| Post/Author/DateTime | Post |
|---|---|
| #1frothsofAug 31, 2010 16:45:32 | have a new tool, or have the monster builder work |
| #2moxcamelAug 31, 2010 17:15:25 | I'd hate to think the choices would be mutually exclusive, but it would depend on what the new tool was, and how well it was implemented. I'd pass up everything for a well-implemented gamer's tabletop, hands down. In fact, it would pretty much guarantee me buying a 1 year sub. |
| #3MockAug 31, 2010 17:39:01 | I'm more curious about what's next than I am worried about the bugs in the Monster Builder. I barely use it anyway, but even so, I expect the bugs will be fixed in late September. They certainly know about them. But actually, I'd be more interested in them dropping something new to mess with. |
| #4VaultDwellerAug 31, 2010 18:20:11 | Likewise, it would depend on what the new tool is. I would really like to see the Monster Build get "finished," but "new tool" has a whole lot of possibilities. |
| #5MarkAtkinsonSep 01, 2010 11:18:38 | A new toy in the tools would interst me far more than any sort of MB *fix*. I use iplay4e/inCombat when running encounters so monster stat blocks more often than not come from the compendium and I only use the MB to change monster levels etc. Given a choice of what tool I would like to see next my vote would go with a maping tool that allows me to design and print. |
| #6PhobosSep 02, 2010 21:00:52 | have a new tool, or have the monster builder work As a paying subscriber, we should not have to choose. As a driver would you prefer your car to have air bags, or the brakes work? I know we promised you air bags, even advertised them, but were busy still trying to figure out what really makes a brake system function properly and therefore we've canceled the airbags... |
| #7SydonisSep 03, 2010 0:03:17 | I'd pass up everything for a well-implemented gamer's tabletop, hands down. In fact, it would pretty much guarantee me buying a 1 year sub. Big +1 to that. |
| #8Dane_McArdySep 03, 2010 9:07:59 | have a new tool, or have the monster builder work Since the Monster Builder works for me, I vote for new Tool. |
| #9frothsofSep 03, 2010 12:22:47 | really? have you tried editing a monster and seen fly speeds, auras, recharges information, and triigers for triggered effects disappear? it doesnt work |
| #10Dane_McArdySep 03, 2010 12:56:49 | really? have you tried editing a monster and seen fly speeds, auras, recharges information, and triigers for triggered effects disappear? it doesnt work Actually No. Once I have a monster set, I generally don't have go back and edit the monster. |
| #11frothsofSep 03, 2010 14:48:04 | well, i was going in to update the damage and found that i had to update almost the enitre thing, and sometimes even when i changed it, it wouldnt change, so im saying it doesnt work |
| #12duck_of_doomSep 29, 2010 10:04:52 | At our game last night the DM found a level 7 minion with an AC 35!?! were only level 5, even my rogue would have needed a natural 20 to hit the dam things, and the spectre had a move of 0. So i'd say a monster builder that works. |
| #13jedriousSep 29, 2010 10:28:26 | At our game last night the DM found a level 7 minion with an AC 35!?! were only level 5, even my rogue would have needed a natural 20 to hit the dam things, and the spectre had a move of 0. So i'd say a monster builder that works. This is why Magic Missile was updated |
| #14Kalex_the_OmenSep 29, 2010 10:59:13 | New tool. I need an encounter builder integrated with an adventure builder, and a campaign tracker would be nice.really? have you tried editing a monster and seen fly speeds, auras, recharges information, and triigers for triggered effects disappear? it doesnt work There are 4059 creatures in the Monster Builder. While I think they should fix this feature as they have time to work on bug fixes I don't see a burning need for it. Regards, Kalex the Omen |