A Couple of Fiddly Things

Post/Author/DateTimePost
#1

sotp_seamus

May 13, 2011 12:28:40
I'm running a Monk/Lyrandar Wind-Rider with Lightning Club +2, and the Eberron Shard of Lightning.

My to hit breakdown for Dragon's Tail on the CB reads:


  • +6 Dex mod

  • +5 half level

  • +2 enhancement

  • +1 Feat Bonus - Implement Expertise (Mace)

  • Total= +14


The Lyrandar Wind-Rider feature Storm Adept grants a +1 bonus to hit for thunder and lightning powers. Since I have a Lightning Club and the Lightning Shard, it should read like this:


  • +6 Dex Mod

  • +5 half level

  • +2 enhancement

  • +1 Feat Bonus - Implement Expertise (Mace)

  • +1 Storm Adept Bonus

  • Total= +15


Along with that, the damage bonus breakdown reads as:


  • +6 Dex Mod

  • +2 enhancement

  • Total= +8


 Now, with the Dragonshard and Storm Adept, it should look more like this:


  • +6 Dex mod

  • +2 enhancement

  • +1 Dragonshard Bonus

  • +4 Con Mod (Storm Adept Bonus)

  • Total= +13


Now, unless I'm wrong (and I could be), using a weapon that causes lightning damage applies the lightning keyword to the power, making it subject to the Storm Adept bonus. I also have the Arc of the Flashing Storm power, and since lightning is in the power's description, I assume that's why Storm Adept applies.

I know Dragonshard bonuses are not working as of right now, but if a lightning weapon makes it a lightning power, then shouldn't Storm Adept be included? 
#2

thespaceinvader

May 13, 2011 17:27:35
First off, you can't equip dragonshards at the moment, so that bonus definitely won't be added.

Secondly, the Lightning weapon isn't always-on, and the CB seems to default to the assumption that elemental weapons are not 'turned on' as it were, so their elemental damage is not assumed by the power - those extras, you have to work out for yourself.  Grab a pen ;)
#3

sotp_seamus

May 13, 2011 18:05:27
Yeah, I knew about the Dragonshard thing. I just included it for completeness's sake.

So, I guess that means I'm sort of right. We probably should be able to factor 'turned on' status into the cards, so nobody gets shorted on their abilities without realizing it. 
#4

llathos

May 14, 2011 7:37:05
The same problem exists for feat bonuses like VenomHand Master and SpiderKissed weapons.  I didn't realize it was the entire category of "elemental dmg enhancers don't auto-calculate for elemental weapons" until I saw your post.

 
#5

sotp_seamus

May 14, 2011 9:02:21
Then, I hate to say it, but doesn't that render the CB somewhat useless with the VT? I want to be able to crank out a character and go, not build a character then redo all the math for its attack powers. Likewise for a print-and-play feature. If I'm in a one-shot, I don't want to have to worry about whether or not all my powers are done right, I just want to be able to play.

Now, I don't want to come off as just a complainer, so here's a suggestion.

List both sets of numbers on the power card, like is done with multiple weapons. I always assumed that elemental enhancers were always on, and if they're not, we need to be able to see what our options  are.