Anyone know the difference between Duke Nukem Forever and the next tool for DDi?

Post/Author/DateTimePost
#1

KM.549

Sep 07, 2010 18:57:35
pc.ign.com/objects/003/003880.html

Duke Nukem Forever has a relase date. Seems another company got it and has been working on it. They say it will be out in 2011.

Whens the date of the next DDi tool?


Soon.  


The thing I like about Duke Nukem Forever is you don't pay any money for it until its complete.  Just saying.
#2

asmodeuslore

Sep 07, 2010 19:14:03
Ok, as much as I don't want to, I admit it.  That one made me laugh. 


But, unlike DNF, D&D Insider does have a product.  We are paying for and getting a nice suite of tools.  No, we don't have a lot of details about what the next tool will be, but we know there is one coming for sure.  I dont think I've seen anyone doubt that there is still more coming. Its just that we have no solid information about it.
#3

Orcboss

Sep 08, 2010 0:40:47
Duke Nukem Forever has a relase date.



By golly, it does.

Release Date: "When it's done" ... in 2011



Lemme mark that on my calendar.  Hmmm...  What month does "When it's done" fall in?

#4

Nyarlathotep

Sep 08, 2010 0:54:28
Duke Nukem Forever has a relase date.



By golly, it does.

Release Date: "When it's done" ... in 2011



Lemme mark that on my calendar.  Hmmm...  What month does "When it's done" fall in?




Soon.

#5

hooliganbflo

Sep 08, 2010 5:52:19
Woah... A post criticizing WotC is made and the Kool-Aid Man isn't here to defend?! 

On a serious note, I've pretty much given up hope on Wizards delivering anything of quality in the digital area with any consistency. Picking Cryptic Studios to do the Neverwinter Nights game, along with all of the fumbles and missteps since E-Tools/Master Tools ridiculousness, demonstrates to me that digital products aren't something they can produce or maintain as well as other companies reliably. 
#6

Quintarius

Sep 08, 2010 5:53:39
Heh DNF got it's releasedate after 10YEARS.
You really wanna wait on a releasedate for a DDI Tool for the next 10Years just to have a releasedate doyou?

I tell you the difference between the newest "DDI tool" and "DNF": 9-8 Years of waiting

And noone said you should pay for DDI if ya don't like it the way it is!
#7

domd

Sep 08, 2010 6:44:57
Heh DNF got it's releasedate after 10YEARS. You really wanna wait on a releasedate for a DDI Tool for the next 10Years just to have a releasedate doyou? I tell you the difference between the newest "DDI tool" and "DNF": 9-8 Years of waiting And noone said you should pay for DDI if ya don't like it the way it is!



Since DNF has been in development for 14 years, and the last DDI tool was released one year ago, a difference of 8-9 years in waiting would imply that we'd have 4-5 years of waiting to go for the next tool. Personally, I find that a tad long. (On the bright side, Monster Builder would be out of beta by that time).
#8

Quintarius

Sep 08, 2010 6:51:18
Heh DNF got it's releasedate after 10YEARS. You really wanna wait on a releasedate for a DDI Tool for the next 10Years just to have a releasedate doyou? I tell you the difference between the newest "DDI tool" and "DNF": 9-8 Years of waiting And noone said you should pay for DDI if ya don't like it the way it is!



Since DNF has been in development for 14 years, and the last DDI tool was released one year ago, a difference of 8-9 years in waiting would imply that we'd have 4-5 years of waiting to go for the next tool. Personally, I find that a tad long. (On the bright side, Monster Builder would be out of beta by that time).




I think so too, thats why I pointed it out (in a more/less humoristical manner) The really ridiculus part is where he tries to compare a gamesoftware with 3D-Engine and whatnot with a Tool of unknown 'everything'
#9

mudbunny

Sep 08, 2010 7:39:36
On a serious note, I've pretty much given up hope on Wizards delivering anything of quality in the digital area with any consistency. Picking Cryptic Studios to do the Neverwinter Nights game, along with all of the fumbles and missteps since E-Tools/Master Tools ridiculousness, demonstrates to me that digital products aren't something they can produce or maintain as well as other companies reliably. 



Keep in mind that WotC may not have had much choice on who they partnered with for the release of the Neverwinter Nights game. For a video game, it is highly probably that Hasbro had their presence around the table as well. Also, Cryptic is the company that put out City of Heroes/City of Villains, which are two very, very good games IMO.
#10

P1NBACK

Sep 08, 2010 8:12:39
Duke Nukem Forever has a relase date.



By golly, it does.

Release Date: "When it's done" ... in 2011



Lemme mark that on my calendar.  Hmmm...  What month does "When it's done" fall in?




This.
#11

VaultDweller

Sep 08, 2010 11:05:10
Well, DNF has been in development for over a decade, but building a game on the scale of a modern FPS takes at least an order of magnitude more resources than developing D&DI tools.  :P

Seriously though, if 2K can give DNF, of all things, even a vague release date and convince people that the game is more than vaporware, then anyone should be able to do the same for their product?  Right?

