| Post/Author/DateTime | Post |
|---|---|
| #1Goken100May 31, 2011 10:43:27 | Mentioned in the recent D&D Podcast was that there will be a revision to the Warlock after the 5 Class Compendium revisions are done. This almost surely means that the Warlock will get a new subclass name to stand beside Hexblade and Binder. We've already discussed some possible subclass names for old classes here. So let's vote on which of the Warlock ideas are best! I've allowed 2 options per vote so that we can choose a second option if we like. |
| #2ShroomyMay 31, 2011 11:02:24 | I went with hexer. |
| #3starglyteMay 31, 2011 11:52:40 | I like the sound of Acolyte and Occultist myself. Witch could work as a third option as well. |
| #4Obvious_NinjaMay 31, 2011 12:27:43 | Witch and Occultist, myself... |
| #5Goken100May 31, 2011 12:35:11 | I personally feel that the best titles are meaningful, not just cool. So what sets the original apart from the new Warlocks? Gotta be curses, right? That's why Hexer gets my vote. |
| #6clemMay 31, 2011 13:53:47 | Bad Mojoist. |
| #7alphasquirellMay 31, 2011 14:27:22 | No. I gather my vote will have little to outright no bearing on the outcome, but I am NOT a fan of changing the names of old things because the new system is inefficient and requires new naming. The first one is the Warlock. He does not need differentiation form the Hexblade and Binder because he is not a Hexblade or Binder, he is a Warlock. (yes, I know this has already happened for other classes, but my opinion stands there too; this is sloppy post-editing to fix a problem that shouldn't exist in the first place) |
| #8VaultDwellerMay 31, 2011 17:19:16 | Have any of these names already been used for something else? If so, those ones are shoe-ins, aren't they? |
| #9robertread3May 31, 2011 17:25:47 | while here i have to say i dont like renaming the old classes, but screw it. its coming, so ima go with the flow. heretic ftw |
| #10Sea-EnvyMay 31, 2011 18:02:08 | Have any of these names already been used for something else? Hexer was a paragon path in arcane power also my first pick pactsworn 2nd |
| #11MockMay 31, 2011 22:26:44 | Had to go with Witch. All the others are meh (though in addition to previously used names, anything that is two words jammed together is a a good candidate, so Oathbound and Pactsworn are right up there). |
| #12Plaguescarred1Jun 01, 2011 6:21:38 | I really liked Heretic ! |
| #13hunterian7Jun 01, 2011 8:05:42 | Mentioned in the recent D&D Podcast was that there will be a revision to the Warlock after the 5 Class Compendium revisions are done. This almost surely means that the Warlock will get a new subclass name to stand beside Hexblade and Binder. I vote Other. Here it is- Warlock- Warlock. I hate these subtitles. |
| #14VaultDwellerJun 01, 2011 8:20:37 | I really liked Heretic ! Well, I liked Heretic, the game by Raven software. Though if memory serves, I think I spent more time playing the sequel Hexen. Ahh, screw it. I voted Witchalok. |
| #15jffdouganJun 01, 2011 9:53:12 | I personally feel that the best titles are meaningful, not just cool. So what sets the original apart from the new Warlocks? Gotta be curses, right? That's why Hexer gets my vote. However, Hexer is the name of an alread-extant Warlock PP. |
| #16incenjucarJun 01, 2011 10:49:39 | "Strategic Hexer" :P |
| #17undraveJun 01, 2011 11:03:42 | "Strategic Hexer" :P Tactical Hexer? Seriously I bet they'll rename it 'Dread Hexer' :p |
| #18AlphastreamJun 01, 2011 11:33:14 | I liked Hexer but also had an issue with it being a current Paragon Path (and the one my warlock has, no less). |
| #19AustinwulfJun 01, 2011 13:11:34 | Hexer sounds too much like Hexblade to me, so I voted for Witch and then Pactsworn. I like witch, because in other rpgs, (and possibly older versions of dnd too) I believe witch classes bound themselves to an outer force, sorta like the classic 4e warlock does. |
| #20Fallen_Star_02Jun 01, 2011 13:41:32 | Scourge? Blighter? Curse-speaker? Channeler? |
| #21AustinwulfJun 01, 2011 13:54:47 | Scourge? Blighter? Curse-speaker? Channeler? I like scourge the best of those. |
| #22OsgoodJun 03, 2011 11:55:11 | Please don't. Subclasses are a terrible idea. Just keep the names what they are. |
