| Post/Author/DateTime | Post |
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| #1Slit518Dec 28, 2014 7:08:27 | If a Player's Handbook 2 is to come out, what races and classes would you like to see added?
Races
Classes
Those are mine, what are yours? |
| #2DracoIncognito811Dec 28, 2014 7:58:37 | Races 1.Kender Kender Kender!!!! (I play a kender homebrew monk right now in games) 2. Warforged 3. Revenant 4. Shardmind 5.Shadow
Classes 1. Artificer 2. Tinkerer 3. Kensai 4. Alchemist 5. Archmage(requirement: 16 wizard levels. Can create spells)
Draco Incognito |
| #3Slit518Dec 28, 2014 13:46:31 | I never knew of a Kender. Looking them up they seem pretty cool. I wouldn't mind seeing them! |
| #4dafrcaDec 28, 2014 16:22:05 | So isn't a Kender just Dragonlances take on halflings?
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| #5NomGarrettDec 29, 2014 8:50:40 | They are. In 5e, I have a hard time seeing them as something other than a Dragonlance-geared halfling subrace. |
| #6setiDec 30, 2014 16:00:38 | I'd like to see:
Races:
I ideally want psionics to have its own book, so I don't want a PHB 2 to cover it unless there's some serious budgetary reason. I'd also like to see more feats, options for more skills and down time stuff, and more mundane items. |
| #7KrnlKrazyDec 30, 2014 16:47:09 | Class wise I would love more subclasses and classes that can fill a lot more like character ideas. Like I would love a straight up brawler. I KNOW THERE IS MONK! BUT! The big thing is when it comes to unarmed there are 2 sides of it, a finnese and the other being just brute strength. I want that brute strength. I would like a more like controler of the battlefield kind of class. More based on setting traps up that bottle neck enemies, boosting teammates, and crowd controling the enemys in general. It would be cool to see more of like mechanical tinker guy that controls robots that have different kind of abilitys that he can mess with.
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| #8wwannoDec 31, 2014 8:04:47 | I do not want a PHB2 |
| #9AnbrDec 31, 2014 9:44:08 |
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| #10SpykesDec 31, 2014 13:49:17 | Psionics!!!
But I agree that it should be its own modular book. |
| #11Slit518Dec 31, 2014 15:11:50 |
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| #12dafrcaDec 31, 2014 23:48:29 | While I would like to see more options for both class and race, I would much rather have various setting books each with various class and race options. And by options I do not only mean new classes, but also additional themed options for existing classes as well. I really don't want nor need a PHB2 adding to the core when they have so much more they could offer in setting books. |
| #13LuisCarlos17fJan 01, 2015 22:36:53 | Variant classes, oriental classes (ninja, samurai, sohei), martial adepts (swordsage, crusader, warblade from "Tome of Battle: book of nine swords".
The return of incarnum, vestige pacts and truename magic.
The jester, shaman, the favored soul, the psionic ardent.
Races: the raptorans, the fraals (psionic little alien gran men from Alternity) and the blues (goblin subrace), the drows and the shadar-kai (for me elves' cousins), and the planetouched celadrins (high elf subrace with outsider eladrin ancestors), and the half-ogres.
Monster humanoids: springans, goblins, hobgoblins, dragonblood kobolds.. (but the gnolls are too wild and stupy to be interesting PCs).
I also like the warforgeds. |
| #14BRJNJan 03, 2015 12:41:34 | Warforged, Mul, Goliath - other setting-primary races with notes as such.
Warlord, Shaman, "caster" Druid option (no wild shape at all), Artificer - where classes are identified with a particular campaign setting, notes as such.
More sub-classes to allow some of the specialty builds that were created in previous editions. (why a Wrestler is a Fighter, not a monk with high STR, for instance)
"Alternate magic sources" - Truenaming, blood mage, runes, primal spirits - and a half-dozen "signature spells" for each.
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| (Reply to #4)Ath-kethin |
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| #16IxidorRSJan 06, 2015 12:28:20 | With the approach of the the adventure books, I thought the plan was to not do things like PHB2 but instead add options tied to adventure paths? |
| #17dafrcaJan 06, 2015 17:01:49 |
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| #18BelJan 07, 2015 3:38:42 | Psionics is basically all I want at this point. The rest can be added in settings modules methinks. |
| #19fepriestJan 07, 2015 8:05:24 | So this get's me thinking--
By "Ecology," I mean a splat book that introduces a series of relationship possibilities between new creatures and cultures and customs with the already established work. |
| #20ellivaaJan 07, 2015 15:10:18 | I don't want a PHB2 nor the spiral that results in endless rules additions. It just becomes a big mess.
