CB Build that is bugged or I'm missing something.

Post/Author/DateTimePost
#1

Xaielao2

Oct 26, 2009 15:39:00

I'm gonna post the CB build of a Level 5 Feylock with duel implement spellcasting usinga Vicious Rod +1 main hand and Pact Blade +1 offhand. Now the character just leveled from 4th to 5th. When the character was 4th level it was getting a +8 bonus with both weapons to its cha based attacks.


+2 (1/2 lvl) +4 (cha bonus) +1 (enh bonus) +1 (misc bonus). I'm not sure where +1 misc is coming from, perhaps it was adding Prime Shot (though the power cards add that at the bottom.)


Now that the character is level 5, the attack bonus has changed. It is now +7 for the Pact Blade (no misc bonus) in the offhand and +8 for the Vicious Rod (same as above, and it has a misc bonus.) For the life of me I cant think of why this has changed. Unless there was a bug that got corrected in the Misc Bonus but why would it still apply to the rod? Then I thought perhaps its some duel wield rule but that doesn't make sense cause the pact blade in off hand is an offhand weapon, and its not even being used as a weapon in the first place so it shouldn't matter.


I'm lost and unless this is some rule I am forgetting I cannot figure out why level to 5 would REDUCE my attack bonus in one weapon. All that changed in the entire character is the lvl 5 daily. The magic items and powers and every single thing remain the same. So perhaps its just a bug. Anyway, heres the character, maybe someone here can figure out what I am missing.


====== Created Using Wizards of the Coast D&D Character Builder ======
Carrick 'Slipper' Kendrick, level 5
Half-Elf, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
Background: Arcane Agent, Half-Elf - Wanderer, Occupation - Criminal (Stealth class skill)

FINAL ABILITY SCORES
Str 9, Con 14, Dex 15, Int 14, Wis 10, Cha 19.

STARTING ABILITY SCORES
Str 9, Con 12, Dex 14, Int 14, Wis 10, Cha 16.


AC: 16 Fort: 14 Reflex: 15 Will: 17
HP: 46 Surges: 8 Surge Value: 11

TRAINED SKILLS
Streetwise +11, Stealth +9, Arcana +9, Bluff +11, Thievery +9

UNTRAINED SKILLS
Acrobatics +4, Diplomacy +8, Dungeoneering +2, Endurance +4, Heal +2, History +4, Insight +4, Intimidate +6, Nature +2, Perception +2, Religion +4, Athletics +1

FEATS
Level 1: Sneak of Shadows
Feat User Choice: Ritual Caster
Level 2: Implement Expertise (rod)
Level 4: Dual Implement Spellcaster

POWERS
Dilettante: Sly Flourish
Warlock encounter 1: Sprite War Call
Warlock daily 1: Curse of the Dark Dream
Warlock utility 2: Spider Scuttle
Warlock encounter 3: Your Delicious Weakness
Warlock daily 5: Venomous Webs

ITEMS
Adventurer's Kit, Ritual Book, Thieves' Tools, Potion of Healing (heroic tier), Leather Armor, Crossbow, Crossbow Bolts (20), Riding Horse, Circlet of Second Chances (heroic tier), Pact Blade Dagger +1, Vicious Rod +1, Clearwater Solution (heroic tier) (3), Floating Lantern (heroic tier), Rations, Trail (10), Waterskin
RITUALS
Tenser's Floating Disk, Brew Potion, Gentle Repose, Endure Elements, Enchant Magic Item
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

#2

dm_raven

Oct 26, 2009 16:46:48

Hey Xai,


I'm looking at your character on my builder and he looks fine (the extra +1 looks like it's from implement expertise (Rod))  But I'm getting a +8 bonus.

#3

Xaielao2

Oct 26, 2009 18:10:00

Ok yea.. duh.. Implement Expertise. I thought I had for both Light Blade and Rod, but clearly I don't, but for some reason I was getting the +1 for the dagger as well until I lvled to 5, perhaps a bug or do to me testing out various builds and not saving properly.


Thx for checking out the character.