Shaman is Teh Sex

Post/Author/DateTimePost
#1

thecasualoblivion

Feb 21, 2009 3:52:17
We played a lv1 game tonight using only PHB2 classes. I decided to play a Shaman, since we didn't have a healer and people have been dumping on it a lot.

Don't buy the negative hype.

Here are some observations:

1. The class was fun to play, especially the Spirit Companion. Its a conjuration, so it doesn't provoke opportunity attacks, so you're free to move it anywhere. Its really fun in a tactical sense to place the companion in the most advantageous place every turn, especially since so much of the class is based off of it. There are also more advanced tricks, like moving the companion next to two allies to boost a double heal, and then hitting with Wrath of Winter and teleporting the spirit next to an enemy.

2. Its worth noting that only ranged and melee attacks can affect the companion. Close and Area attacks do not affect it.

3. We only have three levels of this class, but on the surface it deals more damage than any other class from the leader role. It has two implement at-wills that deal 1d10+Wis. The Encounter and Daily powers available also hit harder(I had Twin Panthers and Winter's Wrath) than what are available to other Leader role characters. I definitely felt that I had more firepower compared to other party members than I've ever seen a Leader role class wield.

4. Healing Spirit splitting things between two characters is... interesting. Working the Spirit Companion into things so you get them both next to it helps a lot. I have to see how this works in the long run to get a real sense. It was nice to give a small boost to two allies every time I used this, but at the same time it doesn't do the big heals of a Cleric's Healing Word.

5. Wrath of the Spirit World is possibly one of the most devastating Lv1 Dailies I've seen. Its a close burst 2 combined with a close burst 1, dealing 3d6+Wis plus prone. I was able to use this in two battles(on different days in the course of the adventure), and was able to accomplish some big nukes with this thanks to making two separate bursts.
#2

Acedonte

Feb 21, 2009 9:12:58
I played one as well a couple sessions. I agree with your points, but I will say I found the Shaman to be a little too dependent on tight formations. If your group tends to run off in every other direction, or if you come across an enemy with a split formation, your leadership abilities will suffer. Your heal may only hit for a healing surge, with no +Con let alone the added 1d6 + con, and your spirit's buffs may only be helping one or two allies.

Overall, though, I've enjoyed the class. I look forward to the full write-up.
#3

ZerothOfTheLaw

Feb 21, 2009 9:44:43
Well, as far as I understand it, 4e is definitely more about teamwork and proper formations than editions before-hand. The shaman just provides a very nice mechanical boost for those factors. I've also found that parties that run off and do their own thing often die, very quickly and painfully.
#4

Acedonte

Feb 21, 2009 10:07:44
I don't necessarily mean improper formations like randomly running around, but sometimes you have to spread out. If you get attacked from two sides by skirmishers/artillery/etc., you'll probably end up splitting off to deal with each side. The Shaman's leadership abilities suffer from this situation. Not game-breakingly, perhaps, but enough to notice a difference.
#5

doctorhook

Feb 21, 2009 12:18:38
It makes me happy to know that the Shaman has its own unique quirks. Leader is my favorite role! :D
#6

thecasualoblivion

Feb 21, 2009 14:18:03
Unless the party is spreading out beyond the scope of a single move action, which in my opinion is rare and bears consequences well beyond the scope of Shaman class features, using the spirit companion is fairly trivial. It is a conjuration, so it doesn't provoke opportunity attacks, and it is immune to close and area attacks, so it can be placed in dangerous situations and moved to where it needs to go with ease. There is also the Winter's Wrath At-Will(my favorite, btw) which gives you the ability to move your spirit companion twice in the same turn if you hit.
#7

brotherjgizmo

Feb 21, 2009 17:02:11
Did you play a Bear or Panther Shaman?
#8

thecasualoblivion

Feb 21, 2009 20:02:03
Did you play a Bear or Panther Shaman?

