Beyond the Mottled Tower (SPOILERS)

Post/Author/DateTimePost
#1

pds

Feb 11, 2009 22:44:05
Is anybody a little disappointed with this installment? The last real adventure we got in the AP was in December and it was awesome.... I love the Temple Between. But then we get a throw away adventure in January, it seemed like filler because they couldn't get a full adventure out in time by the end of the month.

Then this month's, the first paragon adventure in the path, and it seems like the end of an adventure... not an adventure in and of itself. No write up on the town of Talar. Why are the adventurers supposed to care about this place. Also, Meghan Swiftblade has been cool to the party up until this point. Why would the party want to help her out.

Why are we killing off the only real villain we have in the AP? Now we have to start the process all over again. And one other thing. How is the party supposed to get back to Overlook when they are left standing on the top of that tower in the Sea of Fire?

Sorry for the rant, just want some story instead of a filler and then a quick chase.
#2

amanodel

Feb 12, 2009 0:09:19
I wholeheartedly agree! I am very disappointed with this module. Personally, I believe that these adventures are not an adventure path, but more separate modules that have no underlying story. I am very disappointed in this dungeon and hope to see the rest of hte dungeons include better story...which comes to my critique of the entire 4th edition...

This is an adventure path. It is not modules. It is not independent, it is a path, relying on the previous modules for explanation. While it is ideal to have modular adventures that can be used independently, this goal is hurting the more important goal of creating a path of adventures that are coherent and have underlying story flow. The same problem I feel is present in 4th edition. The default setting is not the forgotten realms setting and it is not the Eberron setting. Instead of saying everything is core, make distinct campaigns where stories flow naturally. Giving thousands and thousands of options means it is harder to choose exactly one story, one adventure, one campaign, or one module to play.
#3

tomlib

Feb 12, 2009 7:01:58
Darn. With David Noonan's name on it and set in a place actually on the map my hopes were raised.

Anyone else with a more positive view?

Tom
#4

pds

Feb 12, 2009 8:07:46
I was a little harsh on the adventure. It looks like it will be a very fun, quick adventure with some of the encounters that are in there.

My problem is that there is hardly any development in the story. If the next installment isn't any better II might just take over the narrative after the Temple Between.
#5

Blakey

Feb 12, 2009 10:44:16
I've not started running SoW yet (still in the middle of SCAP which I'm converting to 4E!), but I have read it all.

My thought when I saw this village mentioned was that at least it allows for a little foreshadowing for me when I run the campaign. The party will definitely move through this village a few times through the campaign before this module and during those times there is an opportunity to portray it as a quiet little sleepy village. The party can spot and maybe chat to Meghan at the inn one night when passing through and she can say that she lives here, so they have that knowledge up front. They could also meet the man who lives in the Tower (don't have the module with me so can't recall his name). Also the Tower itself will be an obvious feature to this village so mentioning it earlier in the campaign will be more good foreshadowing. The party might even have reason to go there to talk to the owner at some stage.

This is one of the massive advantages to waiting till the whole campaign is out before running it. I can foreshadow all the places I need to when I know what will happen.

The village is left well open for development by us if required but gives enough to go on - I like that. Of course if you develop it yourself and they return here later in the AP, your development might screw up what's to come but that is always a risk.

Anyway, I didn't think it was too bad and I did love the idea of adventuring within sight of the City of Brass! Cool location!

Blakey
#6

nihzlet

Feb 13, 2009 16:55:41
Well, I think this installment is AWESOME. Way more than I expected from the first adventure of paragon tier. Starts with a skill challenge against an Earthquake? Sweet! Plane-hopping adventure? Nice. Ends in an epic locale with a race against time fighting the biggest villain in the AP thus far? A little unexpected, but totally cool.

I am wondering where the plot is going to go from here with Sarshan defeated, but I'm not too worried.
Posted by PDS:
No write up on the town of Talar. Why are the adventurers supposed to care about this place. Also, Meghan Swiftblade has been cool to the party up until this point. Why would the party want to help her out.

Is your party entirely amoral and/or evil? If so, just do something like a) have Megan offer a reward for someone who can solve her problems, and/or b) really follow up on the bounty Sarshan placed on the PCs heads, making them want to get rid of 'whoever did that', and add some evidence suggesting it's the same person going after Megan. I don't think most parties will have a problem with this, as the general assumption is that your party is at least mainly composed of people with heroic intent.

As for how they get off of the tower at the end... paragon tier adventurers are resourceful. They've probably either got a) a short-term means of flight or b) some kind of teleportation ritual to help them out. If the party can't do any of that, it's pretty easy for you to Deus Ex Machina them out of it. Have some Efreeti from the nearby City of Brass come by, ostensibly investigating the recent disturbances at the tower. Maybe make it an interaction skill challenge, with the reward being the Efreeti transporting the players to safety in the City of Brass without too much questioning, or something like that. Use your imagination.
#7

Misroi

Feb 14, 2009 8:15:47
The main concern I had when I was reading through it is that the lava does 10d10 damage. That's a crap-ton of damage, and while I know the PCs will be more resilent by then, it does seem like overkill.

Show
Adding to that the fight on the tiny islands that starts you near a guy that can push everyone into the lava? That sounds like a recipe for a TPK.
#8

xcaliber

Feb 17, 2009 20:46:04
I've seen lots of people tout the idea of waiting for the path to finish (or at least gain a sufficiently large lead) before starting to allow for some good foreshadowing in the early adventures. The idea of featuring the town visited in this one in an earlier module is an excellent example of that.

I'm wondering if anyone has tried creating something like an AP Outline from the modules that have been created so far, possibly with some ideas on ways to inject foreshadowing into the earlier ones? This seems like a pretty cool project (I know I'd be willing to contribute, were the project structured as such).

I plan on starting SoW at some point in a few months, but the idea of reading ALL of the modules released at that point in an attempt to get a coherent plot is somewhat daunting. It'd be nice to work collaboratively with others instead, share out the work ya know?
#9

paulos

Feb 17, 2009 21:33:15
Good plan Xcaliber, especially because some aspects of plot development seem (to me) to slip into the midst of all the other encounter crunch so that I have to look reallly hard for them.
#10

Emi

Feb 18, 2009 6:05:14
I also would really like to see something like that, would be really helpful for those of us who haven't read all the adventures yet.
#11

xcaliber

Feb 19, 2009 13:54:16
Taking my own idea and putting into practice, I started a thread with some notes on the first three modules. Let me know what you guys think, and contribute if you're interested.

http://forums.gleemax.com/showthread.php?t=1151740
#12

sfedi

Feb 26, 2009 9:53:03
A guy on EnWorld posted his modifications on the first adventures so as to make them more cohesive:

http://www.enworld.org/forum/general-rpg-discussion/250357-dungeon-163-beyond-mottled-tower-2.html#post4666232