What Classes Do you Want to See in PHB2 and Future Releasses?

Post/Author/DateTimePost
#1

rhyder

Jun 06, 2008 15:39:04
They have Primal, Elemental, Ki, Psionic, and Shadow Power types now. Hopefully they can squeeze them all in, but if not I'm content to wait for quality, but here goes:

Druid- their was something about it being a mostly shapechanging class- I hope not. Here is how I would like to see it (Wishful thinking, I know)

Druid (Primal) Leader, with a heavy side of Controller (raining natures fury upon your enemies)

Woaden (Primal) Defender, stick this one with the shapechanging-ness, that way the concept is still available without mucking up Druid

and

Barbarian (Primal) Striker, maybe some defender-ish-ness, but I see the Barbarian as throwing himself with his crazy axe for heavy damage more than being 'sticky'

For Elemental I would take a guess at

Bard (Elemental) Leader obviously, and

Sorcerer (Elemental) Controller, though for some reason I keep picturing him as a striker

For Ki

Monk (Ki) Striker all the way

We also know that Sword Mage (Arcane) Defender will be in the new Faerun, and Artificer (Arcane?) Leader is most likely to be in Eberron.

After this all the other classes seem a little more blurry (Sorry guys if I missed any) but here are some of the things I could see:

Wu Jen (Ki) Controller? kind of like a from-a-distance jedi, or Gaara from Naruto
Illusionist (Shadow) Controller, or maybe Leader
Assasin (Shadow) Striker
Psion (Psionic) Controller (mind control!)
Mentor (Psionic) Leader
Mindblade (Psionic) Striker

Some things that I would like to see, but would have to come out once they've fixed the rules for PC pets and summons are-

Necromancer (Shadow) Controller (Maaaybe Defender)
Beastmaster (Primal) Controller, maybe have two or three stronger beasties doing his bidding, and
Summoner (Arcane) Defender, big-daddy monster pet


So what do you guys think? What are we likely to see, and what would you like to see?
#2

viddwizard

Jun 07, 2008 3:25:22
Where did you find a list of power types... If I had to guys I would go with 3 for PHB2 maybe Primal, Elemental and Psion for PHB2 and then the rest in PHB3 as a guess since they did 3 in the first book.

Also, I saw an interview the writers of DnD (I think on the MMO Report on G4 TV) that PHB 2 was looking like January 2009 release. But www.dnd4.com is saying (and no link to where they got it) that it won't be until June of 2009.

Anyone have a link to concrete info on what Wizard is thinking for a release date?
#3

Orsino

Jun 07, 2008 7:24:50
The omission of the bard is nigh-inexcusable. I hadn't taken that verbage in Races And Classes about bards still being under development to mean that they wouldn't make the PHB. Jeez.

Maybe it's no big deal to most folks, if all we have to do is buy another US$35 hardback in six months, but good golly--I got excited about 4E in large part because I want to revisit an old character, a Viking skald modeled in 2E Skills & Powers after the old green-book version with rune magic. A friend who's been playing 4E for a while has been praising the nearly GURPS-like character customization available. Now I open the much-vaunted new edition to find bards missing? Along with barabarians and half-orcs?

Dang. Was there simply a big rush to get the books out before con season? Will there be online errata to correct these oversights, or should I wait for 4.4E in three years? Seriously, though, if this is only half of the PHB, I will expect a lot from the sequel; I had thought that one of the purposes of 4E was to defrag the million-and-one separate books from the third edition.

I don't object to having eighty-five classes and nine thousand paths for same. Heck, I didn't realize until yesterday that all three books were coming out together...but now it turns out that this is only three of four "core" (IMO) books, and we're nearly back to that weird first-edition conceit that bards are an optional, barely-tolerated class to be used only if your GM allows on alternate Thursdays, and must be hidden in the back of the book where for some reason players won't notice. Very odd.

But players who want to be barbarians can roll up fighters, or house-rule something that'll work, mostly. If you crack the book wanting to be a half-orc (like my first long-running character, back in the seventies), you're not exactly welcomed by the new edition, and for me, wanting to be a very special kind of bard, well, there's a big hole in 4E that I would hope will soon be patched. I don't require skalds this instant, but leaving out plain ol' bards? Astonishing.

I'm glad to hear about another book of classes on the way, and will have to assume that some sort of bards will be there. Hey, 4E looks good overall (and my wife and I may still play it someday), if not necessarily an improvement on any previous edition, but this wanna-be bard is also left with just the tiniest ripped-off feeling.

The old game-design adage is, "the game's not done until the bear can shoot laser beams from its eyes." WotC went and left out the danged bear.
#4

lord_mhoram_02

Jun 07, 2008 10:10:40
Monks
Monks
MONKS!!!


And some Psionic classes.

I don't mind waiting though. I've never played a Druid or a Bard and only 1 Barbarian, so those classes being delayed doesn't bug me. But I do hope everything that was left out of PH 1 will be in PH 2. Then there will be Necromancer's Advanced Players Handbook (as I recall that was the title). The basic idea of it is to include all the stuff that the PH left out.
#5

thegreaterbad

Jun 07, 2008 11:13:29
Honestly, I hope to see an update to the Soulknife (and Psionics in general). I like the idea of putting different tricks into the Psychic Swiss Army Knife.

I like the idea of the regular Psions basically being Mentok the Mind Taker (and I intend to play one that way!) A literal controller. (pulls out wii-mote)

I forget where I read about the Shaman class, but I look forward to see if it will work. In the past, when D&D has called something a shaman, it has usually sucked. (Dragon shaman, I'm mocking you!) We'll see if 4E can change this.

I want to see if the bard will not suck this time around. Bards are always fun to RP, too bad they sucked mechanically.
#6

thax

Jun 07, 2008 13:29:28
The Druid is a Shifter class now, and the Shaman will take over the other side of the Druid that is nature and spells.