Elf Bear Shaman, though strangely enough I took the Panther Shaman encounter power.
#9

brotherjgizmo

Feb 21, 2009 21:17:14
What percentage of the attacks would be directed at you and which percentage to your companion? 'cause as a DM I don't think there is a lot to gain from attacking the Spirit (even if getting rid of him means that the party might lose some bonuses).
#10

thecasualoblivion

Feb 21, 2009 22:03:51
I was behind the lines for the most part, and took few attacks for that reason. The Shaman has no reason to put herself(my Shaman was a her) into melee, so it didn't happen often. It especially didn't happen as I had means under my control(spirit companion) to make it a hassle for things to get to me. I also had a respectable 28hp for level 1, so I was never in any serious trouble, though I did use healing spirit on myself more than once, mostly because I stayed close and presented myself as an inviting target a few times(which is something I always do, since having the squishies take occasional hits really helps the defenders).

As for the companion, any attacks it took generally came for there being no other real target. We had a Warden with the Form of Winter's Wrath Daily. Two of the three battles we fought had the Warden using this power(we had an extended rest), which creates difficult terrain in a two square burst around the Warden. With the inability of enemies to shift thanks to the Warden, I was able to place the companion where it was the only target and could attack something that tried to move away. I also on occasion used the companion on turn 1 by summoning it adjacent to two melee enemies while we charged different enemies, which generally got us either free attacks or forced the melee enemies to waste a turn getting to us. Other than using the companion in agressive and defensive manners as I have described, it really didn't get any serious attacks against it.


The point is, that while the Spirit Companion is not a full character, there is a lot you can do with it. It isn't earth shattering, but it adds up, especially in the Warlock-style being a pest and hassle the enemies manner. You're not dealing 1d8+5 damage with it outside of your own powers, but you can place it next to enemies where it gets what are essentially opportunity attacks, which limit options/impose consequences, and you can place it next to allies you want to give a boost to. You have to be aggressive and tactical to get the most out of it. It doesn't do a whole lot, so you have to take care to place it where it will help your allies the most or hassle the enemies the msot. Preferably both at the same time.
#11

klobbermeister

Feb 24, 2009 9:28:46
Its a conjuration, so it doesn't provoke opportunity attacks, so you're free to move it anywhere.

Hey...can you point to where this is laid out in the rules? I'm not clear that this is the case, especially if it can be targeted by melee attacks.

Thanks!
#12

babaganoush

Feb 24, 2009 23:23:32
Hey...can you point to where this is laid out in the rules? I'm not clear that this is the case, especially if it can be targeted by melee attacks.

Thanks!

Klobbermeister - your such a killjoy

I am very curious about this as well - the current rules don't specifically say it can't be targeted by opportunity attacks - and the rules also don't say anything about the spirit being able to shift and avoid drawing opportunity attacks.

By the most draconic DM ruling (draws opportunity attacks yet can' shift) the spirit would rarely be able to move without drawing opportunity attacks. This would really limit the tactical abilities of the shaman class.
#13

undrave

Feb 25, 2009 0:03:33
Well Conjurations can't normally be attacked and the Spirit doesn't even have defenses, its really just a case of how much damage the bad guy can inflict in one shot. Most minions can't do squat to it for exemple and only a brute would be dangerous so most of the times wether they take the attack or not is inconsequential.
#14

thecasualoblivion

Feb 25, 2009 0:18:32
I would have to rule that it doesn't provoke, because by the letter of what is written, it doesn't move. You move it. The notable text is:

When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points.

Conjurations normally can't be attacked. The fact that it can be targetted by melee or ranged attacks is the exception in the exception based design. Conjurations don't normally provoke, and there is no exception for that.
#15

cadfan

Feb 25, 2009 0:29:51
I think you're really overthinking this.

It can be attacked. It can move. Things that can attack and move can be attacked with special attacks that occur when they move.