As for the Cryptic game... they're making a Neverwinter game, not a Neverwinter Nights game.  I personally doubt that even Hasbro would have all that much say in who would develop the game.  Atari owns the game rights, don't they?  Wouldn't that make it Atari's decision?
#12

hooliganbflo

Sep 09, 2010 9:09:32

Keep in mind that WotC may not have had much choice on who they partnered with for the release of the Neverwinter Nights game. For a video game, it is highly probably that Hasbro had their presence around the table as well. Also, Cryptic is the company that put out City of Heroes/City of Villains, which are two very, very good games IMO.



Giving Cryptic credit for how successful CoH/CoV has become is like giving credit to Craig Kilborn for how successful The Daily Show and Colbert Report have become.

Sure Cryptic was involved in the beginning, but it was the good people of Paragon Studios listening to their community, churning out tons of free content to satisfy their players, and constantly trying to push themselves to make a great game that made CoH/CoV successful. Cryptic cranks out subpar games over and over again. Go read what actual D&D fans who are familiar with MMO's are saying about watching a setting they really care about being handed over to Cryptic, for that matter read how Star Trek fans feel about Cryptic and Star Trek Online.

Back to my original point that I was trying to make in my post - Looking at all of the products I've purchased or subscribed to, it is hard for me to be hopeful that a Digital Product with the D&D logo on it is going to be of good quality or produced in a timely manner.

Granted, some of the video games haven't been that bad, as a matter of fact the games that Bioware was involved with were particularly good, and I know a lot of people have enjoyed DDO since it went free-to-play, but I'm still really hesitant to put down any more money on digital products from D&D or continue my DDi sub.
#13

argy

Sep 09, 2010 12:23:18
I'd pay 15 bucks for a old style top down gold box game with 4E rules to be honest.  Crappy Graphics and all.
#14

edpovi

Sep 09, 2010 13:31:31
Let's see, Duke Nukem Forever, the running joke of PC Development for over 10+ years, where "flying pigs" were used to hightlight the event at PAX10, not only has a date of 2011 but also had a playable *hands-on* demonstration of the game at PAX10. 

What do we have for the DDI Tools?  A MB that has been in beta for over a year with little new to show and some "tool" that has yet to be described or announced other than they are working on something and it will come "soon". 

It may come to past that we can't compare the DDI development to DNF becase we are playing DNF while *still* waiting to hear about the new tool coming "soon" for DDI.
#15

Arilon

Sep 10, 2010 11:19:04


The thing I like about Duke Nukem Forever is you don't pay any money for it until its complete.  Just saying.



And you know the best part?  You don't have to pay a red cent for DDI unless and until it has the features you want.

Just saying.
#16

P1NBACK

Sep 10, 2010 11:36:12


The thing I like about Duke Nukem Forever is you don't pay any money for it until its complete.  Just saying.



And you know the best part?  You don't have to pay a red cent for DDI unless and until it has the features you want.

Just saying.



Amen.
#17

argy

Sep 10, 2010 12:51:16


The thing I like about Duke Nukem Forever is you don't pay any money for it until its complete.  Just saying.



And you know the best part?  You don't have to pay a red cent for DDI unless and until it has the features you want.

Just saying.




Indeed you can use something far better for free until the C&D letters start showing up.
#18

Arilon

Sep 10, 2010 13:01:28


Indeed you can use something far better for free until the C&D letters start showing up.



You don't have to use any sort of electronic gaming aid for D&D.  And the point the OP was making was somewhat disingenous - it implied you HAD to pay for DDI if it wasn't complete.  My point was that you don't have to pay for it at ALL unless it has what you want.  It's like any other product - if you don't like what it has (or you aren't happy that it lacks certain features), don't buy it.  That seems pretty simple to me.

And this has nothing to do with C&D letters, and that argument is nothing but a canard.

#19

hooliganbflo

Sep 11, 2010 7:32:45
Yes, none of us are going to drop dead or stop gaming forever if WotC doesn't release every single thing advertised/mentioned/promised (choose whichever phrase you happen to agree with) in the back of the 4e PHB.

However, these are products that members of the community want and since this forum is in place for feedback as well as discussion of DDi this is the appropriate place for that feedback to occur.

"WELL YOU DON'T HAVE TO BUY IT!" Correct, we don't have to buy it. However in addition to having the option of not buying the product we also have the option of expressing our dissatisfaction as feedback to the people that produce this product.


That seems pretty simple to me.

#20

Orcboss

Sep 11, 2010 11:59:18
Let's see, Duke Nukem Forever, the running joke of PC Development for over 10+ years, where "flying pigs" were used to hightlight the event at PAX10, not only has a date of 2011 but also had a playable *hands-on* demonstration of the game at PAX10.



You realize that's almost the exact same situation the VTT was in just before the 4e launch, right?  There was no hands-on, but there were video clips of it in action and a release date of "right after the 4e books hit."

#21

Chiba_Monkey

Sep 12, 2010 0:23:12
Duke Nukem Forever has a relase date.



By golly, it does.

Release Date: "When it's done" ... in 2011



Lemme mark that on my calendar.  Hmmm...  What month does "When it's done" fall in?




