| Post/Author/DateTime | Post |
|---|---|
| #1druidspathMar 14, 2008 23:14:13 | Ok, so heres a question maybe someone will have an answer to.... If you purchase an adventure from wizards, will you be able to access a file set in the DM Toolbox for that adventure, that will have the monsters, maps, NPCs etc already fleshed out and ready to go for virtual table top? secondly, will the OGL allow 3rd parties to publish adventures for ready use in the same? third, can we as end users share adventure sets (maps monsters NPCs stories) that we have created with eachother? Id really like to see some of the old Planescape adventures brought up to speed even if users like us have to do the labor part. Like Dead Gods, infinite staircase, faction war and the like. Im sure people at Planewalker.com will do this for posterity sake... Bill *fearing the Ladys Maze since 1995* |
| #2watcher_in_the_mistsApr 30, 2008 11:01:11 | For your first question, i really hope they do so but i have no information regarding it Considering third parties using D&DI to create files idk, maybe the online part will be handle by WoTC members, but i'd say they wont be inclined to share D&DI IIRC, it has been mentionned that you will be able to share your own adventures with others over the internet As for reviving old adventures from settings for which WoTC owns the right, you would have to be careful because its their intellectual property, you would need their agreement to do the hard work of bringing them up again |
| #3josephkellMay 04, 2008 15:28:56 | WotC would be neglectful if they hadn't thought of making an iTunes like setup for adventures. This doesn't mean they would be stupid to disregard it, there are a lot of risks associated with such a service. Anyone can use the DM's Kit to make adventures, but only those with subscriptions can import into the game table. The Pros of a WotC driven system: 1. Immediate exposure. 2*. It is an easy source of income for WotC without having to sell new books. The Cons: 1. Quality Control. iTunes is setup so that unknowns have to pay Apple to upload their files, then Apple gets a portion of sales. The cost of uploading could help prevent bad adventures from being uploaded, but I can see a lot of people being dissatisfied if they purchase a module that they find poorly written. 2. Cataloging. People need a way to easily figure out what an adventure is about before purchasing it. 3. Isolation. If these are purchased online, there needs to be a good way to prevent sharing outside of the service. I would personally favor a free service for uploading/downloading adventures. But this would again put a lot of chaff in the service. The only fix would be being able to rate/rank people's submissions. |
| #4meepo_soseMay 07, 2008 22:54:57 | I think NWN Vault showed that fully fan-created content can work well alongside official content. The fan-created stuff should be free but should have minimum requirements that you have to already own sufficient books/campaign settings/products that contain all the original source material. This not only drives the marketing for the official material (to open up more varied fan-based content), but also serves as a means for identifying good talent for recruiting purposes. Some of the home-made NWN modules were on par or better than the official material and many of those people now work for Bioware. This doesn't mean that sales for the official content will drop at all. I personally played a lot of fan-based modules for NWN but still bought every single official module they released. For me, it merely kept the interest level in between official releases. As for quality control, a user rating system pretty much handles that automatically. If your module makes it into the top 10%, you know you've written a good module. Considering that we may be paying $14.95 a month, a free module sharing component would go a long way towards justifying that in my opinion. |