| Post/Author/DateTime | Post |
|---|---|
| #1cdeanwJul 12, 2009 16:19:32 | Black robes maxing out at level 12 unless you're the head of the order? White robes being able to hit level 17? Black robes leveling faster than red and red faster than white? Only white robes can cast abjuration type spells? Decree of the gods not to allow epic tier characters (raistlin excluded)? Crown Knights being weaker than Rose knights? How would this work? Would you play knowing that you weren't allowed to play in epic tier? |
| #2cam_banksJul 12, 2009 17:04:35 | That depends. Would you also recreate the 1st edition feel of female elf fighters being limited to 4th or 5th level? That'd let you keep the authentic "everybody else is a higher level than me" Laurana, the Golden General. Cheers, Cam |
| #3cdeanwJul 12, 2009 17:15:52 | Well, first off the problem of an elf maxing out at 5th level was about 1st edition across the board and little to do with the "fluff" of Dragonlance. Obviously some things in 4th edition help wonderfully with DL, Tanis of course being a warlord and not a fighter being one example. The differences between, say a black robe level 13 (with 8th and 9th level spells) vs. a level 16 white robe (with only 7th level spells) is not so clearly "underpowered" as is your example of the elf. "Don't make the best the enemy of the good." Just because it was dumb to limit elves to 5th level fighters doesn't mean the rules governing black robes vs. red vs. white didn't interestingly and engagingly showcase the differences between the orders. |
| #4cdeanwJul 12, 2009 17:18:50 | Maybe my title is a bit backwards. "Did 1st edition accurately reflect the feel of Dragonlance?" |
| #5cam_banksJul 12, 2009 17:20:26 | It does however represent the same kind of wonky and poorly balanced mechanics of 1st edition that were tossed out in later editions. I was very pleased not to have to worry about that nonsense when developing material for DL in 3E. Cheers, Cam |
| #6DaphnesweetsJul 12, 2009 20:11:05 | We won't ever get to recapture the feel of the old first edition game but what I remember most about DL in first edition was how much different it was from the main stream of the game. It put limits on things that hadn't been limited before and made things very special when you made your achievements. That being said I like the 4th ed much more and believe there is a lot of room to fit in similar things to make the DL setting completely different than the core setting. |
| #7undraveJul 12, 2009 21:17:33 | If the gods want to limit my level then by the Raven Queen you darn well know I'm going up there (with my party) to KICK THEIR LAZY DIVINE BEHIND! Mortals have the right to forge their future with their own two hands! |
| #8sallaJul 12, 2009 21:29:48 | No. |
| #9NautilusJul 12, 2009 21:30:06 | I think it should try to recreate the Dragonlance feel, and if it then gives some players a 1st-edition nostalgia buzz, groovy for them. You won't see differentiation by restriction. Instead, DL will seek to deliver its flavor via mechanical options and setting fluff, just like any other setting. It will be interesting to see how they do the white, red and black-robed mages. While it would make sense, at first blush, to turn them into paragon paths, a path with 'Evil alignment' as a prerequisite might give pause. A better idea may be to depict the orders as NPC organisations, which house all stripes of casters. You might see more war wizards in White, and more infernal warlocks in Black, but any caster with the right alignment and enough power could join one of the orders. |
| #10stogoeJul 13, 2009 20:13:11 | No. To expound on that: "This is very important so I want to say it as clearly as I can: Eff. That. Crap." |
| #11mkillJul 13, 2009 21:09:09 | Holy water? Check. Silver cross? Check. Stake? Check. Garlic? Check. Flame thrower? Check. Grenade launcher? Check. ICBM? Check. Let the level restrictions return, I am prepared. |