| #23Goken100Jun 03, 2011 12:32:32 | Hehe, why so many votes for Witchalok? You guys do know it's a reference to Penny Arcade don't you? Hmmm, not sure which is scarier... that people are voting for it because they know, or because they don't... Well the conclusion I'm drawing so far is that there is no clear favorite, but there are a few front-runners (like the GOP!). I personally thought Curse-speaker was pretty good, but it's too late to add it to the vote now. Plus I don't think it's quite snappy enough. |
| #24eclaJun 03, 2011 22:59:27 | Warlock i.e., no change needed. |
| #25WarunsunJun 04, 2011 5:09:41 | Has anyone else noticed in this recent "Playtest" they abandoned the Essentials format? They are using builds again. I wonder if this is from simple laziness on their part or if they are actively backing away from Essentials. |
| #26incenjucarJun 04, 2011 12:45:15 | Has anyone else noticed in this recent "Playtest" they abandoned the Essentials format? They are using builds again. I wonder if this is from simple laziness on their part or if they are actively backing away from Essentials. The old format is significantly more space efficient. I expect that they'll expand it back to Essentials style for the actual compendium write-up. |
| #27MockJun 04, 2011 15:05:14 | ...or if they are actively backing away from Essentials. I would almost guarantee this is something they will not do, unless they shake up the design team again. They've put a lot of eggs in the Essentials basket so far. I think Incenjucar has it - they're just doing this because it was quick and efficient. |
| #28WarunsunJun 04, 2011 19:05:49 | I would almost guarantee this is something they will not do, unless they shake up the design team again. They've put a lot of eggs in the Essentials basket so far. I think Incenjucar has it - they're just doing this because it was quick and efficient. Why the sudden need for speed? Everything has been on slow and deliberate mode. Why rush out a hack job edit of the original PHB unless you intend to not make big changes? This could be a sign of things to come (one way or the other). |
| #29sir_blackheart666Jun 05, 2011 13:24:25 | Please don't. Subclasses are a terrible idea. Just keep the names what they are. i will say it again. subclasses are a great idea, you get a new class and it also adds to other subclasses |
| #30dabutcherJun 05, 2011 19:03:36 | I voted for Hexer and other. My other would have to go with Bane. Bane to me seems to sum up the class, uses terrible magics to eradicate the enemy. |
| #31MarandahirJun 06, 2011 2:28:25 | Can't imagine they'd give a class the same name as two different deities though. |
| #32MockJun 06, 2011 8:50:14 | Can't imagine they'd give a class the same name as two different deities though. If it's been used before twice, it's doubly ripe for the choosing! ![]() |
| #33GarthanosJun 06, 2011 15:45:23 | Are you a member of the buy WOTC a thesaurus club yet? |
| #42ranadielJun 08, 2011 19:23:23 | Subclasses may be initially confusing, but only takes a moment to figure out. Moving forward, they will be far less confusing than the old system as the classes and builds expand. I see nothing confusing at all with the old build selections. It is about as easy as you can get for multiple styles of the same class....and when I followed your link I got "No Posts". |
| #43MarandahirJun 08, 2011 20:05:32 | Before: A Knight is a Fighter. A Slayer is a Fighter. A Fighter is a Fighter. After: A Knight is a Fighter. A Slayer is a Fighter. A Weaponmaster is a Fighter. Makes sense to me. Notably, there was a follow-up claiming that Knight and Slayer occupy similar space to the old builds, so it really should be: A Knight is a Fighter. A Slayer is a Fighter. An Arena Fighter is a Fighter A Battlerager Fighter is a Fighter. etc. But that is flawed logic. Knights and Slayers have builds of their own (albeit, fewer choices, but they do: The Knight has a choice of Sword and Board, Hammer and Board, or Quarterstaff. The Slayer has a choice of 2H Sword or 2H Axe). These are builds, with alternate class features built off of them. Really, it should be: A Heavy Blade Knight is a Fighter. A Hammer Knight is a Fighter. A Quarterstaff Knight is a Fighter. A 2H Heavy Blade Slayer is a Fighter. A 2H Axe Slayer isa Fighter. An Arena Weaponmaster is a Fighter. A Battlerager Weaponmaster is a Fighter. A Brawling Weaponmaster is a Fighter. A Guardian Weaponmaster is a Fighter. A Great Weaponmaster is a Fighter. A Tempest Weaponmaster is a Fighter. |