However, if they want to release optional rules, race and class variants, that's fine. Keep them marked "optional". With the current rules in the PHB, it wouldn't be hard at all to create a new class of one's choice.
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| #21DMCogJan 08, 2015 6:37:02 | Honestly I agree with Ellivaa, I'd rather not see a spiral out of control of splatbooks involving classes and the like. This being said I expect there to be a handful of classes in various supplements. So this is my opinion on the classes question. Instead of creating new classes to fill in splat books. Create a combination of new archetype choices and/or background choices. That being said the classes I expect to see at some point during the release life of the game are as follows: Classes from a version of the Psionics Handbook: Psion, Psychic Warrior, Soulknife and maybe something else. Honestly I don't mind these as they add a sometimes complimentary aspect to a mostly magical campaign. At this point it would have 15 Classes with an average of 3 variations within each class, and about 10 variations on backgrounds, I don't have that book in front of me at the moment, so not sure on the backgrounds bit. I think this provides plenty of options while avoiding the problem of "Analysis Paralysis."
Regarding Races: I'd suggest Wizards either add races via Setting Books, or put them together in a single Races Compendium. on that note here are the races I wanted to see. The rest of the Plane-Touched (I.E.: Mostly the Genasi of various sorts as we have Aasimar and Tiefling in the core books. Monstrous Humanoid Races: Meaning Orcs, Orogs, Bugbears, Goblins, Hobgoblins and similiar near-human monster races. I'd also like to see an increase in the number of templates. I'll admit that you don't really need them, but they were an aspect I liked in 3.x editions. Namely the Shade Template from Forgotten Realms. |
| #22DanteRotterdamJan 09, 2015 1:29:43 | Last edition gave us 3 PHB... That hardly seems "out of control" to me. |
| #23DanteRotterdamJan 09, 2015 1:35:45 | On-topic...
Races: - Minotaur - Shifter - Sprite - Some of those Shadowfel races from 4th would be welcome as well!
Classes (This seems to be more or less covered by what we have... But if I look at what the others wrote): - Alchemist - Shaman |
| #24MahirakuJan 10, 2015 16:46:27 | Races: Warforged Deva Gnoll Minotaur Goliath Mul Thri-Kreen
Classes: Warden Psionic Rune-Priest (Cleric sub-class?) Shaman (Druid/Sorceror sub-class?) Ninja (rogue sub-class?) Samurai/Kenesai (Fighter sub--classes?) Pirate |
| #25Evergreen_AldaronJan 18, 2015 9:54:31 |
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| #26ThrovinJan 18, 2015 15:44:06 |
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| #27moonbeastJan 28, 2015 1:55:02 | Yeah. If players want to play Dragonlance Campaign, then they should request for a 5th Edition rehash of a Dragonlance Campaign book, complete with Kenders and everything else Dragonlance-y.
But to insert Kenders as a defaut race in 5th Edition.... that would be bad form IMHO, because it would cause confusion with the existing D&D Halflings as we know them. That's about as bad as saying that WotC will suddenly include World of Warcaft Night Elves (very similar to Wood Elves) into the Players' Handbook. That's going to confuse and mess up the existing system, since we already have Wood Elves in D&D.
As for additional classes.... I would like to see Samurai, Ninja appear only in a 5th Edition republish of something like Oriental Adventures or maybe a "Kara-Tur Campaign" guide.
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| #28moonbeastJan 28, 2015 1:56:27 | I'll see your +1000, and raise you +2000. And I'll throw in a Succubus! Free!
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| #29IxidorRSJan 28, 2015 8:21:12 | I think if they continue with doing new player options tied to campaign books then maybe in three-four or maybe once annually, they'd collect those into a small book in a shorter print run. The player options could still be seperated into segments like, "Elemental stuff," and "Greyhawk stuff."
