| Post/Author/DateTime | Post |
|---|---|
| #1ChimpadinMay 16, 2011 14:49:18 | As a DM, a lot of my players have played or know all about the original heroic modules H1 through H3, and I'd like to see more large scale adventure pack that span a tier like that. I know there's HS1 and HS2 but they only cover one level of experience each. |
| #2Style75May 16, 2011 22:50:46 | To the OP, it appears that WotC has abandoned the idea of the standalone adventure module. My guess is that there's just not enough money to be made. New adventures will either be super-adventures, box sets, or digital via Dungeon magazine. |
| #3sjmcc13May 16, 2011 23:18:55 | In my opionion, this is a mistake for WotC. Not as much as you would think, there are already plenty of adventurers out there and dungeon keeps adding more, on top of the modules that are getting made for organized play. Plus it leaves room for third party developers to fill the need (which they can easily do) Pre-made adventure modules play a very important role in D&D: giving new DM's an inexpensive guiding hand in how to set up and run a campaign AND giving old timers like myself something I can haul off the shelf and play in a moments notice. which dungeon and organized play are both able to provide. DDI is $10 for 1 month, then you can grab every module in dungeon so far and drop the subscription, that is pretty inexpensive for a large selection of modules covering all levels. Pre-made adventure modules make the game easier to run which means more DM's, more players, and more D&D in the future. but they still exist. The only problem is that they are not getting made in 1 format of several that are avaliable. Truthfully adventures and settings are probably the only 3rd party products I would ever consider purchasing. |
| #4HoundstoothMay 17, 2011 0:17:22 | I will say what I like about the modules is maps. I love a printed map. I collect them, lamenate them and my players love them. I have all of the pre mades wizards has made, but honestly Ive only run 3, the rest I got for the maps. So with that said, if they did a module with a story like those from Pathfinder, maps like the ones in the DM kit or other later maps they have been putting out, that are original and not pictures of tiles, and put in the tokens, I would be all over those. |
| #5GallardMay 17, 2011 1:40:47 | are there any made-for-4e third party adventures ? (i think this is on-topic since 3PP were brought up, above) |
| #6sjmcc13May 17, 2011 2:20:40 | there are a few out there. RPGnow has some listed. |
| #7BombergMay 17, 2011 7:35:51 | are there any made-for-4e third party adventures ? Have a look at ENWorld. All their Adventure Paths (level 1-30) are done for 4e. War of the Burning Sky was for 3.5e originally, but has been completely reworked for 4e. Currently adventures #1-#11 are available. The next to APs will be written for 4e. Zeitgeist should start to be available this summer, Santiago I'm not interested in. You have to be a subscriber to ENWorld to access this stuff or can later on buy it in PDF format. Huldvoll Baron von Bomberg |
| #8ChimpadinMay 17, 2011 12:29:28 | I don't think Keep on the Shadowfell, Pyramid of Shadows, and the others, are poor at all. Maybe I'm missing something because 4th edition is the first edition I've played, but my players have loved them. I don't really have time to make up my own adventures, let alone whole campaigns since I have a demanding full time job and family. I've done it a few times but they never have as much detail as the official ones. My only major issue with most published adventures is that they don't generally use dungeon tiles, which I like to use. The poster maps are great also. |
| #9PeelSeelTwoMay 21, 2011 21:48:08 | I don't think Keep on the Shadowfell, Pyramid of Shadows, and the others, are poor at all. Maybe I'm missing something because 4th edition is the first edition I've played, but my players have loved them. Don't worry about it. It is a great series. I have played all editions of D&D since 1982. H2 is in my opinion, one of the best made. |
| #10zman123May 22, 2011 20:02:13 | are there any made-for-4e third party adventures ? Goodman Games sells 4E adventures And my group just released a 4E adventure 4 months ago at select locations around the Cleveland area. See my profile for details... |
| #11KalnaurMay 22, 2011 20:59:25 | I don't think Keep on the Shadowfell, Pyramid of Shadows, and the others, are poor at all. Maybe I'm missing something because 4th edition is the first edition I've played, but my players have loved them. KotS, Thunderspire and others are not as heavy on skill-based and role-playing interactions as some players/DMs might like. I, however, think that this was done purposefully so that the DM could insert the required skills that their players have trained in or are best in, and meaningful NPCs that the DM creates for the express purpose of engaging the player. For an example, I plan on running KotS. I have taken Douven Staul, the dwarf of that module, and made him something more than a "dasmel in distress", turning him into a mentor for a character. Thus when he gets captured, it's more important to rescue him. |
| #12hunterian7May 23, 2011 7:55:54 | I am a major fan of the H, P & E modules- the best in D&D in my opinion. They will never print modules again- not enough money. However- Wizards's take on profit is way messed up (gluttonous). Paizo will keep a series going even if they break even. It's the fans- then money. They make enough off their popular products to keep marginal items going. |
| #13Style75May 23, 2011 11:12:29 | I don't think Keep on the Shadowfell, Pyramid of Shadows, and the others, are poor at all. Maybe I'm missing something because 4th edition is the first edition I've played, but my players have loved them. I don't think H2 is the best ever made, but in terms of fun to play, it's pretty high in my list. I've played through it twice now and had a blast each time. The key to getting the most out of H1- E3 is playing up the NPC's to the max and not being afraid to tweak the adventure to the style of play your group likes. |
| #14obiwaynekenobiMay 24, 2011 21:18:51 | IMO making modules was never WotC's strong point, ever. Even in 3.5 most of them were rubbish, and very few were any good (Eyes of the Lich Queen comes to mind). This is where 4E made a mistake, because many 3PP didn't touch 4e for a long time due to the restrictions of the GSL, and those who do are stuck in the idea they need to cater to the grognards of old with "First Edition Feel" type modules; all of the 3PP I can think of that even make 4e modules cater to the old D&D mentality, not the new one, and the content in Dungeon is lackluster at best. Scales of War was a joke compared to the 3.5 Adventure Paths under Paizo's guidance (and the Pathfinder adventure paths currently). The H1-E3 series was barely an adventure path (maybe if you squinted really hard) and didn't follow the 4E treasure rules, or skill challenge rules, and quite frankly felt like just a series of linked encounters with a rudimentary plot. About the only publisher I know of with decent 4E stuff is EN World with their adventure path(s) (War of the Burning Sky, with Zeitgeist and some other weird sci-fi/fantasy one coming out soon), but those are full campaigns and even WotBS is a bit corny and overdone. All the other 3PP modules aren't taking advantage of anything 4E has to offer because they're too focused on bringing "back" the relics of the old days (see "Dungeon Crawl Classics" and this "Fourthcore" thing I've heard about that's trying to make 4E play like 1E) |
| #15SauurmanMay 26, 2011 22:05:59 | Not sure why modules wouldn't make money... To me new martial power/divine power/arcane power stuff isn't going to make money. If CB has everything in it already no point in buying. Modules however... I'll buy those. |
| #16darknesscreepingMay 27, 2011 12:54:45 | . . . Not everyone will fall for WotCs crappy module writing more than once. |