| #44JhariiJun 08, 2011 20:08:53 | Subclasses may be initially confusing, but only takes a moment to figure out. Moving forward, they will be far less confusing than the old system as the classes and builds expand. Strange. It worked for me. Marandahir copied some of one of my posts and explained it a bit. I elaborate more in the other thread. The new direction is actually quite simple. Edit. Here is a synopsis. To get the full context, you'll have to go to the thread, since it's a 2+ page discussion. Before: A knight is a fighter. A slayer is a fighter. A fighter is a fighter. To me, that is far more confusing, than... After: A knight is a fighter. A slayer is a fighter. A weaponmaster is a fighter. Before, there were lines that could be blurred and confusing, particularly for new players. Now, it is much more clear that there is separation between the subclasses. They can now also make the weaponmaster more distinct other than just being a generic fighter. Meanwhile, nothing is preventing you from playing a generic fighter. ___ It leads me to believe that they are going to expand on the knight and the slayer. Again, don't think of just how it looks now, just in how it can/will look 6 months/1 year/2 years from now. Knights and Slayers are going to have unique feats and powers that are not available to each other, or to the weaponmaster, but they will be available to all builds within the knight, slayer, and weaponmaster subclasses, respectively. That is why they cannot just remain as builds. ___ Try this... Wizards is (for sake of this experiment) introducing three new builds: the Centurian, the Cavalier, the Honor Guard. To keep things simple (again, for this experiment), a new feat of Jousting is unique to those builds as well as the Knight. Also, the power Weapon Flourish is available to those builds as well as the Knight. Shield Wall is also being introduced, available to all Fighter classes. Now, using the old method, add those to your listing technique (the old, "unconfusing" technique). I'll do the same here using the new technique: Knight --> Centurian build Knight --> Cavalier build Knight --> Honor Guard build Feat: Jousting Requirement: Knight Power: Weapon Flourish Requirement: Knight Power: Shield Wall Requirement: Fighter Done. If that doesn't illustrate it, add a dozen more feats and powers unique to those builds. ___ Old: Prerequisite: Fighter, Combat Challenge means that I (as a prospective new player), need to try to find Combat Challenge. What is Combat Challenge? How would I immediately recognize that Combat Challenge is a class feature of Weaponmaster? Listing it twice (two prerequisites) makes me think that I have to find two different things (Fighter and Combat Challenge) in order to take the feat (which in actuality, I would indeed have to find two things, only to realize after the fact that I only needed to find one thing). New: Prerequisite: Weaponmaster is far simpler to understand and to locate. Since Combat Challenge is a feature of Weaponmaster, I don't even have to worry about it being a prerequisite. I (as a prospective new player) do not even have to be burdened with looking it up as a prerequisite since it's already built in to the subclass I am choosing. |
| #45MaximumHavocJun 08, 2011 21:18:46 | Zealot sounds Divine, as does Exorcist (and in fact, I'd LOVE for Exorcist to become a subclass of Avenger that uses ranged weapons). Demonologist doesn't fit because no Warlock deals much with demons (yet), but Maligned is nice. I'd add that to my possible list. an excellent reference. but i do think that an elemental sorcerer better covers this ground. |
| #46Tony_VargasJun 09, 2011 3:08:57 | Mentioned in the recent D&D Podcast was that there will be a revision to the Warlock after the 5 Class Compendium revisions are done. This almost surely means that the Warlock will get a new subclass name to stand beside Hexblade and Binder. Waitaminit. None of those are existing Paragon Paths! The Warlock should be re-named the Battemage, that way we can re-name the Battle Mage the 'Tactical Battle Mage!' OK, seriously, 'Hexer' dovetails nicely with 'Hexblade.' And, Pactsworn is at least accurate. |
