| Post/Author/DateTime | Post |
|---|---|
| #1KrikaNov 18, 2010 13:40:07 | community.wizards.com/go/thread/view/758... What can I say? This could either be one of the most awesome things to come out of DDI (after the original CB), or it could be a complete failure. Either way, it is coming, and it will come out. In whatever form. Have at it. |
| #2ah_stormbringerNov 18, 2010 14:15:14 | I would have prefered a adventure or campaign builder, would have been more useful for me as a DM and a player. |
| #3Bobfred21Nov 18, 2010 17:31:40 | This is the first good news I've heard out of WoTC in a very long time. |
| #4MarandahirNov 18, 2010 19:00:17 | Mac OS X compatibility. This is the maker. If it didn't have this, it would be just a drain on my subscription fee. THIS IS FREAKING AWESOME! |
| #5Damon_TorNov 18, 2010 20:03:21 | Mac OS X compatibility. Prepare to be dissapointed. |
| #6MechaPilotNov 18, 2010 20:33:14 | Mac OS X compatibility. Still pissin' in people's Wheaties I see. |
| #7OrcbossNov 18, 2010 20:35:43 | So they're just now roughly caught up to where MapTool has been for a while? Can't say I'm regretting letting my subscription lapse yet. |
| #8neldersonNov 18, 2010 21:17:07 | Mac OS X compatibility. Really...... I have a macbook.......if you haven't used bootcamp to dual boot Windows, I suggest that you do it. I have the old CB and MB on my windows side, and they run just fine. Mac compatibility shouldn't be even close to a huge issue.......especially since it is so easy to put windows on your Mac. Now Smartphone/iPhone/iPad compatibility.........that's a valid problem. |
| #9devon101Nov 18, 2010 21:55:08 | At this time I would prefer a CB that I can use. I am disapointed that during a time that the CB product does not work for me that resources and "excitement" are being pushed about another product. My experience is that many of thier promises end up being very nuanced in terms of what actually happens. |
| #10MarandahirNov 18, 2010 23:48:30 | Mac OS X compatibility. I don't want dualbooting. That would ruin the major benefit anyways. I don't want viruses. I've never gotten a bug on a mac. If I dualbooted, it would start to get buggy. It also would require more space, and would slow down my computer, and cost a lot (or else require glitchy and illegal software). I have no interest in dualbooting. Besides, it's not like I'm wholly taken by this. My group refuses to buy into D&Di, so we probably can't use it. But I could use it with other groups that do. |
| #11Damon_TorNov 19, 2010 0:46:29 | Mac OS X compatibility. The last time I warned someone against getting their hopes up about a DDI product, it turned out to be rather good advice. I'm not pissing in anyone's wheaties. If anything, I am warning them the wheaties they seem so exited to consume have been urinated on. |
| #12rumekNov 19, 2010 3:16:39 | I'm just hoping that if/when this thing pans out, the VT is system neutral enough so that I can run earlier editions of the game as well. (Or other fantasy RPGs for that matter) |
| #13ranadielNov 19, 2010 5:09:24 | 2D? Lame. I've already got a plethora of 2D game table options that have better (looking) graphics. Only thing about the original Virtual Table that made it worth it was the fact it was supposed to be 3D. I'm sure people will bute, but I'm not interested. |
| #14Chiba_MonkeyNov 19, 2010 5:38:49 | 2D? Lame. I've already got a plethora of 2D game table options that have better (looking) graphics. Only thing about the original Virtual Table that made it worth it was the fact it was supposed to be 3D. I'm sure people will bute, but I'm not interested. Yes, but with more an dmore unique monsters being released in books like new Monster Manuals, as well as new things coming out in minature lines that are not in MM books, the 3d mapping would have been ridiculous. I, for one, am happy to have a VTT at all. This may mean I can not only get to play more, but also that I may be able to get my old gaming group from college back together, which is curently not an option, as I moved most of the way accross the country. |
| #15MarandahirNov 19, 2010 7:16:41 | Mac OS X compatibility. Thing is, I don't need a warning. I believe in WotC, and I believe VT will be great. However, I'm not paort of the crowd who gets all their hopes up and then feels totally let down if it's not what I expected. Besides, I can still use GameTable if I want. I'm really not that invested. But I'm excited because they're actually paying attention to Mac Users. Why would I have to prepare to be disappointed if they're stressing compatibility? They've already proven they want the ChaBuilder compatible, so they wouldn't remove compatibility at this stage. I was really just excited because of comapabilitiy issues that make the VT even an option, rather than just a dead dog weighing down my subscription costs. |
| #16ranadielNov 19, 2010 8:22:18 | Yes, but with more an dmore unique monsters being released in books like new Monster Manuals, as well as new things coming out in minature lines that are not in MM books, the 3d mapping would have been ridiculous. I'm fully aware of how insane it would be, but the only thing that could have made shelling out cash for a game table worth it for me was the 3D aspect. Without that, it just looks like freeware that they are charging for to me. I, for one, am happy to have a VTT at all. This may mean I can not only get to play more, but also that I may be able to get my old gaming group from college back together, which is curently not an option, as I moved most of the way accross the country. Okay I have to ask, why is it not an option when there are already more than a dozen virtual table top programs out there already(some of them are actually good). I know that I play D&D regularly through OpenRPG with two people in California, one in the Northeast, one in Canada, and one who I don't know the location of off the top of my head(somewhere on the West coast) and I live in New Hampshire. Being able to play with people accross the country is hardly something new. |
