What races and classes would you like to see in the Player's Handbook 2 for 5th edition?

Post/Author/DateTimePost
#1

Slit518

Dec 28, 2014 7:08:27

If a Player's Handbook 2 is to come out, what races and classes would you like to see added?

 

Races

  1. Goliath
  2. Warforged
  3. Goblin
  4. Orc
  5. Kobold

Classes

  1. Knight
  2. Shaman
  3. Ninja
  4. Samurai
  5. Alchemist
  6. Psionic
  7. Shadow Knight

Those are mine, what are yours?

#2

DracoIncognito811

Dec 28, 2014 7:58:37

Races

1.Kender Kender Kender!!!! (I play a kender homebrew monk right now in games)

2. Warforged

3. Revenant

4. Shardmind

5.Shadow

 

Classes

1. Artificer

2. Tinkerer

3. Kensai

4. Alchemist

5. Archmage(requirement: 16 wizard levels. Can create spells)

 

Draco Incognito

#3

Slit518

Dec 28, 2014 13:46:31

I never knew of a Kender.  Looking them up they seem pretty cool.  I wouldn't mind seeing them!

#4

dafrca

Dec 28, 2014 16:22:05

So isn't a Kender just Dragonlances take on halflings? 

 

 

#5

NomGarrett

Dec 29, 2014 8:50:40

They are.  In 5e, I have a hard time seeing them as something other than a Dragonlance-geared halfling subrace.

#6

seti

Dec 30, 2014 16:00:38

I'd like to see:

  • Shaman class (or subclass of druid)
  • Artificer class
  • A 4e style Warlord class/subclass of fighter
  • Alchemist class
  • More sub-classes for the Sorcerer, Ranger, and Barbarian. They were left very thin compared to others in the PHB 1
  • Something like prestige classes/ paragon paths/epic destinies

Races:

  • Warforged
  • Shifter
  • Thri-Kreen
  • Hobgoblin
  • Kobold
  • Something aquatic
  • Rules for a large/tiny PC race and using MM entries as races. Centaur and sprite would be good examples.
  • Something undead or 'almost' undead, like 4e's revenant. 
  • More subraces as well. (ie: Kender as a halfling subrace, shadar-kai as a human subrace,etc.)

I  ideally want  psionics to have its own book, so I don't want a PHB 2 to cover it unless there's some serious budgetary reason.

I'd also like to see more feats, options for more skills and down time stuff, and more mundane items.

#7

KrnlKrazy

Dec 30, 2014 16:47:09

Class wise I would love more subclasses and classes that can fill a lot more like character ideas. Like I would love a straight up brawler. I KNOW THERE IS MONK! BUT! The big thing is when it comes to unarmed there are 2 sides of it, a finnese and the other being just brute strength. I want that brute strength. I would like a more like controler of the battlefield kind of class. More based on setting traps up that bottle neck enemies, boosting teammates, and crowd controling the enemys in general. It would be cool to see more of like mechanical tinker guy that controls robots that have different kind of abilitys that he can mess with. 

 

#8

wwanno

Dec 31, 2014 8:04:47

I do not want a PHB2

#9

Anbr

Dec 31, 2014 9:44:08

wwanno wrote:
#10

Spykes

Dec 31, 2014 13:49:17

Psionics!!! 

 

But I agree that it should be its own modular book.

#11

Slit518

Dec 31, 2014 15:11:50

wwanno wrote:
#12

dafrca

Dec 31, 2014 23:48:29

While I would like to see more options for both class and race, I would much rather have various setting books each with various class and race options. And by options I do not only mean new classes, but also additional themed options for existing classes as well. I really don't want nor need a PHB2 adding to the core when they have so much more they could offer in setting books. 

#13

LuisCarlos17f

Jan 01, 2015 22:36:53

Variant classes, oriental classes (ninja, samurai, sohei), martial adepts (swordsage, crusader, warblade from "Tome of Battle: book of nine swords".

 

The return of incarnum, vestige pacts and truename magic.

 

The jester, shaman, the favored soul, the psionic ardent. 

 

Races: the raptorans, the fraals (psionic little alien gran men from Alternity) and the blues (goblin subrace), the drows and the shadar-kai (for me elves' cousins), and the planetouched celadrins (high elf subrace with outsider eladrin ancestors), and the half-ogres. 

