| Post/Author/DateTime | Post |
|---|---|
| #1manicrazorFeb 13, 2010 19:17:13 | really i want a answer to why it is that the DnD world of forgotten realms has been around for 40 years but somehow the world of warcraft has come stole the biggest share of the online gaming market. Wizards you already hadd a ready made world, characters, maps, a army of writers, a tried and true way to create characters with endless diversity all you needed to do was bundle all that up and go digital. i know it would take a seriouse amount of time and investment to creat a , not good but great gaming system and operating system , but i tend to believe that the makers of world of warcraft haveon made good on thier initial investment. all the while fans of the ol' trusty Dungeons and Dragons get Forgotten Realms II, which was poorly put together and ran horrible, had terrble graphics, the game just never worked becouse the effort was not there. Now becouse of that lack of effort i have to sit and listen to people playing WoW telling me how great it is and how wild this world is, the same damn world that we who have played DnD have known about for decades. i just want shake my head and throw up my hands at Wizards poor effort when it comes to keeping up with certain technologies. it could be argued that Wizards are traditionaliust and want to stick with the dice and board part of gamming, and this is a exceptable bit of reasoning, but if you dont want to put out video games couldn't you do everybody a favor and say so instead of putting out piss poor games that are unplayable to even the most ardent fan. Manic Razor |
| #2haplo81Feb 13, 2010 20:31:16 | Wizards doesn't have an internal electronic gaming division; they subcontract video games out to other companies. Atari currently holds the D&D license, so if you want to blame someone for the poor quality/complete lack of D&D video games, blame them. And there is a D&D MMORPG, it's called Dungeons & Dragons Online: Eberron Unlimited. It's pretty good, though the aforementioned Atari has been doing its best to hold the game back so they can screw the developer (Turbine), make the game tank, then release their own in-house D&D MMORPG. |
| #3Janx_14Feb 13, 2010 20:57:19 | Cause WoTC isn't a video game company? They also haven't had the D&D license for all of those 40 years. |
| #4sallaFeb 13, 2010 21:02:48 | I'll opine that part of the integral experience of D&D, interacting with other people, cannot be faithfully replicated in any form of single-player video game or mission-based MMO. |
| #5zeratulcraftFeb 13, 2010 21:04:52 | I'd like to put in that some of what makes DND so fun is actually sitting down with your friends around a table and playing make believe. |
| #6celticmuttFeb 13, 2010 22:46:29 | FR was first published in 1987 ... that's not 40 years. |
| #7MarandahirFeb 13, 2010 22:52:04 | FR was first published in 1987 ... that's not 40 years. What's 7 years or so? That said, I'm not sure this belongs in the Future Releases forum. You could send your input directly to WotC as well. |
| #8lizardmageFeb 13, 2010 22:55:01 | Even though at the time it was owned by TSR I point to the following as being good. Baulder's Gate The Side Scrolling D&D Arcade Games Dark Sun PCgames After WoTC Neverwinter Nights and it's first expansion (didn't play 2 won't speak for it) Also, the aforementioned WotC really isn't a video game company and D&D imho should be left to PnP then PC. Unless you are doing email or post or what not, but not a video game. |
| #9Duke5150Feb 14, 2010 0:23:35 | I'm glad not everyone who plays video games, writes like the op. You could get eye strain trying to read that bloated, massive paragraph. |
| #10celticmuttFeb 14, 2010 1:02:39 | FR was first published in 1987 ... that's not 40 years. He said 40 years - 1987 is 23 years, not a 7 year difference. ![]() |
| #11ranadielFeb 14, 2010 5:27:03 | Even though at the time it was owned by TSR I point to the following as being good. Hey you forgot Baldur's Gate 2! Best PC RPG of all time. (I realize you might have been including it under Baldur's Gate but it came out under WotC so it should be a seperate entry.) |
| #12lizardmageFeb 14, 2010 7:36:28 | I stand corrected Ranadiel you are right. I had meant it to be under Baulder's Gate as a whole, mostly because I hadn't realized it was a WotC. |
| #13MarandahirFeb 14, 2010 9:52:27 | FR was first published in 1987 ... that's not 40 years. …Woops! Shows you how tired I was last night. I meant to say: "What's 17 years or so?" ;) |
