| Post/Author/DateTime | Post |
|---|---|
| #1AtzaruMay 31, 2010 14:19:56 | Is there going to be a 4th Edition Stormwrack? |
| #2sallaMay 31, 2010 14:27:12 |
Impossible to tell at this point in time. |
| #3AtzaruMay 31, 2010 14:38:08 | They should really work on that haha Although naval combat won't be as fun because spells like Fireball can only go like what 50ft or 100ft? |
| #4sallaMay 31, 2010 14:51:51 | Actually, that would make it more fun, since it won't be a matter of 'first long-range spell screws the opponent's ship and determines the winner'. It'll actually be combat rather than luck. |
| #5MechaPilotMay 31, 2010 15:20:20 | Actually, that would make it more fun, since it won't be a matter of 'first long-range spell screws the opponent's ship and determines the winner'. It'll actually be combat rather than luck. Not only that, it encourages movement; forcing PCs to board the other ship to attack, and forcing the ships to maneuver near each other so the crews can attack each other. This might actually make it more like real-world ship-to-ship combat of that age. |
| #6AtzaruMay 31, 2010 15:27:12 | Because I want to run a "On The Seas" type campaign but there's only 3 ship types in the 4th edition Adventurer's Vault book. I haven't seen anything on weather, and how it influences sailing that kind of thing. And there's not many sea monsters anymore. Unless you guys know where stuff like this is at? Edit: That and there's no deck plans for these ships |
| #7MechaPilotMay 31, 2010 15:38:18 | You can essentially turn any monster into a sea monster. Refluffed Dragons and Hydras make good baselines for sea monsters. A Refluffed Bulette makes a great "Jaws"-type monster. Carrion Crawlers, if given a swim speed, can make for great sea monsters. Their climb speed even lets them get close enough to snag people off the deck. |
| #8AtzaruMay 31, 2010 15:47:04 | Ahh of course thats an amazing idea! |
| #9MarandahirMay 31, 2010 20:13:43 | Krakens are in MM3. And there are rules for ship combat in The Plane Above. It even says you can utilise some of this information for oceanic travel rather than just astral. |
| #10The_JesterJun 06, 2010 0:20:10 | I'd love a book on the aquatic. But given the broader scope of 4e books a revised "Wilderness Survival Guide" encompassing forests, deserts, seas, and mountains might be better. Essentially, a "Plane in the Middle" book. |
| #11mysticbelmontJun 07, 2010 8:18:50 | How about a "Dangerous Enviornments"? It would cover Stormwrack, Frostburn and Sandstorm. It would feature rules for the DM, and thematic powers for each of the classes. |
| #12Axiomatic_BadgerJun 07, 2010 13:19:05 | I get the feeling that whilst we won't get specific environment books we may get environmental rules inside the campaign settings, such as rules for deserts in Dark Sun. So for stormwrack all we need is some form of oceanic setting. Vikings of the Caribbean anyone? |
| #13MechaPilotJun 07, 2010 13:46:53 | I get the feeling that whilst we won't get specific environment books we may get environmental rules inside the campaign settings, such as rules for deserts in Dark Sun. Or we might get them as DDI articles. Which makes sense, as it offers more incentive for people to get DDI. |
| #14vincienteJun 14, 2010 14:36:55 | I think it would be a waste of time for WotC to reprint the books like Stormwrack, Frostburn and Sandstorm. The majority of the material in those books still applies as is, with very little in the area of stats/bonuses to be converted to 4e. They would profit more from a book of "Extreme Races" and another of "Etreme Creatures & Conditions" which covered both sides of the table. Player's could have their characters hail from a region which had extreme conditions & thereby naturally have the different backgrounds/stat bonuses. Likewise a DM could have templates, "traps", etc that had stats more fitting to the extreme environments. |
| #15greatfritoJun 14, 2010 15:24:28 | I would love to see "environment books", if they were instead "environment and/or theme packs" - a booklet on the pertinent environment and/or theme, including new rules, sample challenges, maybe a few character options (character themes could fit very well), along with appropriate dungeon tiles, miniatures, or poster maps (in order of my preference). If they put out "Environment In a Can" packs, with rules, guidelines, and some dungeon tiles, I know I'd buy them up, and fast. If they could fit them in at the Hammerfast price point, I'd be just floating with glee. |
| #16opsktJun 15, 2010 17:55:37 | I'd love a book on the aquatic. But given the broader scope of 4e books a revised "Wilderness Survival Guide" encompassing forests, deserts, seas, and mountains might be better. Yes please.
Even more yes please. I'd buy that at $15 even. |
| #17MechaPilotJun 15, 2010 17:59:53 | Even more yes please. I'd buy that at $15 even. Although I can't read that without imagining it being said by Huckleberry Hound, I agree with the core sentiment. Climate/Environment-based terrain/survival-guides with similarly styled themes would be awsome. |
| #18The_JesterJun 15, 2010 21:35:02 | I get the feeling that whilst we won't get specific environment books we may get environmental rules inside the campaign settings, such as rules for deserts in Dark Sun. Possibly, but not likely. WotC seems to be playing it safe and boring with DDI rather than tapping the possibilities the magazines allow. While DM-based, Dungeon is still almost entirely adventures rather than a general DM magazine with lotsa new monsters and templates and themes and terrain. And Dragon just tends to go with generic Class Acts and Race articles. I keep hearing "maybe they'll do it on DDI" for so many cool idea, but they never do. |