| #17tori_bergquistNov 19, 2010 12:55:01 | This could be a lot better than people are thinking. I know it's got me interested; if the Virtual Tabletop offers me a chance to reconnect with old gamer friends across the country with a dedicated format for 4th edition, then it will be worth it for that alone. If it goes even further, integrating elements more common in regular old video games, this could be an extremely versatile toolset. But we'll have to see more down the road. Up to now my go-to VT has been Fantasy Grounds, which I do like. If the VT makes it decidedly easier to use specifically for 4th, then I'll be happy. Also, glad they got rid of that nonsense about 3D modelling and what-not. The screen captures so far make it look pretty much exactly like I would expect/hope it to look: a top down on the game table. |
| #18neldersonNov 19, 2010 19:41:14 | Yes, but with more an dmore unique monsters being released in books like new Monster Manuals, as well as new things coming out in minature lines that are not in MM books, the 3d mapping would have been ridiculous. The integration with 4e sucks on 3rd party VTs. You have to either find a framework that works, and input all the Characters, Monsters,etc. manually....or you have to find someone who did all the dirty work for you and is willing to share. Plus, noobs don't have the time to deal with custom macros and such......a WoTC version of a 2d VT will definitely make an impact on the MapTool geeks who play 4e, just because the framework will be built in. I know they said the VT won't INITIALLY have integration with the other online tools, but come-on people.......they will by the end. (IMO, but a very reasonable one.....certainly explains the push for all the other online tools.) Also...I wanted the 3d too....but I'll settle for anything at this point..... ![]() |
| #19ah_stormbringerNov 20, 2010 5:36:56 | will that intigration happen before they decide to replace 4th with the 5th edition, if wizards track record is any indication I would not hold my breath waiting for the intigration. |
| #20herucaNov 20, 2010 5:44:27 | Okay I have to ask, why is it not an option when there are already more than a dozen virtual table top programs out there already(some of them are actually good). There are actually somewhere in the neighborhood of 60 virtual tabletop programs for playing RPGs. |
| #21tsukinousagiNov 20, 2010 8:55:33 | Ease of use, it is all I require. I just want a fast easy simple tool. I don't want to hear how this is better or that is more pretty, I just want a fast easy simple tool. It won't take a lot to improve over my hand doodled maps used to recreate the small maps from my adventure modules. And I don't require system resource sucking massively graphically over loaded visual splendor. I just want to be able to put the image on my TV or my laptop and say 'this is you, this is the creature' (and actually have a proper creature doodle would be nice). Currently the guys really like my pencil crayon drawnm maps. The colours are correct, the grid is correct the map makes it so everyone knows where everything is. I can reuse them indefinitely. My encounters have been easier in 4th than any game previous. But having a decent virtual tool can't help be more fun. I want something blindingly easy to use. I want to be able to game online so easily it makes MMOs seem dreadfully lacking in real fun factor. I don't want the world, I just want evidence Wizards actually DOES want to get me to subscribe regularly. The idea they can't produce a programmer that can't produce a demanded product with some level of speed is ludicruous. It's the main reason I have no reluctance to regularly spit on their name. |
| #22AaronOfBarbariaNov 20, 2010 10:09:58 | I am looking forward to the VTT from WotC. I may be able to use my sweet art skills to spend hours drawing, painting, and otherwise designing the exact images I wish to use and then load them into a variety of existing VTT programs... but... I recently upgraded to Windows 7 on one of my computers, and for reasons that I (and the dude that wrote the book on fixing this kinda thing) cannot even begin to figure out that has resulted in MapTool no longer working... but Silverlight is doing just fine. Also, I find it a bit of a hassle that I have to spend the time either drawing (in illustrator), painting (in photoshop), or finding (on the internet) and then resizing for use (in photoshop) all of the images I want to use. So silverlight + (the assumption of) all those pre-made tokens and tiles (which had better be drag-and-drop snap to grid easy to arrange) = I'm in. |
| #23ah_stormbringerNov 21, 2010 3:47:07 | Why WOTC chose to bring out this rather than a tool that every group can use is a big question to me more groups could use an adventure builder or a campaign builder than a VTT. More people still get together to play D&D than people that play over the internet, this decison is odd and as I still play at a table with friends this is not a product I will use at all. |
| #24Chiba_MonkeyNov 21, 2010 22:33:56 | Because they promised it at the release of 4e, and a lot of people complained about the lack thereof. I, myself, only play in-person at a table, but if I had this tool, i might be able to play more than I curently do. Which, at the moment, has not been for months. |