The Bard was a joke in 3rd edition. Period. I understand the need to completely reinvent the class and get away from the sissy like music crutch of the class. Oratory, folks, storytelling and prose. Keep music for those that want it (Oh, Brave Sir Robin, He bravely ran away!!) but offer more choice of how a bard uses/access their talents.

I also hope for the Soul Knife instead of the Physic Warrior. One that uses both parts of the classes in the new edition.

Here is what I look to happen, class wise...

Psionic

-Psion

-Soul Knife/Physic Warrior

Arcane

- Bard

Primal

- Berserker/Barbarian

- Druid (Shifter version)

- Sorcerer

Shadow

- Necromancer

- Illusionist


This is what I came to in another thread like this one.
#7

Arilon

Jun 07, 2008 15:36:42
Clerics are missing, too. I know, "but they're in the PHB." No, they aren't. That's just a class that has the name "cleric."

It's inexcusable. Just like 1e, every cleric is the same as every other. Every god grants the same basic stuff. Sure, you can take a channel divinity feat that a cleric of another god can't, but all clerics get access to the same limited powers.

I hope they fix this in the PHB2, or some other supplement, where being a cleric of a different deity actually counts for something. Role-playing isn't the problem. The lack of mechanical support for those choices is.
#8

the_ubbergeek

Jun 07, 2008 16:20:56
Clerics are missing, too. I know, "but they're in the PHB." No, they aren't. That's just a class that has the name "cleric."

It's inexcusable. Just like 1e, every cleric is the same as every other. Every god grants the same basic stuff. Sure, you can take a channel divinity feat that a cleric of another god can't, but all clerics get access to the same limited powers.

I hope they fix this in the PHB2, or some other supplement, where being a cleric of a different deity actually counts for something. Role-playing isn't the problem. The lack of mechanical support for those choices is.

Classes can means many things - at how Bards changed over the editions.

And frankly, the 3,X Clerics was not so customizable.

This IS THE CLERIC. You don't needs specific rules for roleplaying.
#9

shonuff77

Jun 07, 2008 17:09:16
In particular for Ki
Monks (drunken master, Dim Mak master (death touch), Wu Tang (for those of the wuxia / crouching tiger variety), Wu Jen (think Avatar Last Airbender ) paragon paths)
Ninja (ghost face killer, jonin, shinobi paragon paths
Samurai (Daimyo, Ronin, Iajutsu Master paragon paths)
#10

Arilon

Jun 07, 2008 17:10:20
Classes can means many things - at how Bards changed over the editions.

And frankly, the 3,X Clerics was not so customizable.

This IS THE CLERIC. You don't needs specific rules for roleplaying.

If you read my post, you see that I was talking about game mechanics, not role-playing. 3.x clerics were customizable, and domain spell lists, when used properly, did indeed set clerics apart. I still think 2e really did the best job of making clerics (or, rather, specialty priests) different from one another.

This just takes us back to AD&D where, essentially, every cleric is the same.
#11

CWestHawk

Jun 07, 2008 17:14:51
Like others here, I'd like to see the classes originally in the PHB 3.5 that didn't make the cut to the PHB1 4.0. Barbarians, bards, druids, monks, and sorcerers all exist in both my homebrew campaigns. I'd like to see them all updated to 4.0. And I don't want to have to wait a whole year to see them.

A fully fleshed out roster of psionic classes would be appealing, as well. Defender (psychic warrior), Striker (soulknife), leader (ardent), and controller (psion) can all be made and I would not be unhappy.
#12

silverdrakhen

Jun 07, 2008 19:33:56
Sorcerer the true mage!

Sorcerers use high magic not ritualistic magic like wizards.
they cast all at will with no somatic, verbal, or material components needed. they cast from within, they use the weave directly not through a focus (ritual). intelligence should be the prime req. not charisma. will is from the mind not the face. or wisdom. as they have dragon blood flowing through them, there magic is a spell like ability. they do not use spell books. (although they can have and read spell/ritual books to use as a guide to learn the feel for spells and the magic behind it) there mind is there spell book. (they learn a spell they know it) they can learn the spell behind the rituals that wizards use. they are limited in how many ritual spells they can learn. (they are learned after all) and of course they can use scrolls and magic items as well. using a wand, orb, or staff as a focus is fine.
#13

Prof._Pacali

Jun 07, 2008 23:42:58
Here are the classes I'd like to see:

Defender
Barbarian (Primal? Martial?)

Samurai (Ki)

Striker
Ninja (ki)

Monk (ki)

Swashbuckler (martial)

Scout (primal or martial)

Spellthief (arcane, too good a name for a class to disappear)

Leader

Bard (arcane?)

Controller

Druid (primal)

Sorcerer (arcane)

Wu Jen (ki or arcane)

Psion (psi)

Wilder (psi)

That's all I can think of right now.
#14

icondonnar

Jun 08, 2008 0:23:25
In particular for Ki
Monks (drunken master, Dim Mak master (death touch), Wu Tang (for those of the wuxia / crouching tiger variety), Wu Jen (think Avatar Last Airbender ) paragon paths)
Ninja (ghost face killer, jonin, shinobi paragon paths
Samurai (Daimyo, Ronin, Iajutsu Master paragon paths)

Agree here would love to see samurai as a real class not some half assed add-on , coughcompletewarriorcough, and the different styles mentioned above being very good ideas for Paragon paths. Especially iajutsu master and drunken master, both lead to very different mechanical and role playing paths.

Love to see and non nerfed psionics, Soulknife & Psychic Warrior included. If summoning was such a huge problem last edition just change it completely or leave it off the power list for Psions. No more polymorph so why not limited to no summoning for psions since that seemed to be such an issue.

Druid and barbarian are sorely missed if only for the interesting options involved there.
#15

chromeraven

Jun 08, 2008 1:31:43
Ki: not the "asian" power source plz!
Monk, Soulknife, Incarnate?

Psionic:
Psion, Psychic Warrior, Wilder, Ardent?

Primal:
Barbarian, Shaman?, Druid

Elemental:
Sorcerer?, Shaman?