 

Monster humanoids: springans, goblins, hobgoblins, dragonblood kobolds.. (but the gnolls are too wild and stupy to be interesting PCs). 

 

I also like the warforgeds. 

#14

BRJN

Jan 03, 2015 12:41:34

Warforged, Mul, Goliath - other setting-primary races with notes as such.

 

Warlord, Shaman, "caster" Druid option (no wild shape at all), Artificer - where classes are identified with a particular campaign setting, notes as such.

 

More sub-classes to allow some of the specialty builds that were created in previous editions.  (why a Wrestler is a Fighter, not a monk with high STR, for instance)

 

"Alternate magic sources" - Truenaming, blood mage, runes, primal spirits - and a half-dozen "signature spells" for each.

 

 

(Reply to #4)

Ath-kethin

dafrca wrote:
#16

IxidorRS

Jan 06, 2015 12:28:20

With the approach of the the adventure books, I thought the plan was to not do things like PHB2 but instead add options tied to adventure paths?

#17

dafrca

Jan 06, 2015 17:01:49

IxidorRS wrote:
#18

Bel

Jan 07, 2015 3:38:42
Psionics is basically all I want at this point. The rest can be added in settings modules methinks.
#19

fepriest

Jan 07, 2015 8:05:24

So this get's me thinking--

Instead of "splatbooks," which focus on specific campaigns or specific game features (classes, combat techniques, etc), they released "Ecology" books?

 

By "Ecology," I mean a splat book that introduces a series of relationship possibilities between new creatures and cultures and customs with the already established work.

Example: Goliaths. They are my favorite <s>race</s> species ever. Instead of writing a book that details just Goliath life and culture and customs, the book also publishes a series of charts and random dice rolls not unlike in the DMG that provides ways to cede in a race of mountain dwelling pseudo-giants into a world, or how to create a world with this species (which is outside Tolkien-fantasy canon and thus outside of the familiar understandings of Fantasy genre conventions) in it and to articulate its relationship with the world.


So instead of simply saying "Goliath are loving nomads who live in mountains" like 3rd ed. did, it might instead say:

Goliath "<insert verb(al phrase)> <insert adjective (phrase)> <insert noun (phrase)> <insert pronoun (phrase)> <insert verb (al phrase)> <insert preposition(al phrase)> <insert noun (phrase)>," with each point of insertion being a chart to roll off of. Maybe Goliath "were vicous merchant-Lords who were long ago betrayed in a time of need." From there, you roll on another series of charts about their relationships.


This way, you can include setting-specific creatures using setting-specific language--but you can also take the setting specific creatures and create instead a toolkit for placing them in new worlds.


There can also be the introduction of new backgrounds, or specialized backgrounds (ex: "tribal life." or "Oddity" (being the only Goliath in a town of humans your hole life, or being any "x" race in a "y" culture creates unique tensions and opportunities which deserve to be a background)), new class options ("Storm Druid" is something that comes to mind--I know they have the land druid which is a move towards that variant, but there's a flavor to the Storm druid that I can't quite put my thumb on with the current options. And I love the idea of a Goliath on a mountaintop above the clouds, screaming at the clouds in a ritual to make a storm, and then walking along the top of his thunderclouds to survey the damage he's done on his enemies--or how he's created rain to help deal with a drought), and the introduction of new charts for random encounters. You could also detail the mechanics for dealing with travelling in cold/frigid areas as well. 

By framing them as Ecology texts, all the additional classes, species, and options aren't just mechanics with some roleplay flavor, they could be active texts which straddle the line between an adventure module and a campaign setting. I think of it kind of like this:

Introducing the Goliath means introducing more in depth explanations of living in a tribal setting means introducing different social insights into roleplaying means introducing the geographical contexts which create social situations (Geography is destiny) means introducing the flora and fauna that define the world around the Goliath which means introducing the way living on and around a mountain works which means introducing what it means to be neighbors to a race of pseudo-giants who dwell at the tops of mountains.

 

#20

ellivaa

Jan 07, 2015 15:10:18

I don't want a PHB2 nor the spiral that results in endless rules additions. It just becomes a big mess. 

