| Post/Author/DateTime | Post |
|---|---|
| #1Tony_VargasJul 20, 2010 18:56:22 | Let us know what it would take to get you to sign onto DDI, if you're not already. Or, go ahead and share what made you finally sign up. |
| #2SaeviomagyJul 20, 2010 19:17:48 | I might join DDI if I could purchase a custom rulebook containing specific articles from dungeon/dragon. The last annual was such a mish-mash in terms of quality that it wasn't worth buying, and I'm not willing to run or play in sessions with everyone hunched over laptops just so they can read the rules. |
| #3Dane_McArdyJul 20, 2010 19:27:59 | I might join DDI if I could purchase a custom rulebook containing specific articles from dungeon/dragon. The last annual was such a mish-mash in terms of quality that it wasn't worth buying, and I'm not willing to run or play in sessions with everyone hunched over laptops just so they can read the rules. You do know that you can print out any single article from any of the digital issues? Just what you need. |
| #4SaeviomagyJul 20, 2010 19:29:35 | If you mean I can use my own printer, then that's not quite what I want. I want something that's at least magazine quality (glossy, bound with a resilient if not hard cover). |
| #5MechaPilotJul 20, 2010 20:24:07 | Since you put this thread in two different places I figured it would be appropriate to quote my post in the other thread here.
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| #6JhariiJul 20, 2010 21:43:00 | If you mean I can use my own printer, then that's not quite what I want. I want something that's at least magazine quality (glossy, bound with a resilient if not hard cover). DDI is a digital service, not a physical service. Dungeon and Dragon magazines are magazine quality, they are just not physical. A minor issue for the value you get with the subscription. Ultimately, you decide what is worth your dollar, but I feel that your assessment is really splitting hairs. |
| #7KavannahJul 20, 2010 21:48:02 | I let my subscription lapse a few months ago. If they actually released the VTT I'd renew in a heartbeat. I have gamer friends who have moved, gamer friends who now have kids and can't get a babysitter, gamer friends I went to school with on the other side of the country... etc. |
| #8KM.549Jul 21, 2010 5:13:11 | I'd join with two things: 1. The VTT is out and runs good. 2. You can use different rules witht he VTT. Me and the other people don't like 4th ed as a system. Would be nice if you can use the VTT with other systems. It would also give WOTC more sales if the VTT can do that. |
| #9JhariiJul 21, 2010 6:28:52 | It would also give WOTC more sales if the VTT can do that. I do not necessarily believe this. More DDI sales, yes. More WotC sales in general, not likely. If VTT was proprietary to their system it would likely lead to more book sales. Regardless, you won't ever get 2. I can just about guarantee that. |
| #10celloshaneJul 21, 2010 14:40:23 |
What makes you say this? The original VTT previews indicated that there would be no rules elements integrated. It was intended for the DM and players to handle all rules elements outside of rolling dice, meaning that any edition could have been played on the VTT. _____________________________________________ As for me, there are several actions WotC can take to make DDI more attractive to me. The first is to increase the quality of Dragon and Dungeon. I don't want to see the publications devolve into a vehicle by which WotC releases powers, feats, and other rules elements that they don't want to publish in books. I would like to see the magazines used as a vehicle to release setting optional information like detailed locations, histories, organizations, and characters. What's more I'd like to see more integration between the two seperate entities - if you're going to detail a guild of vampire hunters in Dragon, why not show me a profile of their arch enemy in Dungeon? I'd also like to see more articles like Ecologies. Secondly, they can release more tools that will make my life easier as a DM. A mapping tool with a low learning curve, a combat tracker for round to round record keeping, or even an adventure flowchart creator. I need tools that will reduce the prep time I spend on D&D, and while the Character Builder and Monster Builder are great, they don't exactly help with that. Thirdly, they can increase my trust in DDI management. Let me clarify; I feel the people doing the day to day work on DDI are contributing excellent work. My concern is that management is unwilling to commit the resources necessary to make DDI great. Offhand, here are some steps they can take to improve my view: 1. Increase the proof time on Dragon and Dungeon articles. If articles are ready to publish even a month ahead of time, the result should be more consistancy in the monthly calendar and the added benefit of being able to plan ahead for "light" months to increase consistancy in page counts. Personally, I don't accept the excuse that it's ok to publish fewer articles because of holidays or con season. That's why you plan ahead. 2. Be more open in the communication of what application(s) are in active development. I know this is a dead horse subject for the forum so I won't go into detail, but the current situation feels like I'm Dorothy staring at the curtain. 3. A website design that has a clearer divide between subscriber and non-subscriber. The website should be useful to non-subscribers, and they shouldn't have to wade through DDI articles and tools to find the occasional nugget that's intended for everyone. The website should be more than simply a gateway to DDI. |
| #11Dane_McArdyJul 21, 2010 14:58:32 |
They said the VTT wouldn't enforce the rules, which is different then no rules elements. The VTT would also track hitpoints, conditions and such as well, show zones and area of effects. Which means there would have to be some rules management ability in it. What I think they were meaning was the rules could be applied as needed. So that way if the players had made changes, the VTT would allow them to use the changes they made. Other wise the VTT becomes useless. They exampled movement. The table wouldn't stop you from moving your mini farther then what your character could, but it could let you know when you were exceeding that. Also, a VTT that had rule inforcement option, would be great in official games. |