Shadow:
Illusionist, Ninja

Arcane:
Bard

Martial:
Samurai


I'd also be really delighted to see if some classes got combined. Barbarian or Shaman taking the Totemists stuff? Monk & Psywar have always been close in my eyes. Soulknife, PsyWar, Wu Jen, Samurai, Shugenja etc could easily be paragon paths rather than entire classes, though I think it'd be cool to have them as full progressions.
#16

xstratox

Jun 08, 2008 2:01:00
I wanna see them doing something that were prestige classes previosly like an arcane archer or a shadow dancer.

but of course they need bards and sorcerers.
#17

chroniclerc

Jun 08, 2008 2:05:43
If you read my post, you see that I was talking about game mechanics, not role-playing. 3.x clerics were customizable, and domain spell lists, when used properly, did indeed set clerics apart. I still think 2e really did the best job of making clerics (or, rather, specialty priests) different from one another.

This just takes us back to AD&D where, essentially, every cleric is the same.

They're only the same if you're only defining your character mechanically. Cleric used to be an overwhelmingly complicated class. But fine, if you want to take your home campaign and toss in restrictions and stuff for your deities, invent a bunch of deity-specific feats, go ahead, no one's stopping you. The rules are loose and simple enough to practically encourage it.

But me? I fail to see any problems that can't be solved by a good GM and/or good roleplaying. *shrug*
#18

rhyder

Jun 08, 2008 2:17:14
All of those Power sources are listed in the 4e PH (somebody check me on this) So, Druid is the shape-shifter and Shaman is the other side of Druid? Where'd you find that out or is it just a conjecture?

Love to play a monk in 4e but unfortunately it looks like that power source will be saved for a later. Do you think they will add any new classes like Warlord in PH2 and 3? I kind of like Warlord, but I don't see any glaring holes in other areas. And what do you think Elemental is focused on?
#19

caladan

Jun 08, 2008 2:24:00
I want my Barbarian and Druid back
#20

Arilon

Jun 08, 2008 9:40:42
They're only the same if you're only defining your character mechanically. Cleric used to be an overwhelmingly complicated class. But fine, if you want to take your home campaign and toss in restrictions and stuff for your deities, invent a bunch of deity-specific feats, go ahead, no one's stopping you. The rules are loose and simple enough to practically encourage it.

But me? I fail to see any problems that can't be solved by a good GM and/or good roleplaying. *shrug*

In general, I agree with you on your last point. However, even the designers, in the PHB, indicate that things are separated on both role-playing *and* mechanics.

Page 16, 1st column, last paragraph:

"Leaders (the role) fulfill their function through mechanics; party leaders are born through role-playing."

And that is precisely my point. Clerics of different gods are certainly (or should be) separated, in part, by role-playing. But they should also be certainly be separated by mechanics, and they aren't. In this version, mechanically, a cleric is a cleric is a cleric.

What I would like to see is some mechanical differentiation between clerics of different gods. They would fulfill their roles in a mechanically different fashion from clerics of other gods. As the game is now, that isn't really possible.
#21

matthewunc

Jun 08, 2008 10:13:49
Shouldn't we fill out the roles for the power sources already established before moving onto new ones?
I see the Monk coming back as a divine striker. Not sure what a divine controller would be like, someone who specializes in glyphs and wards to create hazardous areas for enemies perhaps.
A spellsword type class would make a good arcane defender, or the arcane defender could be an illusionist who uses false images and noises to confuse enemies and draw them away from other vulnerable players. The sorcerer should be an arcane leader, it maintains the charismatic aspects of the class.
I think it would be cool to have the Barbarian as a martial controller. Imagine a class with enough mobility to leap out from a protected area, like behind the defender, into a mob. He spreads out damage over the whole group for a round or two, after that he needs some healing so he leaps back behind the defender to get some help from the party's leader.
#22

thax

Jun 08, 2008 10:40:11
Roles are a tool for the designers and not something that should be made into a running tally. Not every power source needs a class for every role.
#23

tom_obedlam

Jun 08, 2008 11:08:51
Bards, bards, bards.

Finally they get some love and respectability in 3e only to be left out of fourth entirely?
#24

arderkrag

Jun 08, 2008 11:38:33
Bladesinger. (paragon path)

Class features:

Song of celerity:
(Encounter, minor)
Personal
Allows the bladesinger to use an at-will or encounter power of no more than 1/4 the bladesinger's level as part of this power's affect.

Bladesong style:
(Encounter, minor)
Personal, Stance
For the remainder of the encounter, the bladesinger may double any applicable dex or int bonuses to armor class or reflex defense if wearing light or no armor.

Bladesinger's Assault:
(Daily, standard)
Melee, Weapon
4[w] + dex damage, and the bladesinger may use one at-will or encounter of no more than 1/2 the bladesinger's level as part of the attack.
#25

VerysArkon

Jun 08, 2008 12:49:32
I don't really think there is need for a lot of new classes. I would rather they put out more powers that let you customize one of the core classes to become what others have suggested need a full class. The exception would be the hybrid-type classes that don't work well as multiclass.
#26

sean-khan

Jun 08, 2008 13:15:05
I don't really think there is need for a lot of new classes. I would rather they put out more powers that let you customize one of the core classes to become what others have suggested need a full class. The exception would be the hybrid-type classes that don't work well as multiclass.

A few classes would be welcome - I wouldn't mind getting some 3.5 classes and races PHB dropped off. But like you VerysArkon, I really would appreciate more powers, feats (including racial and divine), class options, rituals, paragon paths, and epic destinies for current selection of classes. I think many hybrid class options work already quite well as multiclass, or just additional class options.

I don't have 3.5 PHB2 but just read it's review - it had 4 new classes and bunch of options for old classes. I hope 4E PHB2 follows similar path! Btw, do we have any hints about it's content yet - or actual confirmation it will actually come?