 

However, if they want to release optional rules, race and class variants, that's fine. Keep them marked "optional". With the current rules in the PHB, it wouldn't be hard at all to create a new class of one's choice. 

 

 

#21

DMCog

Jan 08, 2015 6:37:02

Honestly I agree with Ellivaa, I'd rather not see a spiral out of control of splatbooks involving classes and the like. This being said I expect there to be a handful of classes in various supplements. So this is my opinion on the classes question. Instead of creating new classes to fill in splat books. Create a combination of new archetype choices and/or background choices. That being said the classes I expect to see at some point during the release life of the game are as follows:

Classes from a version of the Psionics Handbook: Psion, Psychic Warrior, Soulknife and maybe something else. Honestly I don't mind these as they add a sometimes complimentary aspect to a mostly magical campaign. At this point it would have 15 Classes with an average of 3 variations within each class, and about 10 variations on backgrounds, I don't have that book in front of me at the moment, so not sure on the backgrounds bit. I think this provides plenty of options while avoiding the problem of "Analysis Paralysis."

 

Regarding Races: I'd suggest Wizards either add races via Setting Books, or put them together in a single Races Compendium. on that note here are the races I wanted to see.

The rest of the Plane-Touched (I.E.: Mostly the Genasi of various sorts as we have Aasimar and Tiefling in the core books.

Monstrous Humanoid Races: Meaning Orcs, Orogs, Bugbears, Goblins, Hobgoblins and similiar near-human monster races.

I'd also like to see an increase in the number of templates. I'll admit that you don't really need them, but they were an aspect I liked in 3.x editions. Namely the Shade Template from Forgotten Realms.

#22

DanteRotterdam

Jan 09, 2015 1:29:43

Last edition gave us 3 PHB... That hardly seems "out of control" to me.

#23

DanteRotterdam

Jan 09, 2015 1:35:45

On-topic...

 

Races:

- Minotaur

- Shifter

- Sprite

- Some of those Shadowfel races from 4th would be welcome as well!

 

Classes (This seems to be more or less covered by what we have... But if I look at what the others wrote):

- Alchemist

- Shaman

#24

Mahiraku

Jan 10, 2015 16:46:27

Races:

Warforged

Deva

Gnoll

Minotaur

Goliath

Mul

Thri-Kreen

 

Classes:

Warden

Psionic

Rune-Priest (Cleric sub-class?)

Shaman (Druid/Sorceror sub-class?)

Ninja (rogue sub-class?)

Samurai/Kenesai (Fighter sub--classes?)

Pirate

#25

Evergreen_Aldaron

Jan 18, 2015 9:54:31

Anbr wrote:
#26

Throvin

Jan 18, 2015 15:44:06

wwanno wrote:
#27

moonbeast

Jan 28, 2015 1:55:02

Yeah.  If players want to play Dragonlance Campaign, then they should request for a 5th Edition rehash of a Dragonlance Campaign book, complete with Kenders and everything else Dragonlance-y.  

 

But to insert Kenders as a defaut race in 5th Edition.... that would be bad form IMHO, because it would cause confusion with the existing D&D Halflings as we know them.   That's about as bad as saying that WotC will suddenly include World of Warcaft Night Elves (very similar to Wood Elves) into the Players' Handbook.  That's going to confuse and mess up the existing system, since we already have Wood Elves in D&D. 

 

As for additional classes.... I would like to see Samurai, Ninja appear only in a 5th Edition republish of something like Oriental Adventures or maybe a "Kara-Tur Campaign" guide.

 

 

NomGarrett wrote:
#28

moonbeast

Jan 28, 2015 1:56:27

I'll see your +1000, and raise you +2000.  And I'll throw in a Succubus!  Free! 

 

Throvin wrote:
#29

IxidorRS

Jan 28, 2015 8:21:12

I think if they continue with doing new player options tied to campaign books then maybe in three-four or maybe once annually, they'd collect those into a small book in a shorter print run. The player options could still be seperated into segments like, "Elemental stuff," and "Greyhawk stuff."

 

I really would rather they don't ever decide to make a second book of player options just to make a book of player options. Tie it to a strong theme, preferrably a campaign, at the very least, please.

