BUG: Ranger cannot equip two weapons

Post/Author/DateTimePost
#1

slaadron

Aug 14, 2011 13:28:17
I'm trying to build a thri-kreen ranger, but it doesn't allow me two equip two short swords or two puchiks. 

The CB automatically assigns the weapon to the off-hand slot, even if the off-hand slot is already filled with a weapon and the main hand is empty. 

Why would the CB even interfere with weapon to hand assigment? This is very annoying.
#2

southernmagnus

Aug 18, 2011 13:11:35
I'm trying to build a thri-kreen ranger, but it doesn't allow me two equip two short swords or two puchiks. 

The CB automatically assigns the weapon to the off-hand slot, even if the off-hand slot is already filled with a weapon and the main hand is empty. 

Why would the CB even interfere with weapon to hand assigment? This is very annoying.

I am having a problem similar to this.  

After equipping my main weapon to my main hand I attempt to equip my parrying dagger to my off hand.

When I do that my parrying dagger suddenly becomes my main weapon, and I have no off hand weapon.

Any workarounds???  

I just re-subscribed to DDI after about 8 months of and it's kind of silly to be having such simple issues right out the box. 
#3

_Mithreinmaethor_

Aug 18, 2011 23:07:14
I'm trying to build a thri-kreen ranger, but it doesn't allow me two equip two short swords or two puchiks. 

The CB automatically assigns the weapon to the off-hand slot, even if the off-hand slot is already filled with a weapon and the main hand is empty. 

Why would the CB even interfere with weapon to hand assigment? This is very annoying.

I am having a problem similar to this.  

After equipping my main weapon to my main hand I attempt to equip my parrying dagger to my off hand.

When I do that my parrying dagger suddenly becomes my main weapon, and I have no off hand weapon.

Any workarounds???  

I just re-subscribed to DDI after about 8 months of and it's kind of silly to be having such simple issues right out the box. 



Equip them in reverse of what you did.  Should work.
#4

southernmagnus

Aug 23, 2011 14:58:12
Equip them in reverse of what you did.  Should work.



Thanks for the reply.  

That's certainly one of the first things I did.  Next was trying different weapons in different orders.

After that I tried re-building the whole character.  

Regardless of any workaround this is definitley a bug.
#5

slaadron

Aug 23, 2011 15:27:10
I'm trying to build a thri-kreen ranger, but it doesn't allow me two equip two short swords or two puchiks. 

The CB automatically assigns the weapon to the off-hand slot, even if the off-hand slot is already filled with a weapon and the main hand is empty. 

Why would the CB even interfere with weapon to hand assigment? This is very annoying.

I am having a problem similar to this.  

After equipping my main weapon to my main hand I attempt to equip my parrying dagger to my off hand.

When I do that my parrying dagger suddenly becomes my main weapon, and I have no off hand weapon.

Any workarounds???  

I just re-subscribed to DDI after about 8 months of and it's kind of silly to be having such simple issues right out the box. 



Equip them in reverse of what you did.  Should work.

reverse order doesn't work. It used to work before they changed the equip screen. Haven't tried it in the mean time, and now it doesn't. Only works if you use two different weapons.
#6

zinggy

Aug 23, 2011 23:08:54
Found a workaround, partially thanks to This Thread.

What's happening is that at some point you removed a weapon (or implement or whatever) from your inventory while it was assigned to your Off-Hand slot. This causes it to remain equipped, even though you don't have it. A sort of ghost-in-the-code effect. When you try to place a new weapon in your Off-Hand slot, the CB gets confused and the above problem results.

There is a workaround, thankfully. Export the character and open the resulting *.dnd4e file in Wordpad (or your favorite text editor). Search for 'loot count="0" equip-count="1"' and delete everything between that and the following '/loot' tag. There may be more than one such block in the file; delete any you find.

When you're done, save the file, open the CB and import the character. You should be able to equip things properly (though with the usual weirdness of off-hand weapons jumping to the main slot sometimes).

As long as you remember to unequip your off-hand weapon before removing or selling it, you should be fine.

Is that perfectly clear, gentlemen?
#7

TheGimper

Sep 06, 2011 21:16:38
Found a workaround, partially thanks to This Thread.

What's happening is that at some point you removed a weapon (or implement or whatever) from your inventory while it was assigned to your Off-Hand slot. This causes it to remain equipped, even though you don't have it. A sort of ghost-in-the-code effect. When you try to place a new weapon in your Off-Hand slot, the CB gets confused and the above problem results.

There is a workaround, thankfully. Export the character and open the resulting *.dnd4e file in Wordpad (or your favorite text editor). Search for 'loot count="0" equip-count="1"' and delete everything between that and the following '/loot' tag. There may be more than one such block in the file; delete any you find.

When you're done, save the file, open the CB and import the character. You should be able to equip things properly (though with the usual weirdness of off-hand weapons jumping to the main slot sometimes).

As long as you remember to unequip your off-hand weapon before removing or selling it, you should be fine.

Is that perfectly clear, gentlemen?


OK. Please forgive my technical newbishness. I'm not exactly clear on what to delete. Do I also delete the 'loot count="0" equip-count="1"' or do I leave that line in there?

  
#8

zinggy

Sep 08, 2011 10:30:38
Yes delete that.

It's kind of hard to explain, mostly because these forums absolutely refuse to allow you to put less-than and greater-than signs in posts.

The character builder exports are XML. XML consists of blocks which are defined by tags.

The loot block starts with the opening tag:

LESS-THAN-SIGN loot ... GREATER-THAN-SIGN

And ends with the closing tag:

LESS-THAN-SIGN /loot GREATER-THAN-SIGN

You want to erase the entire broken loot block, so the opening tag, the closing tag and everything in between.
#9

TheGimper

Sep 08, 2011 13:29:06
Yes delete that.

It's kind of hard to explain, mostly because these forums absolutely refuse to allow you to put less-than and greater-than signs in posts.

The character builder exports are XML. XML consists of blocks which are defined by tags.

The loot block starts with the opening tag:

LESS-THAN-SIGN loot ... GREATER-THAN-SIGN

And ends with the closing tag:

LESS-THAN-SIGN /loot GREATER-THAN-SIGN

You want to erase the entire broken loot block, so the opening tag, the closing tag and everything in between.



That did the trick. Thank you very much!
#10

warrl

Sep 11, 2011 21:34:19
experiment...

<loot stuff>
  more stuff
</loot>

if this works, to do a less-than sign you type &lt; and for a greater-than sign it's &gt;

(and for the ampersand it's &amp; )

Oh, and if you preview the post it will change all the stuff over - even in the edit window - so you can't post it. You'll have to go through the edit window and change all the special characters again.
#11

jameststryker

Sep 12, 2011 23:37:16
An alternate solution for those less technically inclined, from another thread. Credit to Sinvar.

Huzzah, I found another solution:

If you deleted an item while it was in your off-hand (thus maybe causing this problem, as it did for me) slot, re-buy/Add the item, make sure it gets equipped again (it did by default as soon as I re-added it to my inventory) and then choose the "Empty" option for both your main & off hand item slots. It's what I did just now and it SEEMS to fix the problem.



This method cleared up the bug for me as well.
#12

pogminky

Oct 01, 2011 9:06:49
The work around doesn't work for me ....