With 3.5, nothing outside core books was necessary - this time it feels to be differently. I can accept if I have to buy PHB2 and MM2, but after that I expect to have enough variety for the game. If WotC won't give us that, I'll be disappointed.
#27

frog8986

Jun 09, 2008 5:50:56
lets see
Illusionist
Bard
Barbarian
Druid (shapechanger)
Shaman
Sorcerer
Necromancer
Psion
Psychic Warrior(defender)
Soulknife(striker)
Monk
Swashbuckler (or any class that is made to be both fast and smart)

and I would like to see a priest class, a cleric with out the marital ability
and something new that makes me go WOW!
#28

chromeraven

Jun 09, 2008 23:55:41
All of those Power sources are listed in the 4e PH (somebody check me on this) So, Druid is the shape-shifter and Shaman is the other side of Druid? Where'd you find that out or is it just a conjecture?

someone, somewhere, said that they heard the druid will be focusing on the shape shifting aspect of the class, and that something else will take up the old classes focus on spellcasting. Since in 3.x, the Spirit Shaman was pretty much a non-shape shifting druid, I'm guessing that something similar will be the "casty druid"

this is obviously true as I heard it on the internets.
#29

Cutlass

Jun 10, 2008 0:08:18
If they're going to continue Eberron as a supported setting then they need an artificer class as well. Possibly a variant arcane controller, but could also possibly be an arcane striker.
#30

shadowed1

Jun 10, 2008 1:30:51
Illusionist definitely.

I really hope they give it some of the feel the old 1e illusionist had.

Besides the obvious illusion spells, give it the fog/mist/cloud & prismatic/chromatic spice it used to have. It could be an awesome master of the new "radiant" energy type in exchange for giving up the evoker type wizard blast spells.

In addition to all current illusion spells that wizards use, illusionists should receive them at a lower level, and/or receive higher powered versions of the same spell. Ala Superior Invisibility, Phantom Steed as a Utility instead of a ritual etc.

At wills: Chromatic Orb, Dark Bolt, Disguise Self(utility) etc.

Encounter: Color Spray, Paralyzation (ala 1ed), Blindness (ala 1ed), Shadow Magic & Demi Shadow Magic, All the low end Prismatics, Lucent lance, Shadow Assailants, Shadow Grappler etc revised Silent Image, Phantasmal Force, Spectral Force type spells.

Daily: All the high end Prismatics, Phantasmal Killer, Weird, upgraded Legion of Sentinels etc.

Utilities: Blur, Mirror image, Invisibility, Project Image, Phantom Steed, Wraithform, Ghost Armor etc.

Rituals: Dream, Vision, Programmed Illusion, Permanent Illusion, Alter Reality, Shadow Summoning spells, etc.


Just some of the things I'd like to see :D
#31

therealtim

Jun 10, 2008 2:36:55
I don't really see a need for a sorcerer in 4th edition to be honest. Not really sure what you would do to make it stand out.

My vote is for:

Shadow:
Bard-Leader
Illusionist-Controller
Necromancer-Striker

Primal:
Druid-not sure, could justify any of them, depending on which MMORPG they model it after.
Barbarian- Striker

Psionic:
Psion-could go leader or controller, most likely which ever of the two the druid is not, unless the druid manages to be defender, then it is anyones game
Psychic Warrior- Defender
Soul Knife- Striker
#32

thibb

Jun 10, 2008 7:37:37
I hope they have some interesting martial type characters, atleast one of which is keyed to int and cha. Swashbuckler/duelist/samurai etc. My favourite character concept is a smart fighter-type who is not magical, barbaric or nature-oriented, just a skilled, tricky badass. Warlords meet this criteria, but they are leaders, I want a defender type class that uses int and cha, and does damage comparable to fighters/rangers/pallys.
#33

Fantasyfish

Jun 10, 2008 10:03:16
I would love the following classes as soon as possible;

Knight/Cavalier (mounted warrior)

Druid

Barbarian

Bard

Assassin
#34

chris81

Jun 10, 2008 10:33:12
monks

druids

psions

bards

swashbuckler/fencer/dervish (some dex based fighter that would be a great class for drizzt. ranger is fine, but their melee attacks are STR based, which doesn't work. this could also just amount to more/new powers for either the fighter or the ranger.)

pugilist?

beguiler (if bard doesn't already fill this role)

samurai

ninja

now that i'm thinking of it, you guys should just re-release the Oriental Adventures book and put all the Asian-flavor classes in there--monk included.
#35

Thorvald_Grimbjorn

Jun 10, 2008 10:41:39
The omission of the bard is nigh-inexcusable. I hadn't taken that verbage in Races And Classes about bards still being under development to mean that they wouldn't make the PHB. Jeez.

I feel your pain. My favourite 2nd Edition/3rd Edition character I've ever played was an Ice Barbarian Skald (using the kit from "The Complete Bard's Handbook") from Dragonlance. I too miss the Bard.
In the meantime, however, I think a Warlord with the Inspiring Presence feature and the right choice of Powers can properly simulate a Skald until we have a true Bard class.
#36

beckettvampire

Jun 10, 2008 19:22:22
All classes in PH1 with some of the actual 4th ed promises, a lot of options, and a whole new rules system.
#37

Samursus

Jun 11, 2008 0:43:52
If they're going to continue Eberron as a supported setting then they need an artificer class as well. Possibly a variant arcane controller, but could also possibly be an arcane striker.

Keith Baker's blog mentions a full write-up for the Artificer in the July Dragon.
#38

longroad

Jun 11, 2008 12:01:13
What I would like to see? hmmmm....

Bruce Cordell on Psionics and "whoever" did the work on 3E Faerun's Shadovar working on the Shadow power source. A Primordial influence on the elemental power source would be nice too, drawing on the Elemental Chaos and the Primordials as a cleric draws on faith and the gods or a warlock draws on ambient magic and his pact.
#39

giskard1708

Jun 15, 2008 22:12:47
How about a class that can go back in time and save the DnD design philosophy from the clutches of the black-hearted 4e development team?

I'm disgusted with this—character classing on rails. The elimination of prestige classes is but one of the many design desions—too many to list here—that takes choice away from the gamer.