#30

Kayal

Jan 28, 2015 9:26:10

I agree with a lot of the other posts: I don't want to see another PHB2, per se. A book full of additional options? Sure. Campaign-specific splatbooks? Sure, why not. That being said, I too would like to see Kender, Warforged, and Muls all released in their specific world books. I would also like to see a Psionic class released at some point, but other than that I think most "class concepts" could be worked into the existing classes as archetypes and the like. (For example, I don't think a Warlord class is necessary, but I would like to see it exist as a Fighter archetype. Sure, you can kind of create one with the Battlemaster, or even as a College of Valor Bard; but an archetype that combines elements of both would be neat, too).

(Reply to #26)

TheNovaLord

Throvin wrote:
#32

naturaltwenty

Jan 28, 2015 18:14:08

I'd rather have the following approach:

 

Release a player's campaign guide and a DM's campaign guide - both under 64 pages or so - moderately priced.

 

Player's Guides would contain campaign specific (think like the Paizo Adventure Path Player's Guides but a bit more beefy):

  • Racial Variants
  • Class archetypes (different choices to be made at 3rd level)
  • Classes (if necessary)
  • Deities
  • Equipment
  • Spells (including modifications to magic level)
  • A Player's view of the campaign world

DM's Guides would contain campaign specific:

  • World background (brief like the Greyhawk folio of old) including a map(s)
  • Magic overview
  • Deity overview
  • Monsters
  • Poisons
  • Adventure seeds

Showcase (release for free) some bits from each product as a teaser and produce a yearly book of just the racial variants and classes as an additional product if folks don't want the campaign stuff.

 

I mean there's a plethora of campaigns that could be leveraged right now - Greyhawk, Forgotten Realms, Mystara, Red Steel, Kara-Tur, Eberron, Al Qadim, Spelljammer, Planescape, Ravenloft, Dragonlance, Council of Wyrms, Birthright...the list goes on.

#33

BRJN

Jan 30, 2015 18:46:33

Kayal wrote:
#34

bob_goes_up

Jan 31, 2015 2:11:01

I'd prefer archetypes to classes

 

  • Druidic shaman (as mentioned above)
  • Sailor/swashbuckler/pirate
  • A wizard that with a stronger specialization into one school
  • A ranger who s defined by his love of nature rather than his hatred of a preferred enemy
  • More religious domain

Other stuff

  • Rules of mass combat and castle building
  • Savage races: Kobold, goblin, orc, hobgoblin, troll.
  • More low class backgrounds: squire, boatman, cook, smith, famer  (Steal from WFRP)

 

 

 

 

 

#35

moonbeast

Jan 31, 2015 22:22:33

Did ya'll see that Genasi is the NEW Playable Race for 5th Edition in 2015? 

 

It's in the WOTC front page news under the article discussing the Elemental Evil brand new epic scenario in 2015. 

 

http://dnd.wizards.com/elemental-evil

 

 

So now I'm starting to see WOTC's future strategy.  They will add new playable races (or new classes) for 5E, but they will do it on a one-race-at-a-time basis. 

 

(Reply to #35)

AaronOfBarbaria

moonbeast wrote:
#37

IxidorRS

Feb 02, 2015 7:37:17

moonbeast wrote:
#38

Deathsec

Feb 03, 2015 13:29:27

Races:

- Minotaur

- Goblin

- Troll

- Elementals (Would be hard but possible)

 

Classes:

- Alchemist

- Vampire  (would like it as a class option rather then race)

- Werewolf  (Same)

- Lycan (Hybrid or Variation option for vampire and werewolf)

- Knight

#39

moonbeast

Feb 05, 2015 3:05:37

Yeah, I'd agree there will be at least several sub-races under Genasi.  But to be honest, I hope they keep it to a few simple templates based on the FOUR primary Elemental Planes -- water, fire, air, and earth.  

 

 

IxidorRS wrote:
#40

BRJN

Feb 27, 2015 19:00:28

IxidorRS wrote:
#41

DaveyJones6913

Mar 01, 2015 11:24:10

maybe you people need to stop talking and start paying attention to the world around you.

WotC has already told us what it plans to do FOR THE NEXT 5 YEARS.

making this entire conversation moot well before it even started.