I really would rather they don't ever decide to make a second book of player options just to make a book of player options. Tie it to a strong theme, preferrably a campaign, at the very least, please. |
| #30KayalJan 28, 2015 9:26:10 | I agree with a lot of the other posts: I don't want to see another PHB2, per se. A book full of additional options? Sure. Campaign-specific splatbooks? Sure, why not. That being said, I too would like to see Kender, Warforged, and Muls all released in their specific world books. I would also like to see a Psionic class released at some point, but other than that I think most "class concepts" could be worked into the existing classes as archetypes and the like. (For example, I don't think a Warlord class is necessary, but I would like to see it exist as a Fighter archetype. Sure, you can kind of create one with the Battlemaster, or even as a College of Valor Bard; but an archetype that combines elements of both would be neat, too). |
| (Reply to #26)TheNovaLord |
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| #32naturaltwentyJan 28, 2015 18:14:08 | I'd rather have the following approach:
Release a player's campaign guide and a DM's campaign guide - both under 64 pages or so - moderately priced.
Player's Guides would contain campaign specific (think like the Paizo Adventure Path Player's Guides but a bit more beefy):
DM's Guides would contain campaign specific:
Showcase (release for free) some bits from each product as a teaser and produce a yearly book of just the racial variants and classes as an additional product if folks don't want the campaign stuff.
I mean there's a plethora of campaigns that could be leveraged right now - Greyhawk, Forgotten Realms, Mystara, Red Steel, Kara-Tur, Eberron, Al Qadim, Spelljammer, Planescape, Ravenloft, Dragonlance, Council of Wyrms, Birthright...the list goes on. |
| #33BRJNJan 30, 2015 18:46:33 |
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| #34bob_goes_upJan 31, 2015 2:11:01 | I'd prefer archetypes to classes
Other stuff
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| #35moonbeastJan 31, 2015 22:22:33 | Did ya'll see that Genasi is the NEW Playable Race for 5th Edition in 2015?
It's in the WOTC front page news under the article discussing the Elemental Evil brand new epic scenario in 2015.
http://dnd.wizards.com/elemental-evil
So now I'm starting to see WOTC's future strategy. They will add new playable races (or new classes) for 5E, but they will do it on a one-race-at-a-time basis.
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| (Reply to #35)AaronOfBarbaria |
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| #37IxidorRSFeb 02, 2015 7:37:17 |
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| #38DeathsecFeb 03, 2015 13:29:27 | Races: - Minotaur - Goblin - Troll - Elementals (Would be hard but possible)
Classes: - Alchemist - Vampire (would like it as a class option rather then race) - Werewolf (Same) - Lycan (Hybrid or Variation option for vampire and werewolf) - Knight |
| #39moonbeastFeb 05, 2015 3:05:37 | Yeah, I'd agree there will be at least several sub-races under Genasi. But to be honest, I hope they keep it to a few simple templates based on the FOUR primary Elemental Planes -- water, fire, air, and earth.
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| #40BRJNFeb 27, 2015 19:00:28 |
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| #41DaveyJones6913Mar 01, 2015 11:24:10 | maybe you people need to stop talking and start paying attention to the world around you. WotC has already told us what it plans to do FOR THE NEXT 5 YEARS. making this entire conversation moot well before it even started.
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| #42DoobuRawrMar 21, 2015 18:07:24 | I would like to see the the Deva, Goliath, Psionics and Druids to come out at some point. But if WotC has already made decisions about these characters, than I suppose these suggestions are useless. |
| #43MechatarrasqueMar 21, 2015 19:19:10 | Goliaths are in the free player's supplement to Princes of the Apocalypse and druids are already a class. |
| #44Ralif_RedhammerMar 24, 2015 8:11:29 | I'd also like to see the Warforged and Changlings show up. And definitely goblins!
Not sure what I’d like to see as a class. The Assassin would’ve bene nice as a stand-alone class, but there are a bunch of different paths within other classes that fill that role now.
I would not want to see psionics’ return, and will probably not allow them if they do come out. As much as I like them in theory, in practice, more often than not, psionics rules have been consistently broken in all editions. |
| #45ZickZakMar 26, 2015 18:15:22 | Zen Archer Soulknife |
| #46EricDerRoteMar 28, 2015 20:10:10 | Races: Lizardfolk Kobolds Thri-Kreen The three goblins (or at least goblins and hobgoblins) Satyrs Minotaurs Kenku Maybe yaun-ti
Classes: An alchemist/full blown artificer class A class or path that focuses on rune magic Additional archetypes/paths for existing classes are the main thing I want
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| #47Drizzt73Apr 02, 2015 13:36:20 | For me- 1. Githyanki/Githzeri 2. Aasmir 3. Warforged 4. Duergar 5. Thri-Kreen
Classes-
1. Dwarven Defender 2. Ninja/Samurai/Kensai/Shukenja/Bushi/Sohei/Wu Jen/ Yakuza - I loved AD&D Oriental Adventures 3. Knight/Crusader 4. Psionic 5. Death Knight |
| #48CaligulaApr 02, 2015 23:06:52 | I was chocked that Aasimars were not part of the PHB to begin with. They seem more eligible as PCs than for instance Dragonborn (who are monsters really) or even Tieflings. Aasimars are most often of good descent and fit well into structured societies with rule of law. They can build friendships and alliances with humans, elves, half limbs and dwarves without any issues.