| #25altonamaryllisNov 22, 2010 7:29:57 | Even though there are many tools out on the net, the VT will be a great addition if they could incorporate all the things that everyone has been talking about. We currently use MapTools and the program works great but it does require a lot of work. If WotC could get the VT to integrate CB and Monster Builder into it and then have a feature that would build the encounter for you, that would be awesome. The advantage to the VT seems to be all the dungeon tiles they are going to incorporate into the software. This would be a huge advantage to building all your campaign files from scratch. The other feature that does interest me is the voice option. We currently use Skype to communicate and MP to play. To incorporate the 2 crucial features into one would probably tax your system a lot less. Who would do it better that the people who created the game to start with. |
| #26AegeriNov 22, 2010 10:11:09 | If they make things like automated damage macros, have drag and drop monsters with all their stats/macros already in place, I would be interested. I run two VTT games right now and the majority of my time is spent making macros for monsters. If this was automated and it could "Import" in fully macroed PCs from say the CB I would view it as most worthwhile. On the other hand I am fully prepared to be disappointed. |
| #27tsukinousagiNov 23, 2010 10:23:11 | Why WOTC chose to bring out this rather than a tool that every group can use is a big question to me more groups could use an adventure builder or a campaign builder than a VTT. More people still get together to play D&D than people that play over the internet, this decison is odd and as I still play at a table with friends this is not a product I will use at all. I mainly agree with you, a fast simple adventure or campaign builder might well have wider appeal. But I see the VTT more as a tool to replace the map on the table (that I often need to draw), for a TV screen. I too prefer in person at a table. I'd be playing in person at a table, but the map would be on a screen and vertical where everyone could see (not as always half buried under books and dice and record sheets). It would be nice to be able to play online as well though, but not my main useage. |
| #28malisteenNov 23, 2010 11:00:23 | I've already got maptools so if there's no interaction with the other tools then this system doesn't do anything I can't already do with a free tool. In order for me to care about this product it needs to: - be able to pull characters from the character builder - be able to pull monsters from the monster builder - be able to run multiple characters on the same acct simultaneously, as in one of my games the group is small and players control multiple characters, while in the other not everyone has an account so some would have to share - be able to track what conditions are on what characters and monsters at a given time - be able to run macros such as 'use this power on that enemy' and tell us if the attack hits and how much damage it does without rolling each die on the roller individually and applying attack and damage bonuses by hand, including applying conditions - though not required, it would be nice if pre-published adventures and Dungeon adventures could be loaded up into the table tool with a single button click, with maps laid out and monsters pre-loaded. That's the kind of interactivity that would make me actually excited about this tool, while also renewing interest in Dungeon magazine content. I can see it won't have any of that functionality upon initial release. Until it does I'm not bitter or upset or angry. Rather, I just don't care about this tool one way or the other. If it increases the subscription price for DDI without that functionality, well that's just one more reason for me not to bother renewing. |
| #29fayelampshireNov 24, 2010 7:50:57 | Why WOTC chose to bring out this rather than a tool that every group can use is a big question to me more groups could use an adventure builder or a campaign builder than a VTT. More people still get together to play D&D than people that play over the internet, this decison is odd and as I still play at a table with friends this is not a product I will use at all. I hate to be a 'me too,' but 'me too'. ![]() I usually play in my FLGS. Sorry, not usually, always, and I'm not sure I'd want to take my laptop with me. I also don't run tactical combat, so I don't really need the maps and other stuff either. I'm sure it's a great product, but it's not for me. |
| #30munchmausen1Nov 24, 2010 10:12:13 | I hope for drag-and-drop placement with directional key movement. I'd hate for the program to think my Str 8 Wizard wants to jump over the flaming chasm as opposed to walk around it just because it's the shortest distance. |
| #31ayes2010Dec 05, 2010 5:24:52 | I think they should make a D&D game similar to this: poxnora.station.sony.com/index.do They should it make accessible through a battle.net type of system with customizable content and customizable creature figurines i.e. the ogre doesn't always look like he's only wielding a short sword when in fact he's also got an animated shield. If their was an offline content builder and a CHEAP monthly subscription fee in addition to the main program, then it would have the potential to remain on the shelf for quite a while in the internet age (I know people who still look for old NES games on eBay and Craigs list because they're still games that you can play and have fun with nowadays). This could combine the miniatures game and the tabletop RPG game (with the exception of physical die rolling) as well as PC Graphics and the feel of an online community. Give a customizer that can import 3d models with their skins as well and you'll have a product that people can expand upon in an amazing way. |