| Post/Author/DateTime | Post |
|---|---|
| #1KM.549Mar 14, 2008 18:57:39 | Forgive me if this has been asked before. Whats the staus with the beta sign ups? Do we need to sign up or will it just be an open beta when WOTC thiks its ready for it. |
| #2WolfStar76Mar 14, 2008 20:32:03 | There was originally word that there would be an open beta before launch. However, at DDXP there was a computer where attendees could register for a slot in the Beta. There's been no "public" sign-up to date that I know of. |
| #3rschaefer_1_dupMar 14, 2008 21:34:41 | Yes I've been watching the dndinsider site because I remember hearing in a youtube video that there was going to be a sign up there. I hope I was correct. Also I heard in one of the D&D podcasts that they were going to have signups for the 4th ed playtest in the next two weeks there too but I checked every day for 2 months an never saw anything. I really hope they make a truely open beta because I can use it to demo it to some of my skeptical friends. |
| #4nightjesterMar 15, 2008 0:36:20 | i hope they do an open beta too, I cant wait to try it out. |
| #5WolfStar76Mar 15, 2008 6:08:45 | I don't know about a Beta, but they *did* say that everyone will get a 10-day trial to the service when it launches. That way you don't have to buy into it until you see if its for you. |
| #6scottmanMar 17, 2008 2:48:47 | I hope they have a beta, or some kind of stress test, for their sake as much as ours. I have a feeling this is going to be pretty popular, and they're gonna need to test the server loads and logins and network wing-dizzies. |
| #7amiliannaMar 25, 2008 11:33:13 | Unfortunately, I can't find the exact article/video where I heard this (there have been quite a few on slashdot - which have also linked some videos done by another group and I've watched them all at this point - and my quick search right now couldn't find the specific one I remember) so please forgive me if my memory is faulty, but I read/saw somewhere that there was suppose to be an open beta of the tabletop software coming in April? Was this something that I imagined or can we get some confirmation of this here? |
| #8velesMar 25, 2008 11:44:27 | This page http://www.wizards.com/default.asp?x=dnd/4news/20080304a Scroll down to D&DI section, it's in one of those videos (pretty sure it's in one of the first two), it said there would be signups for a public beta sometime after the launch of the core books. |
| #9amiliannaMar 25, 2008 13:58:40 | Ahh... there's the one! Yay, I'm not crazy! :D So, he said starting in April... is the April one closed and the May-June 2008 is open? I didn't hear anything about after the launch of the core books, which is in June, yes? If so, then this would indicate that the open beta will be shortly before the core books release. Here's the specific video - the information is at the very end: http://www.youtube.com/watch?v=v4OFQt3aQTo |
| #10rschaefer_1_dupMar 28, 2008 13:01:13 | Yes in the video the person talking said April but the slid said May. I'm hoping to see a online sign up sheet. |
| #11SpacekaseApr 01, 2008 17:31:38 | They had better give away more than a ten day trial if they expect to hook people. |
| #12KentinalApr 01, 2008 21:28:47 | They had better give away more than a ten day trial if they expect to hook people. I am still wondering if servers can handle the 10 days as all waiting would indeed try to use as soon as possible . Much like those watching to see WotC site meltdown with the GenCon announcement. If pastrecent history is any indication, half of the 10 days will include WotC IT trying to get servers to handle the load requests. |
| #13WolfStar76Apr 02, 2008 6:23:33 | I am still wondering if servers can handle the 10 days as all waiting would indeed try to use as soon as possible . Much like those watching to see WotC site meltdown with the GenCon announcement. If pastrecent history is any indication, half of the 10 days will include WotC IT trying to get servers to handle the load requests. That's a problem that plauges pretty much any company that launches a major anticipated online service or game. Has there been a major MMO launch that didn't have lag and login server issues in the first few weeks? Short of renting a few extra servers and a bigger Internet pipe for the first few weeks, I dunno how they will be able to avoid the rush of interested people who will (accidently) create a DoS on the servers. ![]() The bigger question is - will the new service be on its own server cluster, or will we see poor performance here in the forums, so that the people who can't get in don't have anywhere to come complain? ;) |
| #14SpacekaseApr 02, 2008 11:29:24 | That's a problem that plauges pretty much any company that launches a major anticipated online service or game. Oh God, I hope it has it's own cluster. |
| #15KM.549Apr 02, 2008 17:41:47 | If these servers go down and have bad connections, ect the first few weeks of launch, I won't accept "we did not think the demand would be so high" as an excuse from WOTC. One thing i've noticed is game companies use that excuse whenever a new online game comes out. After they hype it up for a year, they did not think the demand would be so high? Give me a break. |