Soon.




reminds me of Spaceballs.


Dark Helmut: When will NOW be THEN?
Col. Sanders: SOON

Also, re: DNF coming out finally:

www.penny-arcade.com/comic/2010/9/8/
#22

Arilon

Sep 12, 2010 8:34:03
Yes, none of us are going to drop dead or stop gaming forever if WotC doesn't release every single thing advertised/mentioned/promised (choose whichever phrase you happen to agree with) in the back of the 4e PHB.

However, these are products that members of the community want and since this forum is in place for feedback as well as discussion of DDi this is the appropriate place for that feedback to occur.

"WELL YOU DON'T HAVE TO BUY IT!" Correct, we don't have to buy it. However in addition to having the option of not buying the product we also have the option of expressing our dissatisfaction as feedback to the people that produce this product.


That seems pretty simple to me.



I don't think I said that people shouldn't or couldn't post, and I'll defy you now to show me where I did.

I was pointing out the absurdity of KM's posting, which implied he had to pay for DDI before it was "completed."  That's the point.   He wasn't required to do so, and the implication that he was is misleading, at best.

Complain if you want, on these boards, to WotC via mail, or both - I don't care.  You're certainly right - you are entitled to do it.  But if someone posts an absurd comparison that isn't grounded in any sense of reality, don't be surprised if people point it out. 

#23

hooliganbflo

Sep 12, 2010 9:45:20
DDi isn't complete. It's not even close to finished if you go by the missing "buttons" in the Adventure Tools. 

At this point it would probably be better if WotC just eliminated Adventure Tools and turned it into a standalone program called Monster Builder. I don't know about anyone else, but whenever I access the program I always wonder "Are the rest of these buttons ever getting filled?" Between that and the word "Beta" splashed across the top it certainly leaves myself and many others with the impression that we are in fact paying for an incomplete product. 
#24

Arilon

Sep 12, 2010 17:32:04
That's my point:  no one made you pay for an incomplete product.  YOU (and others) chose to do so.  You could have just as easily waited until the features you wanted where available, and then purchased it.
#25

hooliganbflo

Sep 12, 2010 18:39:39
Please understand that I signed up for DDi because I was interested in the features that were advertised/mentioned/promised (again, go ahead and choose whichever phrase you happen to agree with) in the back of the 4e PHB. Caveat Emptor, though right? I guess I should have exhaustively researched purchasing the subscription and not relied on what was listed in a core rulebook for a gamesystem. Wink

At this point I've been happy enough to find other products online (free in most cases) that do what I expected to need a DDi subscription for. I just wish all of these things were connected together in one suite of, well I guess you could call them "Tools for Adventures" or something a little snappier...

I'm not trying to beat a dead horse here, but that the overall point that myself and others are speaking up about: It's been a little ridiculous to wait this long for this little, and with nothing more solid than "We're working on something" and "Soon" to keep us subscribing.

Maybe we should find some middle ground where we both agree?

I can assume that both of us like D&D quite a bit (typically you don't participate in the forum of something you are not interested in buying/using). I'm going to go a little further and assume that both of us want to see DDi help D&D be even more successful and reach more people than it has. Where I believe you and I seem to differ is that I think it falls short of where it should and could be and you appear to be satisfied with the current status of DDi.


#26

Webster

Sep 12, 2010 21:10:51
Duke Nukem Forever is a videogame.

DDI is not a videogame.
#27

kilpatds

Sep 12, 2010 23:27:19
Videogames are typically harder to write.
#28

Quintarius

Sep 13, 2010 5:53:28
Shows how much you know.
It all depends on who(programmers) is writing what(game/program) with what(programming language/databases) and with how many people(count of developers).
And in this special case: the community whining regardless of what you say, so you stop saying something.
#29

hooliganbflo

Sep 15, 2010 23:24:28
I'm not trying to beat a dead horse here, but that the overall point that myself and others are speaking up about: It's been a little ridiculous to wait this long for this little, and with nothing more solid than "We're working on something" and "Soon" to keep us subscribing.





Did you hear that?



No... Wait... There it goes again!




What is that noise?



Oh my word! Three more times!



It swear it sounds like...  People cancelling their subs?



Weird.


#30

totemensch

Sep 15, 2010 23:34:36
It took 10+ years to get DNF, CB has been out for 2 years.  Who cares about the rest of the crap as has been pointed out most people can find something "better" online for free.

Joe
#31

rhianni32

Sep 16, 2010 7:49:53
Shows how much you know. It all depends on who(programmers) is writing what(game/program) with what(programming language/databases) and with how many people(count of developers). And in this special case: the community whining regardless of what you say, so you stop saying something.



Ah this tired old defense again. You do know how this works right? The customer to company relationship?  See companies, well the successful ones at least, try to please their customers so that they keep coming back to spend more money. When they see they have angered their customers they make changes or at the very least stop whatever it is that is angering their customers.

So yes when the source of the whining is continual delays for years it doesnt matter what you say, the whining will continue because they never fixed the problem.
You certainly dont fix a delay in production issue by causing a new problem with lack of communication.