Furthermore I doubt that Dragonborn should be a PC class. To me they are monsters, foes that should be enemies of the adventurers. I have a hard time seeing that they would let go of their dragon ancestory and suddenly become adventurers.
For classes I miss out on the Shadowdancer group. But the more I think about it the 3.5'system was really good and why change it? Perhaps 5 is a clean up update but most parts were quite good as they were and a never before seen richness in material and products. Work it all over to conform and perhaps simplify but the 3.5 classes and races were terrific. |
| #49paulstraitApr 05, 2015 11:17:42 |
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| #50Ralif_RedhammerApr 06, 2015 8:00:04 | Nice, I hadn't seen that.
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| #51AndrewJOApr 23, 2015 23:40:45 | I'd like an AL legal crafting guide. Right now we're limited to basic weapons and armor, and healing potions if you have proficiency with the herbalism kit. I'd like some AL legal ways to use tinkerer tools, poisoner tools, and the ability to craft magic items, even if it's just basic +1/2/3 equipment. |
| #52Jack_SkellingtonApr 29, 2015 21:35:57 | What I would like to see in the next Player's Handbook:
New Races
New Subraces
New Class Features
New Character Options
This is what I would like to see in a new PHB. No Eberron races (I think they deserve an "Eberron Campaign Setting" kind of manual), no psionics (better put them in a "Psionic Handbook"), no new classes (I don't think we need more of them, apart from the psionic ones). |
| #53moonbeastApr 29, 2015 22:25:13 |
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| #54Obvious_NinjaMay 29, 2015 19:06:07 | I don't know if everyone missed this but the Aasimar is in the DMG as a sub-race already. Ninja are already in as Monk builds... That being said, I would love to see all of the races they have had in UA articles get playtested enough to be done officially. And:
1)Hobgoblins 2)Revenant 3)Shadow-born 4)Vistani or half Vistani (I always want things for Ravenloft) 5)Kenku 6)Ratkin/Nezumi
Classes: 1)Gunfighter- really I want further gun rule to use with current classes not a new class. 2)Artificer/Alchemist 3)Psions but more in line with the ones in Occult Adventures by Paizo and less Sci-FI
I said the last one in another post but hey. I like a Gothic horror element, what can I say. |
| #55ButterPanda888May 30, 2015 4:50:26 | I agree with Jack Skellington on the following: New Subraces New Class Features New Character Options As for the races, I would love the following: And I am not so sure I would want a PHB 2. I would still love what I posted above though. |
| #56moonbeastJun 01, 2015 15:09:41 | Bring back the Black Guard (known as Shadow Knight in other games, or Anti-Paladin, etc). I know that "evil classes" or races are not used often, but sometimes campaigns are created solely for the purpose of allowing an "evil party" of PCs. |
| (Reply to #56)AaronOfBarbaria |
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| (Reply to #8)ArcaneDragonlance |
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| (Reply to #58)ArcaneDragonlance |
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| #60ellivaaJun 03, 2015 15:43:27 |
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| #61SailorNashJun 07, 2015 6:06:46 | For races I'd like to see Kobold, Lizardman, Gnoll, Goblin, Troglodyte, Troll, some kind of Lycanthrope or intelligent Zombie. Lots of the common, low-level humanoid monsters. Maybe even Mind Flayer and Medusa and the like, if they can keep them balanced without making them feel too neutered. I tend to like playing savage characters, more so than the infinite number of elf and dwarf sub breeds.
I'd personally like to see more backgrounds. There are far too few options there at present, and though they can easily be created it can become a touch unbalanced to simply pick your two favorite skills and tools and a flimsy excuse tying them all together. I like how the official ones will give you something nice like Herbalism, then something subpar like Religion for flavor and balance.
