| Post/Author/DateTime | Post |
|---|---|
| #1duum982Feb 04, 2009 15:10:00 | I was a loyal subscriber to Dungeon and Dragon print magazines prior to 3E coming out and the article that I consistently looked forward to every month was Sage Advice. This article went over the game mechanics in great detail and almost always gave me some new ideas or debunked some of my wrong-headed ones. With a brand new edition of the game now in its 9th month, I must say that this feature is sorely missed and more necessary than ever. Customer Service is not the answer. I didn't like the article because it answered my questions - I hardly ever submitted any. I liked it because it answered questions that I hadn't even thought of or challenged my own preconceived notions of how spells and powers were supposed to work. |
| #2lex_talinisFeb 12, 2009 21:34:22 | I actually love the new method, I get an answer within a few days and it is always well thought out and very educational. This has, for me, proven to be a far superior method of answering DMs questions and advising on issues we want advice on. It also frees up writers for different columns, which IMO is desperately needed. |
| #3panthineFeb 14, 2009 0:52:26 | Im with you on this topic. Sage advice doesnt exist solely for answering an individuals question. It offers advice on topics that may not yet be relevant in my campaign. But at least if those things come up later i have a ruling. Sometimes as a DM i use sage advice to bring these things into my campaigns. I also used to buy the dragon mag and skip straight to Sage Advice it was my fav column. Now Shelly Mazzanoble's article is my fav and i await it with as much patience as i can muster. Bring Back Sage advice. Nuff said! |
| #4lex_talinisFeb 14, 2009 9:45:24 | And the "save my game" column does what exactly? That's right, talks about things relevant to a DM's campaign that might be causing them problems.... |