I play in the RPGA, and from the makeup of that group, Living Forgotten Realms is going to be much more sparesly populated; I fully expect that most of the old hands will be gone, and tabletop gaming the worse for it.

Seriously, Wizards should have a focus group with all the people angry about 4e just so they can understand HOW it is that they are ******* us off. As things are going now, I'm going to sit through 4e RPGA modules thinking "THis would be so much more fun with my mindbender." Or my Blade Bravo. Or my Master Thrower. Or those levels of Drunken master I JUST got access to when they pulled the plug on Living Greyhawk.

Wow I'm madder than I thouht. I think Im going to go punch my 4e PHB.
#40

pogminky

Jun 16, 2008 2:37:13
Do people really want a huge proliferation of classes that had little difference in role from each other?

Doesn't class proliferation create balance problems, unecessary book-keeping and memorising, and increase the need and misuse of optimization?

A lot of classes seem to be catered for under the 4e PHB classes with some minor flavour tweaking - couldn't a fighter simulate a barbarian, or a paladin a mounted warrior or a wizard a sorceror?

I think that very few new classes are required in PHB2+. I would rather see more ways of altering existing classes in order to get options - more powers etc.

So, with that in mind the only classes I'd really like to see are:

Druid
Bard
Monk
Some psionic class
#41

arderkrag

Jun 16, 2008 12:59:43
How about a class that can go back in time and save the DnD design philosophy from the clutches of the black-hearted 4e development team?

I'm disgusted with this—character classing on rails. The elimination of prestige classes is but one of the many design desions—too many to list here—that takes choice away from the gamer.

I play in the RPGA, and from the makeup of that group, Living Forgotten Realms is going to be much more sparesly populated; I fully expect that most of the old hands will be gone, and tabletop gaming the worse for it.

Seriously, Wizards should have a focus group with all the people angry about 4e just so they can understand HOW it is that they are ******* us off. As things are going now, I'm going to sit through 4e RPGA modules thinking "THis would be so much more fun with my mindbender." Or my Blade Bravo. Or my Master Thrower. Or those levels of Drunken master I JUST got access to when they pulled the plug on Living Greyhawk.

Wow I'm madder than I thouht. I think Im going to go punch my 4e PHB.

FAILURE.
#42

shinrin

Jun 20, 2008 0:01:55
Monks
Monks
MONKS!!!

You can say that again, brother. Maybe with increasing font sizes, the message will sink in at WotC. Give me my Monks!
#43

rorenado

Jun 20, 2008 2:52:19
Bard. Hands down. I love playing bards. I love singing tales of my party's many misadventures in the dungeon, underground, in abandoned citadels, and in the clutches of our mortal enemies.
#44

GreenKnight

Jun 20, 2008 6:36:40
This is what I want to see.

Arcane Leader - Bard

Divine Controller - Priest

Ki Striker - Monk

Primal Controller - Sorcerer
Primal Defender - Barbarian
Primal Leader - Shaman
Primal Striker - Druid

Shadow Controller - Illusionist
Shadow Leader - Necromancer
Shadow Striker - Assassin

I suspect the Barbarian, Bard, Druid, and Sorcerer will see publication in the PHB2 and beforehand, but damn it, I REALLY want to see the Monk, too! Either in the PHB2 or sooner.
#45

arcas_shan

Jun 20, 2008 6:49:41
I'd like to have epic destinies, that let you transform into higher eladrin forms. (The old ones of the court of stars, Ghaele, Bralani, Firre, etc.)
#46

merrikcale

Jun 20, 2008 9:30:39
I would like to see the monk, bard, barbarian, scout, mystic (favored sould), sorcerer (with different bloodlines), shaman, assassin
#47

araxiss

Jun 20, 2008 9:42:24
I want to see the Shadowdancer recreated in some form.
#48

ishan_wh

Jun 21, 2008 9:50:47
Witch Hunter for the Ravenloft 4e Campaign Setting

Make it a Martial with skills like Religion, Bluff, Stealthy, Insight, Arcana, Athletics and perhaps Thievery or Streetwise.

Must have Turn Undead!!

I don´t if it should be a Striker or a Defender

Crossbow Fighting Powers.
Powers that focuses on attacking, Undead, Lycanthropes, Aberrations.

Anyway it´s just an idea hope it helps you guys

Thanks and keep up with the good work

PLS do the Witch Hunter!
#49

hellsbells

Jun 21, 2008 10:15:55
Barbarian, Druid, Artificer, Favored Soul, Hexblade, Psionics, Orientals, Monk, Bard.

There are others (such as sorcerer, swashbuckler and scout among others) but I think most of them would be redundant with the edition changes. Even the favored soul and hexblade are pretty borderline.
#50

delfedd

Jun 21, 2008 10:33:38
A Primordial influence on the elemental power source would be nice too, drawing on the Elemental Chaos and the Primordials as a cleric draws on faith and the gods or a warlock draws on ambient magic and his pact.

I've actually been thinking about this. Perhaps the Primal power source is going to have to do with that?
#51

alphasquirell

Jun 21, 2008 11:11:47
In the PHB2, I'd like to see one power source (Primal), fully fleshed out. Settle the issue of Druids being too much or too little shape-shifting. Say, let Druids be a shapeshifting Striker, and have Shamans take their spell-casting place and be a Leader? Defender for Barbarian, and then REALLY flesh out Sorcerer's heritage, making bloodlines uber-important into where their powers come from, and make them the Controller.

Then I'd like for them to go back and fill in gaps. Like a Martial Controller (not sure how you'd do that, but maybe the Swashbuckling-type character could do it) A Divine Controller (a priest or non-armored Cleric; take away the stuff Clerics are good at doing right in the middle of combat, make them squishy, and then give them new abilities) Add in a Divine Striker (no real ideas here, but maybe a guy called something like a "Consecrator"? or "Crusader?" or something) Then fill out Arcane with a Defender (SwordMage) and a Leader (Bard).