WOTC isn't absolutely perfect on this, but usually when a counterintuitive outcome is intended, they say so. It would be counterintuitive for the spirit to be targetable, be able to commit the actions that trigger OAs, and yet not be subjected to OAs. I think they'd say something if that were the case.
#16

Moribund

Feb 25, 2009 2:02:01
No a conjuration doesn't provoke. It isn't an "enemy" to monsters, anymore than it is an ally to the PCs. It's just an effect on the battle mat that happens to be targetable with melee and ranged attacks.

It is moved as opposed to moving on its own. Thus it is unaffected by terrain (or intervening creatures). It doesn't make checks. It doesn't have its own senses.

Contrast this with how summons work. The summon is treated as an allied creature. It is therefor an enemy to your enemies. It has a speed and can move. It can provoke, flank, and make checks. It has its own senses.
#17

TheLoneCleric

Feb 25, 2009 7:06:05
So it's part summon, part conjuration?
#18

klobbermeister

Feb 25, 2009 9:44:42
No a conjuration doesn't provoke. It isn't an "enemy" to monsters, anymore than it is an ally to the PCs.

So then, by this reasoning, it doesn't provide flanking nor does it receive a bonus from having an "ally" in a flanking position. Correct?
#19

klobbermeister

Feb 25, 2009 9:48:42
I would have to rule that it doesn't provoke, because by the letter of what is written, it doesn't move. You move it. The notable text is:

When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points.

I can buy that. Is the corrolary, then, that (by the letter of what is written) it can't shift, because "you move the spirit a number of squares..."?
#20

babaganoush

Feb 25, 2009 9:54:03
So then, by this reasoning, it doesn't provide flanking nor does it receive a bonus from having an "ally" in a flanking position. Correct?

The rules clearly state that the spirit does not provide flanking. However - there is at least one power where if the spirit hits it can provide flanking to your allies until the end of your next turn.

As far as the spirit being able to benifit from a flanking ally, I don't see why it shouldn't. The ally is threatening the target - it has nothing to do with the spirit and the shaman is commanding the spirit to make a melee attack.
#21

Neutronium_Dragon

Feb 25, 2009 10:01:00
Conjurations aren't listed as being inherently immune to OAs. Some can't be attacked and some can; in the case of one that can be attacked, OAs would seem to apply normally. The spirit companion can be targeted by melee and ranged attacks according to its own entry, but close and area powers do not seem to affect it.

It does have defenses though: a conjuration uses its creator's defenses when attacked.
#22

l0rdkudzu

Feb 25, 2009 10:29:35
But the Shaman could simply dismiss it and then resummon it in another location as both actions are minor (trade a move down).
#23

klobbermeister

Feb 25, 2009 11:04:26
But the Shaman could simply dismiss it and then resummon it in another location as both actions are minor (trade a move down).

It certainly can.

However, I think that the argument would be "if a Spirit can move, than it can shift, and I don't have to give up my Shaman's movement". So, by unsummoning and re-summoning, the Shaman is effectively giving up an action that some would argue it doesn't need to do.
#24

klobbermeister

Feb 25, 2009 11:07:11
The rules clearly state that the spirit does not provide flanking. However - there is at least one power where if the spirit hits it can provide flanking to your allies until the end of your next turn.

As far as the spirit being able to benifit from a flanking ally, I don't see why it shouldn't. The ally is threatening the target - it has nothing to do with the spirit and the shaman is commanding the spirit to make a melee attack.

Moribund was stating that it was neither an ally to your party nor an enemy to the monsters...I was trying to clarify that position.

Another counter argument to Moribund's take on it being neither an ally to the party nor an enemy to the monsters is the movement through it's space. Only allies can move through other allied creatures spaces. Enemies can't.

It seems that this movement rule doesn't fit with the "Neither ally nor enemy" position.
#25

thecasualoblivion

Feb 25, 2009 11:13:11
Moribund was stating that it was neither an ally to your party nor an enemy to the monsters...I was trying to clarify that position.

Another counter argument to Moribund's take on it being neither an ally to the party nor an enemy to the monsters is the movement through it's space. Only allies can move through other allied creatures spaces. Enemies can't.

