Activitating Equipment within the Character Builder

Post/Author/DateTimePost
#1

Kurama_Youko

Jul 15, 2009 8:53:52
Sorry about the error in the title, it should be Activating I didn't even notice what I wrote until I made the thread sorry.

I think this would be a handy feature to have built into future updates of the character builder. As it stands right now a lot of equipment requires some sort of activation in game to gain their benefits, benefits that cannot be seen within the character builder and thus leaves a lot of holes or errors in the over all make up of a character.

When using a two weapon fighter type, one might choose to buy Paired Weapons in order to more easily maintain their two weapon fighting ability without having to further expend valuable and limited resources in gold or currency. However when the build equips a Paired Weapon, it only equips it in one hand, thus benefits like Two Weapon Fighting, Defense, and class features will not be accurately displayed.

Benefits obtained from activating certain weapon benefits like Radiant Weapons At will power and other weapons that have at will powers that require you to activate them hold sometimes additional benefits that aren't readily showed on the character builder. Like the Radiant Weapon as currently written gives itself a bonus to damage rolls equal to its enhancement bonus the minute it activates.

Certain weapons similiar to the ones mentioned above alter powers by adding various keywords to the power which in conjuction depending on the character designed could mean adding a few extra points of damage or to hit or maybe an entirely different effect. Thus a function that allows you to activate weapon, armor or other item at wills so that they add or alter the powers that would be used with them would be nice.