Later on, I'd like to see "Power Source" books, like a "Book of Shadow", that focuses on four new classes that use the Shadow power source, one for each type. Maybe a new race. New monsters, paragon paths, epic destinies, the works. Not quite like a campaign setting, but close. Then we could have an Oriental/Ki book, and another on the Elemental Chaos for the Elemental power source.
#52

zombiehands

Jun 21, 2008 13:06:10
Classes I would like to see...
Barbarian
Druid
Bard
Sorcerer (although with the changes to the magic system, they seem too much like warlocks)
Monks (as Ki defenders)
Ninja (ki strikers)

Classes I think we already have with the PHB (they just need a few new powers)

Assassins (Rogue)
Scouts (ranger)
Samuria (Fighter)
Knight (Fighter)
#53

robclemo

Jun 21, 2008 23:24:11
One word.......NECROMANCERS!!~!!:D
#54

davethebrave371

Jun 22, 2008 0:28:53
1. Truenamer
2. Psion
3. Barbarian
#55

GMforPowergamers

Jun 22, 2008 0:30:19
Arcane
Bard Leader
Sword mage Defender
Spell Thief Hybrid (More like rouge from x-men or peter from HEROS)

Divine
Inqusiter Striker
Favored Soul Controler

Martial
A controler

Elemental
????? I have no clue

Ki
Monk Striker
Ninja Controler
Samari Leader

Psi
Telapath Leader (Kill ardent take it's stuff)
Psycokanatic Controler
Soul Knife Striker (Kill lurk take it's stuff)
War Mind Defender (Psi warrior + war mind prestige class + psycometabolic)

Primal
Druid Striker
Barbrian Defender
Shawman Controler

Shadow
Necromancer Leader
Illusanist Controler
Hex Blade Defender
Shadow dancer Striker

I also want a Summoner, artafcer and a Courtasan/rake type classes. although not sure of powersource/role.

that makes 22 classes, and 8 in the phbI, so 30 altogather...I wonder how many years that would take
#56

Luis_Carlos

Jun 22, 2008 9:52:08
Of course socerer, barbarian, druid and bard (in PH2?)

Psionic Handbook.

Psion (controller), Psychic Warrior (defender), Lurk (striker, PLEASE!!!), Ardent (leader). I liked the soulknife too.

Oriental Adventures. (+ kara tur).

Samuari (ki defender), ninja (ki striker), sohei (ki defender), wu jen (ki controler), shugenja (ki leader), monk (ki striker). Totem shaman (from Magic of Incarnum)

1001 nights / al-Qadim

Sha´ir (summon controller).

Others.

Binder (I love it!! PLEASE!!!)

Dread necromancer.Knigth (defender, diferent from paladin, fighter and warlord).

Dragon shaman and dragon fire adept.

Spellthief

Favoured souls like blood of divine creatures (like the same way socerer are descendent of dragons)

Swashbuckler

Spirit shaman.

Archivist (divine leader without armour).
#57

belladonna5012

Jun 22, 2008 17:21:39
Why are you randomly shoveling "AZN" classes into the ki power source?

Also, I want an unarmoured facepunching defender, stat. Ideally Martial, or at least with powers that could reasonably be houseruled into it without cutting the class in half.
#58

greatfrito

Jun 22, 2008 19:28:22
The classes I'd love to see (as discussed with one of my former / longtime players):

Barbarian - Most likely Striker, though I'd love to see it in one of the other roles. If they could build it as a Controller I'd be very happy.

Bard - Leader, all the way.

Druid - Controller, hopefully. Druid is a nice place to give us a new controller. My hope is that they drop the "wildshape" element of it (perhaps split that off into its own class, or into Barbarian), and focus instead on nature abilities, and perhaps summoning. Summoning needs to be reintroduced somewhere, and the druid is a nice place to do it.

Monk - Defender, I hope. A defender monk could be different enough from the fighter by including "grappling" as a system of powers for the class, and having a few abilities that let them flat-out avoid damage. It's either that or Striker, and we've already got too many of those.

Psion - I'd like to see the class split up, like they are potentially doing with Wizard (they -should- be doing with Wizard, really). I'd go with...

> Constructor - Uh... I'm not sure how summoning fits into this, but I'd suggest Controller. If Druid doesn't get summoning, something like this should.
> Savant - Controller.
> Telepath - Leader; for its healing, it could have "Empathic Transfer". For the rest of its abilities, it might have things that deal psychic damage and inflict statuses that open the target up to the attacks of its teamates, or use "mind control" on allies and enemies alike, to grant extra actions to allies, and to use enemies' powers against them.

Psychic Warrior - Striker, I hope. Maybe Defender. Still, I'd like to see it as a Striker, if they make it at all, and have it essentially based more on the Soulknife than on the actual Psychic Warrior.
#59

apollyonschosen

Jun 22, 2008 19:52:17
I love how everyone is assigning roles to classes that do not and may never exist.
Anyway, if they don't have to reprint the rules text from phb1 like combat etc..they should include 4 power sources. Let something swing the customers way, because so far Wizards is the one reaping the most reward with their anemic release. ;)
#60

Belorin

Jun 23, 2008 1:41:40
Let me ask a question. What would everyone perfer, classes for a complete power source and only two power sources per PHB? Or a few classes from each power source and three or four power sources per PHB?

Bel
#61

doc_huck

Jun 23, 2008 3:48:11
I'd love to see:
MONK
Bard
Barbarian

I personally believe that all the other classes should be incorporated as paragon paths. Also I'd like to see some new classes. A barbarian could be redundant since it's so close to fighter class w/rage but, if they made it it a melee type of controller that'd be fun. Bards could simply be a more arcane form of a warlord (maybe that's suppose to be the new bard?)
#62

williamstome

Jun 23, 2008 6:36:47
They have already said Sorcerer's will be ARCANE controllers.
Can someone explain to me why people keep listing Druids as a "primal" class? It seems to me like they would be "elemental", non?
I hop PHBII comes out soon... we're homebrewing a druid for one of my players right now...*sigh*

They've already said:
Sorcerer (Arcane Controller)
Monk (Not Striker)
Shaman
Artificer
Druid
for the future, prolly PHBII.
I'm hoping for
Soulknife
Psion
Cryomancer
#63

jpatykowski

Jun 23, 2008 7:24:10
Where did you find a list of power types

It is in the sidebar at the bottom of page 54 of the Player's Handbook.

