| Post/Author/DateTime | Post |
|---|---|
| #1randyrabbitFeb 12, 2012 10:06:48 | I know there is very little difference between these and monsters, so naturally I'd imagine to just use the adventurer Tools. However, I find it really annoying that I am going to have to have useless, non descriptive crap on the top of my Hazard. It seems like a simple thing to do in the role section just to have a trap/hazzard button so there are no stats and what not at the top. In the DMG, there are very nice examples of traps and hazards that look as if they were built with the same thing as the monsters, why not enable that for the users? Same goes for building NPCs. Why not have an NPC option in the monster builder so I don't have to type in all the powers for an NPC to have, nor manually enter in the correct defenses/bonuses. The tools exist already, all they need is like 5 extra functions with some altered math and display options. Do the majority of people just the MB for these two tasks, NPCs/traps/hazards? Or is there some solutions I don't see? |
| #2KalnaurFeb 17, 2012 7:21:49 | I know there is very little difference between these and monsters, so naturally I'd imagine to just use the adventurer Tools. However, I find it really annoying that I am going to have to have useless, non descriptive crap on the top of my Hazard. It seems like a simple thing to do in the role section just to have a trap/hazzard button so there are no stats and what not at the top. In the DMG, there are very nice examples of traps and hazards that look as if they were built with the same thing as the monsters, why not enable that for the users? Same goes for building NPCs. Why not have an NPC option in the monster builder so I don't have to type in all the powers for an NPC to have, nor manually enter in the correct defenses/bonuses. The tools exist already, all they need is like 5 extra functions with some altered math and display options. I use the DnD4e Combat Manager library function to create my traps/hazards. I can't export them, I don't think. But then again, I use the traps from that program so it's not specifically a problem for me. |
| #3bone_nagaFeb 17, 2012 16:39:11 | I use Masterplan. It has a campaign builder, monster builder, trap builder, skill challenge builder, you can build hyperlinked campaign encyclopedias, store houserules for that campaign, custom classes/powers/feats/rituals/etc, and you can export your material to share it with others. Oh and it's free. That's always a plus, although I must say it would definitely be worth paying for, especially with as responsive as the dev is to feature requests and bug fixes. |