WHen did Essentials Take Over

Post/Author/DateTimePost
#1

darsorcerer

Mar 15, 2011 17:54:54
I been looking over the Heros of shadows Excerpts and I am worried this has been billed as a D&D supplement but all the classes are in the Essentials formate no encounter powers extra at-wills and not quite balanced with D&D.  I have tried mixing Essentials with 4th edition and it does not work.  when I see a book that says it is for 4ed D&D I expect it to be a 4ed D&D book not an Essentials book.  I have not seen a 4ed mage, hexblade, or warpriest build these are essentials with a serious differences from 4ed.  Please tell me why I should buy this Essential produce? Frown
#2

calronmoonflower

Mar 15, 2011 18:02:56
Essentials format doesn't mean that the AEDU style is cannot used as well. Though practically only the supported essentials classes with AEDU options are the only one that are likely to receive such the whole range of powers in Heroes of Shadow.. As that does include the mage, we will see some. Just not likely much in that book.

Also note that WotC has stated that they will still produce more options for the pre-E style classes, but it is likely to be less than essentials style classes will get. Demand can push this either way, so you might want to write a polite letter to WotC asking for support of the style you like.
#3

salla

Mar 15, 2011 18:04:53
I have tried mixing Essentials with 4th edition and it does not work.



In what way does it not work?

You are the first poster I've seen who has stated this who wasn't a hater before Essentials was even released.  Essentials is 4e, 4e is Essentials.
#4

FrozenWastes

Mar 15, 2011 18:14:26
I've been running a mixed Essentials/PHB game since HoFL came out.  This is the first time I've heard of someone saying they don't work well together.

As for the original question, make sure you don't miss the forest for the trees.  Just because something is presented in the same format as Essentials with a bit of fiction describing what you get at each level doesn't mean it's not the same as a pre-Essentials version of the same thing.  Check the Paragon Path preview for an example of this.  The PP contains the exact same things all other PPs do but it looks different because they added flavour before each ability. 
#5

fredkruger

Mar 15, 2011 18:52:33
I have to say that Heroes of Shadows disapointed me for this same reason, the "Essentialization" of 4th ed material. The worse is that Heroes of Feywild might come this way too!
Essentials born to be an easy way to D&D 4th with a fixed quantity of books, material, simple rules, etc and nothing more. Then, if players desire to get deeper in Core Rules, they just buy the books and play the advanced scenarios. If Wizards begins expand Essentials this way, then Essentials is no longer Essentials, is more like a second rpg system in competition with 4th ed. Unfortunately we lose good materials, for example that I couldn't play a decent vampire im my 4th ed campaign.
I thought about two unofficial ways to make HoS classes work in my 4th games: Use them like a sub-classes of the regular classes and use fan made material to add powers.
Exemple, treating Vampire as a sub-class or a condition aquired by the character along the adventure, add the features and powers to the starting class, so any class and any role might benefic from the abilities vampirism gives.
Other option I consider is using fan made or house rules materials that expands the Essentials class to the 4th ed rules, like new powers to be choosen as levels advance.
#6

darsorcerer

Mar 17, 2011 13:40:16

So I guess my question is that when you ran a mixed game did you ever try running similar characters and do the math to see if they were equal?  Also did your player have any problems with the fact that they got no choice in what encounter abilities if any they got?  I wonder this because during the short time I ran a mixed game we seemed to see both as problems the Essential version seem more powerful than the none Essential and the Essential play keep complaining about not being able to choose his powers.  Also like another responder said Essentials was support to be a easer version of D&D to bring new players not 4.5 edition.  

#7

mellored

Mar 17, 2011 13:52:37
So I guess my question is that when you ran a mixed game did you ever try running similar characters and do the math to see if they were equal?

Plenty of people have, and yes they as equal.  Probably even more so then when compairing other classes, since they have less options to "optimize" or "screw up".
Also did your player have any problems with the fact that they got no choice in what encounter abilities if any they got?

This is a pretty common complaint about essentials.  Weather it's a problem depends on the person playing it.  Though according to the recent poll a fair majority want choices (15% like simple, though the poll has a scewed audiance, so i guess 20%).
Also like another responder said Essentials was support to be a easer version of D&D to bring new players not 4.5 edition. 

New players are the target audiance.  That's why they make the choice of what you get for you.  So you don't need to sort though 10 powers.
#8

Samrin

Mar 17, 2011 14:03:38

So I guess my question is that when you ran a mixed game did you ever try running similar characters and do the math to see if they were equal?  Also did your player have any problems with the fact that they got no choice in what encounter abilities if any they got?  I wonder this because during the short time I ran a mixed game we seemed to see both as problems the Essential version seem more powerful than the none Essential and the Essential play keep complaining about not being able to choose his powers.  Also like another responder said Essentials was support to be a easer version of D&D to bring new players not 4.5 edition.  