Can someone explain to me why people keep listing Druids as a "primal" class?

This too is also in the sidebar at the bottom of page 54 of the Player's Handbook.
From the PHB: "For example, barbarians and druids draw on the primal forces of nature..."

#64

jpatykowski

Jun 23, 2008 7:53:01
So, Druid is the shape-shifter Where'd you find that out or is it just a conjecture?

It is in Wizards Presents: Races & Classes. Page 83 has the info about the druid being a shapechanging class.

I am guessing this is where the Hybrid role comes from. They talk about the druid being able to adapt and have multiple uses depending on what they shapechange into. Like a hawk for recon. I could see shapechanging into a tiger or something as a striker role, and maybe into a bear as more of a defender role. Sort of like offense vs. defense depending on what form you choose to take.

If this is true, I could see the possibility of a Summoning class falling into the Hybrid role as well. Depending on what you summon, you might be more of a striker or defender. Of course that sounds a lot like the Leader role, so who knows?
#65

tenrousei

Jun 23, 2008 7:53:25
As far as core classes go... I'm thinking that hopefully there won't be too many.

Bard is in development. A leader, although I'm not sure if it will be Arcane or Psionic.
Barbarian - Martial and or Primal, and def. a defender/striker. Although, you could make controller work-ish, but those would be some wonktastic powers.
Psion - duh. I'm thiking this will be the controller
Psi blade - duh. Striker version.
Psichic Warrior - Defender.
and if you include Bard as the leader, it wraps up rather nicely.

I'm thinking that the majority of prestige classes will become paragon paths. This will hopefully cut back on the volumes of cheese available.

I'm really not sure what they will do with Sorcerer. Arcane Striker I'm assuming, but if they present it as a controller, I'm going to have too look long and hard at the difference between it and Wiz.

I'm sure Favored Soul will make it's way there. Divine controller/Striker?

Primal and Shadow have alot of possibilities. As big of a fan of Asian culture as I am, I don't think well be seeing classes built along those lines for a while.
#66

alphasquirell

Jun 23, 2008 8:42:31
Let me ask a question. What would everyone perfer, classes for a complete power source and only two power sources per PHB? Or a few classes from each power source and three or four power sources per PHB?

Bel

Personally, if it is entitled a "Player's Handbook", then I want it to be tricked out with the player in mind. Seeing as the first one is a book for "Arcane, Divine, and Martial Heroes", any following PHBs should have several power sources as well. It's okay if they focus on one, but they need to dabble in several others. (even if it's like, a half-dozen classes from different power sources)

But if they only go for one power source, the book should focus ON that power source. Trying to make a PHBIII with ONLY the Shadow power source wouldn't be as cool as a "Power Source: Shadow" book that covers it on several levels. (that is, includes monsters and paths and items and locations and stuffs)


So yeah, if it's an official "Player's Handbook X", then it durn well better have several power sources.
#67

belashazu

Jun 23, 2008 10:23:19
My first request would be sorcerers, kind of like paizo re-did them with pathwalker (the bloodline thing is cool), and maybe they pact with various elements (kinda like a warlock, but with a different flavor, and maybe the different elements change what class role you are, like fire controler, earth defender, ect ?). After that, barbarian, druid, monk and psion would be what other classes I'd like to see.

Don't see the need for an illusionist class all by itself, though I would like to see more illusion, summoning, and necromancy stuff (particularly animating corpses ala minion master) for powers.

More powers for the already existing classes would be nice also.

More paragon and epic destiny paths to choose from would be nice, and I'd b e very, very , very happy to see wild magic return in some form (an simple and easy to run form though) ^_^

Maybe some more feats also (races are nice, though I don't see a need for more at the moment with PHB1 and MM1 covering them nicelyl) ?

At the moment I'd be happy with those things if they were in the PHB2.

Well, that's my 2 scents written in a short book :P
#68

thax

Jun 24, 2008 21:09:07
Please stop.

The Bard is either Primal (unlikely) or Arcane. The psi powered Bard is not happening. I had thought Halrik was the only one that thought everything could be psychotic, err, Psionic.

I only see three possible classes for Psi in the PHB2.

Telepath, Wilder, or Soulknife.
#69

tigerius

Jun 24, 2008 22:18:16
I've been playin a dualist in NW2, my AC 50 and I have good parry and disarm skills. I don't do alot of damage but I rarely get hit and I in turn hit more often. He would defenitly be a defender ...
#70

Siberys

Jun 24, 2008 23:37:43
Source Leader Defender Striker Controller<br /> Arcane Bard/Artificer Swordmage (FRCG) Warlock Wizard<br /> Divine Cleric Paladin "inquisitor" "priest"<br /> Martial Warlord Fighter Ranger/Rogue "swashbuckler"<br /> Primal Shaman Barbarian/Druid Druid Sorcerer<br /> Psionic Telepath Warmind Soulknife Psion<br /> Shadow Necromancer ? ? Illusionist<br /> Elemental Summoner ? "Shugenja" Elementalist<br /> Ki ? Samurai Ninja/Monk Monk/Ninja
#71

merrikcale

Jun 25, 2008 11:11:07
Nice chart, Siberys
#72

jpatykowski

Jun 26, 2008 7:48:19
As has been mentioned in this thread, the preview image on the products page confirms that the PHB II will contain only the Arcane, Divine, & Primal power sources.

It also shows a Goliath Barbarian/Berserker and a female Shaman of an unknown race.

Here is the post.
#73

Twiggly_the_Gnome

Jun 26, 2008 9:03:28
It also shows a Goliath Barbarian/Berserker and a female Shaman of an unknown race.