| #12JhariiJul 21, 2010 15:08:44 |
What Dane said... And if we do get something, it's likely not going to be based off of the original VTT. Maybe in spirit, but not in code. I highly doubt that WotC is going to get into bed with another software developer after the last two fiascos, particularly over a hot topic like the VTT. They would need to get it right this time around. Therefore, they would likely keep it in-house, which also likely means that it will go proprietary. Also, I would imagine that it would integrate with the current offerings of DDI, including the compendium. Whether it allows external data access or not is pure speculation, but it would mean a lot of extra work by development to allow for this compatibility. With the current GSL the way it is laid out, I would expect that to parallel into any VTT application. Wizards wants you to have fun, but they equally (if not more) want you to play their games. |
| #13The_JesterJul 22, 2010 12:31:50 | The question for me is "what will it take to get me to re-subscribe?" The answer is "not much". I plan on re-joining DDI shortly for the Monster Builder update. I'm relying on DDI more and more in place of books and have sold-off several of my older books to just rely on the Character Builder and its updates. Once I tried it it's very hard to go back to the old way of making characters and monsters. Curiously, I can still view the articles on the website despite having cancelled my subscription some time ago. I had to send a complaint to get my access revoked/removed initially so somehow it has spontaneously started again. Thankfully, I only use Chrome as my browser, which hates PDFs after the latest Acrobat-update, so no stealing of articles for me. |
| #14Iceman2321Jul 22, 2010 14:32:14 | What DNDI needs now is an encounter manager/planner. I set up all the encounters for DM who has been struggling with 4e DM'ing. It totally changed his perspective on 4e DM'ing. Well, we already have a tool that makes playing a PC easy (ridiculously easy). An encounter builder/manager would do for DM's in session what Character Builder did for PC in game. The monster builder is powerful for planning, the next step would be to transfer a DM's planning directly into the session. |
| #15KM.549Jul 22, 2010 15:34:23 | What would be a great tool is something that takes the character files from the PC builder. You can set how easy/ hard the encounter will be for them and the tool puls the encounter and treasure. |
| #16argyJul 22, 2010 16:04:52 |
I use Chrome and I have no problem with PDF's I also wish whenever they came out with a a monster manual or whatever they would also come out with a printable bunch of counters for all the monsters. Somebody did one for the Keep on the shadowfell and it was fantastic. |
| #17The_JesterJul 22, 2010 16:51:57 |
I thought it was just me until I saw this thread: community.wizards.com/go/thread/view/758... |
| #18kyros_tachyusJul 23, 2010 13:52:23 | Well... lets just say I clicked this link earlier today and cried a little... www.wizards.com/DnD/Article.aspx?x=dnd/i... |
| #19daladinnJul 23, 2010 19:39:04 | things that would make me resub ... 1 - VTT completion and/or a real import ability to maptools 2 - acknowledgement of the signing on for 12 months with monthly updates for the CB and compendium only got us 11 updates because of 2 pushbacks. 3 - a way to register my copy of the books i have bought so taht i can get a free PDF of a purchased book and have taht PDF updated regularly. (huge complaint in that my PHB1 is worth more as kindling then as a reference book atm) |
| #20thedmdaveJul 24, 2010 0:18:18 | A half decent character builder that actually lets you make "custom" items, that reflect on the (*#* character sheet. |
| #21bone_nagaJul 24, 2010 1:48:23 | Any of these would probably do it, at least for a little while. Two or more of them would definitely have me hooked. 4. A 3D VTT (nothing else will probably be enough to draw me away from MapTool) that allows you to import models from google sketchup (there is already a large library of fantasy models). Of course, it would need to allow for 3D movement too, otherwise what's the point? |
| #22bone_nagaJul 24, 2010 1:52:36 | Also, if you really want feedback on this you should post it in the D&D General forums since most people without DDI probably never or rarely venture into the DDI forums. |
| #23Dane_McArdyJul 24, 2010 5:49:18 | If you guys really want WoTC to consider what you are saying, put some consideration into how you word it, and what you want. Any good idea that isn't presented right, is going to get dismissed. Don't shoot yourself in the foot. |
| #24Iceman2321Jul 26, 2010 3:37:34 | I just finished watching a GenCon Interview featuring one of the developers of D&D. He stated that one of the points of 4E was to make D&D easier for the DM. One constant annoyances with DM'ing in 4e is creating an encounter that is scaled correctly for the party. It would really help if the monsters from Adventure Tools could be added to a holding pen where the encounter level was calculated for you. Secondly, character generator and adventure tools need to come together in a seamless Combat Manager. The combat manager would only need to track initiative, damage, healing, tmp hp, and healing surges. 4E does an excellent job with sprinkling in quick encounters in between role playing but without an efficient combat manager, the encounters can easily overwhelm the session and not leave room for role playing. Note: there is a lot of talk about VTT but the VTT does not seem to enhance table top role playing. On the other hand, you might consider the monster builder and character builder as a pre-game tools, whereas a combat manager would quickly become an essential in-game tool should it ever be developed. |
| #25P1NBACKJul 26, 2010 13:21:58 | Let's see... What do I want...