| #14NekoazuFeb 14, 2010 10:19:42 | In any case, I think the most likely reason would be that WotC doesn't approach games developers and asks them to do a D&D game, but the other way 'round: developers ask WotC for the rights to do a D&D game. |
| #15manicrazorFeb 14, 2010 11:39:34 | ok ok i did mention that if wotc wanted to stick with dice and table game that is great and completly their perogative as a company, but the facts are they have made tentetive steps into the relm of video games. i just wish that if they are going to put out video games that they would invest the time and money necessary to put out a really good product, instead of a sub-par bunch of games that pale in comparison to the competition. but i appreciate Nekoazu and kinda summming up the reason for affore mentioned bad games. |
| #16khiftFeb 14, 2010 13:47:37 | Like they said, it's a matter of licenses. They've sold the license to create D&D video games to Atari, who isn't using it very well at all. Until that license expires, the only company who can legally produce and sell D&D video games is Atari. Eventually it will expire, but until then, it'll just sit in their hands doing nothing with it. Was it unwise to sell the license to Atari? Probably. I'm no insider, I have no idea what went on behind the scenes here, but from the PoV of a consumer it seems like it was a horrible move that's costing WotC huge opportunities to really make it big. But, at the same time, Atari might be working on something in-house that they just haven't released info on yet. Maybe. Either way, until WotC gets that license back and either develops an in-house video game studio or sells the license to a company that actually makes good games (like Black Isle did back in 2.0 under TSR) we're stuck in this current situation and no amount of fanboi rage could possibly change it. |
| #17haplo81Feb 14, 2010 14:03:13 | Point of interest: WotC is currently suing Atari to get the D&D license out of their grubby incompetent hands. |
| #18LespFeb 14, 2010 15:39:44 | I'd argue that the previous successes of D&D games were in spite of, not due to, having a (modified) D&D ruleset under the hood. That's not a knock against the rules; it's just that they were designed for multiplayer tabletop experiences over a long period of time, and not so much for experiences that were often single-player, contracted to a few dozen hours of gameplay, and on a machine capable of doing rapid calculation. Tabletop and computer play have their own strengths and weaknesses, and the D&D rules are designed to play to the strengths of tabletop play and work around the drawbacks. I'd also argue that ownership of properties like FR doesn't give WotC a huge leg up on the game; having "a ready made world, characters, maps..." isn't much of an advantage, because creating those things is only a tiny, tiny part of a game development cycle, and adapting them for use in an online game isn't neccessarily any easier than working from scratch. (This is also an odd thing to use to draw a comparison to WoW, since Blizzard also had all of those things, plus far more people played the Warcraft franchise prior to the release of WoW than played Forgotten Realms.) The primary advantage having properties like FR bestows is simple name recognition; simply porting things like the D&D ruleset to an online game would not result in a particularly successful game; in particular, things like turn-based combat in an MMO look bafflingly archaic by modern standards, and the rules system as a whole is optimized to maximize fun in a certain modality - kitchen table group play - not as an MMO. |
| #19areolaFeb 14, 2010 19:11:26 | The best CRPG setting now is WOW and Dragon Age with its setting lore. Used to be Forgotten Realms with Baldur's Gate. I wish it is restored to it's glory again. |
| #20RustmonsterFeb 15, 2010 11:22:55 |
This is what needs to be made. A 4E-inspired arcade-style beat-em-up. When I say need, I mean a requirement. Those games, although pretty damn hard and cluncky (flipping through your spells while in the heat of combat meant certain death), were awesome. |
| #21lizardmageFeb 15, 2010 11:29:15 | Hey that's where the challenge came in Anyone could play the Fighter or the Dwarf, but you had to be a master to play the Elf or the Mage. Gods that Mage rocked, I had to work damn hard to convince a DM to let me have boots that let me levitate only a couple inches off the ground to fit the motif back in 2nd ed for my version of him. EDIT: I'd love to see these old side scrollers, and a new one put on the the Xbox live arcade and the PS version so that ps3 folks arent left in the dark b/c no one should be deprived of these gems. |