How did the essentials versions seem more powerful? They're easier to optimize, but definitely not more powerful.

Yes, they get less options, but some people like it that way. It isn't for everyone, which can be said about every release. Personally, I hate the essentials martial classes, but love the Mage. They're all fine, but it's all about preference. 

If your players are complaining about not being able to choose their powers, tell them to play a different class. Playing a Slayer and complaining about that is like playing a phb1 fighter and complaining that you don't have any healing powers. Play what is fun for you.
#9

frothsof

Mar 17, 2011 14:07:37
multiclassing has made all the difference for me. my hunter/seeker doesnt miss, ever, and my scout/kensai is the kind of thing that makes dms quit. still not my favorites but playable. if they had hybrid rules from the beginning i wouldnt have cared at all except how they screwed the str cleric. still nto happy about that but maybe the dragon cleric article is str clerics
#10

mediumd

Mar 17, 2011 17:12:25
I think the basic-attack functionality of the martial classes is a step backward in class design, but the Essentials classes, overall, look fine to me. They're like pre-optimized builds for AEDU classes. I just wish there were a martial-ranged-striker and some psionic classes.
#11

darsorcerer

Mar 17, 2011 17:15:09



1st the Fact that they are more
limiting is one of the best reason to keep the essentials for the beginning game.





2nd any combo the
make a character all powerful is breaking the game by definition.





3rd This is listed
as a 4ed book not an Essentials book and all of you have pointed that the
Essential characters are not 4ed characters.





 As someone who has come from D&D the 0ed
all the way to forth edition it seems to me that D&D should keep the old stile
character builds because it is suppose to be the Advance game Essentials is the
beginning game if they wanted to do another Essential book than do an Essential
book I run 4ed I have no problem with this. 
None of you have told me why I should buy a book that is not a 4ed book
in contact.  I have been enjoying running
and playing 4ed more than I ever did playing 3.5ed now Wizards is telling me I
have to move to a beginning format of the game because they do not want to keep
there word.  We were told that Essentials
would be a limited number of books they we would go back to 4ed.  We were told that we would get a new world
every year for the first 5 and a new player’s book with a new power
source.  That was a 4ed player’s book not
an Essential book.  The most interesting
thing I found in the Essential line is the book type I would support a change
to the trade paperback format.  And I
would love to see a 4ed Wright up of some of the Essential classes as builds.  I am trying to keep an open mind but I have
build character after character with the builder and I am not happy with the
Essential character they take min/maxing to a new level because of they limited
build and are mostly cookie cutter.  Some
convince me that I am wrong.





Also new player’s the Essentials target
market Wizards needs to keep it core with 4ed. 
If the poles were in favor of more choices of 4ed as it was than if
Wizards does not want to louse its market it should be targeting it core base.  The Essentials players will over time fold
into that market and want what the core want 4ed.  We are bake to the days of AD&D and Basic
set only the current company is not support the Advance Game.

#12

hoffnung

Mar 17, 2011 18:47:25
Understand that there is a difference between the Essentials products, and the Essentials style classes.  The Essentials products are a list of ten products (which may or may not all be out, I don't know because I don't care) that WotC feel are must haves for newbies.  Essentials style classes is a term that relates to the class design philosophy moving forward.  Basically, it's what we call all existing and future sub-classes.  At my table we refer to them as the 4.5 classes, but that isn't really accurate.  Wizards have said that they plan to support the old material as well, but I doubt they plan to release it seperately.  They do consider this to be one edition so I suspect they will treat it accordingly. 
#42

MalakLightfoot

Mar 21, 2011 14:07:22
I think it is funny that I keep being told there is no difference  between o4ed and Essentials While they point them out.   Now look at the poll it shows that the majority of existing players want customization in the character creating and the pulling of the last Essentials book suggests that the line was not doing well.  So why alienate a large chuck of your audience?  I for one want more in a player book that a few feat and a couple of powers I want more classes and more build for o4ed classes.   



Internet polls need to be taken with a grain of salt. Only a small fraction of players of any game frequent the company website. The only people who check in religiously are the more rabid fans. Polling us, and only us, will give them a skewed result. They wanted to know how to get brand new and lapsed players into D&D. Is it a surprise that their market research and outreach took someplace other than here?

There might be another reason that the Heroes of Spell and Sword book was cancelled and is now being released as Insider content. The book was going to be mostly reprinted material, updated for errata. Not 40% reprinted with 60% new content like Monster Vault, Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. Except for new fluff, maybe a few new Feats and the rules for swapping Class Features for Powers (probably 10 pages, at most), the rest of the book would have been a rehash of the first Player's Handbook.

