An idea for a new article series

Post/Author/DateTimePost
#1

xiahouxu

Dec 03, 2009 13:59:24
A thought I had with all these article series popping up, Power Play etc...

Paradigm Paragons.

Paragon paths are, I find, one of the most exciting choices a PC will ever make (Most people don't really get all the way to epic, and even then, they broaden out, whereas Paragon Paths specialise). So... A series of articles based around introducing new paragon paths and giving more options for that would be great. Some Essentials articles have had paragon paths in them, but a series focused on them (Supplying about, say, 3-4 a month, perhaps?) would be really interesting. There is so much ground to be covered in paths, representing the niches that characters might aim for.
Whether to do it over Classes, or Themes (Winter, earth, or a specific location, for example) is probably the biggest decision...
I'd be happy to write up and send off an article submission concerning the idea, but just thought I'd try and gauge whether I'm the only person who thinks that its decent?
#2

Dragon9

Dec 03, 2009 17:23:11
It's an interestign idea, but you could do so within the article classifications that are already there.  Most of them have had Paragon Paths in them.  With the right proposal and focus for a few paragon paths (and maybe even some paragon tier powers for the class/classes involved) I think it could be doable.

I think the trick would be themeing them.  i.e. you come up with 3 or 4 Paths around a theme.  For example maybe you make Paths for the Monk based around the Shaolin fighting styles, or a similar theme for different classes like the Dragonlsayer PPs from Dragon 369.

Disparate PPs without some common thread to pull them together would likely get rejected, I would think.
#3

Undrhil

Dec 04, 2009 16:44:37
Personally, I think they should do more of the sample builds, but go a little more "out there" with them.  I loved the Fighter/Wizard build they showed in the first article like that.  I want more of those.    But, they need to use some of the new PH2 classes or the PH3 debut content in them, so more people get a taste of that content. 

Also, make these class builds be non-exclusive to insider subscribers.  Non-subscribers who see a character built using the rules for the Assassin or Psion might decide to take out a subscription so they can try out the class themselves.

If they just know the name of the class, this might not get their interest.  "What?  The assassin?  I have one: it's called a Rogue."

But seeing the power list and a handful of feats ... "Ooo, this guy can pull two squares as an at-will?  And they can ignore poison resistance?  Sign me up!"

See the difference?

Yeah, I'm sure this isn't the place to give ideas for the actual handling of DDi content, but I'm sure someone who posts here can get the ideas to the relevant people.