For classes, Ranger needs more options due to Beastmaster being so subpar. Possibly a subclass similar to the old Windrider PrC? Druids could use more options as well, both because Land is subpar and to keep everyone from being Moon. I'd like to see some legit way for them to still get their Animal Companion there. Warlocks could use another patron or two...I'd like to see Demon and Lich, or maybe one tied more to Chaos than to Evil? Monks should have a Drunken Fist style and probably a Grappling style (such that Bards don't outdo them at Athletics due to Expertise). Barbarian could use some additional animal totems, especially fantasy animals they might worship like dragons.
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| #62paroikosJun 21, 2015 5:34:57 | I'm finding everyone's responses to this so interesting. I for one would like to see a PHB 2. And a 3 even.
I know we're wary of splatbook mayhem after 4e, but 4e's problems weren't the splat books, the problem was the uniformity of the products and the original set up of the game system. When I was playing 4e (and having fun, though I don't think I could go back and enjoy it now) I enjoyed the new splatbooks, not just for the new player options (it was like patches for a game that was already trying to be an mmo), but my group enjoyed the fluff as well in some of them, but we were the oddballs who thought the Dawn War setting was interesting and fun. The problem was that the splatbooks magnified the problems in the system alongside the good they added.
3.5 is where a lot of us had our most fun with the system, and it was worse splatbook wise in my opinion because so many splatbooks felt entirely seperate (Incarnum, Tome of Magic, even the fun Book of 9 Swords). I have no desire to go back to that because 3.5 is more or less complete as the mess it is and was never something you could consider balanced from the get go. Pathfinder just made this worse when they thought "more numbers is better" and just add more and more and more to everything. But the 3.5 splat book alternate character feature were great, and a few of the classes (but most were redundant or useless). Druids having elementals instead of animal companions, necromancers having a skeleton instead of a familiar, fighters who give up bonus feats for sneak attack to represent fighting dirty, all of these class modifications were a blast.
But I draw your attention to AD&D 2e first of all, because it boasted a plethora of splatbooks, campaign books, and adventures, but the quality on most of these were very high. The Complete Book of Elves makes me want to play a dozen different elf characters just reading through chapter one and it doesn't even bring in a lot of rules. Kits were a great way to change a class a smidgeon or vastly and fit them into a living, breathing world. Specialist priests were the best things to ever be cut from the game. They also rarely added a class, but made more options for existing classes. Yes, there were some oddball useless books and some books that seemed to be written by someone playing a different game, but there was a lot you could make use of, and it really wasn't until 4e that splatbooks were looked upon as "mandatory updates" for a system, they were always, "take them if you want them" before.
I don't want more classes (besides psionics, which I think should be presented with multiple variants for whether you like 2e, 3.5, or 4e psionics), unless those classes are something far from what is already available (which will almost always make it a setting specific class. Maybe some prestige classes or something, but a lot of prestige classes can just be class archetypes/subclasses as the PHB has already shown us, and I think the options presented there are superior than the old prestige classes. I'd like some rules for epic level play, more spells, and a book full of optional rules or spell systems or enhanced combat could be fun. I think more races are never amiss because they can always be optional if they don't fit your campaign. But any content, as long as it's done thoughtfully, is good content for someone. I am not one who DMs in existing campaign settings, so setting books rarely interest me. Splatbooks were a love for me because I could toss out the bad and take what I needed. Unearthed Arcana was the best thing they made in 3.5, better than any campaign setting book or anything like that (just my opinion).
I will add in that I also miss the old Dragon Magazine articles. That was another awesome way to add content to the game, but the little Unearthed Arcana articles so far for 5e are super good. I think there's a lot that can be added without adding bad stuff to the game.
TL;DR PHB 2 would be fine if it provided more options that matched the existing game feel and quality, but things like entirely new classes are probably unneccesary. |
| #63znancekivellJun 23, 2015 13:58:01 | I would like to see the following Classes: Alchemist, Artificer, Gunslinger, Psion, Psychic Warrior and just a host of other Psionic-themed Classes.
I would like to see the following Races: Elan, Half-Giant, Thri-Kreen and Goblin (and Blue subtype). |
| #64gmanjkdJul 19, 2015 12:16:41 |
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| #65Slit518Jul 19, 2015 15:05:51 |
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| #66gmanjkdJul 19, 2015 15:27:30 |
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