the binder is really cool and i dont think its powers are too bad the mage stuff exept for 3 powers i feel is a bunch of junk that does stuff that mages could do already/better with other powers |
| #66malisteenApr 22, 2011 8:43:21 | Nethermancy school bonus is good, and synergizes well with illusion. Binder: yeah it's thematically cool, but it's also thematically the same as a warlock, and warlock has better control powers already. Seriously, almost any binder you could play would be mechanically better yet thematically the same as a warlock, apart from gimmicky builds using polearm momentum and the like. |
| #67majesticmooseApr 22, 2011 14:21:49 | Your mage score's a bit low. Nethermancy is pretty decent. Yeah, what is with that? |
| #68thaxApr 22, 2011 15:54:06 | Popping in here... I should clarify the Feat thing. There most likely won't ever be feats for Subclass builds, and class feats might have to wait for actual classes to return. There should have been Racial feats in this product. I imagine someone with a page of these feats that was supposed to make it in, realizing that they didn't get them in, smacking his forehead and voicing a simpson epitath. "Doh!" |
| #69rampantApr 23, 2011 22:54:37 | Indeed, while the lack of class/build/whatever and racial feats is disappointing, especially since there's the potential for some real good ones involving the vampire surge gain/loss mechanics, the book overall was decent. I mean it wasn't up to Pre-essentials standards by any stretch of the imagination, but it was a lot better than the essentials proper. A step in the right direction. |
| #70Janx_14Apr 27, 2011 10:29:07 | Your mage score's a bit low. Nethermancy is pretty decent. They also have striker HP while being a controller still. Also their replacement of Prime Shot is much, much more likely to be used. |
| #71askanipsionApr 27, 2011 19:03:56 |
Most likely the "updated" Warlock class will have its Prime Shot adjusted to match the Binder in June. Even with Striker hps, the Binder is still lacking. I would not even call them a Controller when some of their powers match what the Warlock already has. ![]() I do like both of their At-Wills & 9th level Summons though. I really want to like the class but they still need something else. Unfortuately without the Striker dmg, their pact boon is not going to activate as much since it will be harder for them to knock an enemy down to zero.....and they shouldn't be adjacent to any enemy. |
| #72sir_blackheart666Apr 27, 2011 23:35:16 |
You do know it says "Trigger: You reduce a creature to 0 hit points, OR an enemy adjacent to you drops to 0 hit points." because sooner or later, monsters are going to get on top of him....and they may get killed before it becomes his turn to kill them |
| #73Janx_14Apr 27, 2011 23:51:03 |
Yeah, but as he said, the Binder isn't likely to be adjacent to an enemy. For a hexblade thats a fine trigger, for the binder, not so much. I will say however, as a controller your likely to be atleast catching minions in your AOE's, so there's some extra triggers. But yeah, I want to like the binder too, unfortunately I don't like a fair amount of its powers. I generally like a good forced movement/aoe at-will, and the binder doesnt really deliver in either. With the mage (well, the non-HoS builds of mage atleast) they finally learned how to make proper controller features...and then proceeded to forget them. |
| #74malisteenApr 28, 2011 7:36:32 | They also have striker HP while being a controller still. Highly debatable, given how weak most of the binder's "control" is. Also their replacement of Prime Shot is much, much more likely to be used. Disagree. You can always get prime shot. Always. Warlock even has some options for moving into melee if necessary. If you need it, it's there. That isn't the case for the binder's shadow twist. If something's adjacent to the target, you just don't get the bonus, period. Nothing you can do about it. |