The feedback that quite a few of us gave when we realized this was that a book that was 80% reprint or more would not be worth our money, and that we would simply let our DDI accounts pick up the new rules (since we already have the errata, and would be getting a free update document with the release of the book if it introduced new errata).

Seems to me that publishing the book under such circumstances would be less than wise. At the very least it should have caused them to reevaluate the book for later release, or scrap it entirely if they could not make it a worthwhile purchase for all of us who already own the PHB. Looks like they went for the latter option.

#43

ah_stormbringer

Mar 21, 2011 16:06:28
I think that poll might be more accurate than you give it credit for as its not even close. People voted very negatively against the things that make an essentials character what it is. Now if the numbers were closer I might say you might be on to something but those numbers are pretty one sided except for the first question the rest are not even close to 50%.
#44

Tony_Vargas

Mar 21, 2011 19:04:01

And 96% care about balance.   That was kind of a shocker.  Definitely not the impression given by some of the complaints leveled against 4e.

#45

thax

Mar 21, 2011 19:22:36
In today's Rule of Three, it covers this question

It looks like all of the content for Heroes of Shadow will conform with the "Essentials" model. Is that true?

"Essentials model" could mean a couple of different things. For purposes of this answer, we’re going to assume it refers to two things:



  • The format of presentation, with framing text and descriptions included outside of a power’s stat block.

  • The introduction of classes that lack daily powers or that use a single encounter power repeatedly.


The new text format helps readability and in guiding players through character creation and in leveling. It has no bearing on the mechanics. To the second point, the answer is that we support both models.


Heroes of Shadow introduces new builds for classes introduced in Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. However, the majority of the at-will, encounter, and daily powers they use are also open to warlocks, clerics, paladins, and wizards created using Player’s Handbook.


The idea is similar to the summoner build from Arcane Power. This approach allows us to create a flavorful, new type of character while also creating powers that existing characters of the appropriate class can use. The only difference here is that in addition to the new powers, we’ve also included new feature options for the Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms classes. In the case of the necromancer, we took this path because it made more sense to treat necromancy as a school rather than try to map a specific implement type to it, via the Arcane Implement Mastery class feature from Player’s Handbook.


In addition, Heroes of Shadow includes epic destinies, paragon paths, magic items, and feats that any character can use.



  


There is a problem here. Those books in the bolded part didn't introduce new classes!!!

#46

Tony_Vargas

Mar 21, 2011 19:59:00


Heroes of Shadow introduces new builds for classes introduced in Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms.

  


There is a problem here. Those books in the bolded part didn't introduce new classes!!!


Well, it introduced them to players who had never seen a 4e PH - the new and returning-from-AD&D players who were the target audience of Essentials.

No?

#47

thax

Mar 21, 2011 20:10:27
It introduced self sustaining builds (Kit Builds) for classes, it even goes as far as explaining a little bit about the base class before going into the Kit Build. Calling these new classes is disingeniuos to those that already have other books, and an outright lie to new players.
#48

darsorcerer

Mar 21, 2011 21:32:08
Lightfoot you keep telling us that the poll means nothing but anyone who has study polls and Sats will tell you that when a poll is that lopsided it just might mean something.  it may have been an internet poll but it was not done leading and it is the target audience that was polled the core players.  Also you can't dismiss one poll and use another to justified the cancellation of a product you either accept that polls have some worth or not.  Picking and choosing is just spinning the numbers.   
#49

Tony_Vargas

Mar 21, 2011 22:05:15
If you go looking to justify something, you can always find some feedback or come up with some slanted poll that'll get you what you want.  This particular poll wasn't slanted enough, apparently... that's OK, there are plenty of other ways they can hear the feedback they want to hear.

It's when you listen to what you don't want to hear that you might learn something.

(For example, I didn't want to hear that almost 1:6 respondents would love the idea of a less complex option, but there it was.  Of course, the choice was less complex but still balanced and somehow not overshadowed... so that almost 1:6 is actually asking for something that's pretty hard to deliver... some of them may even realize it's only going to happen in a hypothetical like that question.  Still, the demand exists, it would be a good idea to try to fill it - without negatively impacting the 86% who don't feel that way, of course.)
#50

Garthanos

Mar 21, 2011 23:33:02
 
(For example, I didn't want to hear that almost 1:6 respondents would love the idea of a less complex option, but there it was.  Of course, the choice was less complex but still balanced and somehow not overshadowed... so that almost 1:6 is actually asking for something that's pretty hard to deliver... some of them may even realize it's only going to happen in a hypothetical like that question.  



The number of people that dont get - versatility is a form of power is high because our society values specialization so highly