 

#42

DoobuRawr

Mar 21, 2015 18:07:24

I would like to see the the Deva, Goliath, Psionics and Druids to come out at some point. But if WotC has already made decisions about these characters, than I suppose these suggestions are useless.

#43

Mechatarrasque

Mar 21, 2015 19:19:10

Goliaths are in the free player's supplement to Princes of the Apocalypse and druids are already a class.

#44

Ralif_Redhammer

Mar 24, 2015 8:11:29

I'd also like to see the Warforged and Changlings show up. And definitely goblins!

 

Not sure what I’d like to see as a class. The Assassin would’ve bene nice as a stand-alone class, but there are a bunch of different paths within other classes that fill that role now.

 

I would not want to see psionics’ return, and will probably not allow them if they do come out. As much as I like them in theory, in practice, more often than not, psionics rules have been consistently broken in all editions.   

#45

ZickZak

Mar 26, 2015 18:15:22

Zen Archer

Soulknife
 

#46

EricDerRote

Mar 28, 2015 20:10:10

Races:

Lizardfolk

Kobolds

Thri-Kreen

The three goblins (or at least goblins and hobgoblins)

Satyrs

Minotaurs

Kenku

Maybe yaun-ti

 

 

 

Classes:

An alchemist/full blown artificer class

A class or path that focuses on rune magic

Additional archetypes/paths for existing classes are the main thing I want

 

 

#47

Drizzt73

Apr 02, 2015 13:36:20

For me-

1. Githyanki/Githzeri

2. Aasmir

3. Warforged

4. Duergar

5. Thri-Kreen

 

Classes-

 

1. Dwarven Defender

2. Ninja/Samurai/Kensai/Shukenja/Bushi/Sohei/Wu Jen/ Yakuza - I loved AD&D Oriental Adventures

3. Knight/Crusader

4. Psionic

5. Death Knight

#48

Caligula

Apr 02, 2015 23:06:52

I was chocked that Aasimars were not part of the PHB to begin with. They seem more eligible as PCs than for instance Dragonborn (who are monsters really) or even Tieflings. Aasimars are most often of good descent and fit well into structured societies with rule of law. They can build friendships and alliances with humans, elves, half limbs and dwarves without any issues.

 

Furthermore I doubt that Dragonborn should be a PC class. To me they are monsters, foes that should be enemies of the adventurers. I have a hard time seeing that they would let go of their dragon ancestory and suddenly become adventurers.

 

For classes I miss out on the Shadowdancer group. But the more I think about it the 3.5'system was really good and why change it? Perhaps 5 is a clean up update but most parts were quite good as they were and a never before seen richness in material and products. Work it all over to conform and perhaps simplify but the 3.5 classes and races were terrific. 

#49

paulstrait

Apr 05, 2015 11:17:42

Ralif_Redhammer wrote:
#50

Ralif_Redhammer

Apr 06, 2015 8:00:04

Nice, I hadn't seen that.

 

paulstrait wrote:
#51

AndrewJO

Apr 23, 2015 23:40:45
I'd like an AL legal crafting guide. Right now we're limited to basic weapons and armor, and healing potions if you have proficiency with the herbalism kit. I'd like some AL legal ways to use tinkerer tools, poisoner tools, and the ability to craft magic items, even if it's just basic +1/2/3 equipment.
#52

Jack_Skellington

Apr 29, 2015 21:35:57

What I would like to see in the next Player's Handbook:

 

New Races

  • Aasimar
  • Genasi (even non-human ones)
  • Goliath
  • Raptoran (Aarakocra?)
  • Illumian

New Subraces

  • Dwarf, Grey
  • Elf, Star
  • Halfling, Ghostwise
  • Gnome, Deep

New Class Features

  • Primal Paths: Path of the Dragons, Path of the Tempest
  • Bard Colleges: College of Luck, College of Dervish
  • Cleric Domains: Elemental, Magic, Protection, Travel, etc.
  • Druid Circles: Circle of the Faeries, Circle of the Swarm
  • Martial Archetypes: Brawler, Marshal
  • Monastic Traditions: Way of the Drunken Fist, Way of the Tattooed Monk
  • Sacred Oaths: Oath of Healing, Oath of Inquisition
  • Ranger Archetypes: Guardian, Scout
  • Roguish Archetypes: Infiltrator, Sniper
  • Sorcerous Origins: Cosmic Magic, Favoured Soul
  • Otherwordly Patrons: Celestial, Vestiges
  • Arcane Traditions: Alchemy, Elemental

New Character Options

  • Racial Substitution Levels
  • New Backgrounds
  • New Feats
  • New Spells

This is what I would like to see in a new PHB. No Eberron races (I think they deserve an "Eberron Campaign Setting" kind of manual), no psionics (better put them in a "Psionic Handbook"), no new classes (I don't think we need more of them, apart from the psionic ones). 

