| Post/Author/DateTime | Post |
|---|---|
| #1SiberysApr 29, 2012 23:20:44 | Legends and Lore Fighter Design Goals by Mike Mearls This week, Mike tackles two subjects: the playtest and fighters. To find out more about what to expect from your playtest experience, read on! To learn more about what’s going on with the fighter, well, we have you covered there, too! Talk about this column in the Discussion Thread. |
| #2SiberysApr 29, 2012 23:25:33 | D&D Outsider The Elemental Chaos: Unplugged By Jared von Hindman When I heard the announcement that Heroes of the Elemental Chaos would be coming out, my brain read it as “Heroes of the Totally Bad Place Full of Demons and Fire that Looks Like Ice but Melts You Like Acid but They’re Totally Still Heroes Even Though They Have Demon Blood and/or are Made of Living Blood Rock (Made of Lightning).” But I don’t have to tell you that. We all had that moment, right? Talk about this article in the Discussion Thread. ![]() |
| #3SiberysApr 29, 2012 23:29:11 | Far Realm Fiends By Michael E. Shea The Far Realm is one of the last unexplored regions of the multiverse—a place beyond reality. Few mortals dare glimpse it and fewer still travel there. To help you flesh out a campaign that takes characters into the Far Realm, this article presents several creatures and hazards, as well as advice and ideas for how to make the Far Realm your own. Talk about this article in the Discussion Thread. ![]() |