| #16KentinalApr 02, 2008 22:26:51 | If these servers go down and have bad connections, ect the first few weeks of launch, I won't accept "we did not think the demand would be so high" as an excuse from WOTC. One thing i've noticed is game companies use that excuse whenever a new online game comes out. After they hype it up for a year, they did not think the demand would be so high? Give me a break. With the recent example (OK in Net if less then a week ago, might not be recent) of the 4th Edition announcement, where their own program crashed the servers, it indeed would be hard to accept a claim load was not expected. The recent AP article indicates 6 million players, not sure how many though are connected. I the servers can not handle 10 percent of that number trying Game Table IMO IT will have failed their task. Yes I know it is much more then those registered to these forums (last I checked) however those that sign up only have to do so to add a comment. There can be many (sometimes 10 to 100) users that read but never join for every user that joins.. |
| #17WolfStar76Apr 03, 2008 10:48:50 | If these servers go down and have bad connections, ect the first few weeks of launch, I won't accept "we did not think the demand would be so high" as an excuse from WOTC. One thing i've noticed is game companies use that excuse whenever a new online game comes out. After they hype it up for a year, they did not think the demand would be so high? Give me a break. It isn't a matter of not knowing that demand will be high, it's a simple matter of no matter how "beefy" your servers and Internet pipe, there's still a limit to how much pounding a server (or cluster of servers) can take before response time becomes null. Again, I'll cite any major MMO launch (including World of Warcraft) as an example. Those companies anticipate high demand, get traffic samples from beta testing, AND have pre-sales figures to estimate what kind of traffic they'll have when they open. However, those games still have a tendency to suffer shutdowns, lack of traffic throughput, and poor server response in their first week(s). |
| #18wex52Apr 04, 2008 23:25:20 | Considering the lack of calculations and its turn-based nature, I would think that a server running Game Table wouldn't be under nearly as much strain as a server hosting an equal number of WoW players. Then again, it looks like a lot of information will be stored server-side.... OK. I have no idea what I'm talking about. I'm not a tech guy. Whatever. We'll find out when it happens. |
| #19darkangel1979Apr 08, 2008 10:02:37 | Has there been a major MMO launch that didn't have lag and login server issues in the first few weeks? Hmm... City of Heroes? |
| #20aqirosApr 13, 2008 10:48:37 | City of heroes had major problems the first week though they fixed them faster than the competition. Sadly they screwed up with CoV coming out I remember many many lag nights. I have not seen any release of MMO not be slow and waiting let alone bounced off servers. |
| #21ShadoApr 15, 2008 13:24:53 | THas there been a major MMO launch that didn't have lag and login server issues in the first few weeks? Dark Age of Camelot had a pretty clean launch. |
| #22daevaApr 20, 2008 22:20:31 | DAoC actually had a crappy release... that is not that many people played the game for abotu a month or so, i remember the fear on the forums and in gmae that the game would die.. it was a sleeper, by the time it caught on that the game didn't suck, they had figure out the problems, i don't see the same happening for this. |
| #23ShadoApr 21, 2008 0:29:37 | DAoC actually had a crappy release... that is not that many people played the game for abotu a month or so, i remember the fear on the forums and in gmae that the game would die.. I don't know about you, but I played the game from the first day of launch. It went pretty smooth. The problems it had were more a problem of class balance and high level content, but none of that impacts performance/crash issues. |
| #24gothicprophetApr 22, 2008 5:34:21 | Considering the lack of calculations and its turn-based nature, I would think that a server running Game Table wouldn't be under nearly as much strain as a server hosting an equal number of WoW players. Then again, it looks like a lot of information will be stored server-side.... OK. I have no idea what I'm talking about. I'm not a tech guy. Whatever. We'll find out when it happens. A couple of points from a tech standpoint... You are correct in saying a DDI VGT server will be taking a lighter load than a WoW server - though there are a couple of exceptions. 1) If the DDI VGT servers host more players/DMs than the WoW servers host players. 2) The VoIP capabilities. VoIP can actually be big a resource hog for a server. So if there's a large number of players on the same server with several games going on, they're all talking a lot (what D&D group doesn't?) and a fair number of those games have those optional 3D tiles and/or 3D vmini's, that's a lot of rendering, communicating, and hosting that the servers have to handle. It's not an impossible task to fix. And in the recent G4TV interview (here) Chris Youngs said that there will be "client-side applications" as well as "some web utilities". Client-side apps could take care of any of the rendering issues with the tiles/vminis, and thus remove it from the server load - provided the VGT is a client-side app that is... |