#53

moonbeast

Apr 29, 2015 22:25:13

Caligula wrote:
#54

Obvious_Ninja

May 29, 2015 19:06:07

I don't know if everyone missed this but the Aasimar is in the DMG as a sub-race already. Ninja are already in as Monk builds... That being said, I would love to see all of the races they have had in UA articles get playtested enough to be done officially. And:

 

1)Hobgoblins

2)Revenant 

3)Shadow-born 

4)Vistani or half Vistani (I always want things for Ravenloft)

5)Kenku

6)Ratkin/Nezumi 

 

Classes:

1)Gunfighter- really I want further gun rule to use with current classes not a new class.

2)Artificer/Alchemist 

3)Psions but more in line with the ones in Occult Adventures by Paizo and less Sci-FI

 

I said the last one in another post but hey. I like a Gothic  horror element, what can I say.

#55

ButterPanda888

May 30, 2015 4:50:26

I agree with Jack Skellington on the following:

New Subraces
Dwarf, Grey
Elf, Star
Halfling, Ghostwise
Gnome, Deep

New Class Features
Primal Paths: Path of the Dragons, Path of the Tempest
Bard Colleges: College of Luck, College of Dervish
Cleric Domains: Elemental, Magic, Protection, Travel, etc.
Druid Circles: Circle of the Faeries, Circle of the Swarm
Martial Archetypes: Brawler, Marshal
Monastic Traditions: Way of the Drunken Fist, Way of the Tattooed Monk
Sacred Oaths: Oath of Healing, Oath of Inquisition
Ranger Archetypes: Guardian, Scout
Roguish Archetypes: Infiltrator, Sniper
Sorcerous Origins: Cosmic Magic, Favoured Soul
Otherwordly Patrons: Celestial, Vestiges
Arcane Traditions: Alchemy, Elemental

New Character Options
Racial Substitution Levels
New Backgrounds
New Feats
New Spells

As for the races, I would love the following:
Satyr
Pixie
Hamadryad
Thri kreen
Revenant

And I am not so sure I would want a PHB 2. I would still love what I posted above though.

#56

moonbeast

Jun 01, 2015 15:09:41

Bring back the Black Guard (known as Shadow Knight in other games, or Anti-Paladin, etc).  I know that "evil classes" or races are not used often, but sometimes campaigns are created solely for the purpose of allowing an "evil party" of PCs. 

(Reply to #56)

AaronOfBarbaria

moonbeast wrote:
(Reply to #8)

ArcaneDragonlance

wwanno wrote:
(Reply to #58)

ArcaneDragonlance

ArcaneDragonlance wrote:
#60

ellivaa

Jun 03, 2015 15:43:27

ArcaneDragonlance wrote:
#61

SailorNash

Jun 07, 2015 6:06:46

For races I'd like to see Kobold, Lizardman, Gnoll, Goblin, Troglodyte, Troll, some kind of Lycanthrope or intelligent Zombie. Lots of the common, low-level humanoid monsters. Maybe even Mind Flayer and Medusa and the like, if they can keep them balanced without making them feel too neutered. I tend to like playing savage characters, more so than the infinite number of elf and dwarf sub breeds. 

 

I'd personally like to see more backgrounds. There are far too few options there at present, and though they can easily be created it can become a touch unbalanced to simply pick your two favorite skills and tools and a flimsy excuse tying them all together.  I like how the official ones will give you something nice like Herbalism, then something subpar like Religion for flavor and balance. 