It seems that this movement rule doesn't fit with the "Neither ally nor enemy" position.

That rule is specifically part of the Conjuration keyword, and is part of the Spirit Companions description. The Opportunity Attack description specifically describes that it affects enemies. A Conjuration is not considered an "enemy" so it isn't affected.
#26

klobbermeister

Feb 25, 2009 11:21:13
That rule is specifically part of the Conjuration keyword, and is part of the Spirit Companions description. The Opportunity Attack description specifically describes that it affects enemies. A Conjuration is not considered an "enemy" so it isn't affected.

I am not disputing the movement rules. Nor am I disputing the rules for OAs. These two rules are clear.

What is not clear is your position that a Conjuration is not considered an enemy.

I was using the movement rules for Conjurations to illustrate that your position is not at all clear, as moving through the Conjuration's square is *exactly* like moving through an ally's square.

The position that a Conjuration isn't an ally is nebulous at best, IMO.
#27

thecasualoblivion

Feb 25, 2009 11:29:47
I am not disputing the movement rules. Nor am I disputing the rules for OAs. These two rules are clear.

What is not clear is your position that a Conjuration is not considered an enemy.

I was using the movement rules for Conjurations to illustrate that your position is not at all clear, as moving through the Conjuration's square is *exactly* like moving through an ally's square.

The position that a Conjuration isn't an ally is nebulous at best, IMO.

I don't think its that nebulous, especially when you look at the summons rules. A summoned creature is specifically described as both an ally and a creature, and all rules that apply to those apply to the summon. A conjuration is described as(or at the very least implied as) not being a creature, and as having none of the things that generally apply to creatures affect it unless specifically stated.
#28

klobbermeister

Feb 25, 2009 11:35:17
I don't think its that nebulous, especially when you look at the summons rules. A summoned creature is specifically described as both an ally and a creature, and all rules that apply to those apply to the summon. A conjuration is described as(or at the very least implied as) not being a creature, and as having none of the things that generally apply to creatures affect it unless specifically stated.

Okay, accepting your position of "neither an ally nor an enemy" for a moment -

If a conjuration isn't considered an "ally" as per the rules, then it can neither provide nor receive flanking, correct? "To flank an enemy, you and an ally must be..."

((Keep talking everyone...I think I'm seeing multiple diverging viewpoints amongst the posters, and am trying to dissect the various points of view a bit, because this is going to have TONS of table variation...))
#29

thecasualoblivion

Feb 25, 2009 11:41:06
Okay, accepting your position of "neither an ally nor an enemy" for a moment -

If a conjuration isn't considered an "ally" as per the rules, then it can neither provide nor receive flanking, correct? "To flank an enemy, you and an ally must be..."

((Keep talking everyone...I think I'm seeing multiple diverging viewpoints amongst the posters, and am trying to dissect the various points of view a bit, because this is going to have TONS of table variation...))

A conjuration cannot provide flanking, and I would rule that it doesn't benefit from flanking either. One of the Shaman powers specifically states that an effect of the power is that the Spirit provides flanking until the end of your next turn where it did not before.
#30

Arcane_Guyver

Feb 25, 2009 11:47:39
If a conjuration isn't considered an "ally" as per the rules, then it can neither provide nor receive flanking, correct? "To flank an enemy, you and an ally must be..."

Well...

The rules clearly state that the spirit does not provide flanking. However - there is at least one power where if the spirit hits it can provide flanking to your allies until the end of your next turn.

#31

klobbermeister

Feb 25, 2009 11:52:38
I don't think its that nebulous, especially when you look at the summons rules. A summoned creature is specifically described as both an ally and a creature, and all rules that apply to those apply to the summon. A conjuration is described as(or at the very least implied as) not being a creature, and as having none of the things that generally apply to creatures affect it unless specifically stated.

I find myself, more and more, having to reject the idea that a conjuration isn't an enemy of the monster. To use a power (minus area effects), you must target an enemy (PH, pg 272). Only targets which present a legitimate threat can be targeted (DMG, pg 40), otherwise the power won't work. Any power that targets a conjuration would indeed target an enemy or a creature (MM power descriptors)...

And, by the letter of the rules, since it can be targetted by attacks, it *is* an enemy. You can't have it both ways. It can't both be targetted by attacks and *not* be an enemy.

I understand the position that "it's not here nor there...it just is", but that holds for something like a Flaming Sphere which can't be attacked. Not so much for the Spirit, at least the way the rules are laid out.

Man, I wish the designers would have the foresight to see these issues coming down the line. Ugh.
#32

thecasualoblivion

Feb 25, 2009 12:10:34
Its exception based design. The fact that the Spirit Companion can be targetted by Ranged and Melee attack powers is an exception, and limited to that specific exception.
#33

klobbermeister

Feb 25, 2009 12:21:19
Its exception based design. The fact that the Spirit Companion can be targetted by Ranged and Melee attack powers is an exception, and limited to that specific exception.

You are misquoting. A Spirit Companion "can be targetted by melee or ranged attacks", which include Basic and Opportunity Attacks. It's not merely restricted to attack powers. Therefore, the exception encompasses OAs.
#34

undrave

Feb 25, 2009 13:26:51
Beside a Basic Melee Attack is an attack power :p

anyway I can't wait to try this class out!
#35

thecasualoblivion

Feb 25, 2009 13:40:58
You are misquoting. A Spirit Companion "can be targetted by melee or ranged attacks", which include Basic and Opportunity Attacks. It's not merely restricted to attack powers. Therefore, the exception encompasses OAs.

The fact that it can be targetted does not mean that it provokes. Those two are not connected. It is my interpretation that the fact that a Conjuration is not a creature(aside from specific exceptions such as the fact that it can be targetted with Ranged and Melee attack powers) means that it does not provoke.

It is a grey area though. The core definition of a Conjuration states that they cannot be attacked. Within that definition, it isn't really relevant whether moving a Conjuration provokes, since it can't be attacked or affected in the first place. While not specifically stated, it is strongly implied that a Conjuration is not considered a creature, an enemy, or an ally, and does not do and is not affected by things that affect creatures/enemies/allies. The Spirit Companion's specific exception that it can be targetted by melee and ranged attacks in my interpretation doesn't extend beyond that specific exception, and does not apply to different situations where the Spirit would be considered a Conjuration and not a creature. This includes provoking.

Technically speaking, the Conjuration doesn't move. The Shaman moves, and in moving, the Conjuration is also moved.
#36

babaganoush

Feb 25, 2009 13:57:33
Thanks to all who are discussing and arguing the rules regarding the shaman spirit and it's "movement".

I am not good at analyzing the rule framework (specific rule vs exception vs general vs etc.) - however - I would like to think that the developers wanted the shaman to be easily able to use and move the shaman on the battlefield.

  • A spirit that can be easily moved, block enemies, never provokes opportunity attacks and is immune to area attackes seems a bit overpowered.

  • On the other side, a spirit that cannot shift and provokes opportunity attacks would be extremely cumbersome for the shaman. Yes, you could spend a minor action to unsummon the spirit, a minor to resummon, then use your standard. Most of the shamans abilities have a range of 5, they can heal as a minor, and to take away all the shamans move and minor actions for moving the spirit sucks.


The spirit seems to be in a bit of a gray area that needs additional developer clarification... please?

Please all keep discussing
#37

Moribund

Feb 25, 2009 14:01:48
You are misquoting. A Spirit Companion "can be targetted by melee or ranged attacks", which include Basic and Opportunity Attacks. It's not merely restricted to attack powers. Therefore, the exception encompasses OAs.

A spirit companion could theoretically be targeted by an OA as an OA is a melee attack. However, the SC does not provoke an OA from leaving a square as it is not an enemy.