| #22VaultDwellerFeb 15, 2010 11:51:51 | I'd argue that the previous successes of D&D games were in spite of, not due to, having a (modified) D&D ruleset under the hood. This right here. The Baldur's Gate saga, and Planescape: Torment were amazing games, but it was not the D&D ruleset that made them amazing. They were amazing games because they had amazing writers and designers. |
| #23mudbunnyFeb 15, 2010 12:47:54 | I'd argue that the previous successes of D&D games were in spite of, not due to, having a (modified) D&D ruleset under the hood. I would argue that they were also successful due to the industry being more accepting of niche games back then. The chance that Planescape:Torment would get greenlit today is fairly slim unless it is BioWare that is doing it. |
| #24MindWandererBFeb 15, 2010 19:51:15 | The old SSI games (Pools of Radiance/Darkness, Death Knight of Krynn, Secret of the Silver Blades, Curse of the Azure Bonds, etc.) were the best D&D games ever made. Oddly, 4e is the edition that would most easily be convertable to that format. When D&D Tactics came out, I was really hoping for something like those were. Atari doesn't know how to make a turn-based RPG. Bioware is pretty good, but still ends up making everything quasi-real-time. We need a game that has separate in-combat and out-of-combat modes so it can be turn-based. But the real problem, I think, is that D&D is inherently multiplayer, but turn-based multiplayer games are almost inevitably disastrous. You'd need video chat to make it at all engaging, and the current model for that is matchmaking... and I know I personally never want to be randomly paired like that. Plus it's expensive. So the best game would be either single-player, eliminating the strongest aspect of D&D, or a completely different experience, similar to D&D in name only. That said, I'd love to see a good Devil May Cry-style game starring a soulknife or swordmage. |
| #25Alex_Feb 15, 2010 22:29:47 | I'd argue that the previous successes of D&D games were in spite of, not due to, having a (modified) D&D ruleset under the hood. That'd largely be due to the costs of making games these days. Along with the decline of niche games, we've also seen a general decline in the proportion number of lame shovelware and licensed games. There was a time when it seemed like *every single* commercial propety had it's own videogame. |
| #26sfdragonFeb 16, 2010 15:28:20 | you wont likely see one util the lawsuit gets finished... or is it already, I never hear anything |
| #27shaoikenFeb 17, 2010 7:31:33 | [strange future vision] Due to the success of 4e Activision/Blizzard will buy WotC and release the sequel to WoW. Warcraft becomes one of the DnD settings and in "World of Dungeons and Dragons" (just the project name not final) each realm will be bound to one specific setting. So you can choose between FR, ER, DS, Warcraft and whatever I forgot and will be playing on an appropriate realm. [/strange future vision] |
| #28lizardmageFeb 17, 2010 7:42:50 | [strange future vision] Nah, wouldn't see that one, companies are to big Hasbro and Blizzard would then kill each other in a merger trying to decide whose properties would stay and who's would go. Then we'd get some strange setting combo where it turned out that a portal opened up by Drizzt lead to the WoW world and at the same time Kerrigan and Zertual unleashed so much psychic energy that a tear in the universe occurred, while simultaneously Diablo himself used the herodric cube with 2 full Tomes of Town Portal, Wirt's Wooden Leg and Wirt's Wooden Eye to conjure up a hellgate that merged all the settings. Then my friend the gaming world would end. This would also come packed with a 15 day free trial of WoW |
| #29shaoikenFeb 17, 2010 7:51:11 | Then we'd get some strange setting combo where it turned out that a portal opened up by Drizzt lead to the WoW world and at the same time Kerrigan and Zertual unleashed so much psychic energy that a tear in the universe occurred, while simultaneously Diablo himself used the herodric cube with 2 full Tomes of Town Portal, Wirt's Wooden Leg and Wirt's Wooden Eye to conjure up a hellgate that merged all the settings. Then my friend the gaming world would end. This would also come packed with a 15 day free trial of WoW Hahaha, that made my day, thank you! Kinda reminds me of this. |
| #30lizardmageFeb 17, 2010 7:58:11 | You're welcome. |
| #31zagora_01Feb 17, 2010 15:30:48 |
Has anyone played DDO recently? They are free now except you pay for the different perks you can get. Its kind of a cool concept. Is it populated, or is it a ghost town? |