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| #1FangehSep 12, 2009 8:05:19 | You might have seen my other thread about when the Assassin hybrid rules are coming out. Seems that people don't think it's coming anytime soon. So I'll probably need to create my own, and I'm looking for the community's help on this one. Note: I wasn't sure where to put this thread. I didn't want to put it in another forum place and risk showcasing DDI information to non-subscribers. I'm trying to use the hybrid "formula set up in the May playtest here to the best of my abilities, so I'll just copy the format they use there. ---------- Role: Striker Power Source: Shadow Secondary Abilities: Constitution, Charisma Armor Proficiencies: Cloth, leather; light shield Weapon Proficiencies: One-handed simple melee, military heavy blades, military light blades, simple ranged Implements: Ki focuses Bonus to Defense: +1 Fortitude or Will Hit Points at 1st Level: 5 Hit Points per Level Gained: 2 Healing Surges per Day: 3 Trained Skills: You gain one extra trained skill, chosen from the list below. Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Insight (Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex). Class Features: Assassin's Shroud (Hybrid) Hybrid Talent Options: Assassin Armor Proficiency, Guild Training, Shade Form, Shadow Step Assassin's Shroud (Hybrid): This ability functions as the assassin class feature, except that you may only invoke the shrouds when you hit with an assassin power or assassin paragon power. (All of the Hybrid Talent Options would function as they normally would) ---------- Does that seem to emulate the other Hybrids pretty well? Any other input would be great. Thanks. |
| #2StuntmanSep 14, 2009 13:30:42 | There should also be the Assassin Armour Proficiency that can be taken as a Hybrid Talent option. Other than that, everything looks pretty good. |
| #3FangehSep 14, 2009 15:05:42 | Thanks for the input, and a good idea. Threw it in. |