| Post/Author/DateTime | Post |
|---|---|
| #1got_bruceAug 02, 2011 14:37:37 | [Harry Potter HATERS need not TROLL!] |
| #2pogminkyAug 02, 2011 14:44:10 | I guess a venture like this would be too expensive - both in terms of the name/rights and in staff - for the expected return. The best time for a HP RPG would've been after the last book, before the final films IMHO. That said, I think you could home-brew a HP RPG if you wanted - keep the basic rules/maths, overhaul the wizard class, and maybe wing the rest with decent narractive roleplaying. My suspicion is that it'd be fun for a few sessions to play teenage wizards at Hogwarts foiling some Death Eater plot, but after that there would be little to do. I'd do a few sessions of this, but not perhaps a long-term game. |
| #3Damon_TorAug 02, 2011 15:05:20 | There are other races - goblins, house elves and so forth. Not to mention half-breeds. The series features half-goblin, half-giant, and half-fairy wizards. That said, the game should be simple as possible, and having it be a game with no racial selection would be helpful there. However - issues would be advisaries. Now that voldly is gone who's the BBEG? There's no shortage of dark wizards. Set up Durmstrang as a rival academy, it's students/faculty as the go-to villians. In doing so, you could adapt Slytherin house out of the role, making four viable choices of houses for characters to pick from. |
| #4Tony_VargasAug 02, 2011 15:18:03 | Two issues: 1) An RPG exclusively liscencing a popular property doesn't /need/ a good system. 2) Magic in the Harry Potter universe is not very consistent or quantifiable, it mostly follows the needs of the plot, and expanded with each book to keep it feeling at all 'magical.' It'd be hard to adapt to an RPG in a way that'd please fans or RPGers. |
| #5Damon_TorAug 02, 2011 16:12:23 | Magic in the Harry Potter universe is not very consistent or quantifiable, it mostly follows the needs of the plot, and expanded with each book to keep it feeling at all 'magical.' It'd be hard to adapt to an RPG in a way that'd please fans or RPGers. That's true as well. One nice thing: TPKs could almost never happens, since the first guy that die could just claim he sacrificed himself for the others, rendering them all invulnerable to dark magic. Or... something. |
| #6FinarvynAug 03, 2011 13:09:28 | 1. I remember years ago when the Harry Potter card and board games were put by WotC. At the time there were huge rumors of a RPG, which didn't pan out for some reason. A real shame, since I think that the RPG market for HP is really a hot item and clearly an untapped market. Looking around on the web, one can find that lots of folks are trying to home-brew their own RPG system and I'll bet that many of them would gladly support an official RPG if it was produced. 2. As far as lack of TPK, I see no reason why going to 0 hit points couldn't be "knocked out" instead of "dead." I don't see how this would at all diminish the RPG experience and it certainly would match the stories better. 3. As far as the magic being hard to quantify, that's true for almost any form of literature since the author doesn't have the same restrictions as a RPG designer. What I'd suggest is to find out which book contains the first mention of a particular spell, and use that as a basis for the spell level. (If it was easy, Harry and pals would have learned it earlier.) |
| #7GarthanosAug 03, 2011 13:53:24 | 1. I remember years ago when the Harry Potter card and board games were put by WotC. At the time there were huge rumors of a RPG, which didn't pan out for some reason. A real shame, since I think that the RPG market for HP is really a hot item and clearly an untapped market. Looking around on the web, one can find that lots of folks are trying to home-brew their own RPG system and I'll bet that many of them would gladly support an official RPG if it was produced. Somebody said she didnt want to encourage anyone telling stories with her characters.... |