| Post/Author/DateTime | Post |
|---|---|
| #1MaximumHavocAug 24, 2011 23:09:17 | The Gauntlgrym Gambit by Daniel Marthaler Whispered rumors and fenced artifacts lead the heroes through the trackless wilderness in search of the legendary lost dwarven realm of Gauntlgrym, where they face not only the Ashmadai cultists who uncovered a portion of the city but also the monstrous denizens of its lightless expanse and the strange oozes that threaten to subsume it entirely. Talk about this article in the Discussion Thread. ![]() |
| #2MaximumHavocAug 24, 2011 23:12:13 | The Dungeon Master Experience The Villain's Fault by Chris Perkins My villains are deeply, profoundly flawed. And that’s why my players like them to a fault. Talk about this column in the Discussion Thread. ![]() |
| #3MaximumHavocAug 25, 2011 14:04:46 | D&D in the News 'Of Dice and Men': Dungeons & Dragons subculture 2011 August 25 by Louis Peitzman As a lifelong player of D&D, Maryland playwright McNary wanted to exhibit his particular geek subculture onstage. On the other hand, he wanted to make his play accessible to audience members who might never have rolled 20-sided dice. Talk about this news in the Discussion Thread. |
| #4MaximumHavocAug 25, 2011 20:53:56 | Making Race Count: Utility Powers for Dwarves, Half-Elves, Halflings, and Humans by Robert J. Schwalb To help you enhance the importance of your character’s race, this article introduces racial utility powers. Talk about this article in the Discussion Thread. ![]() NOTE: Currently, the PDF link for this article is nonfunctioning. The matter has been reported and should be corrected shortly. |