The fact that something can be targeted by attacks does not make that thing an enemy. Otherwise objects would be enemies and valiant strike would always hit.

As far as a SC benefiting from (as opposed to providing) flanking, I'd house rule/interpret that it could benefit because the shaman is the one making the attack and the other party is the shaman's ally. However, a strict reading would not allow it since the shaman does not actually occupy the square the attack originates from and the rules are written such that flanking either exists for both parties or neither.

(Huh, I did not realize flanking provided combat advantage for point-blank ranged attacks)
#38

klobbermeister

Feb 25, 2009 14:21:12
As far as a SC benefiting from (as opposed to providing) flanking, I'd house rule/interpret that it could benefit because the shaman is the one making the attack and the other party is the shaman's ally. However, a strict reading would not allow it since the shaman does not actually occupy the square the attack originates from and the rules are written such that flanking either exists for both parties or neither.

Someone pointed out earlier that, due to the power description of Stalker's Strike providing the exception to the norm, normally the SC doesn't flank at all, apparently neither receving nor providing combat advantage. It only does so, and apparently reciprocally, when that specific power is used.
#39

babaganoush

Feb 25, 2009 16:21:30
Quote:
Originally Posted by Moribund
As far as a SC benefiting from (as opposed to providing) flanking, I'd house rule/interpret that it could benefit because the shaman is the one making the attack and the other party is the shaman's ally. However, a strict reading would not allow it since the shaman does not actually occupy the square the attack originates from and the rules are written such that flanking either exists for both parties or neither.

Someone pointed out earlier that, due to the power description of Stalker's Strike providing the exception to the norm, normally the SC doesn't flank at all, apparently neither receiving nor providing combat advantage. It only does so, and apparently reciprocally, when that specific power is used.

When the shaman uses a standard action to make the SC attack - the SC attack is described as "melee spirit 1". If the SC has an ally threatening the target on the other side it seems that the SC would benefit from the flanker in the instant it becomes hostile and attacks. Now - since the SC gives a boon to adjacent allies, and you will probably have to move the SC away from allies to get the flanking hit bonus - this will not be done all the time. Additionally, lots of the shamans abilities cause benefit to allies adjacent to the SC, or cause detriment to enemies adjacent to the SC.

Long story short - in most cases the overall positioning of the SC will be much more important than getting a slight attack bonus from a flanking ally. This is based on my "massive" experience of playing a 4e shaman twice.
#40

thecasualoblivion

Feb 25, 2009 17:40:38
There is also the consideration of rules as intended. I've played a Shaman in an actual game, and if moving the spirit provokes attacks, the class doesn't really function. The class is centered around the spirit being in the right place.
#41

fiendish_dire_weasel

Feb 25, 2009 17:50:20
There is also the consideration of rules as intended. I've played a Shaman in an actual game, and if moving the spirit provokes attacks, the class doesn't really function. The class is centered around the spirit being in the right place.

Except that a shaman can always spend two minor actions to put the spirit wherever he wants within 20 squares.
#42

thecasualoblivion

Feb 25, 2009 18:32:50
Except that a shaman can always spend two minor actions to put the spirit wherever he wants within 20 squares.

Which is more limiting as you can't use minor action powers including your primary healing, and you can't yourself move if you do this. That being said, using two minor actions to put it where ever is still useful when you want to move it beyond your normal movement.
#43

fiendish_dire_weasel

Feb 25, 2009 18:39:00
Two minor actions is expensive, but I'm willing to bet if you asked players of other classes if they would be willing to spend 2 minor actions to teleport anywhere within 20 squares of the group's leader at-will, they would be willing to sacrifce a fair amount for it.

Or leader players if they would be willing to spend two minor actions to teleport the groups defender like that. 2 minor actions isn't that bad.