| #47ranadielJun 09, 2011 4:51:58 | Strange. It worked for me. Marandahir copied some of one of my posts and explained it a bit. I elaborate more in the other thread. The new direction is actually quite simple. |
| #48JhariiJun 09, 2011 5:32:45 | Feel free to fix your quotes, I think you got them backwards. And I am not sure what you are saying, but I am talking about how it is today and looking forward. |
| #49meatnormousJun 09, 2011 8:06:38 | Maleficium is a Latin term meaning "wrongdoing" or "mischief"[1] and is used to describe malevolent, dangerous, or harmful magic, "evildoing"[2] or "malevolent sorcery".[3] In general, the term applies to any magical act intended to cause harm or death to people or property. I voted other and witch, but based on the above definition, which is the kind of magic warlocks were classically practitioners of, my "other" would be.. "Maleficer" |
| #50alphasquirellJun 09, 2011 18:33:29 | First. Despite my opposition to subclass names, I like "Maleficer". Points to Meatnormous.Edit. Here is a synopsis. To get the full context, you'll have to go to the thread, since it's a 2+ page discussion. Which to me, is far more confusing than... A Knight is a Knight. A Slayer is a Slayer. A Fighter is a Fighter. Then tack on an "oh yeah, Slayers and Knights both happen to have this "qualify as a Fighter for Fighter powers and stuff". My confusion arises with why the hell they had to screw up the process with Slayer and Knight in the first place? The change from Fighter to Weaponmaster is only acceptible when you overlook the error in creating Slayer and Knight. It's a quickfix. A plank placed over a pot hole. It wouldn't be an issue if they hadn't put the pot hole there in the first place. My problem is not so much that they're renaming classes. It is that they did something so screwy that they had to rename the classes for it to make sense. And then, the fact that they had the gall to fix what WORKED, instead of what WAS BROKEN! Clarifying confusion that YOU created is not something to be rewarded. Defending the renaming of old classes ignores that it's tacky structuring that required the renaming in the first place. I tell myself that they don't actually function this way, but the renaming old classes reeks of "we're changing stuff to fit our model to draw in new people, and to hell with everyone whose money we already have." And it's almost worse to come to the forums and see people pouring perfume on a mishapen monster and trying to call it "pretty". I feel like we should not have condoned the renaming of old classes, and should have let them know that they screwed up, because, quite frankly, I expect better from WotC. And it's distressing to see them getting away with less than they are capable of. EDIT: I'm sorry, that feels a littel unnecessarily negative, I think. I want to quote House, but I can't find the exact quote. Anyways, it goes something like this: "The phone is ringing, the baby is crying, and the toilet won't stop running; which do you deal with first? None, because the building is on fire." Whether or not the change from "Fighter, pre-Slayer/Knight" to "Weaponmaster" is not the issue that bothers me. My problem is that such a change was needed in the first place. I feel like WotC changed destinations, and thus the roads they were taking, without any regards from how to get from where they were to where they wanted to be, and now they're redrawing lines on maps to make it work, and I'm not happy about that. |
| #51MarandahirJun 11, 2011 0:52:42 | Meh, it seems more to me that they just redefined what we understand as a class in 4e. Before, we understood classes as a set of powers, class features, skill, weapon and implement proficiencies, and statistical benefits (like HP and healing surge values). And classes were the requirements for many feats and paragon paths and epic destinies. Now, classes are more of a thematic overarching concept that unites multiple subclasses that each bear those previous features, but classes are still the main requirement for most of those feats, PPaths, and EDests, rather than these new subclasses. It doesn't look like a patch, just a reworking of the idea of what we call a class. Classes are thematic, they tell a story. But they can be built in multiple different ways, with different types of mechanics. So we get subclasses. Makes perfect sense to me. |