 

For classes, Ranger needs more options due to Beastmaster being so subpar. Possibly a subclass similar to the old Windrider PrC? Druids could use more options as well, both because Land is subpar and to keep everyone from being Moon. I'd like to see some legit way for them to still get their Animal Companion there. Warlocks could use another patron or two...I'd like to see Demon and Lich, or maybe one tied more to Chaos than to Evil? Monks should have a Drunken Fist style and probably a Grappling style (such that Bards don't outdo them at Athletics due to Expertise). Barbarian could use some additional animal totems, especially fantasy animals they might worship like dragons. 

 

 

#62

paroikos

Jun 21, 2015 5:34:57

I'm finding everyone's responses to this so interesting. I for one would like to see a PHB 2. And a 3 even.

 

I know we're wary of splatbook mayhem after 4e, but 4e's problems weren't the splat books, the problem was the uniformity of the products and the original set up of the game system. When I was playing 4e (and having fun, though I don't think I could go back and enjoy it now) I enjoyed the new splatbooks, not just for the new player options (it was like patches for a game that was already trying to be an mmo), but my group enjoyed the fluff as well in some of them, but we were the oddballs who thought the Dawn War setting was interesting and fun. The problem was that the splatbooks magnified the problems in the system alongside the good they added.

 

3.5 is where a lot of us had our most fun with the system, and it was worse splatbook wise in my opinion because so many splatbooks felt entirely seperate (Incarnum, Tome of Magic, even the fun Book of 9 Swords). I have no desire to go back to that because 3.5 is more or less complete as the mess it is and was never something you could consider balanced from the get go. Pathfinder just made this worse when they thought "more numbers is better" and just add more and more and more to everything. But the 3.5 splat book alternate character feature were great, and a few of the classes (but most were redundant or useless). Druids having elementals instead of animal companions, necromancers having a skeleton instead of a familiar, fighters who give up bonus feats for sneak attack to represent fighting dirty, all of these class modifications were a blast.

 

But I draw your attention to AD&D 2e first of all, because it boasted a plethora of splatbooks, campaign books, and adventures, but the quality on most of these were very high. The Complete Book of Elves makes me want to play a dozen different elf characters just reading through chapter one and it doesn't even bring in a lot of rules. Kits were a great way to change a class a smidgeon or vastly and fit them into a living, breathing world. Specialist priests were the best things to ever be cut from the game. They also rarely added a class, but made more options for existing classes. Yes, there were some oddball useless books and some books that seemed to be written by someone playing a different game, but there was a lot you could make use of, and it really wasn't until 4e that splatbooks were looked upon as "mandatory updates" for a system, they were always, "take them if you want them" before.

 

I don't want more classes (besides psionics, which I think should be presented with multiple variants for whether you like 2e, 3.5, or 4e psionics), unless those classes are something far from what is already available (which will almost always make it a setting specific class. Maybe some prestige classes or something, but a lot of prestige classes can just be class archetypes/subclasses as the PHB has already shown us, and I think the options presented there are superior than the old prestige classes. I'd like some rules for epic level play, more spells, and a book full of optional rules or spell systems or enhanced combat could be fun. I think more races are never amiss because they can always be optional if they don't fit your campaign. But any content, as long as it's done thoughtfully, is good content for someone. I am not one who DMs in existing campaign settings, so setting books rarely interest me. Splatbooks were a love for me because I could toss out the bad and take what I needed. Unearthed Arcana was the best thing they made in 3.5, better than any campaign setting book or anything like that (just my opinion).

 

I will add in that I also miss the old Dragon Magazine articles. That was another awesome way to add content to the game, but the little Unearthed Arcana articles so far for 5e are super good. I think there's a lot that can be added without adding bad stuff to the game.

 

TL;DR PHB 2 would be fine if it provided more options that matched the existing game feel and quality, but things like entirely new classes are probably unneccesary.

#63

znancekivell

Jun 23, 2015 13:58:01

I would like to see the following Classes: Alchemist, Artificer, Gunslinger, Psion, Psychic Warrior and just a host of other Psionic-themed Classes.

 

I would like to see the following Races: Elan, Half-Giant, Thri-Kreen and Goblin (and Blue subtype).

#64

gmanjkd

Jul 19, 2015 12:16:41

Throvin wrote:
#65

Slit518

Jul 19, 2015 15:05:51

gmanjkd wrote:
#66

gmanjkd

Jul 19, 2015 15:27:30

Slit518 wrote: