| Post/Author/DateTime | Post |
|---|---|
| #1misterdAug 09, 2008 0:38:04 | Hey all I tries the ability generator I was unable to lower a stat to 8 even after raising the pre 8 stat. Anyone else having the same issue? |
| #2WolfStar76Aug 09, 2008 6:50:00 | Make sure the stat you're trying to keep at "8" isn't receiving a racial +2 bonus, other than that, I'm unable to get that problem myself. |
| #3guivreAug 09, 2008 9:20:36 | Hey all I tries the ability generator You are correct, it's broken, or at least poorly thought out. You have to go back up to the completely needless step "1" and select the stat you want at 8 there rather than just lowering it with the arrows. |
| #4linusAug 09, 2008 14:06:32 | ooohhh,,,,aaaahhhhhh. Seriously...is ANYone in cyberland even the slightest bit impressed by this sorry attempt at a "tool"? If you are, you should probably reevaluate your standards and expectationof what computers and web applications are actually capable of. This is really sad. My apologies to the folks that "developed" this tool, but seriously...if this is the result of any actual efforts on your part, you're actually lucky to even be working at all. And while we're on it....the Encounter builder? Almost as pathetic. Not quite, but close... Flame away....but you know Im right ;) |
| #5tigger16Aug 11, 2008 22:38:44 | ooohhh,,,,aaaahhhhhh. I disagree. It's been pretty handy for me. It's the same as using a calculator for math. It doesn't do the work for you, it just helps ;) |
| #6arnvid2008Aug 13, 2008 2:39:58 | Obviously, the lowest ability score for a Player Character should be 8 and no lower as in character generation method no. 2, which will probably be the standard method used by the Character Builder and my DM has said that he prefers that all player characters be created using method no. 2. A pity, though, because I happened to find a function in Excel 2007 to automate character generation method no. 3. The function is RandBetween(1,6) which will generate a random number in the sequence 1,2,3,4,5,6. Using the SUM and MIN functions, I was able to accomplish the tasks of summing the highest 3 dice rolls for an ability while remving the lowest dice roll. The resulting spreadsheet is then very easy to set up. |
| #7ThomsonAug 13, 2008 3:04:56 | The best thing to handle this, IMHO, would be to skip that "pick your 8" and just let the tool recognize that all stats at 10+ cost 2 points, one at 9 costs 1 and one at 8 costs zero. And you're not allowed to lower two or more stats below 10. Then this "pick your 8" box could be scrapped entirely. Sometimes a not so straight forward conversion from a printed algorithm to a computer tool is better. |
| #8arnvid2008Aug 15, 2008 16:25:50 | Excel 2007 also has the FLOOR function (FLOOR = greatest integer less than or equal to the given number) which handles the Half Level computation of the skills, attacks and defenses very well. FLOOR((Character_Level / 2),1) yields 0 for Level 1, 1 for Level2 2 and 3, 2 for Levels 4 and 5 and so on |
| #9hellmuteAug 15, 2008 16:29:09 | Most environments have some form of floor or ceiling function that rounds up or down to the nearest whole integer, or if provided to an exact decimal place. |