She's most likely a Shifter.
#74

merrikcale

Jun 26, 2008 9:26:42
She's most likely a Shifter.

why do you say that? Its hard to tell from that pic
#75

Twiggly_the_Gnome

Jun 26, 2008 9:41:05
why do you say that? Its hard to tell from that pic

Educated guess.

IMAGE(http://www.wizards.com/dnd/images/roe_gallery/88207.jpg)
#76

merrikcale

Jun 26, 2008 9:53:01
OK. the pic seems a little more fey, but I do see what you're going with there
#77

thax

Jun 26, 2008 11:58:21
Well, Psionic will be introduced, it seems, in the Eberron Setting. Soulknife perhaps, possibly have an Artificer psi powered?

I believe the Sorcerer is going to be Primal powered. The "wild mage" like aspect that has been rumered would go along with this. The T- would be an Arcane class, along with the Bard.

The Illusionist is the question. Is it a lone Shadow class or pushed back to PHB3, leaving the poor gnome without the class he would prefer? This, it seems, is the big question, at least in my mind.
#78

merrikcale

Jun 26, 2008 11:59:27
Well, Psionic will be introduced, it seems, in the Eberron Setting. Soulknife perhaps, possibly have an Artificer psi powered?

I believe the Sorcerer is going to be Primal powered. The "wild mage" like aspect that has been rumered would go along with this. The T- would be an Arcane class, along with the Bard.

The Illusionist is the question. Is it a lone Shadow class or pushed back to PHB3, leaving the poor gnome without the class he would prefer? This, it seems, is the big question, at least in my mind.

there will be no shadow classes in the PHB2
#79

merrikcale

Jun 26, 2008 12:00:17
assuming the shaman is primal

do we know its a leader and not perhaps a controller?
#80

thax

Jun 26, 2008 12:05:38
I am saying it again.

I don't care about the roles. I look at them as the designers tools, to provide a direction for the class and help with their design. As a player, I don't look at the role as a factor when choosing what to make for a character.
#81

merrikcale

Jun 26, 2008 12:08:58
I am saying it again.

I don't care about the roles. I look at them as the designers tools, to provide a direction for the class and help with their design. As a player, I don't look at the role as a factor when choosing what to make for a character.

understood, but I am curious what everyone thinks. It does give you an idea as to where they are going without seeing the book
#82

nymrohd

Jun 26, 2008 13:00:04
I want:
A Necromancer that focuses as much on curses, blood magic and bone magic as he does on undead. Possibly with a decent number of white magic (healing and restorative spells).
As mentioned before a sorcerer that focuses on bloodlines. A very neat concept that was expanded throughout 3.5 but would be better presented as core in 4E. Alternatively an Elemental power source Sorcerer that is in essence an elementalist (controller, striker?).
A class, be it the druid or something else, that is preferably a primal controller and focuses on spells dealing with the earth, plantlife, weather and animals.
#83

nymrohd

Jun 26, 2008 13:01:17
And I will keep saying it, stop trying to make the grid happen We don't need a class of every role for every power source.
#84

tombowings

Jun 26, 2008 13:33:19
I'm going to have to say:

Bard - Arcane Leader
Druid - Primal Controller
Barbarian - Primal Defender
Swashbuckler - Martial Defender (Yeah, I know it won't happen)

Anything else I could care less about.
#85

merrikcale

Jun 26, 2008 13:41:15
As mentioned before a sorcerer that focuses on bloodlines. A very neat concept that was expanded throughout 3.5 but would be better presented as core in 4E. Alternatively an Elemental power source Sorcerer that is in essence an elementalist (controller, striker?).

have you seen the pathfinder stuff along these lines?
#86

nymrohd

Jun 26, 2008 13:45:10
Yes but I am not really impressed by pathfinder. It doesn't solve the core issues I have with 3.5.
#87

Belorin

Jun 26, 2008 19:38:54
Using the new info from the PHBII cover image;

Barbarian Primal defender
Bard Arcane leader
Druid Primal striker/defender
Inquisitor Divine striker
Shaman Primal leader
Sorcerer Primal controller
Theurge Divine controller
Witch Primal striker

Bel
#88

quickleaf_dup

Jun 27, 2008 2:54:39
I would like to see a Justicar/Inquisitor/Holy Slayer class.

You are a cult-breaker and church investigator; at times you are called to confirm miracles, exorcise demons, and assassinate enemies of the faith. An agent working for the church, but outside of church law, you are faced with the burden of committing grave sins for the higher good. While the paladin fulfills the gods' will on the battlefield, you fight in the shadows, walking the line between faith and fear. Though your victories are unsung and your name unremembered, you are assured a place in paradise. Playing off the guilty conscience of your prey, you doggedly pursue them with intensive study exploiting their weaknesses and an uncanny sense of their whereabouts. Your quarry is haunted by the sense of being pursued, and often you are all but invisible until the hour of justice is at hand. At night you are haunted by the question: Who will absolve the absolver?

In 4e terms he'd be a divine striker.
#89

mists_cloud

Jun 27, 2008 3:30:32
One word.......NECROMANCERS!!~!!:D

Definitely, but I also want the dread necromancer back...it was the coolest. The bard definitely. I would also like to see the duskblade or dragon shaman.
#90

merrikcale

Jun 27, 2008 9:09:59
Definitely, but I also want the dread necromancer back...it was the coolest. The bard definitely. I would also like to see the duskblade or dragon shaman.

I like the idea behind the dragon shaman. Its a different type of class

the duskblade may be covered by the upcoming swordmage
#91

lissa

Jun 28, 2008 15:38:36
Bard, Monk, Druid with animal companion, Duskblade, Sorcerer, Favored Soul, Psion, Soul Knife and Artificer.

Elizabeth W.
#92

vaiden

Jun 28, 2008 15:45:38
I so want my Bard back. The days of my Halfling wielding a table-leg and singing to rally the morale of my party are much missed, WoC.