Those are my big three. An encounter builder sounds like an awful idea to me. Really? You need a program to help you add up 500 XP? That's unnecessary. A combat manager seems like a decent addition once the CB, MB, Creator Tool, and Mapping Tool are all up to par. You could even add in things like Campaign Notes for the DM and plot trees ala Masterplan. A 3D VTT on par with the videos we saw pre-release would be awesome. But, I'm not holding my breath. It's evident other tools that seem much easier to code are wanted by even more players. So, I doubt this program would ever come to fruition. However, it would be awesome to be able to run a tabletop game in my living room using my 47" LCD as a second display for the players and map in 3D with actual lighting and whatnot. |
| #26mudbunnyJul 26, 2010 13:23:51 | I have pointed this thread out to WotC. |
| #27argyJul 26, 2010 17:09:22 | Let's see... What do I want... Yes please x100, right now I build my maps in gimp and its very time consuming. |
| #28kyros_tachyusJul 26, 2010 22:55:56 |
+1 |
| #29DevereauxJul 27, 2010 7:18:28 | Let's see... What do I want... Mapping tools are available though - Masterplan and Pymapper for example. |
| #30leozeligJul 27, 2010 8:45:29 | Here are mine...
These are the main features that would add value to DDI for me right now... |
| #31JhariiJul 27, 2010 9:31:29 | Untagged maps in the map gallery. Some redundancy with a DB obviously. But I like the artistic maps and would like to actually be able to use them. I would settle for (prefer) 300dpi images/pdf's of the D&D map tiles. |
| #32Iceman2321Jul 27, 2010 12:50:31 |
I disagree. The following encounter were built in a 3rd party encounter builder. It took less than a minute to make. 2 Corruption Corpses + 2 Ghouls + 2 Zombies (encounter lvl 5) 2 Corruption Corpses + 2 Ghouls + 6 Zombies Rotters (encounter lvl 5) 3 Hobgoblin Archers + 3 Hobgoblin Soldiers + 1 Hobgoblin Torturer (encounter lvl 5) WOTC's has mentioned before that they aim to simplify the planning process so that there can be more gameplay. This is why I believe that this feature would have to be included in any good Combat Manager. |
| #33mudbunnyJul 27, 2010 12:57:27 | This is not aimed at anyone in particular, but I would really appreciate it if people could try to avoid telling others that what they would like to see in DDI is stupid. |
| #34JhariiJul 27, 2010 14:44:47 | This is not aimed at anyone in particular, but I would really appreciate it if people could try to avoid telling others that what they would like to see in DDI is stupid. You should macro this. It applies to so many threads. |
| #35lordhenryJul 27, 2010 19:27:43 | I would Like to see a True DM Tool with initative tracking, Map making particularly using the published tiles. and Encounter Builder. The thing i need most is a map Tool I would love to see apple support and maybe some Iphone/pad apps phone apps would be great Love DM tool kit for Ipad but hat entering data because its propritary |
| #36Iceman2321Jul 27, 2010 21:30:18 | It would definitely be helpful to have a tool that allowed "snapping together" different DNDI published map pieces in a grid-like manner. LordHenry, sounds like you make maps on your computer for DND. How do you bring your work from the computer to the tabletop session? I've thought about doing something with a map on the computer and showing the PC's where they are on a screen behind me. Is that similar to what you had in mind? |