And before anyone says "you need it to use your at-wills" well take the at-will that doesn't require your pet if it makes you feel better.

edit: That non-spirit at-will is a good bonus for human shaman too btw.
#44

toshihito

Feb 26, 2009 13:52:33
I heard Shaman have an At-Will Ranged Attack that on hit teleports their pet next to the target they attacked. >.>
#45

thecasualoblivion

Feb 26, 2009 14:58:59
I heard Shaman have an At-Will Ranged Attack that on hit teleports their pet next to the target they attacked. >.>

It exists, it was one of the two I picked, and I really really like it. It even deals 1d10+wis damage.
#46

ausolion

Feb 27, 2009 3:37:28
Ok, a conjuration that CAN be attacked sounds like something i would want to attack if it just ran by me and I knew I could attack it. Just thinking about it from an enemies viewpoint. You can make an attack of opportunity against an ally if you so choose, why not? Doesn't have to be an enemy. I would think that anyone could attack him if they had an opportunity, given that it can be attacked....it's just common sense. I understand that a spirit is a conjuration....but it can be attacked my a melee attack.....an OA is one of these things. Like it matters, though. The spirit is hard to take down and he can just be summoned again.

I think he should get combat advantage, given that YOU as the shaman are technically using a power to attack the enemy from one side as your ally is on the other. Flanking provides this bonus because an enemy cannot efficiently focus on opposite sides of himself, so it seems likely that the enemy would still be flanked for purposes of the spirit's/shaman's attack, though not your ally's attack, since that is specific.
#47

ChristopherRobin

Feb 27, 2009 7:44:07
Someone on another forum asked CS and got the reply that the Spirit does NOT draw OAs, but CAN be attacked by close and area attacks.

Make of that what you will.
#48

babaganoush

Feb 27, 2009 8:24:53
Someone on another forum asked CS and got the reply that the Spirit does NOT draw OAs, but CAN be attacked by close and area attacks.

Make of that what you will.

link please?
#49

universalsheep

Feb 27, 2009 9:03:17
Ok I have no knowledge of shamans except from what I gathered in this post. I'm going to try to summarize from whats Ive read and well see if we can get somewhere.

As far as OA goes I would say. If OA attacks only enemies, and the conjuration is neither an enemy or an ally by definition, then OA does not effect it. If you may OA anybody you could basic attack, then the SC would be able to be hit by OA, IF it could provoke. I don't think being moved (as the SC is) provokes, otherwise wouldn't push pull and slide be that way?

Now for flanking, I know you need an ally on the opposing side. Once again, if the spirit companion is neither, it does not gain nor grant CA. If there is a specific time that it does because of any ability, then of course specific > general. But just because the SC grants combat advantage with a power, doesn't mean it gains combat advantage as well.
#50

toshihito

Feb 27, 2009 11:14:28
Shouldn't the specific power of summoning the pet and it being able to attacked directly override the general rule of them not being attacked directly? That ruling does not make any sense in my opinion.
#51

ChristopherRobin

Feb 27, 2009 12:16:07
link please?

Shaman questions.
#52

ZerothOfTheLaw

Feb 28, 2009 0:06:48
Wow... they are idiots over there. I hate to say it, but none of them have actually done anything with logic, have they?

Okay, first, we have the default rules of conjurations not being affected by any attacks, so thats Area, Close, Burst, Blast, Ranged, Melee. So we cross those out.

Now, Call of the Spirit specifically says it is affected by Melee and Ranged attacks. Those does not automatically transfer to the others. It provides an except JUST for those two.

If you have a list of 10 items that are banned, and then exceptions are made for two of them, it does not automatically unban everything else. Not even in 4e.

That means that the SC is immune to: Area, Burst, Close, and Blast attacks. Someone should post over there, smacking their heads for stupidity. Basically it looks like someone interpreted in such a way so as to make the Druid suck(bias), and then everyone else agreed with them. But they are /wrong/.
#53

psionocus

Feb 28, 2009 1:18:21
I'm guessing that they are referring to ranged area attacks as opposed to close burst and blast. Seems like a failure of logic to me still, though. An area effect power either hits them or it doesn't IMO.